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  #1    
Old December 23rd, 2014 (9:08 PM). Edited January 10th, 2016 by Spherical Ice.
mamamama mamamama is offline
 
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I was planning to post this as a response in MrDS ROMbase thread, but it got closed just as I was about to post it.

Here is a ROMbase for Emerald which I was working on for a few weeks. Unfortunately, I did not have time to finish it, so I hope it can come to better use in the hands of others.

A lot of move animations previously only available to the public on Fire Red have in this patch been translated to Emerald by myself, this should save people a lot of time.

The ROMbase contains Le Pug's Decap patch, Doesnt's PSS patch, a bunch of new moves and move effects from the contributors of the Move Resource Thread, a fully implemented Fairy type without replacing other types (from MrDS tutorial) and a few other goodies such as the game being locked to SET and Critical hits having Gen VI functionality (Thanks to Doesnt and KDS respectively).

Every single byte change I've made has been documented, placement of new moves, animations etc. are also documented so they are easy to extract and put in another ROM. I've also included BSP files of a lot of move effects for Emerald, most of them I have translated myself from the Move Resource Thread and some I have made myself.

I have included ini files for PGE and G3HS to make this as easy as possible to use!

Merry Christmas and I hope this will be put to good use (and hopefully help speeding up the process of a certain Emerald patch which I look forward to).

Full list of features added:
Spoiler:

- Physical/Special Split
- Expanded move table
- Full Decap
- Running Indoors
- SET Battle Style
- Eggs Hatch at Level 1
- Critical Hits do 1.5x Damage and have GEN VI mechanics
- Moves:
- Roost
- Hammer Arm
- U-Turn
- Volt Switch
- Close Combat
- Payback (Works the same way as Revenge)
- Force Palm
- Aura Sphere
- Rock Polish
- Dark Pulse
- Aqua Tail
- Seed Bomb
- Air Slash
- X-Scissor
- Bug Buzz
- Dragon Pulse
- Drain Punch
- Vacuum Wave
- Focus Blast
- Energy Ball
- Earth Power
- Nasty Plot
- Bullt Punch
- Avalanche
- Ice Shard
- Shadow Claw
- Thunder Fang
- Ice Fang
- Fire Fang
- Shadow Sneak
- Psycho Cut
- Zen Headbutt
- Draco Meteor
- Power Whip
- Cross Poison
- Iron Head
- Magnet Bomb
- Aqua Jet
- Head Smash (Does 1/3 Recoil Damage)
- Icicle Crash
- Play Rough
- Fairy Wind
- Moonblast
- Dazzle Gleam
- Disarm Voice
- Drain Kiss (Same as Giga Drain)
- Coil
- Brave Bird
- Hurricane
- Ominous Wind
- Flame Charge
- Hone Claws
- Flare Blitz
- Scald (No Thawing Opponent)
- Flower Shield
- Acid Spray
- Charge Beam
- Mud Bomb
- Metal Burst
- Hex
- Struggle Bug
- Drill Run
- Assurance (No Recoil Damage)
- Switcheroo
- Giga Impact
- Heart Stamp
- Steamroller
- Grass Knot
- Acrobatics
- Wild Charge
- Leaf Tornado
- Mirror Shot
- Baby Doll Eyes
- Punishment (Incomplete Animation)
- Stored Power
- Snarl
- Bug Bite (Does not steal Berry)
- Night Slash
- Work Up
- Rototiller (EFFECT DOES NOT WORK)
- Double Hit
- Venoshock
- Dual Chop (Unsure about animation)
- Low Sweep
- Clear Smog (Eliminates ALL Stat changes not only targets)
- Dragon Rush
- Play Nice
- Nuzzle
- Cotton Guard
- Pluck (Does not steal Berry)
- Heavy Slam
- Power Swap
- Guard Swap
- Wake-Up Slap (Does not take off the SLP icon)
- Gyro Ball
- Electro Ball

- Updated Effects
- Crunch
- Acid
- Poison Fang
- Waterfall
- String Shot
- Tail Glow
- Charge
- Knock Off
- Hi Jump Kick
- Toxic
- Blizzard
- Taunt
- Encore
- Disable
- Roar
- Whirlwind
- Growth
- Sweet Scent
- Hidden Power
- Sky Attack


- Credits:
Lu Pug - For the decap patch
DoesntKnowHowToPlay - Move animations, Physical/Special Split, Other Stuff
KDS - Bunch of ASM for moves
Chaos Rush - Roost Animation and Effect
MrDS - A bunch of Move Animations and Effects
Spherical Ice - Move Animations and Effects
DreamEngine - Move Animations
Tlatchli - Move Animations
Gamer2020 - Creating PGE
KarateKid552 - Creating G3HS

And all other contributors to the Move Resource Thread

https://www.dropbox.com/s/ct0905bd5f6kkze/Emerald%20Rombase.zip?dl=0
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File Type: zip Emerald Rombase.zip‎ (6.95 MB, 759 views) (Save to Dropbox)
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  #2    
Old December 24th, 2014 (2:35 AM).
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LeiAlcantara025 LeiAlcantara025 is offline
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Its Cool!!! Ive been studying move editing in emeralds animation now no need to worry
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  #3    
Old December 24th, 2014 (9:13 AM).
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Dang now Ill have to add this to my emerlald hack.
But I have a few questions about it.
1:Where is everything repointed to? Like what freespace is used or does it use space originally for ingame scripts?
2: Are you planning on adding more attacks? Like dark void and judgment?
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  #4    
Old December 24th, 2014 (9:27 AM).
mamamama mamamama is offline
 
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Quote:
Originally Posted by joexv View Post
Dang now Ill have to add this to my emerlald hack.
But I have a few questions about it.
1:Where is everything repointed to? Like what freespace is used or does it use space originally for ingame scripts?
2: Are you planning on adding more attacks? Like dark void and judgment?
Please read the original post: I have included a document which states every single byte change I've made and exactly where I have placed everything.

I am not planning to add anything to this patch at the moment as I simply don't have time, which is why I uploaded it here.

I have the ported animations and scripts for a bunch of other moves such as Shell Smash, Flash Cannon, Wood Hammer, Razor Shell and more but they require custom particles/background (which I was planning to edit after the other stuff was done, but I never got that far). I might insert those later if I have some spare time but atm I'm kind of busy.
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  #5    
Old December 24th, 2014 (9:47 AM).
Aruaruu Aruaruu is offline
 
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Seems Notepad doesn't work with the files in documentation. It only shows symbols and other jargon. :\
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  #6    
Old December 24th, 2014 (5:15 PM).
mamamama mamamama is offline
 
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Quote:
Originally Posted by Aruaruu View Post
Seems Notepad doesn't work with the files in documentation. It only shows symbols and other jargon. :\
Made a new upload with word documents
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  #7    
Old December 25th, 2014 (5:02 AM).
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This is great Mamamamamamamama!

I'll definitely use a lot of your ported move animations and effects
for my upcoming Emerald Rombase.

Yours is fantastic though and I hope many Emerald hacks use it.
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  #8    
Old December 30th, 2014 (2:57 AM).
gkfakdrn gkfakdrn is offline
 
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I was wondering if you could add 'freeze-dry' into your rombase. I think you could make it by adding a new type.
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  #9    
Old December 30th, 2014 (10:16 AM).
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Danny0317 Danny0317 is offline
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Quote:
Originally Posted by gkfakdrn View Post
I was wondering if you could add 'freeze-dry' into your rombase. I think you could make it by adding a new type.
Let me quote the first post.

Here is a ROMbase for Emerald which I was working on for a few weeks. Unfortunately, I did not have time to finish it, so I hope it can come to better use in the hands of others.

Anyways, that would be a terrible implementation; Ice types wouldn't get STAB from it.
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  #10    
Old January 1st, 2015 (4:37 AM).
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Can you add a split patch without the auto set batlle style?
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  #11    
Old January 15th, 2015 (8:33 PM).
Dikeo Dikeo is offline
 
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THANK YOU for this rom! i was looking for something with this information included. I was testing the fairy type implementation... It seems dragons won't affect fairy pokemon... but i cannot tell if it's super effective on dark and fighting type. (it doesn't say "It's super effective" when I hit pokemon like Hariyama). can you tell me if the damage calculations are correct??
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  #12    
Old January 16th, 2015 (2:31 AM).
mamamama mamamama is offline
 
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Quote:
Originally Posted by Dikeo View Post
THANK YOU for this rom! i was looking for something with this information included. I was testing the fairy type implementation... It seems dragons won't affect fairy pokemon... but i cannot tell if it's super effective on dark and fighting type. (it doesn't say "It's super effective" when I hit pokemon like Hariyama). can you tell me if the damage calculations are correct??
That's weird. Anyway, the location of the table is in the documentation and is pretty easy to change around. Just check there and you should be able to see if there's anything wrong.

I did it following MrDS tutorial so if you are unsure how to do it just check it there.
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  #13    
Old January 18th, 2015 (9:27 PM).
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Well, thanks for the base.
But, is there a way to have the SET / SHIFT option again?
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  #14    
Old January 25th, 2015 (4:18 AM).
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Hey, I really like this, but when I use the ini included in this file, and open G3HS, then open my ROM with your ROM Base, it doesn't load up the moves, it just says: \x, and something like that.
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  #15    
Old January 27th, 2015 (1:17 PM).
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@Nemesish: Open up your ROM with the patch applied. Go to offset 0x2DA865 and change the 28 D0 A8 2D 08 to 2B 04 80 42 02‏. That'll make Shift work again.
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  #16    
Old January 30th, 2015 (10:56 AM).
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Quote:
Originally Posted by NewDenverCity View Post
@Nemesish: Open up your ROM with the patch applied. Go to offset 0x2DA865 and change the 28 D0 A8 2D 08 to 2B 04 80 42 02‏. That'll make Shift work again.
Thanks.
Gonna try it now.
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  #17    
Old February 10th, 2015 (4:18 AM).
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how did you manage to remove the shift battle style? i would like to use that feature in a fire red hack... btw your hack is cool, tnx for it
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  #18    
Old March 3rd, 2015 (5:57 PM).
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Small question and it may or may not pertain to the fact you made it in a couple weeks? (Not devaluing your amazing work btw).
I happened to patch this onto a clean Emerald file and everything was okay up until I couldn't edit any moves on any move and level editor, and the fact that Treecko and Zigzagoon know Spore in place of tail whip, and Zigzagoon also knows Wake up slap.

Is it the actual patch that causes this?
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  #19    
Old March 4th, 2015 (1:41 AM).
mamamama mamamama is offline
 
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Quote:
Originally Posted by Imafroggy View Post
Small question and it may or may not pertain to the fact you made it in a couple weeks? (Not devaluing your amazing work btw).
I happened to patch this onto a clean Emerald file and everything was okay up until I couldn't edit any moves on any move and level editor, and the fact that Treecko and Zigzagoon know Spore in place of tail whip, and Zigzagoon also knows Wake up slap.

Is it the actual patch that causes this?
Used Zigzagoon and Treecko for testing moves, the last move I was testing was Wake-up Slap and forgot to change things back. Just change it back to what it should be in a move editor.
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  #20    
Old March 4th, 2015 (5:21 PM).
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Imafroggy Imafroggy is offline
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Quote:
Originally Posted by mamamama View Post
Used Zigzagoon and Treecko for testing moves, the last move I was testing was Wake-up Slap and forgot to change things back. Just change it back to what it should be in a move editor.
Yes, I figured that out once I fixed the ini. thing yesterday thank you!
One small question... you said fairy is in the patch. However, I was poking around and couldn't find it and a couple moves actually freeze the game up. Any solutions? Thank you by the way, I really appreciate it
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  #21    
Old March 14th, 2015 (12:33 AM). Edited March 14th, 2015 by Lithobraker.
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Hey, I was trying to use this to create a hack and noticed a few odd things when editing the rom in the Gen 3 Suite. I'm VERY new to hacking Pokemon, so presume that I don't know anything at all about hacking.
For one, Shedinja apparently learns Present at level 107 instead of Scratch at level 1. A few other pokemon also have moves they shouldn't learn listed at level 107.

Ivysaur's dex entry is missing (it just says /x). Attempting to put it back sometimes causes errors when repointing the tables.
This made me think; maybe I'm using the wrong sort of rom to patch. Should the rom have an anti-piracy patch applied or not? What language should it be in?

Also, I used Lunar IPS to patch my rom.
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  #22    
Old May 5th, 2015 (8:16 PM).
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Quote:
Originally Posted by Imafroggy View Post
Yes, I figured that out once I fixed the ini. thing yesterday thank you!
One small question... you said fairy is in the patch. However, I was poking around and couldn't find it and a couple moves actually freeze the game up. Any solutions? Thank you by the way, I really appreciate it
How did you change that?
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  #23    
Old May 5th, 2015 (11:39 PM).
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Quote:
Originally Posted by mamamama View Post
I was planning to post this as a response in MrDS ROMbase thread, but it got closed just as I was about to post it.

Here is a ROMbase for Emerald which I was working on for a few weeks. Unfortunately, I did not have time to finish it, so I hope it can come to better use in the hands of others.

A lot of move animations previously only available to the public on Fire Red have in this patch been translated to Emerald by myself, this should save people a lot of time.

The ROMbase contains Le Pug's Decap patch, Doesnt's PSS patch, a bunch of new moves and move effects from the contributors of the Move Resource Thread, a fully implemented Fairy type without replacing other types (from MrDS tutorial) and a few other goodies such as the game being locked to SET and Critical hits having Gen VI functionality (Thanks to Doesnt and KDS respectively).

Every single byte change I've made has been documented, placement of new moves, animations etc. are also documented so they are easy to extract and put in another ROM. I've also included BSP files of a lot of move effects for Emerald, most of them I have translated myself from the Move Resource Thread and some I have made myself.

I have included ini files for PGE and G3HS to make this as easy as possible to use!

Merry Christmas and I hope this will be put to good use (and hopefully help speeding up the process of a certain Emerald patch which I look forward to).

Full list of features added:
Spoiler:

- Physical/Special Split
- Expanded move table
- Full Decap
- Running Indoors
- SET Battle Style
- Eggs Hatch at Level 1
- Critical Hits do 1.5x Damage and have GEN VI mechanics
- Moves:
- Roost
- Hammer Arm
- U-Turn
- Volt Switch
- Close Combat
- Payback (Works the same way as Revenge)
- Force Palm
- Aura Sphere
- Rock Polish
- Dark Pulse
- Aqua Tail
- Seed Bomb
- Air Slash
- X-Scissor
- Bug Buzz
- Dragon Pulse
- Drain Punch
- Vacuum Wave
- Focus Blast
- Energy Ball
- Earth Power
- Nasty Plot
- Bullt Punch
- Avalanche
- Ice Shard
- Shadow Claw
- Thunder Fang
- Ice Fang
- Fire Fang
- Shadow Sneak
- Psycho Cut
- Zen Headbutt
- Draco Meteor
- Power Whip
- Cross Poison
- Iron Head
- Magnet Bomb
- Aqua Jet
- Head Smash (Does 1/3 Recoil Damage)
- Icicle Crash
- Play Rough
- Fairy Wind
- Moonblast
- Dazzle Gleam
- Disarm Voice
- Drain Kiss (Same as Giga Drain)
- Coil
- Brave Bird
- Hurricane
- Ominous Wind
- Flame Charge
- Hone Claws
- Flare Blitz
- Scald (No Thawing Opponent)
- Flower Shield
- Acid Spray
- Charge Beam
- Mud Bomb
- Metal Burst
- Hex
- Struggle Bug
- Drill Run
- Assurance (No Recoil Damage)
- Switcheroo
- Giga Impact
- Heart Stamp
- Steamroller
- Grass Knot
- Acrobatics
- Wild Charge
- Leaf Tornado
- Mirror Shot
- Baby Doll Eyes
- Punishment (Incomplete Animation)
- Stored Power
- Snarl
- Bug Bite (Does not steal Berry)
- Night Slash
- Work Up
- Rototiller (EFFECT DOES NOT WORK)
- Double Hit
- Venoshock
- Dual Chop (Unsure about animation)
- Low Sweep
- Clear Smog (Eliminates ALL Stat changes not only targets)
- Dragon Rush
- Play Nice
- Nuzzle
- Cotton Guard
- Pluck (Does not steal Berry)
- Heavy Slam
- Power Swap
- Guard Swap
- Wake-Up Slap (Does not take off the SLP icon)
- Gyro Ball
- Electro Ball

- Updated Effects
- Crunch
- Acid
- Poison Fang
- Waterfall
- String Shot
- Tail Glow
- Charge
- Knock Off
- Hi Jump Kick
- Toxic
- Blizzard
- Taunt
- Encore
- Disable
- Roar
- Whirlwind
- Growth
- Sweet Scent
- Hidden Power
- Sky Attack


- Credits:
Lu Pug - For the decap patch
DoesntKnowHowToPlay - Move animations, Physical/Special Split, Other Stuff
KDS - Bunch of ASM for moves
Chaos Rush - Roost Animation and Effect
MrDS - A bunch of Move Animations and Effects
Spherical Ice - Move Animations and Effects
DreamEngine - Move Animations
Tlatchli - Move Animations
Gamer2020 - Creating PGE
KarateKid552 - Creating G3HS

And all other contributors to the Move Resource Thread
I hope you could also provide an INI for G3T that would make this a complete Rombase hehe
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  #24    
Old May 27th, 2015 (3:18 PM).
Lithobraker's Avatar
Lithobraker Lithobraker is offline
 
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Quote:
Originally Posted by Lithobraker View Post
Hey, I was trying to use this to create a hack and noticed a few odd things when editing the rom in the Gen 3 Suite. I'm VERY new to hacking Pokemon, so presume that I don't know anything at all about hacking.
For one, Shedinja apparently learns Present at level 107 instead of Scratch at level 1. A few other pokemon also have moves they shouldn't learn listed at level 107.

Ivysaur's dex entry is missing (it just says /x). Attempting to put it back sometimes causes errors when repointing the tables.
This made me think; maybe I'm using the wrong sort of rom to patch. Should the rom have an anti-piracy patch applied or not? What language should it be in?

Also, I used Lunar IPS to patch my rom.
Wait, has this got something to do with all the repointed tables in the documentation? Do I have to avoid my changes occupying those bytes or something?
That seems like a lot of numbers to remember.
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  #25    
Old May 27th, 2015 (5:45 PM).
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NewDenverCity NewDenverCity is offline
 
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Quote:
Originally Posted by Lithobraker View Post
Wait, has this got something to do with all the repointed tables in the documentation? Do I have to avoid my changes occupying those bytes or something?
That seems like a lot of numbers to remember.
Yes and no. For G3HS and G3T you can just edit the ini to fit the new tables. And of course, writing over all of those is a big no-no as you'll mess up the data inside the table and whatever you were trying to put there might not work.
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