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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1    
Old July 9th, 2014 (08:08 AM). Edited July 30th, 2014 by Tlachtli.
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Tlachtli
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Pokémon Sigma Σmerald


Current Release: Alpha 3 (7-29-14)

With Alpha Sapphire and Omega Ruby on the horizon, I decided to turn my pet project (formerly Emerald+) into a Gen 3 remake de-make. The story will remain largely unchanged with a focus mostly on mechanics upgrades, however major story changes featured in AS/OR may be added in later. That said, let's get down to some features...

Fully Implemented:
Spoiler:
= Engine =
-Physical/Special split implemented (with indicating icons on the stat screen)
-All 386 Gen 1-3 Pokemon are available in-game
-Player now starts with the National Pokedex
-TMs are now reusable
-Running Shoes now work indoors
-Glitch involving Pomeg berry fixed
-Glitch allowing PRNG to be easily abused fixed

= Pokemon Typing =
-Fairy-type added
-The following Pokemon are now pure Fairy type: Cleffa, Clefairy, Clefable, Togepi, Snubbull, Granbull
-The following Pokemon are now part Fairy type: Togetic (Fairy/Flying); Igglybuff, Jigglypuff, Wigglytuff, Azurill (Normal/Fairy); Mr. Mime, Ralts, Kirlia, Gardevoir (Psychic/Fairy); Marill, Azumarill (Water/Fairy); Mawile (Steel/Fairy)
-Eggs are now Normal-type

= Pokemon Evolutions =
-Trade evolutions can now also happen by using a Trade Sim the same as an evo stone
-The following Pokemon evolve by Trade Sim: Kadabra, Machoke, Graveler, Haunter, Poliwhirl, Slowpoke, Onix, Seadra, Scyther, Porygon
-Currently held items (eg King's Rock) not needed when using a Trade Sim
-Eevee now evolves to Espeon by Sun Stone
-Eevee now evolves to Umbreon by Moon Stone
-Clamperl now evolves at level 36 to either Huntail or Gorebyss randomly

= Pokemon Stats =
-Base experience values have been adjusted to their Gen 6 values for the following Pokemon: Abra, Machop, Geodude, Omanyte, Omastar, Kabuto, Kabutops, Dunsparce, Silcoon, Dustox, Lileep, Cradily, Anorith, and Armaldo
-Base stats have been adjusted to their Gen 6 values for the following Pokemon: Butterfree, Beedrill, Pidgeot, Pikachu, Raichu, Nidoqueen, Nidoking, Clefable, Wigglytuff, Vileplume, Poliwrath, Alakazam, Victreebel, Golem, Ampharos, Bellossom, Azumarill, Jumpluff, Beautifly, Exploud

= Breeding =
-Nidorina and Nidoqueen can now breed in the Monster/Field groups, the same as Nidoran f (in theory will only produce Nidoran f eggs, untested)
-Pokemon now have their combined Gen 2 to Gen 6 egg move learnsets
-Eggs now hatch to level 1

= Moves/Movesets =
-All moves are now divided between Physical/Special/Status
-All moves now have their Gen 6 power and accuracy
-All Pokemon now have their FireRed/LeafGreen learnsets
-Some movesets have moves at slightly modified levels to allow for the addition of Fairy moves
-Ghost- and Dark-type moves now have normal effectiveness against Steel
-TMs and Move Tutors have their combined Gen 1 to Gen 6 compatibility
-Waterfall now has 20% chance to flinch
-Curse is now Ghost-type
-Faint Attack has been renamed to Feint Attack
-Growth now raises Att and Sp Att by +1 each, or by +2 each if in sunlight
-The following moves are now Fairy-type: Charm, Moonlight, Sweet Kiss
-The following Gen 6 moves have been added (see below for stat breakdown): Dazzling Gleam*, Disarming Voice*, Draining Kiss, Fairy Wind, Moonblast, Play Rough, Baby-Doll Eyes, Flower Shield, Misty Terrain
-Priority: Detect and Protect moved up to +4; Fake Out moved up to +3; ExtremeSpeed moved up to +2; Roar, Whirlwind moved down to -6

*Due to naming character restrictions, these moves have shorter names in-game

= Items =
-Held items now offer their Gen 6 stat bonuses (Light Ball and Metal Powder currently excluded)
-Trade Sims can be purchased at the Lilycove Dept Store, one-time use to induce trade evolutions
-The original evolution stones can also be purchased at the Lilycove Dept Store
-TMs' values have been increased

New moves added:
Spoiler:
= New Moves =

-Dazzle Gleam (Dazzling Gleam)
-Type: Fairy
-Power: 80 (Special)
-Accuracy: 100%
-PP: 10
-Effect: Hits both opponents in double battles
-Learned by: 55 different Pokemon, via Battle Frontier move tutor

-Disarm Voice (Disarming Voice)
-Type: Fairy
-Power: 40 (Special)
-Accuracy: --
-PP: 15
-Effect: Never misses, Sound-based
-Learned by: Cleffa (1), Clefairy (1), Clefable (1), Jigglypuff (50), Pichu (egg), Whismur (egg)

-DrainingKiss
-Type: Fairy
-Power: 50 (Special)
-Accuracy: 100%
-PP: 10
-Effect: Heals for 50% of damage done (to-do: fix to heal 75%)
-Learned by: Smoochum (1), Jynx (1)

-Fairy Wind
-Type: Fairy
-Power: 40 (Special)
-Accuracy: 100%
-PP: 30
-Effect: None
-Learned by: Togepi (14), Togetic (14), Hoppip (10), Skiploom (10), Jumpluff (10), Mawile (1)

-Moonblast
-Type: Fairy
-Power: 95 (Special)
-Accuracy: 100%
-PP: 15
-Effect: May lower opponent's Sp Att (30% chance)
-Learned by: Clefairy (49), Ralts (53), Kirlia (59), Gardevoir (65), Swablu (50), Altaria (59), Lunatone (43)

-Play Rough
-Type: Fairy
-Power: 90 (Physical)
-Accuracy: 90%
-PP: 10
-Effect: May lower opponent's Att (30% chance)
-Learned by: Wigglytuff (1), Marill (45), Azumarill (57), Snubbull (37), Granbull (43), Linoone (1), Skitty (44), Mawile (50), Teddiursa (egg), Phanpy (egg), Poochyena (egg), Absol (egg)

-BabyDollEyes
-Type: Fairy
-Power: --
-Accuracy: 100%
-PP: 30
-Effect: Lowers opponent's Att, has +1 priority
-Learned by: Vulpix (9), Eevee (9), Teddiursa (1), Zigzagoon (11)

-FlowerShield
-Type: Fairy
-Power: --
-Accuracy: --
-PP: 10
-Effect: Raises Defense of all Grass-types on the field
-Learned by: Sunflora (1)

-MistyTerrain
-Type: Fairy
-Power: --
-Accuracy: --
-PP: 10
-Effect: Safeguard for user's side (todo: 1/2 Dragon damage)
-Learned by: Mr. Mime (1), Gardevoir (1), Cleffa (egg), Igglybuff (egg), Ralts (egg), Mawile (egg)

In Progress:
Spoiler:
-Decapitalization
-Several new abilities from Gens 4-6
-Updating Gen 3 move effects to match Gen 6 effects
-Updating Gen 3 ability effects to match Gen 6 effects

Known Bugs:
Spoiler:
-Opposing Castform do not change sprite when transforming, but do still change color. Player's Castform works properly.
-Upon capturing, Pokedex info sometimes displays incorrectly.

Future Plans/Possibilities:
Spoiler:
-Optional difficulty patch (IV/EV'ed trainers, better teams, etc.)
-Optional Nuzlocke mode (revival made impossible, auto reset on whiteout)
-Add level+item evolution mode (to replace some Trade Sim evolutions)

Note that any of these features, implemented or planned, may be subject to change.

*NOTE: These are old screenshots. New ones to come with the beta release.
It would take a lot of space for screenshots demonstrating everything, so here are just a few samples:






More screenshots to come as more features are finished/implemented. Any (reasonable) suggestions are always welcome.

Credit where it's due:
Spoiler:
-The RnD section as a whole: For pretty much everything
-HackMew: For probably half of those oh-so-useful tools and several Emerald bug fixes
-Jambo51: A whole lot, especially for BSP and the battle script callasm function
-Chaos Rush: Info for custom move animations, disabling Poke sprite animations, and the DS sprite resource
-DoesntKnowHowToPlay: Emerald Phys/Spec split
-Darthatron: Inspiration for my Phys/Spec icons
-SBird: Help with OAMs
-ipatix: HQ sound mixer

Let me know If I missed anyone

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  #2    
Old July 9th, 2014 (02:30 PM).
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This looks really well made. Introducing new mechanics makes it fantastic in my opinion. I can't wait to play this! I wish you good luck and goodwill on this hack :D
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  #3    
Old July 9th, 2014 (02:32 PM).
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Yey!~ You finally posted it.. XD... are only the fairy moves are added, how 'bout the others? do you plan to add them? are you gonna add gen IV/V/VI pokemon or evolutions of the previous Gen I-III pokes? how many abilities have you added? or plan to add? If a sprite resource containing the 2nd sprite frame for Chaos Rush's Sprite Resource from Gen I - VI, would you add them or stick with no 2nd sprite frame? Are there any stat changes aside from the Gen VI stat changes?

Sorry for the barrage of questions.. XD
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  #4    
Old July 9th, 2014 (03:08 PM).
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Tlachtli
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Quote originally posted by jan2prado:
Yey!~ You finally posted it.. XD... are only the fairy moves are added, how 'bout the others? do you plan to add them? are you gonna add gen IV/V/VI pokemon or evolutions of the previous Gen I-III pokes? how many abilities have you added? or plan to add? If a sprite resource containing the 2nd sprite frame for Chaos Rush's Sprite Resource from Gen I - VI, would you add them or stick with no 2nd sprite frame? Are there any stat changes aside from the Gen VI stat changes?

Sorry for the barrage of questions.. XD
Hit 5 time(s)!

So far I've only been adding Fairy moves. I may add in some of the newer moves later on, but that'd be a 'future plans' kinda thing. I'm also keeping it at 386 for now, because it feels kinda crowded as it is; some areas have 4-5 different wild Pokes to fit them all in, so I may need to go back and tweak encounter rates a bit more.

As for abilities, here's what's inserted and functional right now:
Spoiler:
Adaptability
Iron Fist
Light Metal
Moxie
Multiscale
No Guard
Oblivious (updated for Taunt immunity)
Protean
Rattled
Reckless
Scrappy
Sheer Force
Skill Link
Super Luck
Sturdy (updated effect to add Endure-like behavior)

And the ones I'm working on/are partially implemented right now:
Spoiler:
Anger Point
Competative
Dry Skin
Infiltrator
Lightningrod (updating effect)
Overcoat (only gives spore move immunity so far)
Rivalry (currently gives penalty vs. genderless, needs fixing)
Sniper
Stench (updating effect)
Technician (ASM is written but not inserted yet)

And plenty more I haven't started with yet. I'd ultimately like to get in all of the new abilities used by Gen 1-3 Pokes.

Right now I'm using still sprites, but if 2nd frames were added for Chaos Rush's collection I'd definitely go back to using animated ones. The only stat changes are the new Gen 6 changes, I don't plan on altering the balance any myself.
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  #5    
Old July 10th, 2014 (05:17 AM).
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wow, these features look cool, gotta try this when it's released
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  #6    
Old July 10th, 2014 (05:49 AM).
Aruaruu
 
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Quote originally posted by Tlachtli:
-Glitch involving Pomeg berry fixed
Noooooo....

I look forward to release regardless.
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  #7    
Old July 10th, 2014 (03:30 PM).
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This looks like an awesome project! Can't wait to try this out. :)
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  #8    
Old July 10th, 2014 (05:06 PM).
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Some of the stuff you've added looks nice. Are the sprites still animated, or did you just go with the single frame stuff and remove the animation?
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  #9    
Old July 10th, 2014 (05:43 PM).
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Tlachtli
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For now, the animations have been removed and the sprites are still frames. If Chaos Rush's collection gets second frames (and I haven't heard anything suggesting it will) they'll be re-updated to be animated again.

Small progress update, the ability Competitive has been added. Untested yet, but should be functional. I'm still slogging my way through updating a bunch of move to have Gen 6 effects too. Toxic needs to never miss for poison types, Ghosts need trap immunity, stuff like that. I have a dozen-ish more abilities I'd like to get in before releasing an alpha, but hopefully that won't take too too long.
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  #10    
Old July 10th, 2014 (10:22 PM).
chingoku
 
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You can add cross generation evolutions like magmortar, honchcrow, etc.?
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  #11    
Old July 11th, 2014 (08:24 AM).
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This looks absolutely fab, RSE sideshow hacks are my drug. <3

Cannot wait to play!
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  #12    
Old July 12th, 2014 (03:26 PM).
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The screenshots look good, and love the concept of it. When its released will there be a file that lists out the changes, because i am not entriely familiar with all the changes that occured between gen 3 to 6 (ie who gets what ability,ex) but what from what i do see in your posts, this does sound like an incredible project and i cannot wait to try it.
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  #13    
Old July 12th, 2014 (04:43 PM). Edited July 13th, 2014 by Tlachtli.
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Tlachtli
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Quote originally posted by chingoku:
You can add cross generation evolutions like magmortar, honchcrow, etc.?
I've thought about adding the Gen4 pre/evolutions, but a few of them use new evolution conditions that didn't exist in Gen 3 (like level up w/ move learned). If I can a) find a way to add those evo conditions or b) come up with suitable alternatives I'll consider adding them.

I won't do the full Gen 4 dex though, Hoenn is just too small for ~500 Pokes to reasonably fit in.

Quote originally posted by Tinfoil hat:
The screenshots look good, and love the concept of it. When its released will there be a file that lists out the changes, because i am not entriely familiar with all the changes that occured between gen 3 to 6 (ie who gets what ability,ex) but what from what i do see in your posts, this does sound like an incredible project and i cannot wait to try it.
Thanks! As far as who gets what ability, I haven't made out a full list yet. I'll be following Bulbapedia's ability listings as closely as possible unless otherwise noted. I will have notes for what each of the new/changes moves and abilities do.

Also, moar progress update. I'm working on Infiltrator now (currently only bypasses Safeguard, working on ways around Reflect/Lightscreen/Substitute), and have move effects for Baby-Doll Eyes and Flower Shield, and am working on Misty Terrain (currently just a carbon copy of Safeguard). No animations made for them yet so they're not implemented, but I do have some ideas.

Surprisingly, Flower Shield didn't need any ASM. Also looks like it'll be a signature move for Sunflora, of all Pokes XD
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  #14    
Old July 14th, 2014 (05:08 AM).
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as much as I love emerald hacks I'll definitely go for this one

animations should stay because that's what makes emerald unique from other pokemon gba games and it makes it more lively than just calling them out looking like frozen or like statues

will you update the tiles too? making it more gen VI style will be great
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  #15    
Old July 14th, 2014 (06:12 AM).
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Quote originally posted by Tlachtli:
Hit 5 time(s)!
I'm also keeping it at 386 for now, because it feels kinda crowded as it is; some areas have 4-5 different wild Pokes to fit them all in, so I may need to go back and tweak encounter rates a bit more.
So, should I stop making my Emerald 650 patch? :/
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  #16    
Old July 14th, 2014 (09:10 PM).
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YAAAASSSSS!!! Just, yes. This is EXACTLY what I wanted/was looking for! I support you, can't come with a beta fast enough c:
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  #17    
Old July 15th, 2014 (03:05 PM).
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Very interesting hack! I'll be watching this eagerly until a beta/release is made. Just wondering though, will there be more than 50 TMs like in later generations or no? Also, will any of the game be decapitalized? Anyway, good luck on this hack!
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  #18    
Old July 16th, 2014 (09:46 PM). Edited July 17th, 2014 by Tlachtli.
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Tlachtli
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Bad news first: In an unfortunate turn of events I managed to lose quite a bit of progress on many of the new abilities and move effects I've been working on. It's a setback, but not an unrecoverable one.

Now the good news: I decided to go ahead an put out the first alpha for y'all to mess around with. Among the major changes are the introduction of Fairy type, 9 new Fairy moves, and a bunch of Gen 1+2 Pokes added in the wild (first post had been updated for the full list of current changes). The new moves all have unique animations too, so keep an eye out for those. Pokes all have their vanilla abilities only, and most move effects are unchanged; Growth is updated, and new moves have unique effects where noted.

I don't expect too many bugs in this one (still let me know if/when you find any), but what I'd really like is input on wild Poke encounters. New ones have been added to land/water routes, caves, etc. kinda haphazardly, and they'll need some major refining. Placement and encounter rates both.

Quote originally posted by Jerrys123111:
Very interesting hack! I'll be watching this eagerly until a beta/release is made. Just wondering though, will there be more than 50 TMs like in later generations or no? Also, will any of the game be decapitalized? Anyway, good luck on this hack!
I don't have any plans for more TMs right now, although if I do add more moves in the future it'd certainly be a possibility. I think I'm one of the few people who like the capitalization in older games, but I may go back and decap it later. There hasn't been any new dialogue added in (yet), so a decap patch for vanilla Emerald should work in the meantime if you can find one.

Quote originally posted by LCCoolJ95:
So, should I stop making my Emerald 650 patch? :/
I'd never tell someone to stop their project I'd definitely consider adding/expanding new areas to fit the many Pokes though. Do something ambition like bring the Sevii islands into Emerald.
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  #19    
Old July 17th, 2014 (04:28 AM).
Doomilicious
 
Join Date: Feb 2014
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Oh my god. I think I just fell in love with you and this Hack.

This is what I've been searching for all my life, and the fact that it makes you able to catch all 386 Pokémon, from Gen 1 to Gen 3, it's just awesome when you pair it with the new Fairy-type and new mechanics you added. I just have a few questions/requests.

1) Is it possible to add the BW Repel System to Pokémon Emerald or only to Fire Red? If it's possible, would you add it? It'd be awesome.

2) Please, please, add new moves like Close Combat, Sucker Punch, the Elemental Fangs, Earth Power, Leaf Storm, stuff like that! Pokémon like Sceptile (Leaf Storm), Mightyena (Sucker Punch) etc. would require this since you added the PSS in and Leaf Blade, best Sceptile's move, it's now Physical, Mightyena can now use Dark-type moves effectively because they are not Special and other stuff like that. Dark Pulse would be cool too, since Houndoom has only Physical Dark STABs and would be awesome with Nasty Plot, Dark Pulse, Flamethrower/FireBlast, Sludge Bomb.

3) Will you give the National Pokédex at the start or the Regional one?

4) Also, will the Pokémon in the Battle Frontier be edited? I know PGE has some kind of editor I think, you could use that if you do it. Battle Frontier is one of the reasons Emerald is my favorite ROM.


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  #20    
Old July 17th, 2014 (03:18 PM).
Dissolve
 
Join Date: May 2014
been playing for a couple of hourse now, i dont think i've encountered any bugs really polished hack, i have 1 question, and that is where can i find an eevee ?
i really want to thank you for the work you've done it's an amazing hack, very refreshing
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  #21    
Old July 17th, 2014 (03:56 PM).
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Tlachtli
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Quote originally posted by Dissolve:
been playing for a couple of hourse now, i dont think i've encountered any bugs really polished hack, i have 1 question, and that is where can i find an eevee ?
i really want to thank you for the work you've done it's an amazing hack, very refreshing
Eevee hasn't been added in yet, although I'm hoping to have 386 when I put out a2. Here's a list of the Pokes that are currently not obtainable:
Spoiler:
Bulbasaur/Charmander/Squirtle
Lapras
Snorlax
Eevee
Porygon
Omanyte/Kabuto/Aerodactyl
Articuno/Zapdos/Moltres
Mewtwo
Chikorita/Cyndaquil/Totodile
Raikou/Entei/Suicune
Celebi
Treecko/Torchic/Mudkip (except for your starter)
Jirachi

Mew (Pre-existing event, needs enabling)
Lugia/Ho-oh (Pre-existing event, needs enabling)
non-roaming Lati@s (Pre-existing event, needs enabling)
Deoxys (Pre-existing event, needs enabling)


I have ideas for most of them, but I haven't actually added them in yet. I found out it's possible to start scripted battles where a wild Poke has a status/low hp/etc at the start, so I'm hoping to work that little mechanic into one or two of them. Something like battling a Snorlax that stays asleep and uses Snore/Sleep Talk.

Also noteworthy, you don't start with the National Dex yet. This means some non-native Pokes might not evolve. I'll have it give the National Dex at the start in a2.
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  #22    
Old July 17th, 2014 (07:05 PM). Edited July 19th, 2014 by Christos.
Dissolve
 
Join Date: May 2014
thx for the info, your plans with scripted battles sound really interesting, already excited for a2.

Ok so i finally deafeted the elite 4, and i want to start finishing the dex, i have a question regarding that slippery little fish Feebas, at this moment is there an alternative version to catch it and evolve it?because the original way is kind of a pain.I really enjoyed this hack (emerald is my favorite original game) and i think your version is the most polished emerald hack that i played.
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  #23    
Old July 19th, 2014 (04:37 AM).
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Best emerald sideshow for me. Definitely going to play this when the new abilities get applied. So excited! One sugg- this hack deserves decapitalization imo. I know you're working on many things but.. it deserves to be in the to-do list
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  #24    
Old July 19th, 2014 (03:54 PM). Edited July 20th, 2014 by Tlachtli.
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Tlachtli
Crit happens.
 
Join Date: Jan 2012
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Quote originally posted by Dissolve:
thx for the info, your plans with scripted battles sound really interesting, already excited for a2.

Ok so i finally deafeted the elite 4, and i want to start finishing the dex, i have a question regarding that slippery little fish Feebas, at this moment is there an alternative version to catch it and evolve it?because the original way is kind of a pain.I really enjoyed this hack (emerald is my favorite original game) and i think your version is the most polished emerald hack that i played.
Thanks At the moment, it still follows the standard Feebas tile routine. I like Feebas' rarity, but if I can find the tile routine I will at least make it a 100% appearance rate on the tiles it is in. I do also plan to add a usable Prism Scale as an alternate evolution method (for those who don't want to beauty train a Feebas). I just haven't though of an appropriate way for the player to acquire it yet.

Quote originally posted by Durkadurk:
Best emerald sideshow for me. Definitely going to play this when the new abilities get applied. So excited! One sugg- this hack deserves decapitalization imo. I know you're working on many things but.. it deserves to be in the to-do list
Ask, and you shall receive I started working on de-capping a couple days ago. Pokemon names, move names, item names, Pokedex entries, and most menus are done; I've just gotten started on the dialogue (the most time consuming part), that may take a while to finish.

Also a small progress update, the Devon researcher who reanimates fossils has gotten much better at his job:

The Mirage Tower is also (slightly) more structurally sound. All five fossils will be on the top floor, and you can take two of them before it collapses. The other three will drop into the Desert Underpass.

Edit: I've also added in availability for all 9 starters at various parts of the game. Each generational set can be purchased from totally-not-shady egg dealers in different locations: Hoenn starters in Verdanturf Town, Johto starters in Lilycove City, and Kanto starters at the Battle Frontier. Eggs are sold separately costing $25,000 each, and they can be bought as many times as you want.
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Old July 21st, 2014 (09:59 AM).
Mcguinness3's Avatar
Mcguinness3
AnimeFreak and Pokélover.
 
Join Date: May 2008
Location: UK
Age: 20
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Nature: Timid
Quote:
I've also added in availability for all 9 starters at various parts of the game. Each generational set can be purchased from totally-not-shady egg dealers in different locations: Hoenn starters in Verdanturf Town, Johto starters in Lilycove City, and Kanto starters at the Battle Frontier. Eggs are sold separately costing $25,000 each, and they can be bought as many times as you want.
This is amazing and nice way to impliment rare Poké's and brought me to thinking, what about more of these similar dealers who can give you Poké's with egg moves or hidden abilities etc. Keep up the good work, still watching this progress like a hawk and I hope more people will follow suit :3
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