On that note, it can be alright to make up moves (as long as they make sense, clear, etc - after all people use Fakemon too), but I do disagree with this statement:
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I think it'll be hard to make fight scenes interesting if I'm limited to using the attacks given in the game.
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There's something like 450+ attacks in the games, so there's a lot to play around with. And then you can use the moves in various ways, such as for instance the mention of Quick Attack to avoid/get somewhere fast rather than a quick ramming attack. And as Dragonfree said, if that's all you do then there's probably not much reason to give it a different name if it's just a canon move used in a different way.
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