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  #51    
Old December 10th, 2013 (05:27 AM).
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RimasLT RimasLT is offline
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Sorry for telling a truth but your fakemons looks like painted by 4 year old child Sorry

But your maps looks good +
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  #52    
Old December 10th, 2013 (08:50 AM).
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Answering instead of Papaya, hope yall don't mind :3
Thanks for the feedback so far.

Quote originally posted by CDChaser:
I can do some base spriting, so pretty much, I'll sprite, put it on here, then let some one finish it off with proper programs, since all I have is paint.
If that's okay with you.
Thanks, that's more than welcome, can you tell us what sprites you can do exactly? We're especially in need of OW and trainer sprites, but anything is appreciated. Oh and Paint is pretty much all you need for a good sprite, so no worries

Quote originally posted by RimasLT:
Sorry for telling a truth but your fakemons looks like painted by 4 year old child Sorry

But your maps looks good +
Ehh.. Maybe you want to specify which ones look bad? The only Fakemon you should really care about are the sprites though, the concept art is pretty much just a rough sketch until we start spriting. I mean, you'll only see sprites in the game, not any artwork, lol.

Thanks, I guess. My mapping isn't super amazing, but I'm working on improving it.
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  #53    
Old December 10th, 2013 (10:00 AM).
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I can do most sprites with a bit of practice probably, yeah, I can definitely do OW sprites, maybe some trainer sprites.
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  #54    
Old December 10th, 2013 (10:40 AM).
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Okay then, I'll send you a PM
Thanks for helping us out.
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  #55    
Old March 3rd, 2014 (07:22 PM).
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Update!
We know it's been a while since we gave you all an update, but here we are, with a big one! First, we have the starters ready to be revealed!

The sprites may change slightly prior to the first release but these are your choices at the start of the game Salaqua has been released before, but the other (currently unnamed) starters are finally here! No fancy artwork for them (not like we're very good at it anyways). Our first release is going to have 2-3 gyms, and 4-6 towns included, and it should be ready by the end of this year if we find scripters!! WE ARE IN DESPERATE NEED OF A SCRIPTER THAT STAYS ON THE TEAM. So, here are some screens from the first 2 towns and routes:

That's really it for now! Really really need a scripter, so please, anyone who can dedicate some time to scipting for us would be appreciated
More screens to come soon!
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  #56    
Old March 4th, 2014 (01:28 AM).
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This looks awesome. Love the fakemon and looking forward to seeing more from this hack.
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  #57    
Old March 4th, 2014 (07:03 AM).
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Quote originally posted by papayaperson:
More screens to come soon!
In fact, now.



1. End of Route 2, the gate will probably be replaced with a forest entrance
2. Gloomy Forest
3. Lowlite Town (testing a sparkling water animation)
4. Shinygrove City gym. Guess the type
5. An unnamed town in the mountains.
6. Route 3

Again, sorry for the lack of updates. We're having really, really bad luck with our scripters (basically no one stayed at the team) so we were focussing on maps and sprites.
Anyway, I hope you enjoy these screenshots!
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  #58    
Old March 12th, 2014 (09:18 AM).
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New male protagonist OW sprite and water animations. (Yes, the looping of the gif is bad, sorry for that)
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  #59    
Old March 23rd, 2014 (01:08 PM).
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Hey papayaperson, by ScreenShots your hacks look Great..

your mapping and choice of tileset is amazing, though I didn't liked the idea of Fake-New-Starters but its not much against your mapping, I wish your hacks will get HotY's
but remember to release alphas or it'll be considered as "Not worked on" anyway, take your time and publish your hacks a lot by posting mini updates so more people would aknowledge it..

Happy Hacking!
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  #60    
Old March 24th, 2014 (02:09 AM).
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I love those maps and tiles.. but you're fakemon could use a little bit of shading and smoothing.. I'm not a spriter or anything I'm just giving you ideas.. =)
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  #61    
Old March 24th, 2014 (09:46 AM).
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I like the tiles...not to huge on the Fakemon though...but i will be watching this hack.
  #62    
Old March 28th, 2014 (02:42 PM).
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Quote originally posted by ^Trainer_VyNk^:
Hey papayaperson, by ScreenShots your hacks look Great..

your mapping and choice of tileset is amazing, though I didn't liked the idea of Fake-New-Starters but its not much against your mapping, I wish your hacks will get HotY's
but remember to release alphas or it'll be considered as "Not worked on" anyway, take your time and publish your hacks a lot by posting mini updates so more people would aknowledge it..

Happy Hacking!
You know, the Fakemon starters might not appeal to absolutely everyone, but they keep things fresh and make the hack more...unique one might say? If you don't like Fakemon, there's always the option of playing with original, Gamefreak mons caught in the wild

Quote originally posted by jan2prado:
I love those maps and tiles.. but you're fakemon could use a little bit of shading and smoothing.. I'm not a spriter or anything I'm just giving you ideas.. =)
I'll see what I can do regarding Fakemon polishing, but first I need to actually sprite some new ones and complete some backsprites so that the dex gets filled. Thanks for the feedback though, we appreciate that :]

Quote originally posted by Swift Weavile:
I like the tiles...not to huge on the Fakemon though...but i will be watching this hack.
Glad you like the tiles! As for Fakemon, see above.



Anyways, keeping you guys updated: Currently Papaya is working on scripts, and I took some WIP screenshots from Route 4 before sending him the rom back.

As you can see, walking frames of the OWs are implemented (with a fancy shadow and all that). Running frames are still missing but it surely won't take that long to make those
Route 4 connects the (currently nameless) mountain town and the first beach area in the game. Gonna showcase some of that scenery soon!
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  #63    
Old March 29th, 2014 (03:32 AM).
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Good luck on this one guys! I can't wait to see a beta, along with all of those goody Fakemons you guys have been posting. I will definitely keep my eyes on this one.
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  #64    
Old March 29th, 2014 (06:31 AM).
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Good luck on completing this hack!Will totally play the beta!
  #65    
Old March 29th, 2014 (08:33 AM).
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Looking forward to play this game. Keep up the good work
  #66    
Old March 30th, 2014 (12:48 AM).
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Hmm... The tiles look alright, Story sounds okay, and scripts I have not seen so I cannot say much but where I come from A hack is based off these three things: Graphics,Story,Scripts. Anyways mapping is good, hope to see scripts soon
  #67    
Old April 4th, 2014 (09:18 AM).
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Dunno what to say, it's a beach. Still work in progress
Also, we need someone that can help with creative Fakemon names, I'm not really good at such things. Message me if interested.
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  #68    
Old April 4th, 2014 (10:07 AM).
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Quote originally posted by reshilegend:


Dunno what to say, it's a beach. Still work in progress
Also, we need someone that can help with creative Fakemon names, I'm not really good at such things. Message me if interested.
Love the way you made the water, sand seems a bit repetitive though.
Very inspirational overall, have you done all the sprite work?
  #69    
Old April 5th, 2014 (04:33 AM).
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Quote originally posted by Smeargle:
Love the way you made the water, sand seems a bit repetitive though.
Very inspirational overall, have you done all the sprite work?
I'll add some more details for the sand (shells, dunes/hills etc.) soon, but yeah I can see it being repetitive at the moment. It's WIP after all
And yep, I implemented everything that has to do with the visuals. The overworld/Fakemon sprites are made by me, the tiles are made by others.
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  #71    
Old April 5th, 2014 (03:42 PM).
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Quote originally posted by reshilegend:
I'll add some more details for the sand (shells, dunes/hills etc.) soon, but yeah I can see it being repetitive at the moment. It's WIP after all
And yep, I implemented everything that has to do with the visuals. The overworld/Fakemon sprites are made by me, the tiles are made by others.
Well keep up the beautiful work on those maps and tiles!
I don't usually play fakemon games but I will certainly give this one a try.

Only thing other than that that I might comment on is that the fakemon do need slight touchups.
But I am sure you will get all of this finished before you release the game

Best of luck,
-smeargle
  #72    
Old April 7th, 2014 (05:03 AM).
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the mapping is really gorgeous!!!
  #73    
Old April 18th, 2014 (01:57 PM).
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whoa dat mapping
DAT WATER
them tiles
Cant wait

Btw fakemons could get some improvement
Are there any pokemon available?
Sucks that this is not a non fakemon hack the pokemon sprites would fit better with ur amazing tiles but again thats my opinion im not that much of a fan of fakemons
I like the steel and ghost 1 though
  #74    
Old April 19th, 2014 (11:05 AM).
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Quote originally posted by Hound of Justice:
whoa dat mapping
DAT WATER
them tiles
Cant wait

Btw fakemons could get some improvement
Are there any pokemon available?
Sucks that this is not a non fakemon hack the pokemon sprites would fit better with ur amazing tiles but again thats my opinion im not that much of a fan of fakemons
I like the steel and ghost 1 though
Thanks. :]
And I'm not sure if you read this thread or just looked at the pics, but pretty much all of your questions have already been answered.

That being said, the OP got an update. The screenshots now all have the new OW and pretty much the latest tiles.
Also, I'm happy to say that this hack will have music from other Pokemon games, at least to some extent. Huge thanks goes to xGal who already inserted 5 tracks so far. For example, the trainer battle theme is now the Subway battle theme from 5th gen. (5th gen OST= best kthanksbai)

And yes, we still need (good) scripters.. It's seriously crucial for the progress of this project. So yeah, if you're good at scripting, please join by sending me a PM.probably won't get any, but hey, it's worth a try, right?
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  #75    
Old April 19th, 2014 (11:44 AM).
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Quote originally posted by reshilegend:
Thanks. :]
And I'm not sure if you read this thread or just looked at the pics, but pretty much all of your questions have already been answered.

That being said, the OP got an update. The screenshots now all have the new OW and pretty much the latest tiles.
Also, I'm happy to say that this hack will have music from other Pokemon games, at least to some extent. Huge thanks goes to xGal who already inserted 5 tracks so far. For example, the trainer battle theme is now the Subway battle theme from 5th gen. (5th gen OST= best kthanksbai)

And yes, we still need (good) scripters.. It's seriously crucial for the progress of this project. So yeah, if you're good at scripting, please join by sending me a PM.probably won't get any, but hey, it's worth a try, right?
I missed the part on the first post about original and fakemon my apologies

Best of luck finding scripters
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