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  #451    
Old October 10th, 2013, 11:07 AM
Chaos Rush's Avatar
Chaos Rush
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Quote:
Originally Posted by 11bayerf1 View Post
So glad this is in the showcase now.

This is such a well polished and great hack. Kudos.
Absolutely matched my expectations and more. The S.S Anne
was a particular highlight.

I noticed a slight error. Really slight. When you or the
opponent disables a move it causes a line of hex to spout
off. I believe I know what the limiter is though.

Just go to D7E96. You should see a B1, just change that to
FF and you'll be good to go.

But yeah I absolutely love it. I'm playing through it a second
time with a second team I love it so much, very good pre-XY
hype game.
Thanks for your feedback, I'll fix that for 1.1.

Quote:
Originally Posted by DoesntKnowHowToPlay View Post


So, when I said on IRC that your Misty's levels seemed high, this was before I knew she has goddamn Scald. I know you consider it unfair for me to compare your weird curve to anything in YAFRH, and I know you want this game to be "challenging", but I've had people flame me for putting Scald in the optional third gym- seriously reconsider putting it in the mandatory second gym, especially when it's on something much more aggressive than Ludicolo.
I still stand by what I said that YAFRH and DarkViolet are not comparable. DarkViolet has a lot more battles than FR, not to mention the Nugget Bridge is now mandatory before the 2nd Gym. This game is still a lot easier than some of Mother 3's bosses.

Also by the 2nd Gym, you have access to Pikachu (you can evolve your Pichu easily with a Luxury Ball and pseudo-infinte massages in Cerulean City), Magneton, Gloom/Bellossom, and freaking Sunflora.


Other things:



Copycat is not Mirror Move, it works quite differently.
I'm aware of that issue, unfortunately I don't have the right ASM knowledge right now, but hopefully by final release I can take care of it.



Pretty sure this is supposed to be a Rare Candy.
Thanks for pointing that out, I'll fix it for the 1.1 release.



Your early game tweaks baffle me- it feels like instead of making the game less of a joke for Bulbasaur you just decided to screw over Charmander even harder. At least RBY had Ground-types in the gym, but those seem to have vanished in favor of yet more Geodude at annoyingly high levels.
Sorry, but I have to disagree. You have access to Double Kick Nidoran (which you even took a screenshot of), as well as Karate Chop/Low Kick Mankey, and Confusion Butterfree. I'm not putting Diglett's and Sandshrew's in Pewter Gym because I'm following more-modern established rules of only using the Gym's type in the Gym. I'm not going to hold your hand throughout the entire game like FR/LG does.



It gets even worse when you realize that instead of getting pushed back, Dragon Rage just got replaced with what is essentially Quick Attack...which is also a TM for some reason.
And does neutral damage to Rock types.
I'm considering giving back Charmander Metal Claw, however.


The rest of the game isn't that bad though, and it's all quite pretty...but it still feels very much like your typical FR reskin, which is kinda disappointing.
This is a game taking place in Kanto, you know... What else did you expect? If you were looking for a new game with new Gym Leaders and new evil team and a new region and such, then this game is not for you.
Thank you for playing it, and I appreciate your feedback. Comments in bold.
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Last edited by Chaos Rush; October 10th, 2013 at 11:27 AM.
  #452    
Old October 10th, 2013, 12:56 PM
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I used Sunflora to beat Misty. Balance issues isn't really a problem for me as it was in the alpha. I started with Charmander and I'm doing well, although Charmeleon seems to be pretty weak even though he's in the same level group as everyone else. His defense seems pretty pathetic.
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  #453    
Old October 10th, 2013, 03:37 PM
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DoesntKnowHowToPlay
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Quote:
This game is still a lot easier than some of Mother 3's bosses.
Quote:
Also by the 2nd Gym, you have access to Pikachu (you can evolve your Pichu easily with a Luxury Ball and pseudo-infinte massages in Cerulean City), Magneton, Gloom/Bellossom, and freaking Sunflora.
I was under the impression that Mother 3 is balanced around the player having extremely precise parties as dictated by the plot, but I've never played the game so I could be wrong. Yes the gym may be easy if your team packs Bellossom/Sunflora/Weepinbell/Ivysaur, but that doesn't mean everyone wants to run many of those- while in a typical RPG it's fine to have a boss that you can't beat if you refuse to use certain items/equipment, in Pokemon it's kinda rude to have a boss that you can't beat if you don't use very specific mons.

With regards to that list of counters:

0 SpA Starmie Scald vs. 0 HP / 0 SpD Magneton: 33-40 (45.83 - 55.55%) -- 68.75% chance to 2HKO (ignoring burn)
0 SpA Magneton Thundershock vs. 0 HP / 0 SpD Starmie: 32-42 (41.55 - 54.54%) -- 11.33% chance to 2HKO
0 Atk Magneton Spark vs. 0 HP / 0 Def Starmie: 32-38 (41.55 - 49.35%) -- guaranteed 3HKO
(calcs are with both at level 27)


Not running calcs on Pikachu because it packs much less firepower than Magneton and has even less special bulk- both of them are also slower than Starmie by a good margin. You have a fair point about Grass-types, but this kind of design still does not sit well with me- I think most would rather the game focus more on battling than counter-teaming.

(also luxury balls *after* the forest is really unhelpful for pichu >_>)

My only objection to Scald is it being on Starmie, by the way- Poliwhirl with it is just annoying and Marill's Scald is pathetic. Starmie, on the other hand, cuts through hitpoints with it just as fast as attack stats. It's also faster than anything you can get at that point without overleveling, so any offensive answer has to assume that they're burned before attacking.


The game up to Misty so far has been fairly well-balanced outside of the gyms though- don't think I'm trying to bash it when I say it feels like a reskin, as it's still better than most custom region hacks. (I sure couldn't do a gripe LP about it, for starters). It just feels very much like a FireRed Enhanced style of hack, despite all the boasting in the OP about it explicitly not being that. If that's actually what you were going for, then it's pretty good.
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  #454    
Old October 10th, 2013, 03:38 PM
HackChu's Avatar
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Quote:
Originally Posted by DoesntKnowHowToPlay View Post
I was under the impression that Mother 3 is balanced around the player having extremely precise parties as dictated by the plot, but I've never played the game so I could be wrong. Yes the gym may be easy if your team packs Bellossom/Sunflora/Weepinbell/Ivysaur, but that doesn't mean everyone wants to run many of those- while in a typical RPG it's fine to have a boss that you can't beat if you refuse to use certain items/equipment, in Pokemon it's kinda rude to have a boss that you can't beat if you don't use very specific mons.

With regards to that list of counters:

0 SpA Starmie Scald vs. 0 HP / 0 SpD Magneton: 33-40 (45.83 - 55.55%) -- 68.75% chance to 2HKO (ignoring burn)
0 SpA Magneton Thundershock vs. 0 HP / 0 SpD Starmie: 32-42 (41.55 - 54.54%) -- 11.33% chance to 2HKO
0 Atk Magneton Spark vs. 0 HP / 0 Def Starmie: 32-38 (41.55 - 49.35%) -- guaranteed 3HKO
(calcs are with both at level 27)


Not running calcs on Pikachu because it packs much less firepower than Magneton and has even less special bulk- both of them are also slower than Starmie by a good margin. You have a fair point about Grass-types, but this kind of design still does not sit well with me- I think most would rather the game focus more on battling than counter-teaming.

(also luxury balls *after* the forest is really unhelpful for pichu )

My only objection to Scald is it being on Starmie, by the way- Poliwhirl with it is just annoying and Marill's Scald is pathetic. Starmie, on the other hand, cuts through hitpoints with it just as fast as attack stats. It's also faster than anything you can get at that point without overleveling, so any offensive answer has to assume that they're burned before attacking.


The game up to Misty so far has been fairly well-balanced outside of the gyms though- don't think I'm trying to bash it when I say it feels like a reskin, as it's still better than most custom region hacks. (I sure couldn't do a gripe LP about it, for starters). It just feels very much like a FireRed Enhanced style of hack, despite all the boasting in the OP about it explicitly not being that. If that's actually what you were going for, then it's pretty good.
Either way, what's your point? We all know its a hack of Firered. You're merely trolling at this point.
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  #455    
Old October 10th, 2013, 05:13 PM
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Quote:
Originally Posted by HackChu View Post
Either way, what's your point? We all know its a hack of Firered. You're merely trolling at this point.
I think what he's trying to say is not that the game is bad but that some things feel out of place and should be changed

and the current alpha still kind of feels like vanilla FR to him with some minor tweaks, which is not what was promised in the first post (though that's kinda to be expected though since it only runs up until two gyms, I'm sure we'll see a lot more changes as the game progresses)

also legitimate criticism about the game =/= trolling
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  #456    
Old October 10th, 2013, 06:20 PM
Chaos Rush's Avatar
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Quote:
Originally Posted by DoesntKnowHowToPlay View Post
removed for shortness
Believe me, I appreciate your feedback, as you do bring up legitimate points, and I'm actually quite honored that you said that you can't make a gripe LP about it (I love your gripe LP's, they're quite hilarious), but understand that unlike seemingly many other hackers, I'm not making this hack for the sole enjoyment of other people, I'm making this hack for myself to play when it's done, so I'm suiting the difficulty to how I feel it should be, and I'm fine with it. Personally, I don't use a team of 6 right away, I gradually build up a team as I progress through the game. By the 2nd Gym, I intended for players to use 3-4 Pokemon, and that's how I did all my testing. I don't recommend using a full team of 6 until say, around the 4th or 5th badge, as that's generally what I do in Pokemon games.

And I think it's safe for me to say that the difficulty is on-par with Challenge Mode Black 2/White 2, if you want a Pokemon game comparison. If it felt like your levels were too low during the early Gyms, consider using less Pokemon, since I didn't balance the levels in the early parts of the games under the notion that you have 6 Pokemon, I balanced it on the notion that you have 2-3 Pokemon (hence why Blue and Green/Red on the S.S. Anne use only 3 Pokemon). I balanced it so that if you use the intended amount of Pokemon at what point in the game, then the Gyms levels should only be +1 above yours. Heck, when I played through White 2 on Challenge Mode, I had to grind my entire team 3 levels for Drayden just to stand a chance.

Allow me to defend my statement about this game being different from FR (spoilered because long):
Spoiler:
*Team Rocket event in Viridian
*Team Rocket event in Pewter
*Green/Red rival battles
*Daisy on Route 25
*You can breed in Kanto now
*Underground Market, giving early access to Move Relearner and Move Deleter
*S.S. Anne actually has stuff to do rather than in RBYFRLG where it's just get the HM and leave
*The whole plot I have planned involving Team Rocket, Kamon, Giovanni, the Devil's Prism (it's the name of the machine that Archer was hinting at in Beta 1), the identity of the "Legendary Pokemon that was unleashed thirteen years ago", the purple rock in Pewter Museum, and Mewtwo.

That's just Beta 1. Here's what's planned for the full game, picking up after Beta 1 (without revealing plot details):
*after dealing with Team Rocket in the Rocket Game Corner, the trio meets up with Daisy again
*Celadon Gym won't be accessible until Rocket Game Corner is cleared, which allows me to make Erika stronger
*Pokemon Tower's upper floors won't be accessible until Erika is defeated (you can still access the first two floors though, since there's no wild Pokemon and Trainers like in the original)
*After defeating Team Rocket and learning stuff about Kamon at Pokemon Tower, you'll get the PokeFlute like in the original. HOWEVER, you cannot go onto Cycling Road. Instead, it is required that you head south from Lavender onto Route 12. And then the lower part of Route 12 is blocked off.
*From Route 12, since you can't go all the way to Route 13, you turn westward onto Route 11, which you'll notice was blocked off in Beta 1.
*Since Route 11 is now not accessible until after you have the PokeFlute, all the wild Pokemon and Trainers and such will be stronger
*You'll take a mandatory trip back to Viridian City through Diglett's Cave, where you'll battle the 5th Gym Leader. The 5th Gym Leader is still Ground type.
*After defeating the 5th Gym Leader, you'll also obtain Fly, and so you can Fly right back to Celadon/Lavender, and you can choose how you'll get to Fuschia City
*Saffron City will not be accessible at all until Koga is defeated. I know that means I'm making it less-linear, but I didn't like in the original how Koga and Sabrina had the same levels because of this.
*After defeating Koga in Fuschia City, you'll head back to Silph Co, which will be more or less the same but it will be apparent by now what I plan to do with the plot involving Team Rocket, Giovanni, and his son Kamon
*After defeating Team Rocket at Silph Co, there will be an event/cutscene thing that happens for plot reasons involving the purple rock in Pewter Museum (no you don't have to Fly back, since the event doesn't involve the player)
*You can no longer access Cinnabar from Route 21, since it is blocked off. Instead, you'll have to go south from Fuschia, and go through Seafoam Islands, which is mandatory. Most people in R/B/Y/FR/LG just surfed south from Pallet Town to get to Cinnabar, but believe it or not, it is actually very possible to get through Seafoam Islands from Fuschia, which involves the Strength puzzle (but I'm going to copy the HG/SS layout anyway so it won't be as hard).
*Also because Seafoam Islands is now mandatory, there will also be a few Trainers here and there (but nowhere near Articuno), providing a different experience
*As soon as you get to Cinnabar you'll take a mandatory trip with Daisy and your rivals to Birth Island for plot reasons
*Then you'll go back to Cinnabar and deal with the Pokemon Mansion, like in the original, and then you'll battle Blaine. Unlike the original, Blaine is now your final Gym Battle, since we took a trip back to Viridian earlier for the 5th Gym
*After defeating Blaine, you'll have to go to Cerulean Cave for plot reasons
*Once you're done with stuff that happens at Cerulean Cave, then you go on to Route 22 and the rest of the game will play out the same, go through Route 23, go through Victory Road, battle the Elite Four, the end (and there will be some postgame areas)

I hope that justifies my statements I made in the first post. Basically, the route you'll take in the later game is a bit different, with a mandatory trip back to Viridian City right after you deal with Pokemon Tower, and a trip to Cerulean Cave right after beating Blaine. But also keep in mind, this is still a Kanto game representing the same period in the Pokemon timeline.


For me, it feels like a different experience from FR, because I am re-scripting the entire game, with very few exceptions. If you open up AdvanceMap and take a look at all the maps that I haven't worked on, you'll notice that all the events have been deleted. Basically, I am doing the same amount of work that the average hacker would do on a new-region hack (and I can even argue that I've done more work than the average hacker, since the amount of music work on Beta 1 alone was over 35 different Sappy tracks (I'm not kidding, feel free to count them yourself), and how all 210 Pokemon that will appear have updated DS-Style sprites (all 210 of which are already completed as of Beta 1 and are in the ROM), all Trainer sprites use the DS-style art style).

From what I know, the average hacker gathers a team of people to handle stuff like graphics, music, and scripting.

This is how DarkViolet is handled:
*All scripting done by me
*All graphical work done by me (with a few exceptions for some Pokemon sprites that were made by contributions to the DS-Style 64x64 Sprite Project)
*All music work done by me (with the only exception being Giovanni's battle themes composed by giradialkia)
*All mapping done by me
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Last edited by Chaos Rush; October 10th, 2013 at 06:42 PM.
  #457    
Old October 10th, 2013, 06:32 PM
Moxxie's Avatar
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I didn't find anything about this while searching the thread, but there's a minor bug in Teleport's field usage. No matter which Pokemon Centre I use after Viridian City, it just keeps sending me back there. Not major, but it sort of defeats the purpose of the move.
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Last edited by Moxxie; October 10th, 2013 at 06:43 PM. Reason: Just read all the other posts about Misty's gym, second part of the post unneccessary
  #458    
Old October 10th, 2013, 06:38 PM
Chaos Rush's Avatar
Chaos Rush
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Quote:
Originally Posted by Moxxie View Post
I didn't find anything about this while searching the thread, but there's a minor bug in Teleport's field usage. No matter which Pokemon Centre I use after Viridian City, it just keeps sending me back there. Not major, but it sort of defeats the purpose of the move.
That's probably because I used JPAN's respawn routine...God dammit didn't know it would cause this.

But I know how to fix it easily, basically JPAN's respawn routine allows me to choose what map you'll respawn to and even what coordinates, so you don't have to set a new Pokemon Center flag at each Pokemon Center. I guess I'll just modify the scripts so that it will set the new flags then. It will be fixed by Beta 1.1.
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  #459    
Old October 10th, 2013, 08:23 PM
HackChu's Avatar
HackChu
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Quote:
Originally Posted by timson733333 View Post
I think what he's trying to say is not that the game is bad but that some things feel out of place and should be changed

and the current alpha still kind of feels like vanilla FR to him with some minor tweaks, which is not what was promised in the first post (though that's kinda to be expected though since it only runs up until two gyms, I'm sure we'll see a lot more changes as the game progresses)

also legitimate criticism about the game =/= trolling
This is where I get confused. In essence, it is Firered. However, it is not because it has a brand new story and many modifications and differences. To me, it felt like a new game, an actual remake of Red version. Firered is a remake too(a crappy one) so there should be no surprise that there are similarities. And even though they exist, I don't feel that I'm playing firered at all, I feel like I'm playing an actual remake, and even though that's not what the author fully envisioned, what he did invision is a game that is not firered. And to me, it's done a great deal of replicating that.
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  #460    
Old October 11th, 2013, 06:20 AM
ligerre
 
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How does mukrow evolve in this game? I tried moon stone and it didn't work.
Otherwise the game is great (charmander is quite weak without dragon rage, early flamethrower, metal claw and evolve at lv 36). But I think the Tm are too overpowered. Thunderbolt, Scald and X-Scissors after gym 3 and some pokemon can sweep the game with it: magneon, nidoking, stayu (soon to be starmie) and X-scissors mukrow that can kill an electric gym with faint attack.
  #461    
Old October 11th, 2013, 08:04 AM
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I really like the direction this hack is going (being a fantastic remake). It's by far one of the best betas I've ever played, even if it is to your liking and not to others (nothing wrong with that).
  #462    
Old October 11th, 2013, 09:49 AM
jbrown12333
 
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Don't know if this is the right place to put this, but there's a minor tiling error in the north part of the Underground Path, the movement permissions are one tile off on the fourth tree down from the right.

Also, I think it might be cool to give the player a reward for returning that poor dude's Dig TM in Cerulean, since it seems he will just keep being sad about it forever the way it's scripted now (IIRC, he thanks you in FRLG and lets you keep it). Maybe a Lucky Egg or an Exp Share? Then just make Dig buyable late in the game so you choose whether you want it.

Either way, nice job on the Beta.
  #463    
Old October 11th, 2013, 10:15 AM
Chaos Rush's Avatar
Chaos Rush
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Quote:
Originally Posted by ligerre View Post
How does mukrow evolve in this game? I tried moon stone and it didn't work.
Otherwise the game is great (charmander is quite weak without dragon rage, early flamethrower, metal claw and evolve at lv 36). But I think the Tm are too overpowered. Thunderbolt, Scald and X-Scissors after gym 3 and some pokemon can sweep the game with it: magneon, nidoking, stayu (soon to be starmie) and X-scissors mukrow that can kill an electric gym with faint attack.
Murkrow evolves via Dusk Stone, just like the official games. The Dusk Stone will be available in the Underground Market after beating the 4th Gym, which isn't in Beta 1.

And also I'm addressing the issue about Misty using Scald, since I didn't realize Scald was 80BP, for some reason I assumed it was 65BP. Misty will revert back to Water Pulse in the next release.

Quote:
Originally Posted by jbrown12333 View Post
Don't know if this is the right place to put this, but there's a minor tiling error in the north part of the Underground Path, the movement permissions are one tile off on the fourth tree down from the right.

Also, I think it might be cool to give the player a reward for returning that poor dude's Dig TM in Cerulean, since it seems he will just keep being sad about it forever the way it's scripted now (IIRC, he thanks you in FRLG and lets you keep it). Maybe a Lucky Egg or an Exp Share? Then just make Dig buyable late in the game so you choose whether you want it.

Either way, nice job on the Beta.
Thanks for the tile error noticing, I've fixed it for the next release.

As for the Dig guy in Cerulean, it's actually in the script for him to have different dialogue when conditions are met, I just forgot about using the correct flag when I scripted the Team Rocket Grunt. It's an easy fix, and I will take care of it.
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  #464    
Old October 19th, 2013, 05:50 AM
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I know who is the Viridian City's Gym Leader is. It is Daisy your main rival older sister.
  #465    
Old October 19th, 2013, 07:48 PM
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its well known that choosing bulbasaur in Rby games is literally "easy mode" at least for the first few gyms. So i think its better if you make it harder for bulbasaur players rather than gimp charmander users further. (i mean like kabuto? omanyte? bulbasaur laughs at these). I would put in something like anorith/nosepass where theres no X4 grass weakness bulbasaur can just abuse.

and yeah scald is too OP for a 2nd gym (assuming scald works like it did in BW), you literally have to use a grass type and/or be overgrinded or you are finished.

(edit: well at least its not as hard as say, blazeblack2 challenge mode where you have things like toxic spikes/gunk shot/explosion/eviolite koffing with flamethrower by the 2nd gym)
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Last edited by manutdrule; October 19th, 2013 at 08:02 PM.
  #466    
Old October 20th, 2013, 10:54 AM
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This hack is by far my favorite one, it's a twist on an old favorite with lots of challenge to it as well. I actually enjoy the level curve, it makes it more interesting.
Also the whole Scald thing at the 2nd Gym wasn't too much of an issue for me, then again I think i had a Magneton by then, didn't have a single Grass type on my team. After completing the beta i have
LV32 Wartortle
LV29 Murkrow
LV29 Graveler
LV28 Magneton
LV28 Primeape
LV28 Drowzee
Don't think I've blacked out once yet, now i just wait patiently for the next update, excellent work Chaos Rush!
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  #467    
Old October 20th, 2013, 02:24 PM
Chaos Rush's Avatar
Chaos Rush
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Quote:
Originally Posted by manutdrule View Post
its well known that choosing bulbasaur in Rby games is literally "easy mode" at least for the first few gyms. So i think its better if you make it harder for bulbasaur players rather than gimp charmander users further. (i mean like kabuto? omanyte? bulbasaur laughs at these). I would put in something like anorith/nosepass where theres no X4 grass weakness bulbasaur can just abuse.

and yeah scald is too OP for a 2nd gym (assuming scald works like it did in BW), you literally have to use a grass type and/or be overgrinded or you are finished.

(edit: well at least its not as hard as say, blazeblack2 challenge mode where you have things like toxic spikes/gunk shot/explosion/eviolite koffing with flamethrower by the 2nd gym)
Misty's TM will be changed back to Water Pulse by next release, I actually didn't realize that Scald was 80BP.

But for "screwing Charmander over", I really don't see a problem with throwing Pokemon like Kabuto and Omanyte at the player, after all, it's not like Game Freak actually intended for players to pit Charmander against Brock's Onix in Gen I anyway, and it's not like I intended for players to pit Charmander against Omanyte and Kabuto. Why else would they give Nidoran Double Kick? There's nothing that stands out about Nidoran that it would naturally learn Double Kick, it's as blatantly obvious that they gave it that to help with Brock as it is with FR/LG Charmander learning Metal Claw.
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  #468    
Old October 20th, 2013, 03:16 PM
Tryploshion's Avatar
Tryploshion
I become a Pokemon Master!
 
Join Date: Apr 2011
I think that this hack is amazing, but i don't like the part where you said "This hack is for me" I don't know how to say it, but that form of thinking is wrong. the other things are fine except Charmander, but the other things are good, i want this hack finished with the fixes of levels and other things, im waiting for it.
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  #469    
Old October 20th, 2013, 04:03 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
Join Date: May 2007
Location: Taylor Swift
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Tryploshion View Post
I think that this hack is amazing, but i don't like the part where you said "This hack is for me" I don't know how to say it, but that form of thinking is wrong. the other things are fine except Charmander, but the other things are good, i want this hack finished with the fixes of levels and other things, im waiting for it.
To create a hack catering to everyone's needs is impossible, because everyone has different preferences.

To create a hack catering to my needs, ideas, and preferences is fully possible.
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  #470    
Old October 20th, 2013, 04:18 PM
chaos_envoys's Avatar
chaos_envoys
 
Join Date: Mar 2013
Gender: Male
Nature: Modest
Quote:
Originally Posted by Chaos Rush View Post
To create a hack catering to everyone's needs is impossible, because everyone has different preferences.

To create a hack catering to my needs, ideas, and preferences is fully possible.
Wise words from a rom hacker!! Haven't started playing this hack but will do after finishing all quest from liquid crystal!! I like your style!!
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  #471    
Old October 20th, 2013, 06:26 PM
Tryploshion's Avatar
Tryploshion
I become a Pokemon Master!
 
Join Date: Apr 2011
Quote:
Originally Posted by Chaos Rush View Post
To create a hack catering to everyone's needs is impossible, because everyone has different preferences.

To create a hack catering to my needs, ideas, and preferences is fully possible.
Yeah you say it, if you don't listen the other preferences, you are the only one that is going to fully-enjoy the hack, if you only do the hack for you, ONLY YOU, then don't post it and don't hesitate for the other people opinions. When osmeone shares a rom-hack is because the person wants that the people enjoy it, and when there is a problem that is REALLY a problem he fix it or change it because he truly wants to share his fun with the others, the words you say and the form you comment are empty if we compare the comments of romhackers that listen to all opinions and ideas to make a hack that everybody can enjoy.
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Last edited by Tryploshion; October 20th, 2013 at 06:32 PM. Reason: Extend my comment
  #472    
Old October 20th, 2013, 08:15 PM
chaos_envoys's Avatar
chaos_envoys
 
Join Date: Mar 2013
Gender: Male
Nature: Modest
Chaos Rush listens to other people suggestions.. But suggestion that is on line with his ideals and how he sees his game.. After all, he is making this hack for himself so we can see how he think the ideal pokemon game is..
If there is REALLY a problem, I think he will fix it..
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  #473    
Old October 20th, 2013, 10:52 PM
Falsever's Avatar
Falsever
I'm back. :3
 
Join Date: May 2013
Location: Kirisaki Chitoge's Bed
Age: 14
Gender: Male
I think I found a glitch.
After I've beaten by Misty, I can battle the Rocket Grunt at the Nugget Bridge again.
Now I have 10 Nuggets lol.

Anyway, excellent work, I enjoyed this hack.
I wish you the best of luck.
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  #474    
Old October 21st, 2013, 01:13 AM
manutdrule's Avatar
manutdrule
Not your cup of tea.
 
Join Date: Jan 2008
Nature: Calm
Quote:
Originally Posted by Chaos Rush View Post
Misty's TM will be changed back to Water Pulse by next release, I actually didn't realize that Scald was 80BP.

But for "screwing Charmander over", I really don't see a problem with throwing Pokemon like Kabuto and Omanyte at the player, after all, it's not like Game Freak actually intended for players to pit Charmander against Brock's Onix in Gen I anyway, and it's not like I intended for players to pit Charmander against Omanyte and Kabuto. Why else would they give Nidoran Double Kick? There's nothing that stands out about Nidoran that it would naturally learn Double Kick, it's as blatantly obvious that they gave it that to help with Brock as it is with FR/LG Charmander learning Metal Claw.
er my point is not to screw charmander users over, BUT to give bulbasaur users a tougher time rather than just LOL VINE WHIP OHKO everything in the first gym. but its rock type so theres only so much you can do, thats why i suggest something like anorith/nosepass.

but its your hack so i respect whatever you will do.
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  #475    
Old October 22nd, 2013, 07:13 AM
materiaali's Avatar
materiaali
 
Join Date: Oct 2013
Gender: Male
If i download the Beta, can i use the save file in the final release or do i have to just wait for it to be released? And yeah, amazing work CR, this hack made even made me to join the forums :D
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