New rain effect: try making the droplets a bit shorter and darker to suit the rest. Otherwise, nice!
Elderwood: Too much empty space in the East of it... try putting in something extra in. I'll give you a idea from my game... a playground! Just some of that sand and something around it, that would be great!
Southern Island: Looks great. I would recommend work on that SS Aqua... it doesn't look so good. Try recolouring the 'logo' thing and putting in more detail...
Daegon - You don't see NPCs yet. They're events, and if they were on there you'd just see little white boxes. Aich.... look very closely at the end of the bridge on the lake X.x
S.S. Aqua's a cruise ship thingy. You get tickets and it takes you to nice places, one of them being Southern Island.
Southern Island is a remote place.
KARR - Can't change the rain droplets, just the tonal effect on the screen
The S.S. Aqua has the same colouring technique as the S.S. Anne and is basically the same as it was in GSC.... I don't know what more can be done. Any takers for making it look better? :D
Playground... hmmmm..... I like it :o May I use it then?
FAST SHIP SS AQUA
Power source: six Devon 6S hydrogen combustion units.
Water jets: six Astra DF FX.
Navigation system: Silph GPS AdvanceShip 2.
Sonar: Lambda 3D LOPE.
Length: 200 meters.
Width: 60 meters.
Heigth: 60 meters.
The SS Aqua is a medium distance ship, while the SS Anne is a long distance one. Seagallops are short range ships. In GSC, they used the SS Aqua for regular trips that culd be replaced by a train trip...
That SS Aqua in SS Anne standards... hmmm... doesn't llok like it to me. :/ Sorry.
Aich.... you know too much X.x
More than I to say the least
Anyway, there's that pathetic little thing in FRLG that takes you everywhere... come on :o
Olbranch Town, a point of particular interest. The lab of Professor Willow and her house are here, and also the player's house (well, the rival had to come from somewhere O.O). going north puts you on the Myrica Pass to Rhusbay Town, south leads to Elderwood City. An important part of the story will take place here. Very important.
All the city names and some other locations too... just seeing how they sound y'see. It's a lot harder than you'd think to come up with half decent names....
Attack Academy (courtesy of King Shuckle)
Tri Tunnel (courtesy of King Shuckle)
The pathetic little thingie is the Seagallop Hi-Speed, and I like the combination of the buildings you made for the lab. Have you thought of making new designs for the lone stones? I think that would be great!
Wow, Olbranch Town is incredible! I love it! I can't wait for Tri Tunnel to be completed...it should be great once it's done. It's interesting that this story is based on the Rival's point of view. I also can't wait for the attack acadamy....*cough*...I don't want to blow the surprise with both, but, lets say another idea of mine that I suggested to Fang is an item, and it can help dramatically. *runs*
Another pretty new town, houses courtesy of Matt. I think the map designing is improving, what say you?
The item King Shuckleflace speaks of is indeed most excellent, but I'm not saying a thing. It'll be a nice present for those people who like to scour the game, and especially for those who like their attacks.... the same goes for the attack academy, but in a slightly different manner. Little more I'll say.
Yes, that map deisgning is improving! Very nice! But on/under the bridge, the 'stumps' holding it up are touching the edge of the little lake, and it doesn't look that good, but that be a mereish detalus.
Loos great. Im wondering if u have started the cbs becuz that seems to be the hardest problme to most ppl when it comes to makin a pokemon game. Nice remake of cities though, keep everyone infromed, especially on the battle system.
The only part of the CBS that has been implemented is the feature to show enemy HP and name. Otherwise, it works in exactly the same way as the default and looks absolutely horrible for it. I can hardly call myself a Ruby expert, so building the battle is going to take a while.
my only real conquest in Ruby thus far has been the menu. Few of the options yet work fully though. The location display rocks though x.x
Speaking of the location display, that wasn't a lot of fun. I had to write up a huge fork. It used to display just the map's name, but then you had to consider that not each route and town would be able to go on separate maps (the teleport system we devised and the only one we really could consider had huge lag and was impractical). The fork was hilariously dull to write out, but all I need to do is set a variable to a certain value and the menu happily display's the corresponding name. Awesome, no? Not really...
The current phase is the map making phase. You'll not be seeing too much more than that for a little while I'm afraid (though I'm pleased to say we're well ahead of schedule for the maps, we'd not planned to start Merto until the end of the month). Before you know it, you should be seeing some of the booshank features and in game shots. In the meantime, we're compiling, ripping, drawing and uh... borrowing sprites (from the resource thread in the latter case, for there is an abundance of awesome sprites) and such...