Go Back   The Pok√©Community Forums > The Pok√©Community Archives > Game Development Archive
Reload this Page Pokťmon Acanthite - RMXP

Notices
For all updates, view the main page.

Game Development Archive Locked games or old games, look for the old games that were in Game Development before November 20, 2005 or were locked before January 19, 2006.



 
 
Thread Tools
  #51    
Old February 6th, 2005 (04:07 AM).
KARR's Avatar
KARR KARR is offline
Master Nerd
 
Join Date: Aug 2004
Location: :Location
Gender:
Posts: 177
I have for comments, XD.

New rain effect: try making the droplets a bit shorter and darker to suit the rest. Otherwise, nice!
Elderwood: Too much empty space in the East of it... try putting in something extra in. I'll give you a idea from my game... a playground! Just some of that sand and something around it, that would be great!
Southern Island: Looks great. I would recommend work on that SS Aqua... it doesn't look so good. Try recolouring the 'logo' thing and putting in more detail...

Okay!
__________________
いtいsはrdとべぃえヴぇ どいんg てぃs いs ふぁしおなbぇ!
  #52    
Old February 6th, 2005 (04:22 AM).
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega
Daegon - You don't see NPCs yet. They're events, and if they were on there you'd just see little white boxes. Aich.... look very closely at the end of the bridge on the lake X.x
S.S. Aqua's a cruise ship thingy. You get tickets and it takes you to nice places, one of them being Southern Island.
Southern Island is a remote place.

KARR - Can't change the rain droplets, just the tonal effect on the screen
The S.S. Aqua has the same colouring technique as the S.S. Anne and is basically the same as it was in GSC.... I don't know what more can be done. Any takers for making it look better? :D
Playground... hmmmm..... I like it :o May I use it then?
__________________
  #53    
Old February 6th, 2005 (04:41 AM).
Rm2k3Guy's Avatar
Rm2k3Guy Rm2k3Guy is offline
Lord of shadows
 
Join Date: Dec 2004
Location: In the shadows of your darkest nightmare
Age: 23
Gender:
Nature: Adamant
Posts: 289
Send a message via AIM to Rm2k3Guy Send a message via Windows Live Messenger to Rm2k3Guy
Can u post your snow chipset?
__________________
  #54    
Old February 6th, 2005 (04:44 AM).
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega
http://img232.exs.cx/img232/4052/completejohto7nn.png
I guess you can have it.... the snow stuff's near the bottom.
__________________
  #55    
Old February 6th, 2005 (04:53 AM).
Rm2k3Guy's Avatar
Rm2k3Guy Rm2k3Guy is offline
Lord of shadows
 
Join Date: Dec 2004
Location: In the shadows of your darkest nightmare
Age: 23
Gender:
Nature: Adamant
Posts: 289
Send a message via AIM to Rm2k3Guy Send a message via Windows Live Messenger to Rm2k3Guy
Yay You Will Get A Place In My Credits :d :d :d :d
__________________
  #56    
Old February 6th, 2005 (12:50 PM).
KARR's Avatar
KARR KARR is offline
Master Nerd
 
Join Date: Aug 2004
Location: :Location
Gender:
Posts: 177
You can use the playground idea.

Oh, and to complete what you were saying above:

---
FAST SHIP SS AQUA
Power source: six Devon 6S hydrogen combustion units.
Water jets: six Astra DF FX.
Navigation system: Silph GPS AdvanceShip 2.
Radar: RTe-58J.
Sonar: Lambda 3D LOPE.
Length: 200 meters.
Width: 60 meters.
Heigth: 60 meters.
---

The SS Aqua is a medium distance ship, while the SS Anne is a long distance one. Seagallops are short range ships. In GSC, they used the SS Aqua for regular trips that culd be replaced by a train trip...

That SS Aqua in SS Anne standards... hmmm... doesn't llok like it to me. :/ Sorry.
__________________
いtいsはrdとべぃえヴぇ どいんg てぃs いs ふぁしおなbぇ!
  #57    
Old February 6th, 2005 (01:34 PM).
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega
Aich.... you know too much X.x
More than I to say the least

Anyway, there's that pathetic little thing in FRLG that takes you everywhere... come on :o



Olbranch Town, a point of particular interest. The lab of Professor Willow and her house are here, and also the player's house (well, the rival had to come from somewhere O.O). going north puts you on the Myrica Pass to Rhusbay Town, south leads to Elderwood City. An important part of the story will take place here. Very important.

All the city names and some other locations too... just seeing how they sound y'see. It's a lot harder than you'd think to come up with half decent names....

Olbranch Town
Elderwood City
Limeburg Forest
Pinefall City
Alderford Town
Mezereon City
Tanberry City
Pecanside City
Taramind Island
Overlake City
Longrose Town
Paloverde City
Maplegrove City
Rhusbay Town
Greatvine Mountain
Larix Cave
Mt. Miasma
Myrica Pass
Ice Island
Lightning Island
Fire Island
Tyridan Island
Attack Academy (courtesy of King Shuckle)
Tri Tunnel (courtesy of King Shuckle)
Fortune Island
__________________
  #58    
Old February 6th, 2005 (01:59 PM).
KARR's Avatar
KARR KARR is offline
Master Nerd
 
Join Date: Aug 2004
Location: :Location
Gender:
Posts: 177
The pathetic little thingie is the Seagallop Hi-Speed, and I like the combination of the buildings you made for the lab. Have you thought of making new designs for the lone stones? I think that would be great!
__________________
いtいsはrdとべぃえヴぇ どいんg てぃs いs ふぁしおなbぇ!
  #59    
Old February 6th, 2005 (02:12 PM).
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega
How do you know all this stuff? X.x

Anyway, if you want new rock designs... yeah, I think I'll do some eventually.
__________________
  #60    
Old February 6th, 2005 (02:27 PM).
DarkPegasus's Avatar
DarkPegasus DarkPegasus is offline
~ Stargazer ~
 
Join Date: Oct 2004
Location: A little place called Earth!
Age: 25
Gender:
Nature: Relaxed
Posts: 2,911
Some of the names have a nice ring to it and some need new ones like:

Maplegrove osn't it nicer if it was Mapelgrove?
__________________
  #61    
Old February 6th, 2005 (02:48 PM).
KARR's Avatar
KARR KARR is offline
Master Nerd
 
Join Date: Aug 2004
Location: :Location
Gender:
Posts: 177
In FRLG they say it's the Seagallop Hi-Speed.

Did I say Olbranch looks very nice and calm? The new stone designs are needed, but how about new flower designs?
__________________
いtいsはrdとべぃえヴぇ どいんg てぃs いs ふぁしおなbぇ!
  #62    
Old February 6th, 2005 (02:57 PM).
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega
Quote:
Fangking Omega: Maplegrove or Mapelgrove?
DragRacer277: maple
Fangking Omega: kthx
It is in fact the maple tree, so meh....

And KARR, you don't ask much, do you? =P

No more 42 post count
__________________
  #63    
Old February 6th, 2005 (10:41 PM).
Gokey Shuckle's Avatar
Gokey Shuckle Gokey Shuckle is offline
Bisexual and Proud
 
Join Date: Dec 2004
Location: IN MY PANTS!
Age: 27
Gender: Male
Nature: Jolly
Posts: 2,582
Send a message via AIM to Gokey Shuckle Send a message via Windows Live Messenger to Gokey Shuckle Send a message via Yahoo to Gokey Shuckle Send a message via Skype™ to Gokey Shuckle
Wow, Olbranch Town is incredible! I love it! I can't wait for Tri Tunnel to be completed...it should be great once it's done. It's interesting that this story is based on the Rival's point of view. I also can't wait for the attack acadamy....*cough*...I don't want to blow the surprise with both, but, lets say another idea of mine that I suggested to Fang is an item, and it can help dramatically. *runs*
__________________
~GoBert Fan~

Credit to Matt. for the sig.
  #64    
Old February 7th, 2005 (09:11 AM).
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega


Another pretty new town, houses courtesy of Matt. I think the map designing is improving, what say you?

The item King Shuckleflace speaks of is indeed most excellent, but I'm not saying a thing. It'll be a nice present for those people who like to scour the game, and especially for those who like their attacks.... the same goes for the attack academy, but in a slightly different manner. Little more I'll say.
__________________
  #65    
Old February 7th, 2005 (10:08 AM).
jaysgba jaysgba is offline
Jaysgba
 
Join Date: Jan 2005
Posts: 47
Will your tileset work in elitemap. if yes how do i load it in to it.
  #66    
Old February 7th, 2005 (10:33 AM).
MatiZ Master MatiZ Master is offline
...
 
Join Date: Aug 2004
Location: Poland
Age: 24
Gender:
Nature: Calm
Posts: 208
Quote originally posted by jaysgba:
Will your tileset work in elitemap. if yes how do i load it in to it.
this is game maked in RMXP (a very nice looking game I must say ), not a hack...
__________________
Polacy na PC! Łączmy sie! :D

If you understand that txt above, PM me :D
lol
  #67    
Old February 7th, 2005 (12:43 PM).
KARR's Avatar
KARR KARR is offline
Master Nerd
 
Join Date: Aug 2004
Location: :Location
Gender:
Posts: 177
Yes, that map deisgning is improving! Very nice! But on/under the bridge, the 'stumps' holding it up are touching the edge of the little lake, and it doesn't look that good, but that be a mereish detalus.
__________________
いtいsはrdとべぃえヴぇ どいんg てぃs いs ふぁしおなbぇ!
  #68    
Old February 7th, 2005 (01:03 PM).
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega
It does that in FRLG, go away XD

I'm just gonna put that down to authenticity's sake O.O
__________________
  #69    
Old February 7th, 2005 (03:57 PM).
rm2kdude's Avatar
rm2kdude rm2kdude is offline
Advanced Pixel-Artist
 
Join Date: Jun 2004
Location: usa
Age: 26
Gender: Male
Nature: Jolly
Posts: 355
COOL game show some battle screens.
  #70    
Old February 7th, 2005 (07:24 PM).
cheapo314's Avatar
cheapo314 cheapo314 is offline
 
Join Date: Jan 2005
Gender:
Posts: 4
Loos great. Im wondering if u have started the cbs becuz that seems to be the hardest problme to most ppl when it comes to makin a pokemon game. Nice remake of cities though, keep everyone infromed, especially on the battle system.
  #71    
Old February 8th, 2005 (07:14 AM).
Sorye HK's Avatar
Sorye HK Sorye HK is offline
Looking around here and there
 
Join Date: Jan 2004
Gender: Male
Nature: Adamant
Posts: 3,363
The map designs are DEFINATELY improving. I may just be being picky, but I think it might look better if that stream starts flowing all the way from the top of the map.
  #72    
Old February 8th, 2005 (09:32 AM).
Fangking Omega's Avatar
Fangking Omega Fangking Omega is offline
Acanthite founder
Crystal Tier
 
Join Date: Dec 2004
Location: England
Age: 25
Gender:
Nature: Adamant
Posts: 572
Send a message via Windows Live Messenger to Fangking Omega
The only part of the CBS that has been implemented is the feature to show enemy HP and name. Otherwise, it works in exactly the same way as the default and looks absolutely horrible for it. I can hardly call myself a Ruby expert, so building the battle is going to take a while.

my only real conquest in Ruby thus far has been the menu. Few of the options yet work fully though. The location display rocks though x.x

Speaking of the location display, that wasn't a lot of fun. I had to write up a huge fork. It used to display just the map's name, but then you had to consider that not each route and town would be able to go on separate maps (the teleport system we devised and the only one we really could consider had huge lag and was impractical). The fork was hilariously dull to write out, but all I need to do is set a variable to a certain value and the menu happily display's the corresponding name. Awesome, no? Not really...

The current phase is the map making phase. You'll not be seeing too much more than that for a little while I'm afraid (though I'm pleased to say we're well ahead of schedule for the maps, we'd not planned to start Merto until the end of the month). Before you know it, you should be seeing some of the booshank features and in game shots. In the meantime, we're compiling, ripping, drawing and uh... borrowing sprites (from the resource thread in the latter case, for there is an abundance of awesome sprites) and such...
__________________
  #73    
Old February 9th, 2005 (09:42 AM).
Illusion's Avatar
Illusion Illusion is offline
RMXP game maker
 
Join Date: Sep 2004
Gender:
Nature: Careful
Posts: 155
Send a message via Windows Live Messenger to Illusion
Good luck with the cbs! i'm making one and without ruby but i still find it difficult!(i'mgoing to make a cbs in ruby when I put my game in rmxp.)
__________________

  #74    
Old February 9th, 2005 (03:25 PM).
stunt296's Avatar
stunt296 stunt296 is offline
~The Official Stunt Master~
 
Join Date: Feb 2005
Location: In bed with your mom
Age: 25
Gender:
Nature: Relaxed
Posts: 182
Where can i get a demo of this game and when will it be completed???
  #75    
Old February 9th, 2005 (03:42 PM).
mattgcn's Avatar
mattgcn mattgcn is offline
.:~PT Staffer #10~:.
 
Join Date: Apr 2004
Location: Nickel Capital of the world
Age: 23
Gender:
Nature: Quirky
Posts: 218
Send a message via AIM to mattgcn Send a message via Windows Live Messenger to mattgcn Send a message via Yahoo to mattgcn
Hm..Fangking, ever thought of making this game in PO? It's always good to have lotsa sister games :D
 
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 01:19 PM.