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  #76    
Old February 10th, 2005 (10:12 AM).
Fangking Omega's Avatar
Fangking Omega
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What the mushroom is PO? Forgive me for my ignorance.

Demo isn't out yet and isn't set to be out for a little while. I don't do dates. Rushing is not a good thing, especially with a battle system to work out beforehand

Again I must pose a question; will anyone with Ruby knowledge (or does anyone know someone with Ruby knowledge) who'd be willing to help out, of give me a theoretical understanding of what I might need to do?



It suddenly hit me that I need to get out some more screenshots. I've got next week off, so expect plenty of information and of course, more maps than you need

I can work very efficiently when I have time away from school :D


Still accepting any good ideas and features that you want to see in this game too... We aim to give the public what they want. Don't say new Pokťmon or I might have to be unfair and send you across the sea on a goat. Or something equally cruel.
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  #77    
Old February 10th, 2005 (01:21 PM).
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PO: Pokemon Online. PT is made with it's engine.

Ideas? Well, I would like to see... ///PM///
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  #78    
Old February 10th, 2005 (02:21 PM).
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So is CobaltDragon (m)'s Pokemon Cyare.

Anyways, nice maps and stuff.. I got an idea - why dont you add contest halls?
  #79    
Old February 10th, 2005 (02:30 PM).
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Because I don't like contest halls X.x
And it'd be a nightmare to set up.

Anyway, KARR pm'd me some wicked ideas, so.... yeah.


Is PO easy to use and play around with the graphics and do customised stuff and so on? If not, I'll stick with what I've got. OMM rhyme
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  #80    
Old February 10th, 2005 (02:42 PM).
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Fangking, just go with RMXP - I dont want to see too many promising PO engines :O
  #81    
Old February 11th, 2005 (05:07 PM).
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PO isn't done yet though, so until then, stick with this.

The only thing with PO is that there's scripting in most sections. Dunno about maps, NPC's and such. Well, you won't need to script if there's no neweys.
  #82    
Old February 12th, 2005 (01:01 PM).
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School was evil last week, but now I'm on half term and it's saturday anyway. That means I've been working on the project.


This is Limeburg Forest. The forest lies on Route 48 between Elderwood and Pinefall cities.


Alderford City, north of Pinefall. To the right is the entrance to Larix Cave.


Finally today, I've updated Olbranch Town. New rocks above the Myrica Pass and new houses. I'd completely forgotten that the player's house required 2 floors, so I fixed that.
http://img239.exs.cx/img239/3473/olbranch21wy.png

Till next time, good bye and good night!
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  #83    
Old February 12th, 2005 (05:01 PM).
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Nice mapping as usual. But the house on the bottom left hand side in the second screen can be only got to by one way. Did you use the trees to block the other way on purpose?
  #84    
Old February 12th, 2005 (05:21 PM).
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Fangking probably did it that way on purpose, looks good
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  #85    
Old February 13th, 2005 (04:24 AM).
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Yeah, on purpose. What I didn't do on purpose though is evident on one of the houses up top. An incorrect tile OMG NO

It r t3h fix'd now though

Mezereon City is not fun to make X.x
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  #86    
Old February 13th, 2005 (08:21 AM).
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Great mapping skills! I really love the layout of these new places.
  #87    
Old February 13th, 2005 (08:33 AM).
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I love this game. I've been following it for a while, but have just started to post, and stuff. XD The maps are simply amazing. To me, this game so far rivals Hidden Depths, C.O.L and Liquid IMO. And with the power of RMXP, you should be able to do lots of great things for the game. Keep up the good work
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  #88    
Old February 13th, 2005 (12:50 PM).
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Whoa, HIGH praise indeed! Thank you very much!

I don't get why it's only been rated 4 stars then

*shot*

What have I done today? OK, I've been a bit rushed because I went to a rugby match (w00t for Super League!) but I got what I wanted. At last, I'm going to present to you all some in game shots of interaction with NPCs and such. A bit of insight into the story of Merto, though you're not going to dig too much out of it.


Hmmm... I wonder what you need to get to take the Myrica Pass...


Prof Willow's lab.


Sister


In pursuit of Team Rocket


They went that way.

Still no battle shots because they don't exist


OK, I'm doing a bit of the more tedious aspect of mapping; the routes. Just to link up the towns I've already done and such. Johto routes have all been done to a most satisfactory standard, but Merto routes are a pain in the sense that you have to design them yourself.


Route 47


The last bit of route 48 at the other side of the Limeburg Forest.

EDIT: The font looks a bit screwy because it's at 50 percent size. Done to save space of course.
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  #89    
Old February 13th, 2005 (11:57 PM).
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How did you change the font to the Pokťmon R/S font? Very good screens BTW. keep up the good work.
  #90    
Old February 14th, 2005 (02:02 AM).
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Nice new screens! I was hoping for some screens on the plot.
  #91    
Old February 14th, 2005 (12:30 PM).
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OK, not a huge amount of awesomeness today, but 2 very nice cities have been made.


Mezereon City, nice place.


That's what the big place is.


Pecanside City, my favourite town so far.

I believe it could be time to write up the plot outline. Expect that by Wednesday, along with some more... er... probably maps :D
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  #92    
Old February 14th, 2005 (01:55 PM).
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I'm still loving this game. The screenshots look great as always, and if the storyline is as good as the screenshots, then you'll have one extremely good game with you
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  #93    
Old February 14th, 2005 (07:13 PM).
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Wow, just wow. This stuff is incredible! I love the new cities and stuff! You are of a high rank among the others that are Excellent! As for a 4 out of 5, I gave you a 5.
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  #94    
Old February 14th, 2005 (07:27 PM).
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I wouldn't say that you rival the other 3 games here just yet. But you are right up there, you have the potential indeed! I have no doubt that you won't end up being one of the best games PC has ever seen, just as long as you don't give up. That's one thing the 3 highly ranked games here have, they have been in the making since day one and have not discontinued. I would love to see more features, and I love your mapping skills. You should see my Agate Village, holy .... was that a load of work!!!
  #95    
Old February 14th, 2005 (11:07 PM).
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Nice layout of the towns, and very nice mapping.
  #96    
Old February 15th, 2005 (03:36 AM).
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very nice mapping!
keep up the good work.
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  #97    
Old February 15th, 2005 (04:51 AM).
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The third screen is really well done done. Have you done any major coding yet such as to the battle system or Pokedex etc?
  #98    
Old February 18th, 2005 (12:22 PM). Edited February 18th, 2005 by Fangking Omega.
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Reet, we've got the storyline just about finalised. Here is the outline

3 years after Team Rocketís supposed demise at the hands of a young boy, they are stirring again. Enticed by the thought of regaining their stronghold over Kanto, and eventually the whole world, the Rockets have been gathering as much information about their lost leader Giovanni as they can. At long last, under a temporary leader, they finally instigate their plans in Johto, hoping to bring back Giovanni.

GSC told us this much.

But the full story is about to be told.

When Team Rocket were defeated 3 years ago, everybody believed that they had disbanded for good. In fact, they had continued their activities in secret without the influence or instruction of their old leader. They spent a long time plotting their return to power. In the end, they decided that they were completely reliant on an old project begun a few months before their defeat, which itself was dependant on Giovanniís return. Before he had left them, Giovanni hid away the plans and files on this mysterious ďPROJECT GEMININEĒ.

Giovanni had been moving from place to place to keep out of Team Rocketís way. He finally settled in Olbranch Town, a quaint little settlement at the foot of a mountain range in North Merto. He believed that Team Rocket wouldnít think to look for him there. He had absolutely no wish to return to them, wanting to shed all criminal identity from himself. He had spies in Team Rocket who kept him informed on their current movements, and was horrified to learn about their desire to resurrect ďPROJECT GEMININEĒ. He realised that he should have destroyed all traces of the project, and sees that his only option is to go into hiding. He sent envoys to Team Rocket who gave them false information that he was currently in Johto. He also asked his son Kamon to go to Johto and keep tabs on the Rockets. He took him to New Bark Town, and there Kamon also began his quest to become a Pokťmon Master.

On his journey through Johto, as well as working his way toward taking on the Pokťmon League, Kamon kept in contact with his father as he had been asked to do. Unfortunately, Team Rocket use this to their advantage. Tracing Kamonís calls, they learn that Giovanni is in Merto after all and immediately set out on his trail. Kamon follows, and teams up with his sister Kiren to find their father, before Team Rocket gets to him first.

However, things take a turn for the worst when they become caught up in a fierce conflict between two tribes fighting for ownership of the Sword of GEMININEÖ Stopping Team Rocket becomes more crucial than ever as they join forces with the Shuyo Clan and begin to solve the puzzle of GEMININE for themselvesÖ


Additional story elements courtesy of SlickSlicer



Here is Bambotta City's initial design plan. It'll look a lot cooler when you see the Shuyo and Koki clans battling it out in the streets

This place was SlickSlicer's idea. It's a town with warring factions.

Quote:
The Koki and the Shuyo clans (made those up) would be fighting some kind of epic Pokemon battle. The two clans would get in your way a lot during your stay in the town. Each clan would think you were a member of the other clan and they would fight with you.

Koki: A ninja looking clan. The members look like masked ninjas and they come out from the shadows. Their color is blue.

Shuyo: A samurai looking clan. These members look like samurai in traditional kimono. They have a katana in hand and approach like normal Pokemon trainers. Color is red.
The reason they are fighting is because of the Sword of GEMININE. Each clan has one half of the sword, and each clan wants the other clan's half. But what exactly is the Sword of GEMININE, and what is it's purpose?
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  #99    
Old February 18th, 2005 (12:26 PM).
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wow all the screens look amazing, the storyline sounds really good , this is a really good game!
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  #100    
Old February 18th, 2005 (12:38 PM).
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Bambotta City's awesome! Is there any way you can join one of the clans?
 
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