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  #126    
Old March 2nd, 2005 (03:15 PM).
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Indeed, take all the time you need to complete this milestone of a game.

Pokemon Milestone

>>
<<

*gets a pen & paper to start making a game for himself*
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  #127    
Old March 12th, 2005 (12:53 PM).
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Aaah, I finally got round to some GOOD work on the maps. There's some good stuff on its way too.
*coughtmduplicatorcough*
*coughtritunnelcough*
*coughattackacademy*
*coughcheerskingshucklecough*
*coughfortuneislandcough*


The Ice path.


Welcome to Westwood Park. You may now note that secret bases are back. The cabins around the park can be rented out and used as larger secret bases with extra features.



Another town has been added to Merto, Undervale City. Look out for a major underwater route in the near future too.
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  #128    
Old March 12th, 2005 (12:56 PM).
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HOLY COW!!!! AWESOME WORK!!! I must say, mapping is definitely your skill! Could you possibly send me the waterfall autotile and the ice tiles?
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  #129    
Old March 12th, 2005 (12:56 PM).
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Ooooh, the Ice Path looks very nice, much better than in GSC. And the two new maps look very interesting. Definitely worth the wait, not like waiting's bad or anything *whistles innocently*
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  #130    
Old March 12th, 2005 (12:56 PM).
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those maps look wonderful... expectly the Icy Path (i was there in my GBC silver yesterday :D)
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  #131    
Old March 12th, 2005 (01:03 PM).
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*gives Fang a cough drop*

There you go. Wow, those are some wonderful maps! I like the cabin idea, pretty neat. An underwater path seems cool. I can't wait to see it.
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  #132    
Old March 12th, 2005 (01:08 PM).
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MAN! Fangking Omega, you have outdone yourself again! Those maps are amazing! I can't get over how great they are. The Ice Path especially, is the greatest of the trio. Everytime I see your screens, it makes me even more motivated to work harder on my game! And for that I thank you for your dedication.


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  #133    
Old March 12th, 2005 (01:22 PM).
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The maps look awesome! I've been looking for something to give as constructive criticism like I usually do when rating screenshots but it's hard this time. Maybe the raised terrain could be a bit edgier, with twists in it instead of having the different levels alligned in a straight line. Well, that's all the critique I can give, great job!
  #135    
Old March 12th, 2005 (01:53 PM).
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I can't wait for more information and screens about this game!
  #136    
Old March 12th, 2005 (02:00 PM).
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Dude that big tileset is gonna help me alot thank you so much and good luck with ya game

Edit: arr man its to big im using rm2k3
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  #137    
Old March 12th, 2005 (02:03 PM).
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Nice tilesets Fangking! You should post them in the Resource thread, it could help a lot of people out.
  #138    
Old March 12th, 2005 (02:11 PM).
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Nice resources! Thanks a lot, I'll make sure to give you credit!
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  #139    
Old March 12th, 2005 (02:12 PM).
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Oh, good idea :D
I want to get a bit more information out soon. Let's just say that this game is not simply a GS remake anymore x.x

Note: Any sharp eyed people may notice a change in the radio tower and the addition of a new train station on the current master tileset.
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  #140    
Old March 12th, 2005 (02:14 PM).
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Hey Thanks!
I Have Been Needing Tiles Like This!
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  #141    
Old March 14th, 2005 (12:47 AM).
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Quick question in the ice cave do you know how your going to code the ice part?
Also the Big tileset is great. I'll give you credit if I ever decide to make a game. I've atarted but I'm doing everyhting except mapping first. I find mapping difficult. Anyway looks great can't wait for more screenies.
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  #142    
Old March 14th, 2005 (01:50 AM).
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I'm sure he'll use something like: if hero faces x then move x. Anyway, I didn't manage to see the ss yesterday, so I saw them today. Very nice work!
  #143    
Old March 14th, 2005 (03:18 AM). Edited March 14th, 2005 by Peekimon.
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OFF TOPIC:
Xantor, I disagree, mapping (to me atleast) is the most fun thing to do, because you can be creative along as use your imagination.

ON TOPIC:
COOL SCREENS, FANGKING! I'm looking forward to the release of this game!

The only error in the maps are:
Map 1: Nothing
Map 2 & 3: The waterfall doesn't quite....."GO" with the rock ledges, if you know what I mean.

Keep up the GOOD GREAT WORK!
  #144    
Old March 14th, 2005 (09:49 AM). Edited March 14th, 2005 by Fangking Omega.
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Yes, mapping is exceptionally fun. I'm an artist through and through and I strive for perfection in maps (and hope to introduce something radical and new, though it won't always be the case). Waterfall critiques, I'm afraid it's how it's done in FRLG, so that's how I'll do it. I probably preferred RSE's style, but the water tiles are done differently in those games to FRLG. I stick to the genuine style, even if it's slightly misconstantuated in itself. EDIT: (For the benefit of all, misconstantuated or to misconstantuate is not a real word. It's made up mainly for the benefit of teachers who find it... er... a bit irritating. I use it that often that it becomes part of my online vocabulary among booshank, shatpank, Javiscone, Nanoscone, Hithiscone etc....)

The ice event is actually much much easier than you'd think. Allow me to explain:
Set the event up, underneath hero, no graphic. Set it so when you touch it; Move Hero event, "Disable Walking Animation" "Move Hero Forward" "Resume Walking Animation". Have it disable impossible moves so it won't freeze when you hit the next unpassable object. Seriously, that's all there is to it. Copy and paste this event until complete. Disabling the walking animation is necessary to emulate the cease in motion observed in the actual games.

Expect an update sometime soon. As ever, I need to add more new tiles for new areas... I need to create the Novene Temple and some ancient romanesque houses or villas.

Also on the cards is the graphics of GEMININE. What on Merto is it?! :D
I wish luck to anyone who wants to try and link GEMININE to a certain location on Merto (see map on page 5). You may need knowledge of Latin to be able to spot it... It's very discreet. A bit of fun if you're absolutely DYING of boredom... probably not even then.

So, watch this space for an update.
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  #145    
Old March 14th, 2005 (10:06 AM).
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Quote:
misconstantuated
I think I've read that word about 20 times in this thread, is it your favorite word? XD

Anyway, the Novene Temple sounds like it is gonna be awesome, I'm looking forward to seeing it!
  #146    
Old March 14th, 2005 (02:39 PM).
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This is going to be a great game! I can't wait to see some more updates and screenshots, Fangking. I've probably said this before, but this looks like the most promising game out there! Good Job!

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  #147    
Old March 15th, 2005 (12:34 AM).
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Quote:
The ice event is actually much much easier than you'd think. Allow me to explain:
Set the event up, underneath hero, no graphic. Set it so when you touch it; Move Hero event, "Disable Walking Animation" "Move Hero Forward" "Resume Walking Animation". Have it disable impossible moves so it won't freeze when you hit the next unpassable object. Seriously, that's all there is to it. Copy and paste this event until complete. Disabling the walking animation is necessary to emulate the cease in motion observed in the actual games.
That's clever. Though if it goes forward it would only go one step froward instead of going all the way.
Also peekimon I enjoy getting all my important coding done. And I'm not that creative. Though I like making chipsets and trying to get facesets in my game. It's taking ages RMXP can be evil sometimes.
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  #148    
Old March 15th, 2005 (02:57 AM).
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I can't wait for this game, and using my "amazing" psychic powers, I predict that this game will be released at around the end of the year, judging by all the work being put into it.
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  #149    
Old March 15th, 2005 (06:15 AM).
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An end of year release may be a bit too ambitious, considering the amount of programming that needs to be done in the custom systems. And you can't forget about outside events interfering with programming time.
It'd be better not to presume when it's released and just be happy when it does.
  #150    
Old April 17th, 2005 (04:12 PM).
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Oh my god. This game is amazing. I dont know why, but it is. Maybe because it is based on my fav game! GO JOHTO!
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