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  #26  
Unread March 13th, 2013, 11:52 AM
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Quote:
Originally Posted by Pinkish Purple View Post
I found a way :D Open NSE goto>Edit>preferences>Width/Height to the desired number(16/32/64)>near save press the arrow at Index and make it All, after this press save and your done.
That's what I said. You can also use the options part then plugins to edit everything other than OWs.
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  #27  
Unread March 24th, 2013, 05:12 PM
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then this way really works...then no need to follow that big tutorial of karatekid..

okay anything bug or glitch founded,by using this method.

Last edited by hackstar; March 24th, 2013 at 05:27 PM. Reason: Your double post has been automatically merged.
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  #28  
Unread April 12th, 2013, 12:32 AM
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I'm sure this has been answered a billion times before, but..



Y U DO DIS GAEM? Shows up fine in Overworld Editor, but not in the game ._.
Thanks for the tutorial though, Irfanview is plenty useful for sprite editing/cropping/etc.
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  #29  
Unread April 12th, 2013, 12:50 AM
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Quote:
Originally Posted by PiplupGHacker View Post
I'm sure this has been answered a billion times before, but..



Y U DO DIS GAEM? Shows up fine in Overworld Editor, but not in the game ._.
Thanks for the tutorial though, Irfanview is plenty useful for sprite editing/cropping/etc.
I gotta say, that's a pretty nice OW u got there Well, It's probably a problem with the Palettes. Palettes ALWAYS have problems. If it isn't, there are a bunch more possibilities. Let me walk you through a few. First, try and see if you've done this:



If you have, It may be a problem with IrfanView. Save that OW as 0_0 or something, and open it with irfanview. (You should also include all the other OWs inside too, so it won't be so troublesome) Press Image>Palette>Edit Palette. Change the FIRST colour with the BACKGROUND colour. Now, save it as something else, and open that new img with Paint, and 0_0 on the other side. At 0_0, press "Select All" and copy the OWs and paste them on your new Paint. Save the new paint, and you can also delete 0_0 now. Open NSE (Wouldn't recommend you to use OWE) and import everything.

The third problem may come from, as I have previously stated, OWE. OWE is really buggy and it's abilities are VERY limited. Try to use NSE instead.
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  #30  
Unread April 13th, 2013, 02:25 AM
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Eh, I think the design of the character (black outline) is causing a problem. Honestly, I had taken those from the public section of Whack a Hack. I think I'm gonna try it with other sprites (I did try all you suggested, though) but if I can't get that to work I'll be fine with the original OWs for now.
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  #31  
Unread April 14th, 2013, 04:44 AM
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Quote:
Originally Posted by PiplupGHacker View Post
Eh, I think the design of the character (black outline) is causing a problem. Honestly, I had taken those from the public section of Whack a Hack. I think I'm gonna try it with other sprites (I did try all you suggested, though) but if I can't get that to work I'll be fine with the original OWs for now.
Okay Just drop me a VM or post here anytime you need help.
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  #32  
Unread April 16th, 2013, 05:46 PM
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Quote:
Originally Posted by PiplupGHacker View Post
Eh, I think the design of the character (black outline) is causing a problem. Honestly, I had taken those from the public section of Whack a Hack. I think I'm gonna try it with other sprites (I did try all you suggested, though) but if I can't get that to work I'll be fine with the original OWs for now.
I dont know if this is relevant to you or not anymore, but it was the fact that you had black as the first palette. The first one on an overworld is the background color, which will always be transparent. In the program NSE you should be able to easily switch those around.
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  #33  
Unread April 17th, 2013, 04:41 AM
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Quote:
Originally Posted by PiplupGHacker View Post
I'm sure this has been answered a billion times before, but..



Y U DO DIS GAEM? Shows up fine in Overworld Editor, but not in the game ._.
Thanks for the tutorial though, Irfanview is plenty useful for sprite editing/cropping/etc.
That is because you haven't indexed it properly. The old copy paste thingy in paint still works in Windows 7 & 8 if you download Paint XP.
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  #34  
Unread 4 Weeks Ago, 11:26 AM
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Quote:
Originally Posted by Shadowraze View Post
That is because you haven't indexed it properly. The old copy paste thingy in paint still works in Windows 7 & 8 if you download Paint XP.
Quote:
Originally Posted by Quickster View Post
I dont know if this is relevant to you or not anymore, but it was the fact that you had black as the first palette. The first one on an overworld is the background color, which will always be transparent. In the program NSE you should be able to easily switch those around.
Yup, like both of them said, the problem must have came from IrfanView's palette changing.
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  #35  
Unread 4 Weeks Ago, 04:00 AM
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I tried to insert new OWs in my hack by this method and they seems to work fine. But problem is that after insert new OWs it screws up the palette of other OWs. Please help me.
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  #36  
Unread 4 Weeks Ago, 06:38 AM
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Quote:
Originally Posted by Aryan143 View Post
I tried to insert new OWs in my hack by this method and they seems to work fine. But problem is that after insert new OWs it screws up the palette of other OWs. Please help me.
Of course they will be since different OW's use the same Pallete.

In order for you to have a seperate pallete from the others use this tutorial by Quickster. http://www.pokecommunity.com/showthread.php?t=275160
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  #37  
Unread 4 Weeks Ago, 08:37 AM
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Thanks for giving me the link to that tutorial. Now I can add OWs without any problem.
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  #38  
Unread 4 Weeks Ago, 12:34 PM
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It makes the sprite poop at paint -__- anyways, thanks this helped a lot to my hack
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