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  #26    
Old July 26th, 2013 (09:52 AM).
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hey, nice work.

I downloaded it and got it running on windows 8.
The only hiccup for me was that there was a \b in the path to the game. lol.

Are you still working on it?
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  #27    
Old July 27th, 2013 (02:04 AM).
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Quote originally posted by SixMetapods:
hey, nice work.

I downloaded it and got it running on windows 8.
The only hiccup for me was that there was a \b in the path to the game. lol.

Are you still working on it?
Thanks! Glad to hear you got it running. Once there's a stable release we'll have to spend a bit of time making sure it works straight out of the box.

It is still being developed, basically just getting all the various menus and the battle system sorted, and we may even manage a release!
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  #28    
Old July 27th, 2013 (01:28 PM).
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Quote originally posted by andytu:
Thanks! Glad to hear you got it running. Once there's a stable release we'll have to spend a bit of time making sure it works straight out of the box.

It is still being developed, basically just getting all the various menus and the battle system sorted, and we may even manage a release!
Great, can't wait to see the new stuff you are adding. There is probably lots of tedious stuff to code in the battle system, right? These types of things often have a lot more to them than you would think.
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  #29    
Old July 29th, 2013 (02:44 AM).
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Quote originally posted by SixMetapods:
Great, can't wait to see the new stuff you are adding. There is probably lots of tedious stuff to code in the battle system, right? These types of things often have a lot more to them than you would think.
Yeah there is. On the plus side, the battle system is at least quite fun to test and you get quite quick results. It's when it gets to implementing 100+ move effects that it'll start to drag I think...
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  #30    
Old September 30th, 2013 (03:27 PM).
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andytu
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Well, Ditto is now over a year old! To be honest I'm not sure I ever thought it'd get this far!

I've put up a new video, which you can watch here:


Thank you to everyone who has helped and supported this project.
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  #31    
Old September 30th, 2013 (05:32 PM).
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Looks really good mate. I've always enjoyed Python as language, its a shame I don't get to use it more often and get better at it.
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  #32    
Old October 5th, 2013 (07:14 AM).
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Quote originally posted by Alexandre:
Looks really good mate. I've always enjoyed Python as language, its a shame I don't get to use it more often and get better at it.
Cheers! Python's great, the only problem when you switch to any other language you realise how spoilt you've been...
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  #33    
Old July 16th, 2014 (07:15 AM).
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It's great to see another person working on a pokemon engine in python. Yours looks more professional than mine right now. I think I will start porting it to C++ instead of continuing to use python.
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  #34    
Old July 19th, 2014 (01:40 AM).
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I realize this project seems to be deserted and I've watched your videos on Youtube. I was wondering where I could find the code for this project as I would like to pick it up/help continue it. I cannot seem to find the Demo/Github for this project as mentioned in some of the posts. I'm not sure if this thread is even active but, it's worth asking.
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  #35    
Old July 19th, 2014 (04:00 AM). Edited July 19th, 2014 by Quilva.
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Guys this thread is almost a year old and the creator hasn't been online since April.
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  #36    
Old October 4th, 2014 (07:22 PM).
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Quote originally posted by overratedprogrammer:
I realize this project seems to be deserted and I've watched your videos on Youtube. I was wondering where I could find the code for this project as I would like to pick it up/help continue it. I cannot seem to find the Demo/Github for this project as mentioned in some of the posts. I'm not sure if this thread is even active but, it's worth asking.
I don't know if you are still interested but if you want the code I can send you a link of what I have. I was helping work on it so I have pretty much the most recent version...
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  #37    
Old November 29th, 2014 (05:41 AM).
Davisz
 
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I don't know if anyone still is active on these forums, but if anyone is... could i have the source? A buddy of mine and me would like to try to continue this work as far as possible.
Greets to anyone who reads this
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