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  #1    
Old January 1st, 2013 (09:46 AM).
nuzamaki90's Avatar
nuzamaki90 nuzamaki90 is offline
Knight of The Volt
 
Join Date: Feb 2008
Location: North Carolina
Age: 21
Gender: Male
Nature: Relaxed
Posts: 98
I updated my game from Essentials 9 to 11 and whenever I try to battle any 5th Gen Pokemon, I get this error....

Exception: RuntimeError
Message: Script error within event 5, map 8 (Route 1 (New)):
Exception: ArgumentError
Message: Section065:649:in `__mf_initialize'The species number (no. 501 of 493) is invalid.
***Full script:
pbTrainerBattle(17,"Kaito","Dang, you're good.",false,0,false)
Interpreter:243:in `pbExecuteScript'
PokemonMultipleForms:83:in `initialize'
PokemonTrainers:24:in `new'
PokemonTrainers:24:in `pbLoadTrainer'
PokemonTrainers:21:in `each'
PokemonTrainers:21:in `pbLoadTrainer'
PokemonTrainersin `each'
PokemonTrainersin `pbLoadTrainer'
PokemonTrainers:316:in `pbTrainerBattle'
(eval)in `pbExecuteScript'

Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
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  #2    
Old January 1st, 2013 (04:56 PM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 4,394
Let us know when you decide to fully compile your game.
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  #3    
Old January 2nd, 2013 (02:44 PM).
nuzamaki90's Avatar
nuzamaki90 nuzamaki90 is offline
Knight of The Volt
 
Join Date: Feb 2008
Location: North Carolina
Age: 21
Gender: Male
Nature: Relaxed
Posts: 98
I could do without the sarcasm, thanks.

Even when I did compile my game, it still came up, so I had to end up changing a few things in my PBS folder.

And, once I did, it started to work, but another problem came up:

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 5, map 8 (Route 1 (New)):

Exception: NameError

Message: Section082:669:in `pbBattleAnimation'undefined local variable or method `trainerid' for #<Interpreter:0x7d6a0f8>

***Full script:

pbTrainerBattle(17,"Kaito","Dang, you're good.",false,0,false)

Interpreter:243:in `pbExecuteScript'

PokemonTrainers:406:in `pbTrainerBattle'

(eval)in `pbExecuteScript'

Interpreter:788:in `eval'

Interpreter:243:in `pbExecuteScript'

Interpreter:788:in `command_111'

Interpreter:320:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'



Interpreter:276:in `pbExecuteScript'

Interpreter:788:in `command_111'

Interpreter:320:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `update'

Scene_Map:101:in `loop'

Scene_Map:114:in `update'

Scene_Map:68:in `main'



This exception was logged in

C:\Users\Nuzamaki90\Saved Games/Pokemon Essentials/errorlog.txt.

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---------------------------
OK
---------------------------
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  #4    
Old January 2nd, 2013 (02:59 PM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Moderator
 
Join Date: Jan 2008
Location: England
Posts: 4,394
There are huge unknown factors here, which make it hard for me to give you the answers you want. You've edited Essentials (you're making a game), and you've "upgraded" it - odds are you've tried to patch up your game rather than transfer your changes into the latest version as recommended.

The answers I provide work for Essentials. Any problems are caused by what you've been doing to it. You've most likely missed some of the code changes I've made since v9, which your error message does suggest.

In PokemonTrainers, line 406 should read:

Code:
pbBattleAnimation(trainerbgm,trainer[0].trainertype,trainer[0].name) {
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