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Pokémon X & Pokémon Y Hitting the Nintendo 3DS worldwide October 2013, it's time to explore a new world (in 3D no less!) and discover brand new Pokémon, all over again! Read up the latest updates and get posting on the latest entries in the Pokémon series!
Preorder at Play-Asia.com: Pokémon X (Japanese) - Pokémon Y (Japanese)
Preorder at GameStop.com: Pokemon X (US - English) and Pokemon Y (US - English)



View Poll Results: 3D Graphics good or Bad?
Good 102 88.70%
Bad 7 6.09%
Dosen't Matter 6 5.22%
Voters: 115. You may not vote on this poll

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  #126  
Unread January 20th, 2013, 05:28 PM
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It's not even only that. This is not final footage is what some of us were trying to say as well, it even says that during the trailer at the beginning. What we've been shown is obviously something to give us insight on where we are headed in general when it comes to what it'll look like. They have more than enough time to add in details, fix little glitches, and to smoothen out things seeing as the release isn't 'til October.

The whole blocky argument is just a general thing with 3ds games, they tend to look a lot better on the actual system's screen.

Btw, I can't believe how some things slip by us when we're not paying attention all of the way. I don't remember if anyone's brought this up but did anyone notice that, when the protagonist is swinging on that rope, his glasses get stuck in the air and are left behind? I saw someone point it out on a screenshot in another forum and I checked back and noticed it in the trailer, too. XD Funny stuff glitches are.
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  #127  
Unread January 20th, 2013, 08:21 PM
jellotime91
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Quote:
Originally Posted by C Payne View Post
It's not even only that. This is not final footage is what some of us were trying to say as well, it even says that during the trailer at the beginning. What we've been shown is obviously something to give us insight on where we are headed in general when it comes to what it'll look like. They have more than enough time to add in details, fix little glitches, and to smoothen out things seeing as the release isn't 'til October.

The whole blocky argument is just a general thing with 3ds games, they tend to look a lot better on the actual system's screen.
Your assumption is that Gamefreak will make some significant changes between now and the time of release (I'm assuming). That's fine, but it's your assumption. You don't know that they will make the necessary changes to bring the visuals up to par with other AAA 3DS titles.

I personally do not think that they will. I feel that if they were going to make significant changes, those changes have already been planned, and they wouldn't have shown us game footage when they did if it was going to look better when the game launched (pre-orders have already begun!) They only have about 6-7 months left to make any such changes before the game has to go into production to prepare for a huge launch. That is no time at all in the gaming industry.

And, again, I would urge anyone who thinks "it will look better on the screen" to just compare it to other trailers, which are shown in the same high resolution on your computer screen.
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  Click here to go to the next staff post in this thread.   #128  
Unread January 20th, 2013, 10:43 PM
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I would suggest that some artefacts won't actually look as bad on the 3DS screen as they would on the trailers. When you're scaling up a 3DS game for a trailer, it's generally going to look jagged. And look, it's scaled. It's inevitably going to look bad, and a lot of 3DS game trailers do look bad to some people.

I'm not suggesting it's going to simply look better on the screen ignoring the resolution the trailers are screened at - my only thought is on how good it would look in 3D, and whether it's enough to offset everything.
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  #129  
Unread January 20th, 2013, 11:42 PM
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To go from this


To this


Within a year is a huge step up.
I think it's going to work really well.
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  #130  
Unread January 21st, 2013, 04:39 AM
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Honestly, I was surprised by the announcement that came so early but I'm happy, like many others, to see a brand new Pokemon game that is now finally coming to the 3DS. I was surprised with the new 3D-ness, but at least the game ill be unique! I think that the transition will change the game, and will make it different. I'm not sure if I will like it or not, I will have to see more gameplay footage.
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  #131  
Unread January 21st, 2013, 04:47 AM
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Honestly, I was slowly anticipating the 3D effects. I mean, even before the 3DS came out, I was like, OMG, what if pokemon was 3D?! My peers shared the same views as well. I had thought Black/White 2 was coming out on the 3DS, and to no avail. Now that is upon us, I cna't wait. Seriously, am I the only person who wants to get Flamethrower'd in the face? XD
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  #132  
Unread January 21st, 2013, 05:44 AM
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Quote:
Originally Posted by jellotime91 View Post
Your assumption is that Gamefreak will make some significant changes between now and the time of release (I'm assuming). That's fine, but it's your assumption. You don't know that they will make the necessary changes to bring the visuals up to par with other AAA 3DS titles.

I personally do not think that they will. I feel that if they were going to make significant changes, those changes have already been planned, and they wouldn't have shown us game footage when they did if it was going to look better when the game launched (pre-orders have already begun!) They only have about 6-7 months left to make any such changes before the game has to go into production to prepare for a huge launch. That is no time at all in the gaming industry.

And, again, I would urge anyone who thinks "it will look better on the screen" to just compare it to other trailers, which are shown in the same high resolution on your computer screen.
Well you're assuming wrong then with that first assumption, haha. Where did I imply(or assume) that they'd make significant changes? They're not even pulling for the same style as something like PMD or SM3DL so it's not a really fair comparison when you put it like that.

Quote:
Originally Posted by C Payne View Post
They have more than enough time to add in details, fix little glitches, and to smoothen out things seeing as the release isn't 'til October.
6-7 months definitely is no time if you aren't anywhere close to finishing , but it is plenty of time if all they need to do is 'touch up' on things like ^. I personally think that's pretty much what the overworld needs and I don't think it's as bad(or will be as bad) as a lot are making it out to be at this point(since it will still have a better chance at looking a lot smoother on an actual 3DS screen, like usual with 3DS games).

On a second note, the game footage is not final like was stated in the trailer, so we can't be 100% sure where they're at anyways with things.
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  #133  
Unread January 21st, 2013, 04:14 PM
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I think it's fantastic that they've finally got 3D models of Pokémon instead of sprites in Pokémon X and Pokémon Y, at least it gives it a better view and better perspective to the game overall.

But other than that, at least now you can see the sky more than you could in previous games. Where as in games like Pokémon Platinum, you couldn't see anything but black sky if you tried to use codes that enabled that kind of view. However, the caves and inside buildings probably will have the same top-down view, as seen in the trailer with the gym.
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  #134  
Unread January 21st, 2013, 06:57 PM
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My favourite camera angle was that of D/P/HG/SS, and I HATED the angles on skyarrow bridge, so I hope that if they do have the camera at the angle shown in the video, it doesn't vary too much too quickly
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  #135  
Unread January 21st, 2013, 07:02 PM
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It's kind of interesting really, because at first I originally though that the 3D in this game was going to be phenomenal, but I've been thinking about it quite a bit, and now I'm not quite sure how I'm going to adjust with the new 3D. Note that I'm not criticizing it or anything! I'd rather play the game for myself(when it comes out, of course!) or see more gameplay videos before really making a conclusion on whether or not I'm fully comfortable with the 2D-3D switch.
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  #136  
Unread January 21st, 2013, 08:42 PM
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I am curious how it will turn out.
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  #137  
Unread January 21st, 2013, 08:50 PM
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From what little we've seen in the preview footage the game looks amazing; as you probably know, graphics were never the selling point of this game so the ameliorated animations and character models are definitely an added bonus though features that were needed almost 20 years into the game's history.
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  #138  
Unread January 21st, 2013, 09:37 PM
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Im happy about it, but not that much (Probaly because i might never have a 3DS ) because there are A lot of that might not get to play it. But they could (Just could) Make it on Wii U or the Dsi XL but nerfed from 3D or something like that :\. Probaly not gonna happen though.
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  #139  
Unread January 21st, 2013, 09:43 PM
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I don't mind the perspective shown in the footage, though I do hope we can change the camera angle somewhat. I always find it fun to mess around with.
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  #140  
Unread January 21st, 2013, 09:59 PM
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We've seen a small fraction of what the games will look like so far in 3D. From what I've seen, I wouldn't call it perfect, but I'm definitely impressed with what they've done. Truthfully, I've been anticipating this transition for years now. First was when I was as a kid and I'd sometimes imagine what a main game would look like three dimensional. Then again when I saw what DPPt looked like and later Black and White / B2W2. Now that is has finally happened, I'm kind of embracing the switch from 2D to full blown 3D. It'll take some getting used to at first, but I'm really excited about it. Whatever limitations held them back from before, they now have so much more room to work with in 3D. So to see what they can do from here on out will be very interesting to say the least.
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  #141  
Unread January 22nd, 2013, 01:50 AM
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Quote:
Originally Posted by Snivysmiley View Post
My favourite camera angle was that of D/P/HG/SS, and I HATED the angles on skyarrow bridge, so I hope that if they do have the camera at the angle shown in the video, it doesn't vary too much too quickly
Oh I'm opposite. I loved B/W's angles! Well anything in Unova I loved but still, the camera angles seemed more realistic and interesting, so I hope it's kind of like in B/W. Even graphic-wise overall I hope it maintains okay quality, much like Unova did, but... they're for different systems and I doubt the graphics will be unflawless. :(
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  #142  
Unread January 22nd, 2013, 03:34 AM
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Quote:
Originally Posted by Snivysmiley View Post
My favourite camera angle was that of D/P/HG/SS, and I HATED the angles on skyarrow bridge, so I hope that if they do have the camera at the angle shown in the video, it doesn't vary too much too quickly
I personally thought the different camera angles across Skyarrow Bridge gave the ride across more dynamic. To each their own, but I personally hope we get to see more of this camera action in X and Y with the new 3D capabilities they'll be able to expand on.
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  #143  
Unread January 22nd, 2013, 03:39 AM
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Oh I'm opposite. I loved B/W's angles! Well anything in Unova I loved but still, the camera angles seemed more realistic and interesting, so I hope it's kind of like in B/W. Even graphic-wise overall I hope it maintains okay quality, much like Unova did, but... they're for different systems and I doubt the graphics will be unflawless.
Mm, I too loved Unova's camera angles. They were different than anything we had seen before it. And yes, I doubt the graphics will be flawless, they never have been perfect. I'm not expecting OoT level graphics, as this is GameFreaks first endeavour into the 3DS. However, I believe that X&W wil be like DPPT, look how far BW2 has come from those games.
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  #144  
Unread January 22nd, 2013, 10:28 AM
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Well after just seeing the 3D function of the 3DS (on the main screen, but still) I'd rather not if they went all out with 3D lmao. I'd like it to have much less 3D, but for it to look really realistic. idk now I'm like "do I really want it to be fully 3D??"
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  #145  
Unread January 22nd, 2013, 10:41 PM
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man i think it going to look fantastic cant wait for both game im finally gonna get back to pokemon after so many years

btw did any of you notice the the slider fo the 3d was off?
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  #146  
Unread January 22nd, 2013, 11:10 PM
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Quote:
Originally Posted by Wulfsige85 View Post
man i think it going to look fantastic cant wait for both game im finally gonna get back to pokemon after so many years

btw did any of you notice the the slider fo the 3d was off?
They're still improving on things, so, it might seem 'off' but it can be easily fixed.

Quote:
Originally Posted by Forever View Post
Well after just seeing the 3D function of the 3DS (on the main screen, but still) I'd rather not if they went all out with 3D lmao. I'd like it to have much less 3D, but for it to look really realistic. idk now I'm like "do I really want it to be fully 3D??"
Mmm, yeah, it is a pretty big transition to go from 2-D to 3-D, soooo it might seem weird to have it all 3-D. Maybe they'll restrict certain things to more 2-Dish, but, eh; I'd like to see how they transition it all in to 3-D first~
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  #147  
Unread January 23rd, 2013, 12:41 AM
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Quote:
Originally Posted by Wulfsige85 View Post
man i think it going to look fantastic cant wait for both game im finally gonna get back to pokemon after so many years

btw did any of you notice the the slider fo the 3d was off?
It might not have made much of a difference if the 3D was on anyway. As a viewer of the gameplay, we probably wouldn't notice the 3D depth quite like you would seeing it with our actual eyes.

Quote:
Originally Posted by Miss Doronjo View Post
Mmm, yeah, it is a pretty big transition to go from 2-D to 3-D, soooo it might seem weird to have it all 3-D. Maybe they'll restrict certain things to more 2-Dish, but, eh; I'd like to see how they transition it all in to 3-D first~
I hope they do. Since they're moving onto the 3DS, I would like them to really push the limits as to what they can do now and how far they can go. I don't want them to just settle. From what we've seen compared to other 3DS titles, there's definitely more that they can do.
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  #148  
Unread January 28th, 2013, 05:43 AM
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Now, for me, Unova's Pokemon were probably the most notably different, I don't really know why. Don't get me wrong, I love most of the designs of the 5th Gen Pokemon, but they seemed sort of foreign to me... So I was thinking, based on the starters we have seen, I feel like the 6th Generation of Pokemon games will look more like the older games, while still incorporating some of the new design features that we saw in Black and White, as to keep progressing. But no one really knows right now, so speculation time! What do you think these games will most resemble, design-wise?
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  #149  
Unread January 28th, 2013, 12:56 PM
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Design wise, It looks like a nerfed version of Ni No Kuni Designs. And by that i mean the players.
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  #150  
Unread January 28th, 2013, 02:22 PM
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Graphic wise, it looks like it's all cel-shaded and it really reminds me of the Dragon Ball Z Budokai games and looking at Ni No Kuni I agree with The_CGC.
The art style wise looking at the artwork of the legendarys and starters, it looks like Ken Sugimori is gonna retain his normal style. It really reminds me like a mix of Gen IV and Gen V design-wise. The male protagonist reminds me of a mix of Hilbert ,Nate and Lucas's Platinum design. And the female protagonist sort of reminds me of Leaf. Still I don't see any real change in art-design.
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