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  #76    
Old January 18th, 2013 (02:28 AM).
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Quote originally posted by Zayphora:
I'm really hoping for a Steampunk-themed electric or steel gym. I'm also holding out for the long-awaited Dark-type Gym because that would be amazing.

I'm personally a big sucker for cool-named gym Leaders, and I've been brainstorming names for a while. Such as Colleen for a bug type leader because it sounds like "colony", or Aria for a female flying-type leader. And Stella for a steel type leader. And a bunch of other stuff <3
If she was named Colleen that'd drive me crazy, given that I'm not really a biiig fan of that name. I do like Aria and Stella as names, (although version exclusive gym leaders for females/males based on if you have X or Y is interesting if each character has a different personality/name which I hadn't really thought of before and just were their friend, or had another role in that city in the opposite game - I know your post wasn't about that but it reminded me of that given that you mentioned only females!)
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  #77    
Old January 20th, 2013 (11:18 AM).
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My suggestion for gym leaders' type would be (in no particular order):

Dark (we don't have one at all)
Steel (there's only 2 steel-type gyms)
Fire (since gen 3 we don't have one; not counting with Stration Gym)
Grass (there's only 2 grass-type gyms)
Psychic (Since Gen 3 we don't have one)
Poison (not counting with BW2, we don't have one since gen 1)
Fighting (we don't have one since gen 4)
Ghost (there's only 2 ghost-type gyms)
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  #78    
Old January 20th, 2013 (05:36 PM).
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I'm hoping for the following:

A Normal-type Gym: Preferably set in either an artist's studio, or a museum, with the Leader being a young man or woman of high social status. No puzzle, just proceed to the Leader. This would obviously be the easiest gym and would provide neutral coverage for the starters.

A Fire-type Gym: Set in either a factory (Fuego Ironworks) or deep underground. To get to the Gym Leader, you must light fires in a specific pattern to open new paths. The Leader could be a fire-breathing street performer. This would be the second gym.

A Grass-type Gym: Set deep in a forest, or in a labyrinth-like garden. Getting to the Gym Leader would be simple, having to navigate the natural labyrinth. The Leader would be the garden/forest's caretaker. This would be the third gym.

A Water-type Gym: Set in a large aquarium, preferably underwater. To proceed, the player must ride a robotic Mantine to different exhibits, with only one leading to the Gym Leader. The Leader would be the aquarium's caretaker and marine wildlife expert. This would be the fourth gym.

An Electric-type Gym: Set in a large power plant. To proceed, you must turn breakers on and off to disable and enable electrical fields and machinery. The Leader would be the plant's operator. This would be the fifth gym.

A Fighting-type Gym: Set in a Japanese-style dojo. You must defeat four Trainers in succession in order to battle the Leader. The Leader would obviously be the sensei of the dojo. This would be the sixth gym.

A Psychic-type Gym: Set in a library, or some surreal, other-dimension. To proceed, you would have to determine what direction would yield the proper path, as compared to a dead end. The Leader would be a talented psychic and possibly have high status in the city. This would be the seventh gym.

A Dark-type Gym: Set in pitch-black concert hall. To proceed, you would have to defeat Trainers to cause spotlights to come to life and illuminate your way to the next Trainer. The Leader would be a brooding musician or poet. This would be the eighth gym.
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  #79    
Old January 20th, 2013 (06:25 PM).
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We really need a Gym to have the Dark type as their speciality. We really do.
I'm hoping for a Dark gym,
Flying gym,
Bug gym,
Physic gym,
Fire gym,
Ice gym,
Normal gym,
and a Fighting gym. I don't know, just preferences I'd like to see.
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  #80    
Old January 20th, 2013 (06:33 PM).
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I believe someone already said this, but I have always wanted Gym Leaders to have cool strategies instead of being just mono-type. It is too easy to beat them like that. Some strategies that Gym Leaders could have could be:

A weather based team (sunny day, rain dance, hail, sandstorm)

An Eevee based team (this would be really interesting)

There could be a team for status inducing moves

A defensive team

An offensive team

A team that uses stat boosting moves (baton pass?)

It would also be interesting to see another trainer/gym leader have a minor legendary like one of the birds or golems like they do in the anime.
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  #81    
Old January 20th, 2013 (06:47 PM).
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They haven't made Dark Gym type, and please no more water Gym type.
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  #82    
Old January 20th, 2013 (07:02 PM).
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I rewatched the direct video. I am guessing Bug, Grass, Psychic, Fire(or Ghost), Ground(or Fire) fill in 2 other types and hope for a dark.
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  #83    
Old January 20th, 2013 (11:52 PM).
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Quote originally posted by HyperXhydra:
They haven't made Dark Gym type, and please no more water Gym type.
Well a water gym won't be that bad if it re-appears. They haven't been overly common, iirc, and there's still lots of things you can do with a water gym. Like, it could be a rainforest or something and the gym leader being part-monkey or something awesome like that with tropical water-based mons. Though I... somewhat doubt it, but they can still get creative!
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  #84    
Old January 21st, 2013 (02:22 AM). Edited January 21st, 2013 by TheLegendaryMew.
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Quote originally posted by legendhunter14:
1: Bug type
2: Normal/Fire type
3: Grass type
4: Ground type
5: Steel type
6: Poison type
7: Dark type
8: Ice type
Doubt this would happen. This means that if you chose fennekin as a starter and trained it well, you could beat half of the gyms just on type advantage alone.

I personally want to see a dark gym as well. Been long overdue for one.

Also a dragon type gym would be cool as well (have we had a dragon type gym before?)
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  #85    
Old January 21st, 2013 (02:32 AM).
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Dark Type Gym leaders are what evryone is asking. I have a thought about a dark gym, it is based on my fanmade gym idea: An illusion labyrinth where, at first glance, a path looks like a dead end but when you are 1-2 tiles away from the dead end, the path will be revealed.
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  #86    
Old January 21st, 2013 (03:25 AM).
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Quote originally posted by Shubunkus:
I believe someone already said this, but I have always wanted Gym Leaders to have cool strategies instead of being just mono-type. It is too easy to beat them like that. Some strategies that Gym Leaders could have could be:

A weather based team (sunny day, rain dance, hail, sandstorm)

An Eevee based team (this would be really interesting)

There could be a team for status inducing moves

A defensive team

An offensive team

A team that uses stat boosting moves (baton pass?)

It would also be interesting to see another trainer/gym leader have a minor legendary like one of the birds or golems like they do in the anime.
This would be great. You can walk through monotypical gym with 2 pokemon of the correct level.
Pokemon teams that work well together would be good. Perhaps a 2 on 2 fight where they keep two different types out in a balanced way.

I like your theme-based team idea regarding the weather. That way, it's still thematic but not easy.

It might also be nice if some gym leaders had that usual "rival" team with pokemon all over the spectrum.

Anything but types again.

ETA: Or perhaps 2-type gym leaders. Instead of having a "rock pokemon gym", having a "rock and ice gym" where they have a half and half team might be better.
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  #87    
Old January 21st, 2013 (12:51 PM).
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I'm thinking

1. Poison
2. Ground
3. Bug
4. Grass
5. Ghost
6. Water
7. Psychic
8. Steel

E4:
1. Electric
2. Dark
3. Fire
4. Fighting

Poison seems like a good type to start off with (it isn't overpowered or anything) plus I think we have a lack off Poison gyms.

Ground after seeing the deserty plus Europe is quite hilly so ground seems like a good choice and again we've had a few early ground types in the past Sandshrew, Geodude, Phanpy (Crystal), Nincada, Drilbur, Diglett, Onix and Wooper

Bug as we've seen a web perhaps hinting at a spider Pokemon. I would guess the spider is the main party member so it would be something akin to Ariados which is available at level 22 around the level this gym would be at.

Grass fairly easy type to beat and still relevantly early game, again we have a lack of them (Not counting Cilan) and seeing a forest perhaps hint at lots of grass types usable for the gym. Also the vine area looks like a gym puzzle

Ghost has no reasoning other than it is really under represented and it is in a similar place order to Morty and Fantina.

Water we have lots of good strong water types that could be used and we always get a Water gym (minus BW1). They've been 2nd, 4th and 8th the only even number left is 6 and it seems a good place considering how strong the next two types are.

Psychic we've seen what appears to be a Psychic gym and Psychic has always been a later game type in terms of gym leader/E4 because we've had 3 E4 members (Will, Lucian and Caitlin) and 2 Leaders (The twins (7th) and Sabrina (6th)). I've placed it in a similar position to the previous gyms.

Steel is a really resistant type with almost everything hitting it for not very effective it could be a great type and a lot of Steel types are late game; Aggron, Steelix, Metagross, Magnezone, Bisharp and Ferrothorn to name a few. We've seen the previous 2 Steel gyms as the 6th gym but neither have been challenging as they've had unevolved Pokemon on their rosters here hopefully their team will be fully evolved.

As for the E4

Electric we see it every gen, it could make for an interesting E4 team and it has some existing hard hitters that could be used in a late game team; Magnezone, Electivire, Eelektross, etc. And has lots of potential for new strong Electric types

Dark has never been a gym and I don't think it will change this time. It seems to be a Game Freak favourite for E4 as it has been in every E4 minus Gen 4 since the type was introduced.

Fire because we've seen the pillars of flame and they have some formidable Pokemon; Arcanine, Darmanitan, Chandelure, etc.

And finally Fighting one of the most effective types in the game and has a lot of good Pokemon in Machoke, Mienshao, Conkeldurr, Lucario and Heracross say hello.
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  #88    
Old January 21st, 2013 (01:02 PM).
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I'm expecting a Rock Gym, Dark Gym and a Fire Gym.

We haven't seen those in a while.
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  #89    
Old January 21st, 2013 (01:28 PM).
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I want a steel/ghost gym. I dont think we've ever had those. Dark type gym... meh tbh.
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  #90    
Old January 21st, 2013 (01:56 PM).
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Gyms I'd like to see for this generation:

Electric Gym (Just to shake things up, 1st gym....sucks to be you Froakie)
Water Gym (early gym, 2nd or 3rd)
Psychic Gym (Middling gym, 3rd-5th)
Grass Gym (Middling gym, 3rd-5th)
Bug Gym (a tough one, i.e. 4th-6th gym)
Rock Gym (not an early one, somewhere between 4th-7th gym)
Fire Gym (late 6th-8th gym)
Dark Gym (possibly 7th or 8th gym)

Although I included a grass gym, I would like if they had a grass type elite four member for once.
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  #91    
Old January 21st, 2013 (05:53 PM).
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Quote originally posted by The_CGC:
I want a steel/ghost gym. I dont think we've ever had those. Dark type gym... meh tbh.
We've had them before! Both were in Johto even, but if there was a combination gym of steel and ghost, that would be really... interesting. I wouldn't mind if that was a combination of what the gym leader had because it'd add new strategies other than just spamming a dark type move, and actually thinking about your moves more. :3
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  #92    
Old January 21st, 2013 (11:55 PM).
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I just hope the gyms are harder I remember playing pokemon red and losing to Brock a million times because I started with charmander and always captured pikachu and pidgy now by the time I get to the first gym I'm already over leveled up and defeating these gyms too easy plus I wanna petition to have gym leaders have pokemon from other gens even if you can't catch em in the game like a ghost gym having a gangar or fire gym with magmar or electric gym with electabuzz
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  #93    
Old January 22nd, 2013 (12:13 AM).
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Gyms, that have a combination of types, that would make the games, really interesting.
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  #94    
Old January 22nd, 2013 (02:40 AM).
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Quote originally posted by jfuze174:
I just hope the gyms are harder I remember playing pokemon red and losing to Brock a million times because I started with charmander and always captured pikachu and pidgy now by the time I get to the first gym I'm already over leveled up and defeating these gyms too easy plus I wanna petition to have gym leaders have pokemon from other gens even if you can't catch em in the game like a ghost gym having a gangar or fire gym with magmar or electric gym with electabuzz
I doubt that gym leaders will have Pokemon that they don't appear in the regional dex. I mean the point is to kind of advertise what actually is found in the region imo.
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  #95    
Old January 22nd, 2013 (03:11 AM).
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In my opinion I had a radical idea in which you would make decisions which would end up with you being able to fight against two or three different types of gym leaders based on that decision, sorta like the Striaton gym but its not bound by your starter or version.

Overall I think these may be the gym types they go with

1 - Rock
2 - Normal
3 - Fire
4 - Psychic
5 - Ghost
6 - Grass
7 - Ice
8 - Steel
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  #96    
Old January 22nd, 2013 (05:44 AM).
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Quote originally posted by Serperion:
In my opinion I had a radical idea in which you would make decisions which would end up with you being able to fight against two or three different types of gym leaders based on that decision, sorta like the Striaton gym but its not bound by your starter or version.
Ya that'd fun. But that depends on what the decisions are, really. If it's just questions in a quiz that's kind of boring but if it was some sort of maze you went through in order to make the decisions I'd very much embrace that.
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