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Pokémon X & Pokémon Y The Kalos region awaits! Explore a new world, capture new Pokémon, and fight off Team Flare in the newest installment of the core Pokémon series.
X/Y Quick Q&A | X/Y Friend Code Sharing Thread

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  #3126    
Old March 10th, 2013, 05:01 PM
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Oh guys! I've thought of something interesting here! About the battle system....what are you expectations for it, really? I've never really seen a topic about it brought up around here, so I wanted to know if anyone had any set expectations. Of course, we've covered that chances are it probably won't have any lag (at least, I hope), but what are other things that you'd guys like to see?

What if, something like Heracross does Megahorn? Would you like to see a Pokemon lifted up and therefore damaged as Heracross executes the attack? What about Close Combat's animation? Would you like it to be like if a Pokemon was heavily beating up another?
  #3127    
Old March 10th, 2013, 05:05 PM
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I actually really like the sound of that Derk! I think having battle damage show on the Pokémon too would be really cool, now that we have full models. It was hard to do with a sprite, but with a full model to work with having scratches and areas being roughed up a bit might be viable now. They started that with slower moving sprites with B/W, so this could just be a further extension of that!
  #3128    
Old March 10th, 2013, 05:12 PM
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Well, I don't think what I'm about to say will happen, however, it will be very nice to see, but I would like a battle system on where you'd have to work with the current terrain. For example, say you have a Raichu, and say the opponent has a Milotic. The opponent can order the Milotic to dive in the nearby water field, to dodge electric attacks from your Raichu. But, what if you command your Raichu to dive in the lake after it, and use Thunderbolt while underwater? Since water conducts electricity better than air, that can be mega effective!

Well, like I said, this system will probably be too complicated to keep track of in X&Y, but, it'd be nice to devise strategies of the sort. ^^

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  #3129    
Old March 10th, 2013, 05:20 PM
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It'd definitely add another aspect to battling, but it's going into the area of becoming overly complicated. Plus, movement has never really been an aspect of the games before, and it's just a giant variable that would be difficult to work with. Would probably make battles take twice as long as they already do.
  #3130    
Old March 10th, 2013, 05:31 PM
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Some battle interaction will happen, as the trailer has showed us. To what extent who knows, but the Megahorn idea is brilliant. I would love a wailord to get flung across the screen. XD
  #3131    
Old March 10th, 2013, 05:41 PM
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Quote:
Originally Posted by RandomDSdevel View Post
Off-Topic: Why didn't HeartGold and SoulSilver reintroduce the Time Capsule?

Resolution: To which should thread should I move this?
Well, I assume that your question pertains to only HG/SS, so maybe you should visit the board there to find possible answers?

In any case, it is quite satisfying to see that the pokemon will have some emotion upon getting hit or dealing the damage, which is a good step in the right direction for battle interactivity, imo. <3

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  #3132    
Old March 10th, 2013, 05:45 PM
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I'd love the secret base feature! I'd also like to see that Underground feature that Gen IV had(?) where you and a player(through local wireless?) could dig all underground and stuff, and it was kind of a cool experience to have. I mean, for me personally, I'd like to see more wi-fi involvement in that, rather than local wireless, for those who don't really have any other people who play Pokemon with locally. n_n
But I don't want to see GameFreak limit the set of possible locations for secret bases to those accessible only from the Underground!

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And this would kinda replace the follow me fature for most people, so you can see the unique overworld sprite for your Pokemon. I wish it would be the same for Fly too, even if you only see the Pokemon for a second or two.

And for the love of <censored for quote>Arceus</censored for quote> Gamefreak, show us Sylveon's type already.
I don't know if the 'Follow Me' feature could be replaced completely with the ability to see your Pokémon while surfing or flying on them…I really like the feeling of having my Pokémon follow me around on land. They could at least make it an option accessible through the menu that pops up when you select a Pokémon (I hate rearranging my party!) And, yes, GameFreak needs to show us Sylveon's typing even though 'Flying' typing seems very plausible.
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Last edited by RandomDSdevel; March 10th, 2013 at 05:53 PM. Reason: Your double post has been automatically merged.
  #3133    
Old March 10th, 2013, 08:08 PM
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We won't be getting a Time Capsule feature ever again imo. It would just be too hard now with everything like new abilities and stuff that would be prevented.
  #3134    
Old March 10th, 2013, 08:11 PM
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Time Capsule doesn't really have any practical point anymore with all the different forms of Pokémon transferring that we have now, with Pal Park and Poké Transfer. I doubt it would ever come back.
  #3135    
Old March 10th, 2013, 09:50 PM
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There was a Time Capsule? Well, slap my knee, color me blue and call me jack.

....That was terrible. Ignore that. But still. >.>

Either way as far as wanting things from HG/SS to return, I dunno, nothing else aside from the follow me feature which would probably just stay HG/SS exclusive. Otherwise, not much else, really.

But to push the topic more on the X/Y side, I'd like for there to be more communication as far as wi-fi is concerned. It's kind of a shame that even fifth gen kind of failed with this, not even letting you pair up with a friend to battle in PWT or anything like that. .__.; Personally, I'd like to travel with my friends as I go on my journey, whether it be local wireless or wifi.

How do you guys feel about more wifi capabilities being added, and what would you like to see?
  #3136    
Old March 10th, 2013, 09:56 PM
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It could be cool to have certain quests in the game where you could potentially pair up with a friend to do it in a tag-team would be cool, but I wouldn't want it to be required. Other than I don't really know, I play Pokémon more solo-oriented so no clue =P
  #3137    
Old March 10th, 2013, 10:04 PM
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Quote:
Originally Posted by Twilight Sky View Post
There was a Time Capsule? Well, slap my knee, color me blue and call me jack.

....That was terrible. Ignore that. But still. >.>

Either way as far as wanting things from HG/SS to return, I dunno, nothing else aside from the follow me feature which would probably just stay HG/SS exclusive. Otherwise, not much else, really.

But to push the topic more on the X/Y side, I'd like for there to be more communication as far as wi-fi is concerned. It's kind of a shame that even fifth gen kind of failed with this, not even letting you pair up with a friend to battle in PWT or anything like that. .__.; Personally, I'd like to travel with my friends as I go on my journey, whether it be local wireless or wifi.

How do you guys feel about more wifi capabilities being added, and what would you like to see?
Yeah, it was kind of lame that we couldn't go with a friend to the Battle Train using long distance wi-fi like back in Gen IV. Hopefully they'll fix that up for the battle facility we're getting this generation.
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  #3138    
Old March 10th, 2013, 11:07 PM
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I'd like to be able to create personal battle tournament rooms like they have in Mario Kart 7.
  #3139    
Old March 10th, 2013, 11:18 PM
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Quote:
Originally Posted by Miss Doronjo View Post
Well, I don't think what I'm about to say will happen, however, it will be very nice to see, but I would like a battle system on where you'd have to work with the current terrain. For example, say you have a Raichu, and say the opponent has a Milotic. The opponent can order the Milotic to dive in the nearby water field, to dodge electric attacks from your Raichu. But, what if you command your Raichu to dive in the lake after it, and use Thunderbolt while underwater? Since water conducts electricity better than air, that can be mega effective!

Well, like I said, this system will probably be too complicated to keep track of in X&Y, but, it'd be nice to devise strategies of the sort.
That actually wouldn't work depending on what is in the water. Water itself doesn't conduct electricity, the particles in water do. Water actually disperses electricity safely so many things in the water don't die every time there is a storm. Using an electric attack underwater would yield an effect similar to neutralizing the electricity or even weakening it if there aren't enough particles in the water to properly conduct it.

I doubt something like this would ever be done in the Pokemon universe due to complexity.
  #3140    
Old March 10th, 2013, 11:35 PM
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I'll like it if they bumped up the number of moves a given Pokémon can have to 5. It can give us more to work with.
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  #3141    
Old March 10th, 2013, 11:45 PM
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With Sylveon only showcasing 4 attacks I think its still four. Besides that 5 attacks on Pokemon would upset the tiers for current meta as a lot of new formats would open up. it would probably throw the current meta into as much chaos as a new type would.
  #3142    
Old March 10th, 2013, 11:49 PM
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With Sylveon only showcasing 4 attacks I think its still four. Besides that 5 attacks on Pokemon would upset the tiers for current meta as a lot of new formats would open up. it would probably throw the current meta into as much chaos as a new type would.
I do agree with Xander, changing the number of moves Pokemon can have at a time could upset the competitive balance and cause even more confusion, just like what would happen if a new type or triple-types were introduced.

There was talk before Ruby & Sapphire's release that the Pokemon would be able to have more than 4 moves at a time but that never happened.
  #3143    
Old March 10th, 2013, 11:49 PM
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I can't see why they'd change to five moves after 17 years. If the idea was dropped with gen III, I don't see it happening now.
  #3144    
Old March 11th, 2013, 05:01 AM
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Not sure if anyone has seen this, but:



This was taken from CoroCoro's website. It's believed to be April's cover page issue of CoroCoro. If you take a look at the top-right corner of the page, you'll see the starters. It's probably nothing, but maybe it can mean that April's edition will bring more info about the starters?

(btw, the issue that comes out in March is April's edition of Corocoro)

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  #3145    
Old March 11th, 2013, 06:30 AM
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I'm pretty sure that's Ichiban, which is just the side magazine of CoroCoro from a few weeks ago, which had nothing.
  #3146    
Old March 11th, 2013, 06:52 AM
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I'm pretty sure that's Ichiban, which is just the side magazine of CoroCoro from a few weeks ago, which had nothing.
Oh.

Well, either or, I didn't expect much anyway. Probably just a showcase of the starters.

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  #3147    
Old March 11th, 2013, 06:53 AM
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I'd like for this month's issue to possibly reveal starter info, but I'm definitely not getting my hopes up, to be honest. We probably won't know until this week, or so? If speculation around here seems to be correct, it's the 15th, right? I guess we'll see what it is around then. x_x
  #3148    
Old March 11th, 2013, 07:15 AM
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I don't want you guys to get too excited, but apparently this issue has quite a bit. Doesn't sound like just Sylveon and screens for XY. God the wait is killing me.
  #3149    
Old March 11th, 2013, 07:38 AM
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I'm hoping that we get leaks later tonight. Ah well, if I have to wait four more days I guess I can.
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  #3150    
Old March 11th, 2013, 07:44 AM
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Leaks definitely will be coming by tomorrow the latest, its already in the hands of the usual leakers.
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