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Pokémon X & Pokémon Y The Kalos region awaits! Explore a new world, capture new Pokémon, and fight off Team Flare in one of the newer installments of the core Pokémon series.



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  #3351    
Old March 17th, 2013 (04:30 PM).
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Quote originally posted by Yamiidenryuu:
Actually, Mewtwo getting the move Hurricane from this event is likely a throwback to the first movie, where it starts a hurricane with its psychic power to show off its strength.
As far as theories go, this is a solid one.

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  #3352    
Old March 17th, 2013 (04:35 PM).
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Quote originally posted by Jake♫:
On a totally different topic, is there anything you guys absolutely DON'T want to see make a return in these games? Like a feature or something you thought was awful enough that you wouldn't want it to return? Me, I just want Rock Smash to disappear completely. It's such an obnoxious HM/TM that I don't want to return at all. They phased Flash out for the most part, let's continue that please.
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  #3353    
Old March 17th, 2013 (05:12 PM).
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When it comes to speculation, I always thought that using your imagination was the best thing. Gamefreak uses theirs, so why can't we use ours? It's like...hardly anything is off-limits at this point. You could wish and speculate for a flying pony as a Pokemon at this point, and hey, maybe it'll be made! You just never really know these days, especially what with the designs that GameFreak is coming up with (more and more creative with each and every single generation)! It's helpful to think like you're working for a company that is creating designs for a multi-million/billion (didn't check, lol) dollar franchise. What would you do? It's in your hands, after all.

And that's what I believe makes speculation such an amazing thing.

Quote:
On a totally different topic, is there anything you guys absolutely DON'T want to see make a return in these games? Like a feature or something you thought was awful enough that you wouldn't want it to return? Me, I just want Rock Smash to disappear completely. It's such an obnoxious HM/TM that I don't want to return at all. They phased Flash out for the most part, let's continue that please.
Fly. Pokemon that should fly naturally should be able to take you from place to place without the assistance of a ridiculous HM with no purpose whatsoever.
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  #3354    
Old March 17th, 2013 (06:30 PM).
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Quote originally posted by Twilight Sky:
Fly. Pokemon that should fly naturally should be able to take you from place to place without the assistance of a ridiculous HM with no purpose whatsoever.
Agreed. It's silly that we need an HM when literally everything that learns Fly can do it naturally. It's rather pointless to be honest.
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Old March 17th, 2013 (09:01 PM).
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HMs are annoying, I agree. Some sort of field move system is necessary, though, I think. The whole thing needs a revamp. It would be much more interesting if (for example) those little hedges could be burned/cut by any Fire-type or Pokemon with claws etc. naturally without wasting a moveslot. Or if Psychic-types and grass-types with vines could lift you up cliffs or across ravines. Nearly every Pokemon type has some way to be useful outside of battles naturally, that I think HMs are superfluous and somewhat restrictive.
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  #3356    
Old March 17th, 2013 (09:11 PM).
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I'm hoping that we get multiple status effects with this gen. (Being able to stack conditions - Poisoning and stunned pokemon, burning a poisoned pokemon, and so on.)
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  #3357    
Old March 18th, 2013 (12:00 AM). Edited March 18th, 2013 by vaporeon7.
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Quote originally posted by Mr. X:
I'm hoping that we get multiple status effects with this gen. (Being able to stack conditions - Poisoning and stunned pokemon, burning a poisoned pokemon, and so on.)
I wouldn't like that, you could like use Rest to heal status, and get statused while your sleeping, it'd wreak the game.

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  #3358    
Old March 18th, 2013 (04:54 AM).
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Quote originally posted by Mr. X:
I'm hoping that we get multiple status effects with this gen. (Being able to stack conditions - Poisoning and stunned pokemon, burning a poisoned pokemon, and so on.)
Along with vaporeon here, I feel I wouldn't really be too fond of that concept. .___. Getting burned while poisoned may seem like a cool thing, but where's the limit on how many times you can stack and status ailment? And furthermore, what if the tables are turned and it happens to you? I feel that a lot of players are really not going to be pleased for this very reason, because if it can be done to your opponent, it can also be done to you.
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  #3359    
Old March 18th, 2013 (06:34 AM).
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Quote originally posted by Mr. X:
I'm hoping that we get multiple status effects with this gen. (Being able to stack conditions - Poisoning and stunned pokemon, burning a poisoned pokemon, and so on.)
While it puzzles me why i can't Poison a sleeping pokemon, i think it's fair. Multiple status ailments can be chaotic. However, what they can do is make the ailment worse . Like, If we poison a sleeping pokemon, It will loose Hp as long as it's sleeping. But once it wakes up, it'll be normal.
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Old March 18th, 2013 (07:02 AM).
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Quote originally posted by Mujahid:
While it puzzles me why i can't Poison a sleeping pokemon, i think it's fair. Multiple status ailments can be chaotic. However, what they can do is make the ailment worse . Like, If we poison a sleeping pokemon, It will loose Hp as long as it's sleeping. But once it wakes up, it'll be normal.
Except that'll change the mechanics of poison altogether, something I'm not really a huge fan of, I guess. If your opponent uses Rest to get rid of poison, that's one thing, but waking up and suddenly the poison just disappears? Isn't that technically what Nightmare does (Except it's never really used cause it's a waste of a move)?
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  #3361    
Old March 18th, 2013 (07:08 AM).
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I hope they don't allow for stacking up status illments in the new Gens. I think it's fair you can only have one illment at a time, it makes for some balanced battles. If stacking was possible, you could just get the opponent asleep, then paralyze and posion and burn him...doesn't really sound like fun or competitive battling to me
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  #3362    
Old March 18th, 2013 (07:34 AM).
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Quote originally posted by Zorogami:
I hope they don't allow for stacking up status illments in the new Gens. I think it's fair you can only have one illment at a time, it makes for some balanced battles. If stacking was possible, you could just get the opponent asleep, then paralyze and posion and burn him...doesn't really sound like fun or competitive battling to me
This is a staple of the series, it won't ever be changed.

It's like giving two types to attacks or three types to Pokémon. Won't happen.
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  #3363    
Old March 18th, 2013 (07:37 AM).
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Quote originally posted by Cerberus87:
This is a staple of the series, it won't ever be changed.

It's like giving two types to attacks or three types to Pokémon. Won't happen.
That's my opinion as well, some things should just stay the same, we don't need to revolutionize everything
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  #3364    
Old March 18th, 2013 (07:55 AM). Edited March 18th, 2013 by Archeops12354.
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Stacking status ailments will just leave the game broken, I think the status ailment system is just fine the way it is, thank you very much.

Quote originally posted by Twilight Sky:
Pokemon that should fly naturally should be able to take you from place to place without the assistance of a ridiculous HM with no purpose whatsoever.

Archeops approves!
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  #3365    
Old March 18th, 2013 (10:12 AM). Edited March 18th, 2013 by RandomDSdevel.
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Quote originally posted by Twilight Sky:
I guess just to put it out there, I'm really not a huge fan of the XL series in general. I understand that they're for people for bigger hands, but for some reason, ever since the first introduction of the DSi XL, I just have never really felt the same towards bigger DSes as I feel that they were just borderline redundant, but that's just me, really. I'm sure they have their uses for those that find a purpose in them. u__u My hands aren't big anyway and are fine my regular 3DS, so I'm going to pass on this. In any case…
Off-topic: Yeah, what I really want is something about the width of (or maybe just a tad wider than) the original DS, just in a more modern style.

Quote originally posted by Elendil:
Speaking of posters, I would love something like the Emerald Pre-order again. You got a Battle Frontier guide, a VIP pass to some online stuff and a poster, all in this amazing little tin box. I was such a happy 12 year old when I got it.
I fondly remember getting a poster with a combined, enlarged version of the box artwork from Pokémon FireRed and LeafGreen Versions on one side and an advertisement for Pokémon Coliseum (and maybe Pokémon Box: Ruby and Sapphire, too) on the other with my copy of FireRed instead of the Wireless Adapter (doggone it, I should have gotten that bundle instead of just resorting to my Link Cable – maybe the poster would still be there!)

Quote originally posted by Forever:
I don't think it's the Internet as a whole but it's rather that smaller children apparently aren't expected to use the Internet (and I certainly didn't when I was first into Pokemon :x) So I assume the guide book will exist to cater to them, and also be a collectable this generation.
It doesn't help when you only have one computer to which your parents have allowed you access, …and they (or a sibling – I've got four, thank the stars that one of them, my older brother and the biggest food vacuum in the house, is currently on a mission to the southern tip of Brazil) are on the thing!
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  #3366    
Old March 18th, 2013 (10:48 AM).
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Quote originally posted by RandomDSdevel:
It doesn't help when you only have one computer to which your parents have allowed you access, …and they (or a sibling – I've got four, thank the stars that one of them, my older brother and the biggest food vacuum in the house, is currently on a mission to the southern tip of Brazil) are on the thing!
All I can say is thank goodness for laptops. Personally mine, no one is telling me how to use it. Once my life is back together, I'll have a desktop again and be humming along doing whatever I need to.

Regarding stacking status ailments, I was surprised that we couldn't at first. I would expect that a Pokémon that is poisoned can still be put to sleep; after all, we have Full Restores. However, the game is programmed to only recognize one status, so in that sense, it makes sense.

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  #3367    
Old March 18th, 2013 (10:54 AM).
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Stacking status conditions would break the game. Maybe LOGICALLY it would make sense for status ailments to stack up, but in regards to the game it doesn't. It would break having individual items for each status condition, since now you're wasting two turns to heal yourself, while in the off-turn of healing the second condition you can now just be hit by another status move again.

Plus, it'd break competitive play completely. Playing offensive would be dead, since if you're stacking status conditions running something to sweep you're going to be so incapacitated that it wouldn't make sense. Running stall would be the only way to even be successful, since you'd be able to at least run stuff like Heal Bell/Aromatherapy more effectively. Natural Cure Pokémon would be even more present since they can now heal themselves.

tl;dr no stacking status
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Old March 18th, 2013 (11:13 AM).
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I agree, it would be broken.

Speaking status what if a status move can be used multiple times like say toxic, the more times you use it the more serious the damage from toxic is.
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Old March 18th, 2013 (11:18 AM).
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Still no. Different moves already causes different levels of Poison. Leave it at that please =P
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Old March 18th, 2013 (11:19 AM).
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Quote originally posted by Magmaruby and Aquasapphire:
Speaking status what if a status move can be used multiple times like say toxic, the more times you use it the more serious the damage from toxic is.
For being poisoned there is already "normal" poisoned and severly poisoned, so in a way it's a more serious form of the same illment. I think this would only work for burnt though, because how would being asleep, frozen or paralyzed change or become more severe?
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Old March 18th, 2013 (11:33 AM).
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That's right, they should make a more severe burn move... and a deeper sleep one too...
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Old March 18th, 2013 (12:24 PM).
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Quote originally posted by Magmaruby and Aquasapphire:
That's right, they should make a more severe burn move... and a deeper sleep one too...
No no no and no. Sleep is already pretty much an automatic KO with B/W's new sleep mechanics. Setting it into a deeper sleep for more turns? Not a single chance. As for burn, still no for me. It already halves Attack and does damage, what more do you really want it to do?
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Old March 18th, 2013 (12:57 PM).
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Quote originally posted by Jake♫:
No no no and no.
I don't want them to implement it either, as things are pretty much balanced imo.
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  #3374    
Old March 18th, 2013 (02:57 PM).
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In my opinion...

The starters look better than last time

The legendaries are pretty epic

But Sylveon? ...
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  #3375    
Old March 18th, 2013 (02:58 PM).
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Stacking status conditions would be a terrible idea. I would say why, but it's already been said to a good extent.

As for making conditions like Burn more severe, I don't see why it should. Logically speaking, there should be more severe burns, paralysis, and sleeping condition moves, but each of these have secondary effects unlike poison which just takes away your HP every turn. So, I feel like in that way it's already pretty well balanced.
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