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  #826    
Old January 12th, 2013, 02:38 AM
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Originally Posted by vaporeon7 View Post
Let's look back a bit. In gen I there weren't many legendaries, but let's not worry about it too much, as Pokémon was still growing. Gen II only had 6 legendaries, but I think that is because the regional Pokédex also contained all of gen I's legendaries as well, making a total of 11. From then on, every gen has had 10 or more legendaries. If gen II had released more, they would have had the same problem as gen IV, with too many. Now I know that most of the legendaries aren't able to be caught in the gen II games, but they're still in the regional dex. So that is why I think anywhere under 10 legendaries is fine for gen VI. A couple of event legendaries is important for promotional purposes.
To be really honest, part of me says that it'll be within the 6-7 range, but part of me also says it'll also be around 10 or so. I mean, when I actually counted Gen IV's legendaries, Gen V almost had as much, and I don't think anyone really complained about those(unless I'm missing something?). Maybe this is just my personal bias kicking in because I wouldn't mind having a few more legendaries here and there just for the experience of the new generation, but I really think that there's going to be around 8 or 9 at the most.
  #827    
Old January 12th, 2013, 03:02 AM
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Quote:
Originally Posted by Twilight Sky View Post
To be really honest, part of me says that it'll be within the 6-7 range, but part of me also says it'll also be around 10 or so. I mean, when I actually counted Gen IV's legendaries, Gen V almost had as much, and I don't think anyone really complained about those(unless I'm missing something?). Maybe this is just my personal bias kicking in because I wouldn't mind having a few more legendaries here and there just for the experience of the new generation, but I really think that there's going to be around 8 or 9 at the most.
Yes, I pretty much agree with you fully. 8 or 9 gives enough side quests and challenges for everyone, without having too many legendaries.
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  #828    
Old January 12th, 2013, 03:04 AM
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As long as it wasn't like Gen III and had like 6 cause thats just too low. u_u
  #829    
Old January 12th, 2013, 03:09 AM
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Quote:
Originally Posted by Twilight Sky View Post
As long as it wasn't like Gen III and had like 6 cause thats just too low. u_u
Actually Gen III had 10:
Groudon
Kyogre
Regirock
Registeel
Regice
Latios
Latias
Rayquaza
Jirachi
Deoxys
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  #830    
Old January 12th, 2013, 03:13 AM
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WHOOPS mis-counted when I was counting from Serebii rofl I knew something was missing. x_X;

So that being said, if we always had around 10 legendaries since Gen III(give or take a few more), then I suppose it's safe to assume that we'll have the same amount this generation?
  #831    
Old January 12th, 2013, 03:14 AM
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He probably means Gen 2 .
However, first Gen had only 5.
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  #832    
Old January 12th, 2013, 03:21 AM
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I think Gen III had the perfect amount. Three mascots, a trio, two event only, and another legendary duo, with one being available and the other becoming an event Pokémon. Perfect if you ask me.
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  #833    
Old January 12th, 2013, 03:50 AM
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Originally Posted by vaporeon7 View Post
If the legendaries are NU, I hope they're like Regirock and not Regigigas.
Just as long as they're useful I don't mind what kind of legendaries are in NU. :3 But yeah, some weaker legendaries would be great to see for the lower tiers where they can be embraced.
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  #834    
Old January 12th, 2013, 03:57 AM
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Just as long as they're useful I don't mind what kind of legendaries are in NU. :3 But yeah, some weaker legendaries would be great to see for the lower tiers where they can be embraced.
Hm, but it's not a good look if a Pokemon with the title "Legendary" is scrapping at the bottom of the pack. And with the power creep from Gen to Gen, as much as I'd like it I don't see it happening. But if it did, I'd like it to have a significant impact on the tier, and not just become never used by people who play Never Used.
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  #835    
Old January 12th, 2013, 04:04 AM
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Originally Posted by Zupplu View Post
Hm, but it's not a good look if a Pokemon with the title "Legendary" is scrapping at the bottom of the pack. And with the power creep from Gen to Gen, as much as I'd like it I don't see it happening. But if it did, I'd like it to have a significant impact on the tier, and not just become never used by people who play Never Used.
Yeahh you do raise a good point, but there are certain legendaries that don't seem to quite make it up there with the rest in OU. :x I mean, take Entei for instance. I mean, my assumption of it(not that I've really faced/played with it) was the fact that it's pretty limited and easy to counter, which is why it doesnt really belong in the higher tiers.

Wouldn't be surprising if there was more Pokemon like that.
  #836    
Old January 12th, 2013, 05:28 AM
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5 legendaries in gen I was a good number for the time though. 5 out of 150 does, in my opinion, make them rare. I think there should be only 5-8 every generation, but I am pretty sure XY will have 9-10
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  #837    
Old January 12th, 2013, 05:35 AM
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I think this could possibly give us an in sight to how the legendaries might be designed;

Spoiler:
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  #838    
Old January 12th, 2013, 05:38 AM
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Hm... in regards to legendary Pokémon, I've seen it increase 'till Generation V where it was one less than Generation IV.

Generation I had 5
Generation II had 6
Generation III had 10
Generation IV had 14
And finally... Generation V had 13.

So I'm guessing that Generation V is the tipping point where less new legendary Pokémon are made. I'd assume it could go down as low as 7 legendary Pokémon in Pokémon X and Y.
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  #839    
Old January 12th, 2013, 05:41 AM
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I hope so, I didn't like how they introduced so many in Gen IV & V. I wonder if they will actually keep it real and introduce a reasonable amount this time, something like 5 would be nice.
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  #840    
Old January 12th, 2013, 05:50 AM
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phione doesn't really count as a legendary, does it? I mean, you can get hundreds in just a few hours of nonstop walking and talking.
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  #841    
Old January 12th, 2013, 05:56 AM
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Quote:
Originally Posted by Suicune™ View Post
I think this could possibly give us an in sight to how the legendaries might be designed;

Spoiler:
I think it's likely that the "Z" mascot ─ calling it that for now ─ could turn out to be an underground or deep sea serpent. That's what I've been thinking anyway.

As far as how many legendaries we'll see, I think we can assume we'll have at least three main title legendaries, the legendary trio, a baby legendary, and possibly another legendary for promotional purposes. That's a total of eight so far. So, anywhere from eight to at least twelve I think could be a good number.

I never like the idea of having too much, especially if we don't get as much new Pokémon compared to previous generations.
  #842    
Old January 12th, 2013, 06:12 AM
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I really hope they don't introduce a ton of legendaries. Don't get me wrong, I love alot of the newer legendaries,(Genescet, for example is beast) but Gen IV and V just had too many legendaries. I hope we get only about 5-7 of them, 10 at most.
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  #843    
Old January 12th, 2013, 07:03 AM
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Eh, I honestly don't mind the number of legendaries this time, as long as they don't have an excessive amount, like... 25 or so. xD

I also hope that the legendaries will be a liiiiit bit more tricky and complex to find this time. I mean, remember how we found out how to get the Regi-trio legendaries in R/S/E? Where we have to get a Wailord and Relicanth and switch them in our party at a specific order, and then we had to solve a puzzle at each of their caves?

Yeeeeah I'd like something like that; it adds to the mystery of them imo. n___n
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  #844    
Old January 12th, 2013, 07:13 AM
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The puzzle and complexity for unlocking the Regies in RSE was so much fun, I'd love for something like that to come back again. It's an extra challenge, and I think the Pokémon games could use more of that when it comes to finding legendaries. It's especially useful post-game when there's usually nothing left to do plot-wise.
  #845    
Old January 12th, 2013, 07:23 AM
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I really loved d mirage island concept back in rse, bt dt in-game event was completely based on luck...

If it this concept is cming in 6th gen den it should be based on puzzles just like back in 2nd gen, moving d panels or even like regi one....
  #846    
Old January 12th, 2013, 07:36 AM
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I do love harder and harder puzzles. n___n Well, especially since I'm a LoZ fan. :3 I wish they'd make harder puzzles on gyms too; make us work for the gym badges just a little bit more. D=

Well, maybe not during the normal playthrough, but, for say, expert / challenge mode?
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  #847    
Old January 12th, 2013, 07:46 AM
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Better puzzles would be awesome!
I also think rather than adding tons of legendaries, they add more interactable Pokemon that aren't always legendary. I think someone brought this up already, but like Sudowoodo and whatnot. I love Pokemon like that, and it makes me want to use them because I feel the game is giving me something special (Red Gyarados).
Either way, if they do release a crap ton I hope they are really cool and have a good back story.
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  #848    
Old January 12th, 2013, 08:05 AM
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I'm...pretty indifferent about gym puzzles. Just don't make something that's ridiculously/unnecessarily hard, and we're cool. XD
  #849    
Old January 12th, 2013, 08:08 AM
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I like a good gym puzzle but not like Sabrina type because that was the bane of my childhood. Along with Pryce's gym. I hope that they are a bit challenging since BW/BW2 were kinda bad except for Clay's BW2 layout.
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  #850    
Old January 12th, 2013, 08:16 AM
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I'm more rooting for puzzles for legendaries, like Rayquaza. That one was so frustrating, but it was the major one so it should've been difficult.
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