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Pokémon X & Pokémon Y Hitting the Nintendo 3DS worldwide October 2013, it's time to explore a new world (in 3D no less!) and discover brand new Pokémon, all over again! Read up the latest updates and get posting on the latest entries in the Pokémon series!
Preorder at Play-Asia.com: Pokémon X (Japanese) - Pokémon Y (Japanese)
Preorder at GameStop.com: Pokemon X (US - English) and Pokemon Y (US - English)



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  #1  
Unread January 8th, 2013, 11:34 PM
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vaporeon7
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Which HMs do you think we will see in X and Y? Over the past Generations HMs have changed a lot, some disappearing and coming back, some becoming one after being a normal move, etc. Do you think any HMs will make a return? Will any HMs be cut? (no pun intended)
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  #2  
Unread January 8th, 2013, 11:37 PM
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Sadly, I think Surfing might be cut.. I don't know how they can do water in 3D and make it look good.
Then again, scratch that.. phantom hourglass was done pretty well, wasn't it? Hopefully pokemon might be something like that.
Though ones like whirlpool and dive might be cut.. hmm it's tough to say.

I think it's safe to say that Fly will always be there though!
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  #3  
Unread January 8th, 2013, 11:37 PM
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Ohhh I hope they can make more HMs that can incorporate pokemon travel~! Like... riding on a pokemon's back? I'm not sure if any of the HMs will be cut; maybe Rock Climb because... you don't need it as much nowadays. And Flash I guess~
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  #4  
Unread January 8th, 2013, 11:39 PM
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I hope they don't play a dominant role and are only for optional dungeons. I agree with Kura though, Fly will always be there!

And even if Surf can't be done right on a 3DS, I think it'd at least be a TM.
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  #5  
Unread January 8th, 2013, 11:42 PM
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Surf and Fly are the only ones I hope to return. And assuming that you can reuse TMs again I see no reason to have Hms at all, but all TMs. But a think how HMs werent really needed in Gen 5 was a hint that they will never play a big part of the story again.
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  #6  
Unread January 8th, 2013, 11:46 PM
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Quote:
Originally Posted by jellicentfan1 View Post
Surf and Fly are the only ones I hope to return. And assuming that you can reuse TMs again I see no reason to have Hms at all, but all TMs. But a think how HMs werent really needed in Gen 5 was a hint that they will never play a big part of the story again.
Same, surfing is pretty fun! And flying... oh flying... what would I do without it!
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  #7  
Unread January 8th, 2013, 11:49 PM
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Originally Posted by Sydian View Post
I hope they don't play a dominant role and are only for optional dungeons. I agree with Kura though, Fly will always be there!

And even if Surf can't be done right on a 3DS, I think it'd at least be a TM.
Yeah, save Strength and Surf, since both are useful in battle too...Flash, Defog, Rock Smash (should be a TM), Whirlpool, and Dive shouldn't come back. And Cut too...maybe.

Fly
Surf
Strength
...all moves that SHOULD stay as HM's

though some HM's have a theme of being weak...if a weak one MUST stay, then leave Cut or Dive. Maybe even Rock Smash.
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  #8  
Unread January 9th, 2013, 01:46 AM
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Maybe only Fly and Surf will be useful. IMAGINE HAVING TO USE NOTHING ELSE. I don't think older ones will return though, the ones they had in B2/W2 were fine overall.
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  #9  
Unread January 9th, 2013, 01:46 AM
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Now that TMs are reusable, I don't think there's a need for HMs anymore. They can still retain their overworld use like Surfing or Flying to the next city. They've done it with non-HM moves like Teleport and Dig.
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  #10  
Unread January 9th, 2013, 01:59 AM
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I doubt HMs like Surf will be changed to TMs. The whole point of HMs is that you can't trap yourself on some island in a cave with no way of getting out.
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  #11  
Unread January 9th, 2013, 02:04 AM
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Originally Posted by Pinkie-Dawn View Post
Now that TMs are reusable, I don't think there's a need for HMs anymore. They can still retain their overworld use like Surfing or Flying to the next city. They've done it with non-HM moves like Teleport and Dig.
You cannot through away HM's.
Imagine getting to an island, and throwing away all your TM's then using a rare candy and forgetting Surf.
Well done, you've just earned a free pass to starting new game. :I

Also, I'm 100% certain that the usual, CUT, FLY, SURF and STRENGTH will be in there.
I have my doubts for Flash due to the 3D not working well with the filter used for flash.
DEFOG may come back, 3D would work a wonder with a heavy Fog Weather effect.
I'm hoping to see more Diving, I want Diving.
Waterfall, maybe. Will need some kind of epic 3D animation to do so.
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  #12  
Unread January 9th, 2013, 02:16 AM
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I think they should stick to the ones in 5th generation, they were fine. Although, I would not mind if they decided Surf and Fly were the only HM's, because they are the only ones that are really essential. Keep the others and just make them TM's.
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  #13  
Unread January 9th, 2013, 02:22 AM
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I think it would be interesting to see HMs as actual machines that you use. e.g. surf = self-propelling surfboard, fly = helicopter hat.
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  #14  
Unread January 9th, 2013, 02:50 AM
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I think they should do something about Cut, either remove it as a HM or make it stronger. It's worse than Tackle atm for goodness sake.
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  #15  
Unread January 9th, 2013, 02:57 AM
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I really hope they remove weak HM moves, as those are annoying. I think the amount in Generation 5 was good though. Most weren't really mandatory, and you only needed it at a few points (besides Surf and Fly), but if one of your pokemon knows the move, you've got a free item. Gen V was good at reducing the need of HMs, like strength, as the boulders now stayed permanently, and are not really needed in caves and such.
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  #16  
Unread January 9th, 2013, 02:58 AM
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Quote:
Originally Posted by Nintendork15 View Post
You cannot through away HM's.
Imagine getting to an island, and throwing away all your TM's then using a rare candy and forgetting Surf.
Well done, you've just earned a free pass to starting new game. :I
Dude, you can still use Surf, but they're no longer HMs, as they are now demoted to TMs, which are reusable since Gen V.
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  #17  
Unread January 9th, 2013, 03:05 AM
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I think HMs should die in a fire. Surf and Fly are alright, because they actually make sense.. But why should I waste a valuable move slot so my Pokemon can cut down a stupid little tree every time I go in and out of a door?... It was an amazing concept in the beginning, but now it's just annoying and a huge hinderance.

I think HMs should be replaced with items, so that they can still limit when you can do certain things. For example, you could get Scuba Gear (Dive), a Hedge Clipper (Cut), Flashlight (Flash)....
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  #18  
Unread January 9th, 2013, 05:57 AM
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However unlikely, I hope they completely scratch HMs (keeping them as moves ofc) and making them items instead. Or just having you able to ride on a Pokemon's back as an option, they don't need to know a special move to be able to fly or swim!

BW kind of reduced the need for HMs at all other than Surf, we were barely required to use them at all, which was nice. I'm assuming they cut that out because people were getting annoyed with them, but we weren't annoyed because we had to use moves outside, it was because most of the moves sucked and took up a valuable moveslot. If they could make them not suck or turn them into items or just abilities that would be nice.
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  Click here to go to the next staff post in this thread.   #19  
Unread January 9th, 2013, 07:02 AM
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I'm just hoping they make HMs more... I don't know... hidden, maybe? -____-

One of the things that made Unova so damn easy was because all the HMs were given to you as part of the plot and events that you had to do. I can't think of a time where I actually had to look for an HM. To me, up until that point, HMs generally made the game more of a challenge. In order to advance in the game, you needed a new HM to make your way to a new in-game area. In past generations, it was something that was a little more hard to come by than they were in Unova.
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Unread January 9th, 2013, 07:07 AM
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As long as they did it like BW (where you don't need any HM to finish the story) I am fine. Though, Fly and Surf (I mean come on, there's gotta be a flyable atmosphere, and a sea there!) would be present. Probably waterfall also.
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  This is the last staff post in this thread.   #21  
Unread January 9th, 2013, 07:09 AM
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As long as they did it like BW (where you don't need any HM to finish the story) I am fine. Though, Fly and Surf (I mean come on, there's gotta be a flyable atmosphere, and a sea there!) would be present. Probably waterfall also.
What's wrong with needing HMs to finish the story?
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  #22  
Unread January 9th, 2013, 07:09 AM
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HMs should be kept and HMs like Cut, Surf and Strength should be required to complete the game however they should be kept in places which are appropriate to the HM

HM01 - Cut - Forest
HM02 - Fly - Tower
HM03 - Surf - Beach
HM04 - Strength - Cave
HM05 - Waterfall - After 8th Gym (Tradition)
HM06 - Dive - Ocean
HM07 - Rock Climb - Mountain
HM08 - Defog/Rock Smash - Rough Terrain
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  #23  
Unread January 9th, 2013, 07:16 AM
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Quote:
Originally Posted by Patchisou Yutohru View Post
What's wrong with needing HMs to finish the story?
I agree, there is nothing wrong with needing HMs to finish the story. It isn't a big deal to have a different Pokémon on your team for 2 minutes while you pass an obstacle.
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  #24  
Unread January 9th, 2013, 07:22 AM
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I hope they're making Strength more useful. Rarely do you ever need to push rocks in the game, perhaps letting you open cave doors or climb up a tall ledge. I honestly think the cut move is useless regardless of its stats and power.

And I too want some (but not all) HMs to be useable items or objects like Zet said.
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  #25  
Unread January 9th, 2013, 09:10 AM
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Hm... let's see... I could speculate the moves that the HMs have. Here's what I think they might end up being:

HM01 - Cut
HM02 - Grapple (a new move)
HM03 - Strength
HM04 - Rock Climb
HM05 - Fly
HM06 - Surf
HM07 - Dive
HM08 - Waterfall

Now that's what I think will be how the HM order will go like, and I thought up a new move as well for speculation.
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