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View Poll Results: Who should be the new team leader?
DrFuji 4 80.00%
dbzmay 1 20.00%
Voters: 5. You may not vote on this poll

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  #76    
Old February 7th, 2013, 09:09 AM
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Quote:
Originally Posted by Darthatron View Post
Applications are now closed. Anyone we has submitted already can PM me any new stuff. I now suggest anyone who didnt want to lead should post what they'd like to help work on.

I want compile a list of all involved and allocate positions and stuff. Previous work isn't required, but I'd like it anyway.
Ok my application fits in here^, although if a music leader is needed you know my (dis)qualifications...


Also a question.

I am not a good writer, so I'm not putting my name in for that. However, I have a half-formed concept for a story that I think has some potential and could be fleshed out well for this hack. Is anyone going to be able to submit an idea for the plot of this hack, or is that going to be left solely to the story team?
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  #77    
Old February 7th, 2013, 09:53 AM
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hinkage
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Quote:
Originally Posted by Aryan143 View Post
And are the entries closed? I would like to apply.
Entries are closed. You can woof contribute though, I think.
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  #78    
Old February 7th, 2013, 10:55 AM
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Quote:
Originally Posted by Aryan143 View Post
Do we want to include Fakemon?: Not at all. I want this hack with real pokemon.
Do we want to include Gen IV/V Pokemon?: Yes it would inspire other hackers to include them into their hack.

And are the entries closed? I would like to apply.
Applications for the leader positions are closed. However, you can still show interest in working on the hack. The more the merrier.

Quote:
Originally Posted by Noossab Blue View Post
Ok my application fits in here^, although if a music leader is needed you know my (dis)qualifications...


Also a question.

I am not a good writer, so I'm not putting my name in for that. However, I have a half-formed concept for a story that I think has some potential and could be fleshed out well for this hack. Is anyone going to be able to submit an idea for the plot of this hack, or is that going to be left solely to the story team?
I suppose that's up to the Head Story Developer. I imagine they would like to hear everyone's opinions and ideas.
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Last edited by Darthatron; February 7th, 2013 at 12:08 PM.
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  #79    
Old February 7th, 2013, 09:13 PM
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So are you going to end up posting sub-leader names and such soon? Maybe before the weekend :P

As for the story, he should be able to post his story and have it be judged. The story team should not be the only ones contributing story ideas (thought they should be making general story decisions).

Last point:
Did you want us to post work for permission to join a sub group?
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Hacks I support:
http://www.pokecommunity.com/showthread.php?t=297199 --Legend of Anbuja
http://www.pokecommunity.com/showthread.php?t=200227 -- Pokemon Rose version

People whom I thank:
Comrade -- For helping me with my bad hack, and for being a good friend
Darthatron -- Helping me get into basic ASM, even though I'm hopeless. (He is heartless stay away).
Anbuja's_BlooDY -- Graphics help, and being a good friend
FBI -- For having the username I wanted
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  #80    
Old February 7th, 2013, 09:29 PM
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Quote:
Originally Posted by FBI agent View Post
So are you going to end up posting sub-leader names and such soon? Maybe before the weekend

As for the story, he should be able to post his story and have it be judged. The story team should not be the only ones contributing story ideas (thought they should be making general story decisions).

Last point:
Did you want us to post work for permission to join a sub group?
I'm not sure when. Soon.

I just think it would be better to post work so people have an idea of what you're capable of.
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  #81    
Old February 8th, 2013, 05:49 AM
FBI agent
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Quote:
Originally Posted by Darthatron View Post
I'm not sure when. :) Soon.

I just think it would be better to post work so people have an idea of what you're capable of.
I haven't done anything serious or notable yet. Maybe you could assign me a script that you want me to do and I'll just do that? Same with the ASM (though very simple ASM, the hardest thing I've done so far is return the slot number of the highest level Pokemon on your team).

I'm mainly trying to contribute for scripting and sorta trying to leech in some knowledge from Shiny Quagsire and you for ASM :P
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Hacks I support:
http://www.pokecommunity.com/showthread.php?t=297199 --Legend of Anbuja
http://www.pokecommunity.com/showthread.php?t=200227 -- Pokemon Rose version

People whom I thank:
Comrade -- For helping me with my bad hack, and for being a good friend
Darthatron -- Helping me get into basic ASM, even though I'm hopeless. (He is heartless stay away).
Anbuja's_BlooDY -- Graphics help, and being a good friend
FBI -- For having the username I wanted
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  #82    
Old February 8th, 2013, 01:35 PM
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I keep forgetting this thread exists :X
After like two years of my PM box being completely full, I finally emptied it. Yay me.
And because:

Quote:
Originally Posted by Darthatron View Post

I just think it would be better to post work so people have an idea of what you're capable of.
I guess most of the new people here probably have never heard of me...and if I want a chance to make a couple maps for this, I'll have to prove myself!

Spoiler:

I think that's enough
Send me map requests kthx <3
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  #83    
Old February 8th, 2013, 03:25 PM
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Quote:
Originally Posted by FBI agent View Post
As for the story, he should be able to post his story and have it be judged. The story team should not be the only ones contributing story ideas (thought they should be making general story decisions).
That's what I was thinking too.

Also this he is a she...
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  #84    
Old February 8th, 2013, 03:39 PM
FBI agent
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Quote:
Originally Posted by Noossab Blue View Post
That's what I was thinking too.

Also this he is a she...
Man until proven woman.
Forgive me samaritan, my ignorance has stereo-typed most hackers as men.
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Hacks I support:
http://www.pokecommunity.com/showthread.php?t=297199 --Legend of Anbuja
http://www.pokecommunity.com/showthread.php?t=200227 -- Pokemon Rose version

People whom I thank:
Comrade -- For helping me with my bad hack, and for being a good friend
Darthatron -- Helping me get into basic ASM, even though I'm hopeless. (He is heartless stay away).
Anbuja's_BlooDY -- Graphics help, and being a good friend
FBI -- For having the username I wanted
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  #85    
Old February 9th, 2013, 09:54 AM
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LocksmithArmy
Mew!
 
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I only have one thing to ask...

in the pokecenters (or whatever healing place you end up with)

dont have the nurse say "we hope to see you again"

honestly thats like "we hope you get the crap beat out of you sothat you will have to come back"

its hurtful... I cover my pokes ears when she says that... they dont need to hear that sorta thing... its bad for their self esteem... noone should wish harm on my pokemon...

that is my 2 cents
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  #86    
Old February 9th, 2013, 11:32 AM
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Quote:
Originally Posted by FBI agent View Post
Man until proven woman.
Forgive me samaritan, my ignorance has stereo-typed most hackers as men.
Haha no problem. It's a stereotype for a reason.

Quote:
Originally Posted by LocksmithArmy View Post
I only have one thing to ask...

in the pokecenters (or whatever healing place you end up with)

dont have the nurse say "we hope to see you again"

honestly thats like "we hope you get the crap beat out of you sothat you will have to come back"

its hurtful... I cover my pokes ears when she says that... they dont need to hear that sorta thing... its bad for their self esteem... noone should wish harm on my pokemon...

that is my 2 cents
Totally agree. I think in HG/SS they actually changed that but I might be mistaken...
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  #87    
Old February 11th, 2013, 11:30 PM
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Gotta keep this project alive. =P

Who all has story ideas they want to contribute?
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  #88    
Old February 12th, 2013, 01:35 AM
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Quote:
Originally Posted by Bela View Post
Gotta keep this project alive. =P

Who all has story ideas they want to contribute?
Yes please do contribute. I've spent the past few days going over everyone's applications. I hopefully will have made a choice soon!
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  #89    
Old February 12th, 2013, 08:02 AM
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Quote:
Originally Posted by Bela View Post
Gotta keep this project alive. =P

Who all has story ideas they want to contribute?
I have this thread, in case anyone wants draw any ideas from it:

http://www.pokecommunity.com/showthread.php?t=295483

Whenever I have a (what I think to be:p) good idea, I add it in there. Other people have shared their ideas as well.

Quote:
Originally Posted by Noossab Blue View Post
Haha no problem. It's a stereotype for a reason.



Totally agree. I think in HG/SS they actually changed that but I might be mistaken...
Nope, they did. Finally.....:p
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Last edited by karatekid552; February 12th, 2013 at 08:03 AM. Reason: Your double post has been automatically merged.
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  #90    
Old February 17th, 2013, 12:46 AM
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No to Fakemons, simply because they might cause confusion + there is no documentation as such as Bulbapedia to tell you what moves a specific Fakemon will learn, would it be better to let it evolve asap or wait until it learns some useful moves etc. And I just dislike Fakemon for no reason. (lol)
Yes to Gen 4/5 as well as the Physical/Special split if possible, simply because it's the best battle system. Adding Gen4 & Gen 5 pokes will add to the diversity and gives a larger choice of Pokemon to use.
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  #91    
Old February 17th, 2013, 01:52 AM
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what
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Quote:
Originally Posted by Kurapika View Post
No to Fakemons, simply because they might cause confusion + there is no documentation as such as Bulbapedia to tell you what moves a specific Fakemon will learn, would it be better to let it evolve asap or wait until it learns some useful moves etc. And I just dislike Fakemon for no reason. (lol)
Yes to Gen 4/5 as well as the Physical/Special split if possible, simply because it's the best battle system. Adding Gen4 & Gen 5 pokes will add to the diversity and gives a larger choice of Pokemon to use.
Or the Fakemon creators could write a detailed guide on each Fakemon, which is usually what I do whenever I make one anyway.
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  #92    
Old February 17th, 2013, 03:48 AM
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While I'm still deciding on leaders for each section (which will be picked soon, I promise!) here are some more questions for you all about features we might like to include:

Do we port the Poison (poison deals no damage in the overworld, or Pokemon can not faint from poison in the overworld) system from the newer games?
Do we port the TM (never disappear) system from the newer games?
Do we want to use the new (combined with PokeMart) Pokemon Centers?
Do we want to implement newer breeding (Masuda method, passing abilities) techniques?
Do we remove the need of badges to use HM field moves?
Do we port the newer EXP system?

Thanks for your responses. Yes or no with a justification are preferred!
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  #93    
Old February 17th, 2013, 04:18 AM
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Do we port the Poison (poison deals no damage in the overworld, or Pokemon can not faint from poison in the overworld) system from the newer games? Yes. I kinda liked the old method since it really puts pressure on the player in ways the new games don't. Lots of things about the new games have made playing the game less of a challenge. This is something I sorta missed about the games. Maybe change it so Pokemon don't faint anymore.

Do we port the TM (never disappear) system from the newer games? Yes, this I support. Just do it. =P

Do we want to use the new (combined with PokeMart) Pokemon Centers? I dunno. I personally liked the PCs and Marts being separate buildings, but I guess it would be better to consolidate these if there was a need for space for other things in towns. Maybe we could mix things up and have some towns with a hybrid PC-Mart and others without.

Do we want to implement newer breeding (Masuda method, passing abilities) techniques?
Yes. Make this stuff easier and less time-consuming to do. Especially Flame Body/Magma Armor halving the steps needed to hatch eggs. And Dittos holding Everstone influencing stuff. And Synchronize influencing abilities in the wild!

Do we remove the need of badges to use HM field moves?
I guess so. It just puts the focus on where and when the HMs are given out.

Do we port the newer EXP system?
I'm sorta ambivalent on this. It doesn't make sense to me to make it even harder and take longer to grind for higher-level pokemon. Making it easier to raise lower level pokemon is nice though.
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  #94    
Old February 17th, 2013, 07:51 AM
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hinkage
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Do we port the Poison (poison deals no damage in the overworld, or Pokemon can not faint from poison in the overworld) system from the newer games?
No, I didn't really like that.

Do we port the TM (never disappear) system from the newer games?
Sure I guess. Not really a "we" though, just ASM people ;D

Do we want to use the new (combined with PokeMart) Pokemon Centers?
Yes. I like having both a Center and Mart, but combining them is just so much more convenient.

Do we want to implement newer breeding (Masuda method, passing abilities) techniques?
No, I don't think that'll really matter. Again, that's not really a "we" thing tho.

Do we remove the need of badges to use HM field moves?
No. That's like a core part of Pokemon imo.

Do we port the newer EXP system?
"Sure I guess. Not really a "we" though, just ASM people ;D"



Get hyped
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  #95    
Old February 17th, 2013, 07:51 AM
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Quote:
Originally Posted by Darthatron View Post
While I'm still deciding on leaders for each section (which will be picked soon, I promise!) here are some more questions for you all about features we might like to include:
Do we port the Poison (poison deals no damage in the overworld, or Pokemon can not faint from poison in the overworld) system from the newer games?
This is funny. I am actually currently working on preventing pokemon from fainting in the overworld with FBI. (I found the routine, just gotta branch it:D) So, yeah, that would be cool. But, poison should still cause damage. That's a staple.

Do we port the TM (never disappear) system from the newer games?
Yes.

Edit: Or make them all available for purchase so you can get them again.

Do we want to use the new (combined with PokeMart) Pokemon Centers?
I agree with Bela, we should mix it up. Some towns it should be together, and in others it should be separate. It would be more realistic. If we wanted to go all out, it would be cool to actually buy merchandise from the shelves:D

Do we want to implement newer breeding (Masuda method, passing abilities) techniques?
Yes.

Do we remove the need of badges to use HM field moves?
No, it adds to the purpose of having badges. Its kind of like a bonus.

Do we port the newer EXP system?
Definitely. (I think I saw a video on youtube that Jambo had it working...)
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Last edited by karatekid552; February 17th, 2013 at 07:58 AM.
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  #96    
Old February 17th, 2013, 12:14 PM
FBI agent
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Do we port the Poison (poison deals no damage in the overworld, or Pokemon can not faint from poison in the overworld) system from the newer games?
Lets do the Pokemon just hits 1 hp but doesn't faint. I like that method because that way poison is more unique then say a burn (with taking dmg outside battle) and at the same time it's not a curse if you get poisoned with an antidote somewhere along the road.

Do we port the TM (never disappear) system from the newer games?
Yes please (maybe we can have like an ammo system 3x and it disappears?, idk, just throwing ideas out -- this can be achieved just by giving 3 for the same TM :P).

Do we want to use the new (combined with PokeMart) Pokemon Centers?
I think this saves tile/pallette space and at the same time is pretty nice not to have to go into two different buildings :)

Do we want to implement newer breeding (Masuda method, passing abilities) techniques?
Umm, I don't really care. I don't think this is really a big or important detail. Sure it's nice, but it's mostly designed for competitive PvP right?

Do we remove the need of badges to use HM field moves?
No. This way we can restrict certain events and areas with really having the same old, "Man: This place is restricted, go get a badge and complete event x and I'll randomly let you through".

Do we port the newer EXP system?
No please. I don't know what the new EXP system is, but the one in FireRed is perfectly fine imo.
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Hacks I support:
http://www.pokecommunity.com/showthread.php?t=297199 --Legend of Anbuja
http://www.pokecommunity.com/showthread.php?t=200227 -- Pokemon Rose version

People whom I thank:
Comrade -- For helping me with my bad hack, and for being a good friend
Darthatron -- Helping me get into basic ASM, even though I'm hopeless. (He is heartless stay away).
Anbuja's_BlooDY -- Graphics help, and being a good friend
FBI -- For having the username I wanted
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  #97    
Old February 17th, 2013, 12:14 PM
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Kurapika
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Quote:
Originally Posted by Fireworks View Post
Or the Fakemon creators could write a detailed guide on each Fakemon, which is usually what I do whenever I make one anyway.
I said "And I hate Fakemon for no reason." just in case someone says what you said. Hehe! :3

Do we port the Poison (poison deals no damage in the overworld, or Pokemon can not faint from poison in the overworld) system from the newer games?
Yes, I think the best system would be having the poisoned pokemon lose HP as long as you keep walking, once it reaches 1HP it should auto-cure from it.
Do we port the TM (never disappear) system from the newer games?
Yes, totally!! That's one of the most brilliant ideas Game Freak came with! The old HM/TM system was annoying as hell in previous generation and was limiting A LOT our possible set.
Do we want to use the new (combined with PokeMart) Pokemon Centers?
Why not, it would save us some time. but I don't really care, combined or not, both are fine.
Do we want to implement newer breeding (Masuda method, passing abilities) techniques?
I have no idea what's that; so I'll just skip this question for now.
Do we remove the need of badges to use HM field moves?
I guess no, that system helps to foce the player to follow the storyline and such, but it all depends on your storyline. So, you should be the one to decide, I guess.
Do we port the newer EXP system?
Again, no idea what's this new system, I think I noticed what it is about but I'll skip this question for now.
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  #98    
Old February 17th, 2013, 12:16 PM
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Do we port the Poison (poison deals no damage in the overworld, or Pokemon can not faint from poison in the overworld) system from the newer games?
Gen 4 is my preferred version of this. I like that it slowly saps your health, but doesn't make you faint.

Do we port the TM (never disappear) system from the newer games?
I'm with Karatekid on this. Either have them reusable (more consistent imo, given HMs), or at least make them all purchasable. If they do become reusable, I'd like to see more sold and less found in the field, since they're so valuable.

Do we want to use the new (combined with PokeMart) Pokemon Centers?
Don't have a huge preference on this, but I think I'm again with Karatekid and Bela on this. Each town should be unique.

Do we want to implement newer breeding (Masuda method, passing abilities) techniques?
I like passing abilities and using the Power items to pass IVs as well, but I don't think the masuda method is necessary. If we could implement the pokeradar though, that would be awesome. I thought chaining was a great idea, since it's really hard but anyone dedicated to it could get themselves a shiny.

Do we remove the need of badges to use HM field moves?
I think this will depend on the plot. HMs are basically just barriers so you don't get ahead of the game. If we design it with a specific plot, we'll probably need barriers. If it's more open-ended, probably not.

Do we port the newer EXP system?
I think so. It just makes so much more sense to me than the old system.
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  #99    
Old February 17th, 2013, 03:32 PM
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Do we port the Poison (poison deals no damage in the overworld, or Pokemon can not faint from poison in the overworld) system from the newer games?

Personally I find it weird when Pokemon don't faint in the overworld, I'd retain the Fire Red system.

Do we port the TM (never disappear) system from the newer games?

Again even though having infinite TMs is nice, i'd say keep them disappearing, but have some option to buy all the TMs post game. This means you really have to focus on what TMs you use and how earlier. But then once the game is over you can customise your pokemon how you wish.

Do we want to use the new (combined with PokeMart) Pokemon Centers?

I think if we combine them it has benefits, such as implementing more space generally within towns.

Do we want to implement newer breeding (Masuda method, passing abilities) techniques?

Yes. Gen III breeding was just frustrating. It also makes the hack more complete, as breeding is a commonly neglected area.

Do we remove the need of badges to use HM field moves?

I would say make HMs more optional generally.

Do we port the newer EXP system?

I don't really mind. Whatever most people agree on.
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  #100    
Old February 17th, 2013, 05:22 PM
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Also is there anything not mentioned that you would like to see in the hack?
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