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Originally Posted by roosterman
true but if a million people bought a 1 dollar expansion, or probably more likely that a quarter million buy 4, the company gets 1 million dollars. and that's just with the cheaper expansions. a single NSMB2 pack will be 2.50 and nearly all my friends are buying at least 2 or 3 packs. haven't checked the first person shooter games but i know they're not too cheap.
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An expansion pack that costs one dollar would probably net the company much less than one million dollars if one million dollars. You have to consider the amount of time and manpower that goes into making the DLC; they have to pay their staff, and then you have to consider where the money from the DLC goes and how it's split. It probably ends up getting them much less than what the consumer pays.
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Originally Posted by Pave Low
Woah woah woah woah, £2.50 isn't that much for DLC. DLC starts to become pricey at £7.50+. And yes companies do get a lot of money from DLC of their respected game; not to mention they probably have more than 1 game that has DLC. It's still unlikely that 250,000 people will buy DLC for games unless it's CoD or whatever. But that's just good business, an easy way to make money once you've got an audience.
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Well, it depends on the DLC. For instance, Fire Emblem Awakening sells a short scenario with 1 character for $2.50, and I'd say that's pricey given the subject matter. I mean, if they were their own products it would be fine, but these are packs among packs, and if one were to buy all of the packs, they would be paying more than 10% of what the games cost (individually it's more than 5%).
But, still, overselling is not a bad idea. Sure, I don't think CoD's DLC price is justified, but hey, people are buying it so why change it?...Actually, that's really been the philosophy behind the entire series as of late, and many other games as a result. Companies oversell when they're sure people won't resist or revolt against their prices, which is a shrewd tactic that works time and time again.