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  #1    
Old February 14th, 2013, 02:56 PM
fantasykisala's Avatar
fantasykisala
 
Join Date: Dec 2011
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This takes place in a new region called Senta, which has band new pokemon in it. The pokemon professor is a woman named Willow. This game has a darker tone than most of the pokemon games that have come over. The land of Senta has been ravaged by a war waged by the Senity Team, who conquered the land. They have a base in each of the major cities and control mostly everything. They don't allow many people to become pokemon trainers because they fear rebellion will occur if they allow this. They have also been taking the souls of pokemon and making them fight for no reason at all it seems. They do believe that if they collect enough pokemon souls that the Legendary Pokemon on the region will make itself known to stop the pain and suffering of others.

They plan to take the soul of the Legendary Pokemon and use it to take over the other regions. You can be male or female in the game and you will get to start from 3 starters as normal; they are a fire hyena, a grass/bug grasshopper, and a water snake and your rival will choose the one that beats yours. The game will start with you going to see Professor Willow along with your rival to get your pokemon. After you do that, the small town will be attacked by agents of Team Senity and they take off with Professor Willow and your sister, hoping they can help them learn a quicker way of extracting the soul of pokemon.

You and your rival decide to go and rescue them, but in different ways. You choose to take the normal route of going to each of the bases and defeating each of the leaders and to where your rival chooses to infiltrate them and go undercover to get them back. This means that you two will have no choice but to fight each other along the way. This is the start of your journey after you take the pokedex from the table and the map as well. When you exit the lab, the whole town in in ruins and as you progress in the game the town will get rebuilt and you will be able to donate money and certain items to the town to help it rebuild.

Region Map:
Spoiler:


Starters:
Spoiler:
Fire Starter: Sirius the fire hyena


Grass Starter: Libra the grasshopper


Water Starter: Silmork the water snake


Towns and Routes
:
Spoiler:
Autumnhill Town

Route 1


Base Leaders:
Spoiler:
Water Base: Aerial
Dark Base: Luna
Rock Base: Terra
Fire Base: Cyna
Poison Base: Medusa
Flying Base: Aero
Fighting Base: Keni
Dragon Base: Odlet


What I Still Need:

-Someone to do the overworld spriters of the trainers, leaders, etc.

Credits:
Main Game-Me
Fakemon- Sunfished and Ęℓαчиıı
Mapper- elarmasecreta
Region Maker- NikNaks
Fakemon Spriter/Artist/ People Spriter- joeyhugg
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Last edited by fantasykisala; June 30th, 2013 at 06:02 PM. Reason: update
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  #2    
Old February 14th, 2013, 05:57 PM
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The story is acceptable. I like fangames that take a new approach to the story in different ways. It makes the game feel fresh, instead of the regular,"beat gyms -> fight evil team -> fight more gyms".The idea about fighting "leaders" instead of gym leaders is also pretty good. This creates a more over-arching plot which actually leads the player into a goal, rather than having multiple plots which just get in the way. Definitely love the idea about how your rival takes on the matter. It kinda develops his character as an offset hero while the player is what you would normally expect out of a silent protagonist.

Story-wise, I kinda it. Making the evil team brain-washing Pokemon is getting kinda stale, and add to the fact that some Pokemon games have already done it before, such as the Pokemon Coliseum series and alot of movies. But I wouldn't say that should hinder or stop what your doing with your game. If you execute the story pretty well then I don't think anyone would really care.

What gets me though is your starters. Normally, all the Pokemon games have starters that evolve into a type. That means that it shouldn't be visible of what secondary typing they get when they're still unevolved. This is concerning the grasshopper idea you have which, in my opinion, kinda falls short on expectations on his last evolution, since its already known what he'll be or is. The water snake is less of a problem, but every starter to date has amrs and legs,(or 4 legs). So I suggest to either make him with arms/legs or think of a new design. Nothing is wrong with the fire hyena though, and I kinda would like to see how he'll turn out!

And remember that this all is really my opinion. You don't have to listen to what I said

About the last part of your post, I suggest to start out with Pokemon Essentials if your new to this sorta thing. And I kinda wanted to see what its like working on a team, so if you want I can help designing fakes for you. I'll send some examples of what I've done if you want.


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  #3    
Old February 15th, 2013, 06:23 AM
Arma's Avatar
Arma
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Can't help you with drawing or spriting your fakemon. Also note that they take a lot of work to implement, you'd have to come up with stats, movepools etc.

I don't know much about your abilities a s a developer, but I'd really stick with essentials for RMXP if I were you, it'd save you a lot of time.

@Sunfished: Bulbasaur started out with the poison type as well...
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  #4    
Old February 15th, 2013, 02:22 PM
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Yeah, I guess I have to consider bulbasaur as well.

But if you look at it, I think it should have the secondary poison type early, since it wouldnt really gain that much of a benefit if it was to get it later.

Having a grass/bug starter with bug RIGHT at the start would give it a whole ton of weaknesses already. Thats why I suggested to move it to a later part so it wouldnt burden the player if they were to chose the grasshopper.

Designing them wouldn't really that much of a task. You would just need a fair mix of types and decent designs and then work from there.
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  #5    
Old February 15th, 2013, 02:43 PM
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Quote:
Originally Posted by Sunfished View Post
Yeah, I guess I have to consider bulbasaur as well.

But if you look at it, I think it should have the secondary poison type early, since it wouldnt really gain that much of a benefit if it was to get it later.

Having a grass/bug starter with bug RIGHT at the start would give it a whole ton of weaknesses already. Thats why I suggested to move it to a later part so it wouldnt burden the player if they were to chose the grasshopper.
Actually, a bug secondary type only introduces a new weakness to rock, while it also offers a new resistances to fighting. Any other weaknesses-resistances just get doubled or halved. It's fairly easy to balance out the early stages of the game to make sure the fella isn't underpowered.


Quote:
Originally Posted by Sunfished View Post
Designing them wouldn't really that much of a task. You would just need a fair mix of types and decent designs and then work from there.
Oh man you just blew your credibility with that statement. Unless you're gifted with a wide imagination and some spriting and drawing skills, it is a lot of work (you need 3 sprites per fakemon, plus a cry.) And I'm not even talking about balancing them out.
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  #6    
Old February 15th, 2013, 03:42 PM
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I'm glad that you like the idea and I would love to see your fakemon work, Sunfished. Also, guys , please don't argue on my thread. I hope that more people like the idea as well.
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  #7    
Old February 15th, 2013, 04:48 PM
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Well I guess you've got a point about the type stuff. I didn't want to turn it into an argument, since it was just a suggestion. I merely brought it up due to the fact your rival would normally choose the one stronger than yours, so it would get really troublesome a tad bit early.

And "designing" them is different than giving them stats, spriting, and anything else. When I said "design", it meant literally that. Just to draw them out. I never said anything about me giving them stats or whatever. All I said was I can help design them. THAT part was what I said would be easiest to me.

And of course your right about spriting them and giving them stats would be quite a feat, I'm not gonna go against you on that
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  #8    
Old February 15th, 2013, 04:55 PM
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I will listen to suggestions and decide what I want, but I am glad to have someone drawing them at least.
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  #9    
Old February 15th, 2013, 04:57 PM
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Ęℓαчиıı
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I can also design some Fakémon, if you need some help with that portion. c:

I like what you have so far, too. My Professor is also named Willow and the game is also darker than most! I'm looking forward to what you can come up with.
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Last edited by Ęℓαчиıı; February 15th, 2013 at 05:05 PM.
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  #10    
Old February 15th, 2013, 05:12 PM
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Alright, thanks. I'll send you what I have so far with ideas for them.

I thank sunfished and Ęℓαчиıı for helping me with the fakemon. I already know what the male and female version of the trainer will look like and I shall put that up soon. I was wondering if anyone would be willing to make a map and I also need a title screen.
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Last edited by fantasykisala; February 15th, 2013 at 06:31 PM. Reason: Your double post has been automatically merged.
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  #11    
Old February 16th, 2013, 04:43 PM
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Arma
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Ah yeah, sorry for starting an argument;
Anyway, I hope you already have some ideas about how your region looks like.. how many towns there will be etc... once you got an idea on how your region should look like, try contacting a member named NikNaks.

If you're sticking with the default fr/lg tiles, or provide me another functioning tileset, I'd like to map for you.
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  #12    
Old February 16th, 2013, 05:41 PM
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@elarmasecreta
I already have a small idea of what the region will look like and how many towns I want, so I will contact them. I'm using the default tiles that come with Pokemon Essentials 11, so you are more than welcome to be my mapper. If you want I can send you a PM with the names of some of the towns and routes if you want.
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  #13    
Old February 21st, 2013, 06:17 AM
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Update:
-Rough Region map added

Also I need help coming up with around 130 fakemon for the game and I need another artist to draw them.
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  #14    
Old February 24th, 2013, 12:03 PM
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At this point and time I really need a spriter so that I can get farther on this game.
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  #15    
Old March 4th, 2013, 06:00 AM
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Update:
-Autumnhill Town is done
-Route 1 is done

Still in need of a spriter(s) to do npcs, trainers, gym leaders and fakemon along with someone to do the front and back of the fakemon and the male/female trainer
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  #16    
Old March 4th, 2013, 07:10 AM
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You really need to hold up with progress and just take a while to plan things and make things that just little bit better, really work and refine upon everything you have and keep going until you find a spriter. It might be a good idea to plan out your 'dex' of fakemon and use place holders of similar types to just help more when inserting them. Finding a sprite willing to take on such is big task is very hard. The only games to have good quality fakemon's are the ones who the game creator makes them, or who are very talented at the creation of their game. You need to start producing high quality work which will appeal to the spriter, taking time out of your game's progress to refine your own personal skills is the best way to do this.
Best of luck to you with this project :)
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  #17    
Old March 4th, 2013, 10:30 AM
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Thanks for your input, but the people that are working on it have a good idea of what I want and not only that, but I do have a fakedex, I'm just waiting on my fakemon artist to finish the drawings before I put anything up.
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  #18    
Old April 2nd, 2013, 02:19 PM
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Update:
-I have posted the artist concept of the starters.
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  #19    
Old April 2nd, 2013, 07:03 PM
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I'm predicting a bug grass; dark fire, and poison water O:

the concept art looks pretty good, and It really peaks my interest, I really like them, and would like too see where you take this
they look so interesting that I could not possibly imagine how they will evolve!
good luck with it! I hope it works out well for you
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  #20    
Old May 2nd, 2013, 01:38 PM
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You guessed correctly as for the final types of the starters.
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  #21    
Old June 20th, 2013, 06:31 AM
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Hey! It's joeyhugg from the RPG maker forums. I want to be your spriter. I posted a sprite of the grass starter on that post. Unfortunately, I'm grounded until next Sunday. So, pm me some sprite art and next Sunday I will make up for all of the lost time. Until then, I will draw some pokemon of my own. Sorry. Just keep doing what you're doing!
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  #22    
Old June 28th, 2013, 05:44 PM
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@ joeyhugg I pmed you on the rpg forum and I will be you here.
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  #23    
Old June 30th, 2013, 04:24 PM
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I now have an fakemon artist/spriter, so this game is coming closer to completion. Soon I will be posting up the main characters, rival, and professor Willow.

Joeyhugg has also agreed to do the sprites for the people of the game. Now I just need someone to do the overworld sprites for the people.
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Last edited by fantasykisala; June 30th, 2013 at 06:03 PM. Reason: Your double post has been automatically merged.
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  #24    
Old July 1st, 2013, 09:28 AM
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Hey guys! Have the starters, shinies, and back sprites of normal and shinies done- http://bit.ly/14JOlG9
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  #25    
Old July 4th, 2013, 03:13 PM
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Can you post concept art of the trainers that you want me to sprite?
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