Go Back   The PokéCommunity Forums > The PokéCommunity Archives > ARCHIVED: Battle Center
Reload this Page Entry Hazards

Notices
For all updates, view the main page.

ARCHIVED: Battle Center This forum is designed for all of your Pokémon battling needs! The main forum is meant for discussions, battle requests, battle logs, and other threads related to battling. Look to the sub-forums for events and team help.



 
 
Thread Tools
  #1    
Old February 17th, 2013 (12:48 PM).
Miss Doronjo's Avatar
Miss Doronjo Miss Doronjo is offline
Gaiden
 
Join Date: Oct 2010
Location: Toronto, Ontario
Age: 22
Gender: Male
Nature: Quirky
Posts: 4,490
Entry Hazards are Pokemon techniques that damage Pokemon when they switch into battle. There are three types of entry hazards, each hitting certain types of Pokemon and each having a specific maximum number of layers. These are Stealth Rock, Spikes, and Toxic Spikes.

Stealth Rock is easily the most useful entry hazard in Pokemon, if not the most useful move in the entire game. It hits every single Pokemon who switches into it (aside from Magic Guard Clefable) and is the best defense against teams running Focus Sash (not that Focus Sash is used for anything besides a lead). Stealth Rock will do damage based on how weak a Pokemon is to Rock-type attacks.

Quote:
4x Resistance: 3.125% (1/32) Damage
2x Resistance: 6.25% (1/16) Damage
1x Neutrality: 12.5% (1/8) Damage
2x Weakness: 25% (1/4) Damage
4x Weakness: 50% (1/2) Damage
Spikes are set up in three layers, and damage all Pokemon that can be hurt by ground type moves, which is to say all Pokemon that aren't Flying-type or have the abilities Levitate or Magic Guard. Depending on how many layers of Spikes get set up, they will do different amounts of damage to opponents switching in.

Quote:
1 layer: 12.5% (1/8) Damage
2 layers: 18.75% (3/16) Damage
3 layers: 25% (1/4) Damage
Toxic Spikes are a slightly different form of entry hazard that induce a certain status ailment depending on how many layers are set up.

Quote:
1 layers: Poison (steady 1/8th damage per turn)
2 layers: Bad Poison (1/16 * # of turns in play)
Now, here comes the discussion: What do you personally think of Entry Hazards? What sort of Entry Hazards do you normally use for your competitive, or in-game strategy? How do these entry hazards help your personal favourite strategy in battle?

__________________

Hawthorne Guardian
Moderator of Video Games
Paired to: Perdition Haze

Pokémon:PhoenixRising
Sylvie
  #2    
Old February 17th, 2013 (01:09 PM).
PlatinumDude's Avatar
PlatinumDude PlatinumDude is offline
Nyeh?
Gold Tier
 
Join Date: Aug 2010
Location: Canada
Age: 21
Gender: Male
Nature: Hasty
Posts: 12,156
Send a message via Yahoo to PlatinumDude Send a message via Skype™ to PlatinumDude
Entry hazards help reduce the amount of PP you use to take down opponents; heck, even a bit of prior damage can make a difference between OHKOing/2HKOing the opponent, since it's annoying if a KO falls short if there are no hazards on the field. I normally use Stealth Rock, since it hits all types.
__________________

  #3    
Old February 18th, 2013 (12:13 AM).
Hikamaru's Avatar
Hikamaru Hikamaru is online now
I just want to go home.
Crystal Tier
 
Join Date: Mar 2011
Location: Australia
Age: 22
Gender: Female
Nature: Quirky
Posts: 25,870
Entry hazards are always handy to have, especially if I'm up against strong opponents with Rock weaknesses where Stealth Rock would come in handy. When set up at the right time, they can essentially help you survive by weakening the opponent as they switch in.

I don't use them all that much in-game though since I just rely on strong team members to deal with them. I like how these entry hazards are handy for breaking through Sturdy and Focus Sash users.

As for my favorite, it would have to be Stealth Rock. It saved my life in a few Randbats while an opponent's SR annoyed me at the same time.
__________________
  #4    
Old February 18th, 2013 (12:18 AM).
Starry Windy's Avatar
Starry Windy Starry Windy is offline
No need to worry!
Crystal Tier
 
Join Date: Dec 2012
Location: Somewhere where the island is.
Age: 22
Gender: Male
Nature: Modest
Posts: 5,117
Send a message via Skype™ to Starry Windy
I personally don't use entry hazards as much, but it could be helpful because that helps to damage my opponent Pokemon. My favorite hazards would be Stealth Rock because it hits even Flying types.
__________________
  #5    
Old February 18th, 2013 (07:11 AM).
Satoshi Ookami's Avatar
Satoshi Ookami Satoshi Ookami is offline
Memento Mori
Gold Tier
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 23
Gender: Male
Nature: Calm
Posts: 13,371
I use every hazard... it depends on my team which is in play.
Sometimes I even use Foretress with all hazards just for fun.
Favorite is Stealth Rock... you just need to set it once which is pretty convenient.
__________________
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

Anime List | PSN Trophy List
  #6    
Old February 19th, 2013 (09:26 AM).
Stormbringer's Avatar
Stormbringer Stormbringer is offline
Super Moderator, BSCS
 
Join Date: Jul 2009
Location: Storm's End
Gender: Male
Nature: Adamant
Posts: 13,664
Everybody's going to love using them and hate going up against them, soooo... haha. In regards to having to face them, I'd rather face Toxic Spikes & Stealth Rock the least. I probably use SR & T-spikes the most, though.
__________________
  #7    
Old February 22nd, 2013 (07:11 AM). Edited February 22nd, 2013 by halcyonic.
halcyonic halcyonic is offline
Crystal Tier
 
Join Date: Mar 2012
Nature: Relaxed
Posts: 1,474
Entry hazards are so common nowadays I HAD to jump on the bandwagon. If possible, I try to set up all available entry hazards which include SR, Spikes and T-Spikes. If not possible, I just set up Stealth Rock for my convenience.

But entry hazards can also be a pain in the arse, cuz it kills the effect of Sturdy and etc... but at the same time, if I were the one who gets the benefit, I'll definitely be happy!
  #8    
Old March 5th, 2013 (06:58 AM).
Cassino's Avatar
Cassino Cassino is offline
 
Join Date: Oct 2006
Posts: 7,546
I resent Stealth Rock and wish to see it expelled from the entire Pokemon franchise.
As for spikes of both types, they're reasonable; few monsters can learn the moves, they have more counter options than rapid spin, and take time to set up to their full potential. More thought is involved in their deployment; Stealth Rock is as mindless as being the first move one's lead uses, and that's usually that for the entire game. It's an almost completely free advantage everyone is obliged to use, so why not simply omit it for everyone's sake?

If I were to use entry hazards myself it'd be toxic spikes. Honestly, I should look into using them since I've developed a defensive style.
  #9    
Old March 9th, 2013 (01:44 PM).
LeftNut's Avatar
LeftNut LeftNut is offline
 
Join Date: Mar 2013
Gender: Male
Posts: 60
I agree with Cassino. Stealth Rock is the most annoying thing in the game.
"Oh, you want to use a scyther or charizard? Good luck fighting with 50% health."
"Your Pokemon is sashed? To bad kid."
"Want to get rid of me? You better have a Pokemon with rapid spin"

Seriously, those things need to be removed completely. At least Spikes are avoidable, and a poison type can remove the Toxic Spikes.
  #10    
Old March 21st, 2013 (11:00 AM).
dreyko's Avatar
dreyko dreyko is offline
Isolated System.
 
Join Date: Jun 2011
Location: Maryland
Gender: Male
Nature: Careful
Posts: 270
If i had to rank my favorite entry hazards it would have to be:

1. Stealth Rock
2. Toxic Spikes
3. Spikes

I find them all around useful in battles because it punishes switching out a lot if i can force switches.
I really like toxic spikes because it gets constant damage off on their guys. Spikes are good too but they take a little while to fully set up.
  #11    
Old April 3rd, 2013 (01:26 AM).
Forever's Avatar
Forever Forever is offline
☆ a sky full of stars
Crystal Tier
 
Join Date: Nov 2005
Gender: Female
Posts: 33,915
I like SR the most, since it's so damn useful. Spikes not really since not everything can get ~touched~ by it, but SR definitely. TSpikes is useless in NU for the most part, and facing Spikes is just irritating (although unfortunately Spikes are now going to be common in NU, yay??)

(I only play NU so I'm only speaking from NU perspective!)
__________________
I'm paired with and in love with Frizy ♥
  #12    
Old April 3rd, 2013 (01:34 AM).
Stormborn Stormborn is offline
Indecisive
 
Join Date: Mar 2013
Age: 21
Gender: Male
Nature: Relaxed
Posts: 78
SR is pretty much a staple on any good team, Spikes is very useful too and TSpikes is nifty on stall but that's honestly it. As for how competitively viable they are..well penalizing your opponent for switching is always good.
  #13    
Old May 15th, 2013 (05:17 PM).
Sableye~'s Avatar
Sableye~ Sableye~ is offline
Back to PC~
Silver Tier
 
Join Date: Nov 2012
Gender: Female
Nature: Quiet
Posts: 4,047
I do use entry hazards when battling competitively.
A Skarmory I have is used solely for placing them, and it just seems to work well with the rest of my team. {:
__________________
I can't think of a good signature.
  #14    
Old May 16th, 2013 (10:20 PM).
UltPkmShdwn UltPkmShdwn is offline
 
Join Date: May 2013
Gender: Male
Posts: 16
Stealth Rock is the best because it renders all focus sashes useless. Spikes can't hit everyone and take longer to set up. Poison spikes take two turns to set up fully and can be taken away by any poison pokemon without an air balloon. So overall I just stealth rock
 
Quick Reply

Sponsored Links

You may also like.. (Beta)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 02:43 PM.