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  #26    
Old February 27th, 2013 (07:04 PM). Edited February 27th, 2013 by Mr. Whiscash.
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I like the color scheme, but we really need to figure out the right way to crystalize those head jellies. I'll give it a look later.
Oh and to answer the questions above:
1. You are allowed to use whatever colors you like.
2. You may select any type you'd like unless stated in the list in the OP.
3. It is preferable you edit from there, though it's possible to transfer a sprite over later (though this is not recommended)
4. Position does not matter as long as it does not cross the middle of the image, 80 pixels in.
5. This is a little more complex a question than I have the answer for, but I just change the colors in GraphicsGale which does all the work for me. If you're using photoshop though, make sure you're in indexed color mode and don't edit more than the top row of colors in the palette. This should be enough, and you can save the palette for use on the other set of sprites.
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Old February 27th, 2013 (07:08 PM).
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I'll try some more tomorrow, but yeah, I really want crystals where those gems are. I can probably do it, I just need more time to work on it. I'll look at some other sprites to figure out a good way to do it, see what works and such.
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  #28    
Old February 27th, 2013 (07:16 PM).
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Alright I actually just updated the OP with more comprehensive instructions on how to edit sprites appropriately in GG or PS
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  #29    
Old February 27th, 2013 (07:17 PM).
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Reserving Normal/Fighting Aipom, pretty please cheers mate.
  #30    
Old February 27th, 2013 (07:49 PM).
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I just thought I should double check that my Pallet change worked right. I did it exactly the way your instructions say, except I figured it out myself, so it should work just fine. But I thought I should ask you to be sure.

Also, why not just fighting on Aipom? It doesn't seem like it would need to be normal too, and that will just make it one of the only fighting types to be weak to itself.
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  #31    
Old February 27th, 2013 (07:53 PM).
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I am doing Fire on Munchlax and Fire/Fighting on Snorlax

I have done Munchlax already(please note that I accidently used the Diamond sprite for the front one):

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  #32    
Old February 27th, 2013 (08:45 PM).
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Quote originally posted by Aryan143:
I am doing Fire on Munchlax and Fire/Fighting on Snorlax

I have done Munchlax already(please note that I accidently used the Diamond sprite for the front one):

Unfortunately, because you didn't edit the sprites in the appropriate format, there's no actual way for me to salvage the palette information without basically redoing the sprite from scratch. The concept is solid though.
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  #33    
Old February 27th, 2013 (08:56 PM).
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Quote originally posted by Mr. Whiscash:
Unfortunately, because you didn't edit the sprites in the appropriate format, there's no actual way for me to salvage the palette information without basically redoing the sprite from scratch. The concept is solid though.
So what did I need to do to get this sprite selected
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  #34    
Old February 27th, 2013 (09:05 PM).
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Quote originally posted by Aryan143:
So what did I need to do to get this sprite selected
Well for starters I needed you to have based the edit off the Munchlax sprites found in the files in the OP. You also need to make sure that the background color of those sprites remains unchanged. There are more in-depth instructions in the OP.
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  #35    
Old February 27th, 2013 (09:28 PM). Edited February 27th, 2013 by Aryan143.
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Quote originally posted by Mr. Whiscash:
Well for starters I needed you to have based the edit off the Munchlax sprites found in the files in the OP. You also need to make sure that the background color of those sprites remains unchanged. There are more in-depth instructions in the OP.
Ok I will remake that sprite.

I did it again:



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  #36    
Old February 28th, 2013 (08:18 AM).
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Quote originally posted by Aryan143:
Ok I will remake that sprite.

I did it again:



Works fine now! I'll add them to the OP.
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  #37    
Old February 28th, 2013 (09:37 AM).
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i take my belowed hipopotams!
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  #38    
Old February 28th, 2013 (10:30 AM).
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Quote originally posted by kinataki:
i take my belowed hipopotams!
Got your PM. Thank you so much for making him part water type, by the way! I had 2 possible ideas for Snover's line so you helped me narrow it down to the last one.
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  #39    
Old February 28th, 2013 (11:06 AM).
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this is how a poisonous water type looks like. i can improve it later(im sleepy right now -.-), but it will look like this in like its basic form.
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  #40    
Old February 28th, 2013 (11:21 AM).
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Quote originally posted by kinataki:

this is how a poisonous water type looks like. i can improve it later(im sleepy right now -.-), but it will look like this in like its basic form.
It doesn't really need the gas coming from its mouth or nostrils IMO.
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  #41    
Old February 28th, 2013 (11:38 AM).
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Quote originally posted by Mr. Whiscash:
It doesn't really need the gas coming from its mouth or nostrils IMO.
so should i do it pure water type or?
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  #42    
Old February 28th, 2013 (11:45 AM). Edited February 28th, 2013 by Mr. Whiscash.
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Quote originally posted by kinataki:
so should i do it pure water type or?
I feel like you can pass it off as water/poison if you make the water look less like Sand and more like Sludge.


Gast pt 2! If anyone wants to fix the second sprite that'd be great! Doesn't look half as good as the first one does.
e: i also botched the coloration. will fix soon
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  #43    
Old February 28th, 2013 (02:50 PM). Edited February 28th, 2013 by Xilfer.
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Well, I'm no professional spriter, but this seems fun. I'll retype Riolu and Lucario into Dark/Ground types, to base them on Anubis the Egyptian god of funerals. This was originally what they were to be based on, but personally, I think their typing ruined the dark theme of Anubis.
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  #44    
Old February 28th, 2013 (03:37 PM). Edited February 28th, 2013 by Mr. Whiscash.
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Reminding myself of how to salvage old sprites let me save my old Fire/Ice Remoraid and Octillery! On that note, we should probably take a break from fire types for a little bit lol




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  #45    
Old February 28th, 2013 (05:21 PM).
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I give to you... Riolu, the god of funerals.





I took the liberty of adding the sand, if that's all right. Lucario's coming up soon.
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  #46    
Old February 28th, 2013 (06:10 PM).
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I feel like the sand is arbitrary, and that's too bad because the rest of it looks fine.
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  #47    
Old February 28th, 2013 (08:33 PM).
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I agree, the sand is a bit meh. But it is a really cool design overall.
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  #48    
Old February 28th, 2013 (09:46 PM).
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Fire/Fighting Snorlax is done. I hope that you like it.



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  #49    
Old March 1st, 2013 (08:21 AM).
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fighting snorlax looks nice but it looks incomplete. don't know why but
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  #50    
Old March 1st, 2013 (02:01 PM).
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Quote originally posted by Aryan143:
Fire/Fighting Snorlax is done. I hope that you like it.



The boxing gloves look very un-boxing-glovey. Especially on the back sprite where the line on the hand is shaky. You should add some rims to them. Like a cuff. And the belly looks a bit plain, so maybe you could possibly add a belly pattern dealing with fire or that evokes a more fighting type feel.
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