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Pokémon X & Pokémon Y The Kalos region awaits! Explore a new world, capture new Pokémon, and fight off Team Flare in one of the newer installments of the core Pokémon series.



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  #26    
Old March 10th, 2013 (03:57 PM).
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Quote originally posted by Pinkie-Dawn:
Seriously guys, have you not payed attention to my post? There really isn't a need for a difficulty setting in a Pokemon game at all; that's why we have post-game material, and that's why Nuzlocke Challenges exist. It's meant to be a simple game for everyone of all ages. Extra Creditz has provided a better explanation about why the difficulty setting in BW2 was unnecessary: http://www.youtube.com/watch?v=BWFzFsHc75U&list=UUCODtTcd5M1JavPCOr_Uydg&index=114

Pokemon X and Y shouldn't be blindly regarded as bad just because of the lack of a difficulty setting. It's like complaining about the Gamecube lack of backwards compatibility with NES games.
We don't NEED a difficulty setting, but with a lot of the changes that the games have introduced as of late (no poison damage outside of battle for example), the games have gotten much easier than they ever have been. Having a setting to increase the difficulty is what a lot of players want because the games have changed progressively over time to meet the demands of the newer players of the games, but some of us want a challenge that's harder.

On the post-game issue, it's usually not a very difficult quest for us to partake in, or levels are almost irrelevant (like the Battle Frontier), so that doesn't really provide any additional challenge. Even from the extra challenge it does give, that's only for the last 10% of the game remaining, where a lot of us would like to see it throughout the entire game.

We wouldn't regard them as bad because of a lack of a difficulty setting, but if the games are too easy and there isn't any way to add extra challenge that's in the games programming then many people wouldn't be happy. Even if they just made the game challenging from the get-go, we wouldn't need the difficulty settings period.
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  #27    
Old March 10th, 2013 (04:46 PM).
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Quote originally posted by Jake♫:
We don't NEED a difficulty setting, but with a lot of the changes that the games have introduced as of late (no poison damage outside of battle for example), the games have gotten much easier than they ever have been. Having a setting to increase the difficulty is what a lot of players want because the games have changed progressively over time to meet the demands of the newer players of the games, but some of us want a challenge that's harder.

On the post-game issue, it's usually not a very difficult quest for us to partake in, or levels are almost irrelevant (like the Battle Frontier), so that doesn't really provide any additional challenge. Even from the extra challenge it does give, that's only for the last 10% of the game remaining, where a lot of us would like to see it throughout the entire game.

We wouldn't regard them as bad because of a lack of a difficulty setting, but if the games are too easy and there isn't any way to add extra challenge that's in the games programming then many people wouldn't be happy. Even if they just made the game challenging from the get-go, we wouldn't need the difficulty settings period.
The main storyline was also made easier for competitive players to start developing their teams earlier, which was perhaps what GF had in mind when creating Gen V (after becoming more aware of its adult audience) and why it's the most controversial gen yet. Another note, there's no known traditional JRPG that has a difficulty setting, only Tactical RPGs, Action RPGs, and Strategy RPGs, where the characters are free to roam anywhere on the battlefield, as well as freedom to make enemies attack more often. Again, just look at the video by Extra Creditz. They provided excellent examples about game difficulties, as well as other game mechanics in their videos.
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