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Pokémon X & Pokémon Y The Kalos region awaits! Explore a new world, capture new Pokémon, and fight off Team Flare in the newest installment of the core Pokémon series.
X/Y Quick Q&A | X/Y Friend Code Sharing Thread


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  #1    
Old March 5th, 2013, 05:49 PM
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Since Generation 3, the games have introduced cutscenes as a way to tell the story in a more visual way, instead of just having a text box popping up to tell you what is happening. As the years and technology has advanced, the form of the cutscenes has moved from a pixel art bases (Like the Groudon/Kyogre/Rayquaza cutscene in Emerald) to a full 3D rendering of the scene (Like the fusion of Kyurem and whichever mascot in Black 2 and White 2). With the moving of games to a new hardware (both the console and the game itself), what do you think will happen to cutscenes now? Will they be more frequent with the new advances with the 3DS? How about higher quality cutscenes?

I'm personally hoping with the move over to the 3DS, that the new hardware and space on each game will allow for some more cutscenes. I think they were very well exectued in Black 2/White 2, and I'd love to see some more fully fledged 3D cutscenes emerge throughout the story line. Although I wouldn't like to see a cutscene for every little event, I'd love to see them more disperse throughout the story, showing the major victories/escapes/what-have-you of the evil team.
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  #2    
Old March 5th, 2013, 07:14 PM
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BW took a step in the right direction, hopefully 3D capabilities work out for XY and they can finally make a story worth getting invested in. It's the biggest weakness of the Pokemon franchise by far.
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  #3    
Old March 5th, 2013, 07:23 PM
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I'd like to see some eye-popping cutscenes for X and Y. I was amazed with the cutscenes shown in B/W and B2/W2 and I'm hoping they do the same as well. I'm guessing it'll look a little less pixelated than the previous ones, considering they'll be using 3D models. I'm also in favor for higher quality and smoother animation, as if there isn't any lagging seen.

It is best to show the cutscenes in some major events of the game, like the appearance of the version mascot or the victory against the champion, where then you'll be seen going to the Hall of Fame. It's just my thoughts.
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  #4    
Old March 7th, 2013, 05:51 AM
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I'd love for there to be cutscenes in these games! It was strange to me at first, at least seeing the whole few-second cutscene between Reshiram/Zekrom fighting Kyurem, but I think that could at least be expanded upon. Not make them terribly long cutscenes of course(even though I have enough patience that I could handle the such, if they're interesting enough), but of a good, decent length nonetheless, something to keep me engaged in what's going on, and provide excellent visuals at the same time.
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Old March 8th, 2013, 02:06 AM
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Cutscenes, ya I want them. I honestly hope there's a lot of dark cutscenes and there looks to be really awesome ones from what we saw of Yveltal, at least. I'd like to see them a lot. As often as they can without intruding on the story being believable :x
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  #6    
Old March 10th, 2013, 10:21 PM
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They'll be nice, perhaps we can have a cutscene in which the trainer looks up at the legends than the camera switches to first person view. It'll be nice if the player and surrounding characters were in them unlike the ones in EPtHgSsBWB2W2
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  #7    
Old March 11th, 2013, 03:27 AM
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idk about random NPCs around them, unless they're important NPCs, because I'd rather legendary cutscenes seem more important and having random NPCs just takes away the important factor to me.
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  #8    
Old March 11th, 2013, 10:10 AM
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I definitely wouldn't want cutscenes if you're just talking to a regular NPC. At that point it would just move from a cool concept to being overkill. If it were just story moments that were important (instead of just the usual revealing of the game's mascot) then I'd be completely content with it.
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Old April 2nd, 2013, 09:04 AM
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I briefly mentioned this in another thread, but I'd actually like it if there was a short cutscene whenever you used Fly. This has been somewhat of a fascination of mine ever since seeing the cutscene of Rayquaza flying toward Sootopolis City in Emerald. The only hesitation I can see, however, is that it would take up unnecessary time. Still, I like it for the added scenery we don't normally get to see. Which is why I hope that we get an awesome cutscene taking place in the sky for Yveltal.
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  #10    
Old April 2nd, 2013, 03:21 PM
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Quote:
Originally Posted by Aerilyn View Post
I briefly mentioned this in another thread, but I'd actually like it if there was a short cutscene whenever you used Fly. This has been somewhat of a fascination of mine ever since seeing the cutscene of Rayquaza flying toward Sootopolis City in Emerald. The only hesitation I can see, however, is that it would take up unnecessary time. Still, I like it for the added scenery we don't normally get to see. Which is why I hope that we get an awesome cutscene taking place in the sky for Yveltal.
I'm sure they could introduce a 'B' to skip function. I'd quite like that too.
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  #11    
Old April 2nd, 2013, 05:41 PM
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Cutscenes are almost are must in modern games for storytelling...

Although some people do prefer the old textbox approach.

Honestly a mix of the two would be best I feel.
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  #12    
Old April 6th, 2013, 11:13 PM
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since this is the 3ds were talking about, there will be more actions in the game that deal with the spectacular 3d effects. I played the PMD: Gates to Infinity and one thing they added that impressed me was the addition of expressions and more actions in game. The final battle with kyurem also gave alot of effects including a close up of kyurem when he executes Glaciate so that really impressed me.
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*Deceiver (Japanese: 奇術師 Illusionist) is a type of trainer class who specializes in Illusions and deceptive tactics to take advantage of their opponents. They are tricksters and tend to disguise themselves as another trainer class to deceive challenging trainers, but soon break off of it as soon as they are found. They tend to use annoyer and stall tactics such as Embargo and Swagger along with bulky and fast Dark-types like Zoroark and Umbreon to give trainers a hard time during battle.
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  #13    
Old April 10th, 2013, 07:17 AM
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The games could really use some cutscenes, like battle animations (ember, vine whip...etc).
The only cutscene I would NOT like is the intro to a battle, random encounters are irritating enough & elongating their time & sequence would be hideous.
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  #14    
Old April 12th, 2013, 12:15 PM
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Originally Posted by AnonygooseD View Post
The games could really use some cutscenes, like battle animations (ember, vine whip...etc).
The only cutscene I would NOT like is the intro to a battle, random encounters are irritating enough & elongating their time & sequence would be hideous.
The trailer shows otherwise...
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  #15    
Old April 13th, 2013, 09:13 AM
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I like cutsscenes, but i just hope that they dont overuse them to the point where they become annoying and tedious.
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Old April 17th, 2013, 04:37 AM
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Cutscenes make the game flow, I definatly want to see some. Although I want the cutscenes to be more story based or action-packed.

But the one thing I want in the cut scenes is the character doesn't become self aware and starts to speak. I like the fact that the character doesn't speak thus your character can say whatever he wants. The character speaking might break that.

Another thing I would like (hope) in cutscenes is that the cutscenes are 1st person. Thus putting you right into the story or using the gyro on the 3ds to look around as the cutscene goes on.
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  #17    
Old April 23rd, 2013, 03:40 PM
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Definitely agree with the character not becoming self-aware. That's one thing that I've liked about the Pokémon games: although you have an avatar that's predetermined, everything is made up from your choices (to a certain degree). Taking that away in cutscenes would be disappointing. I also like the first-person idea with the use of the gyroscope, it'd definitely make for a very interactive experience for something that's usually pretty much not.
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Old May 14th, 2013, 04:44 AM
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Look at this!!
Look at this!!
Instead of/and including (could someone confirm??) the famous flashing before a battle begins, there will be intro art as well!!!

This could make for some really awesome cutscenes!!! Thoughts?
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Old May 14th, 2013, 04:59 AM
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I like that they're doing it for the Pokémon too. Although, I could see some people complaining that it would get tiresome after awhile.

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  #20    
Old May 14th, 2013, 05:19 AM
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If it happens as quickly as the normal transition, there's no problem.
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  #21    
Old May 14th, 2013, 05:22 AM
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Loving it so much. Seriously, this is just amazing, plus it sort of makes sense. With the new graphics capabilities it makes sense to do something like this instead of just having the sprite come across the screen to say it. I'm expecting it to have the challenger back up to release her Pokémon, and then the battle would begin.
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Old May 14th, 2013, 05:30 AM
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With this, I wonder what other new cutscenes they will have!
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  #23    
Old May 14th, 2013, 06:27 AM
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Quote:
Originally Posted by Harlequin View Post


Look at this!!
Look at this!!
Instead of/and including (could someone confirm??) the famous flashing before a battle begins, there will be intro art as well!!!

This could make for some really awesome cutscenes!!! Thoughts?
OMG! This is so coool! I am totally Spazzing out right now! XD This game will be Epic! Now I can't wait even more than I already am.
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Trainer class: Ranger, Psychic, Deceiver*
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*Deceiver (Japanese: 奇術師 Illusionist) is a type of trainer class who specializes in Illusions and deceptive tactics to take advantage of their opponents. They are tricksters and tend to disguise themselves as another trainer class to deceive challenging trainers, but soon break off of it as soon as they are found. They tend to use annoyer and stall tactics such as Embargo and Swagger along with bulky and fast Dark-types like Zoroark and Umbreon to give trainers a hard time during battle.
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Old May 14th, 2013, 07:20 AM
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I would really like them to use cutscenes as much as in professor layton. That would just be freaking awesome!
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  #25    
Old May 14th, 2013, 02:41 PM
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Quote:
Originally Posted by Harlequin View Post


Look at this!!
Look at this!!
Instead of/and including (could someone confirm??) the famous flashing before a battle begins, there will be intro art as well!!!

This could make for some really awesome cutscenes!!! Thoughts?
I hope this happens for every individual trainer you battle, sure it could get a little irritating but how cool would it be! The fact that the trainer is a Lass makes me think that could be the case. For more important battles such as Gym, Elite Four etc it could be a little more spruced up with added effects and music.
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