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ARCHIVED: Battle Center This forum is designed for all of your Pokémon battling needs! The main forum is meant for discussions, battle requests, battle logs, and other threads related to battling. Look to the sub-forums for events and team help.

 
 
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  #1    
Old April 12th, 2013 (10:42 PM).
Stormborn
Indecisive
 
Join Date: Mar 2013
Age: 20
Gender: Male
Nature: Relaxed

Offense vs. Stall


Well let's see if this gets anywhere, hopefully get some discussion going.

These are the two main styles of play in competitive battling, which one do you think is better and which one do you personally play more and reasons why. Obviously other styles of team fall under these two categories.

-Offense can include hyper, weather, Trick Room, bulky,etc.
-Stall is either weather-based or just plain stall.
  #2    
Old April 12th, 2013 (11:04 PM).
Anti's Avatar
Anti
I forgive you, Chris Bosh.
 
Join Date: Jul 2007
Location: Ohio
Age: 15
Gender: Male
Nature: Serious
They're just very different in execution. I personally prefer playing with and against offense. I don't like battles taking forever. I don't like the lack of risk-taking inherent in stall. While I recognize that stall is a great playstyle, I think offense has a higher degree of difficulty but also a higher ceiling. I believe that an extremely well-built offensive team that is expertly played will beat the stall team with those same conditions most of the time, mostly because stall surrenders a lot of the initiative early in battles (unless people let hazards get up quickly in which case they're cooked).

Also, stall is mostly the same every time. You set up some hazards. You prevent Rapid Spin from screwing you. You stall some. You stall some more, shuffle around the damage, and throw in a little status. The formula is pretty much the same.

I think offense can be approached with a little more flexibility and creativity. For example, I remember using a Sleep Powder/EQ/HP Fire/Sludge Bomb Venusaur in Gen 4 that was a total baller (75% of the time...) and lured in a lot of unsuspected Scizors and Forrys. Not to mention non Shuca Tran. Even if you use lesser Pokemon in stall, I feel like there isn't the same thrill of luring stuff.

As much as it pains me, I've accepted stall as a playstyle. But offense is more fun, in my opinion.

YOLO
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  #3    
Old April 13th, 2013 (12:29 AM).
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
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Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Stall. I'm a strategist and I think by playing stall, you can think of more interesting strategies than in plain attacking style.
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  #4    
Old April 13th, 2013 (01:00 AM).
Stormborn
Indecisive
 
Join Date: Mar 2013
Age: 20
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by Anti View Post
They're just very different in execution. I personally prefer playing with and against offense. I don't like battles taking forever. I don't like the lack of risk-taking inherent in stall. While I recognize that stall is a great playstyle, I think offense has a higher degree of difficulty but also a higher ceiling. I believe that an extremely well-built offensive team that is expertly played will beat the stall team with those same conditions most of the time, mostly because stall surrenders a lot of the initiative early in battles (unless people let hazards get up quickly in which case they're cooked).

Also, stall is mostly the same every time. You set up some hazards. You prevent Rapid Spin from screwing you. You stall some. You stall some more, shuffle around the damage, and throw in a little status. The formula is pretty much the same.

I think offense can be approached with a little more flexibility and creativity. For example, I remember using a Sleep Powder/EQ/HP Fire/Sludge Bomb Venusaur in Gen 4 that was a total baller (75% of the time...) and lured in a lot of unsuspected Scizors and Forrys. Not to mention non Shuca Tran. Even if you use lesser Pokemon in stall, I feel like there isn't the same thrill of luring stuff.

As much as it pains me, I've accepted stall as a playstyle. But offense is more fun, in my opinion.

YOLO
Yeah I agree, risk and reward is what makes offense so satisfying. Stall also requires you to constantly outpredict your opponent, while it's just as viable as offense I find it takes a exceptionally good player to make stall work well. Also stall is ill-suited to handle gimmicks, offense can simply outplay it while stall might be forced into a situation where they have no answer.

Exactly I think gimmicks are needed for a team to be truly exceptional, I mean in my reasonably successful UU team I ran a Scarf Azelf which was stupid but no one expected it so I always scored an easy kill and at times it turned the tides of the match. Stall basically means you always have to run a staple like Blissey/Ferrathorn/Skarmory/etc or you're already one step behind.

But admittedly a well-made stall team being used by a good player is exceptionally tough to crack but offense is just so much more open and fun to play. Matches can be done quicker and nothing beats the satisfaction of sweeping a team.
  #5    
Old May 1st, 2013 (06:42 PM).
OliveCopper
Captain of Olive Kappa
 
Join Date: Apr 2013
Gender: Male
The best Defense is a good offense. A fellow Pokemon Trainer taught me that.
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  #6    
Old May 1st, 2013 (07:08 PM).
mrdoingboing's Avatar
mrdoingboing
 
Join Date: Feb 2013
Location: Florida
Gender: Male
Well just from all of the threats and heavy hitters that emerged in gen 5, I personally think that stall became a little less viable and less rewarding in the long run. I wouldn't go as far as saying it's not viable at all, but I think offensive play is more rewarding for the most part. From personal experience, I find that playing stall really eases prediction most of the time, but offensive play with good prediction is much more rewarding. It really all comes down to how well a team is structured to complement the playstyle, so to each his own I guess.
 
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