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  #51    
Old May 7th, 2013, 11:39 PM
audinowho's Avatar
audinowho
我是谁?
 
Join Date: Jul 2012
Gender: Male

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I support this project so much! But I'm just a regular programmer, and a busy one at that. I'm afraid I can only cheer you guys on for this one. Please make something wonderful.
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  #52    
Old May 16th, 2013, 01:45 PM
Ladybug55
Unhatched Egg
 
Join Date: Apr 2012
Gender: Female
I want this so badly! But I can't be of any help. I will be cheering you guys on though!
PMD games are my favorite games of the pokemon series. Even more than the main ones!
  #53    
Old May 21st, 2013, 08:27 PM
Zaizen's Avatar
Zaizen
Unhatched Egg
 
Join Date: May 2013
Location: Somewhere out there
Gender: Male
Nature: Gentle
Cheering for this project PMD's i really love them :3
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  #54    
Old May 24th, 2013, 04:59 PM
Anglican's Avatar
Anglican
Some Game Developer
 
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
Nice to see a lot of support :D
A heads-up though, for people wishing to use it - This probably won't be ready for a while (Unless the lack of posts from devs on this thread is a sign of development, not lack of it).
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  #55    
Old May 29th, 2013, 12:03 AM
Pia Carrot's Avatar
Pia Carrot
Gen II Hacker | PHO Enthusiast
 
Join Date: Aug 2010
Age: 19
Gender: Male
Nature: Adamant
Personally I think it would be wiser to build off of CNG's VX kit, it had some really nice progress. Regarding graphics I suggest we use Mystery Dungeon Red, as it's simpler and has less colors, making it much more suited for a starter kit (easy to download, still good looking).

Also, movement is fixed in dungeons, but outside of dungeons it is all pixelmovement, like Zelda. This may be changeable by a switch, but would require modification of an 8-way directional and pixelmovement script.

I am willing to help with this!
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  #56    
Old May 29th, 2013, 12:43 PM
Rayquaza.'s Avatar
Rayquaza.
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 17
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Evil Arms View Post
Personally I think it would be wiser to build off of CNG's VX kit, it had some really nice progress. Regarding graphics I suggest we use Mystery Dungeon Red, as it's simpler and has less colors, making it much more suited for a starter kit (easy to download, still good looking).

Also, movement is fixed in dungeons, but outside of dungeons it is all pixelmovement, like Zelda. This may be changeable by a switch, but would require modification of an 8-way directional and pixelmovement script.

I am willing to help with this!
I agree, CNG's kit has useful stuff in it. there are also alot of PMD red graphics on the spriters-resource. It would be useful to have your input if you're willing to contribute. Can you script?
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  #57    
Old May 29th, 2013, 12:52 PM
Pia Carrot's Avatar
Pia Carrot
Gen II Hacker | PHO Enthusiast
 
Join Date: Aug 2010
Age: 19
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Rayquaza. View Post
I agree, CNG's kit has useful stuff in it. there are also alot of PMD red graphics on the spriters-resource. It would be useful to have your input if you're willing to contribute. Can you script?
I'm not very good at scripting itself, but I'm good with damage calculation and implementing formulas. I can also compile plenty of graphical resources.
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  #58    
Old May 29th, 2013, 12:58 PM
Rayquaza.'s Avatar
Rayquaza.
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 17
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Evil Arms View Post
I'm not very good at scripting itself, but I'm good with damage calculation and implementing formulas. I can also compile plenty of graphical resources.
That'd be very useful (if it's not too much trouble).
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  #59    
Old May 29th, 2013, 04:09 PM
Pia Carrot's Avatar
Pia Carrot
Gen II Hacker | PHO Enthusiast
 
Join Date: Aug 2010
Age: 19
Gender: Male
Nature: Adamant
Not at all, the more we all contribute the faster this will become a reality.

EDIT: After some digging around, I learned that Poccil has already worked out the damage calculation for basic moves and has posted all stats for each level that every Pokemon has:

Damage-
http://www.upokecenter.com/games/dun...magesimple.php
http://www.upokecenter.com/games/dun...des/damage.php

Stats-
http://www.upokecenter.com/games/dun...hp?view=levels
http://www.upokecenter.com/games/dun...hp?view=levels

Now, I'm not sure about adding anything that wasn't from Red and Blue Mystery as I haven't played any of them, so I may be inaccurate about some things since I am going by information on Red Rescue Team.
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Last edited by Pia Carrot; May 30th, 2013 at 04:58 AM.
  #60    
Old July 9th, 2013, 03:12 PM
Anglican's Avatar
Anglican
Some Game Developer
 
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
I realise that there hasn't been a post here in a while, but I've recently worked on it a bit more, and I've got a decent bit of news - I've modified the passability of tiles to allow you to walk on water tiles IF the first Pokemon in the party is a water type, and allows you to walk on lava tiles IF the first Pokemon in the party is a fire type. I'll work on the IQ skill bit now
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  #61    
Old July 9th, 2013, 04:46 PM
Erosu mou
 
Join Date: May 2011
Age: 20
Gender: Male
I checked this thread and noticed no PMD Unova sprites found yet so here are some links to them:

http://powercristal.deviantart.com/

http://erosu-mou.deviantart.com/art/...ceus-373328615
These ones are only recommended if people can/will finish them otherwise they are useless~

I found another link but I guess his/hers are for a certain game only.
  #62    
Old July 9th, 2013, 05:06 PM
Anglican's Avatar
Anglican
Some Game Developer
 
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
Interesting links, but, yeah, not complete.

For anyone that's unsure if my method works, here's some pics :D
http://imgur.com/a/bsdfC

Edit: Just checked - It appears that an Octagonal Movement system would suffice in dungeons and treasure town

Just wondering, if someone has time, could I get a tileset cobbled up from http://www.spriters-resource.com/ds/...n2/sheet/5979/ and
http://www.spriters-resource.com/ds/...2/sheet/5972/? I thought I might as well get started on compiling a Treasure Town, with scripts and all. In addition, I'd need Kecleon (Both of 'em), Kangaskan, Duskull, Xatu, Electrivire and Chansey, Preferably Kangaskan, then Kecleon and then the others.
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The Monoball Challenge - Have you got what it takes to catch 'em all, but with only one type of Pokéball? http://www.pokecommunity.com/showthread.php?p=7889482

Last edited by Anglican; July 10th, 2013 at 01:00 AM. Reason: Your double post has been automatically merged.
  #63    
Old July 10th, 2013, 01:12 AM
Rayquaza.'s Avatar
Rayquaza.
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 17
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Anglican View Post
I realise that there hasn't been a post here in a while, but I've recently worked on it a bit more, and I've got a decent bit of news - I've modified the passability of tiles to allow you to walk on water tiles IF the first Pokemon in the party is a water type, and allows you to walk on lava tiles IF the first Pokemon in the party is a fire type. I'll work on the IQ skill bit now
Quote:
Originally Posted by Anglican View Post
Interesting links, but, yeah, not complete.

For anyone that's unsure if my method works, here's some pics :D
http://imgur.com/a/bsdfC

Edit: Just checked - It appears that an Octagonal Movement system would suffice in dungeons and treasure town

Just wondering, if someone has time, could I get a tileset cobbled up from http://www.spriters-resource.com/ds/...n2/sheet/5979/ and
http://www.spriters-resource.com/ds/...2/sheet/5972/? I thought I might as well get started on compiling a Treasure Town, with scripts and all. In addition, I'd need Kecleon (Both of 'em), Kangaskan, Duskull, Xatu, Electrivire and Chansey, Preferably Kangaskan, then Kecleon and then the others.
Thanks for continuing work on this. That's great that you have terrain setting coming together. As for me I am still silently working on gathering resources, mainly tiles and sprites. I will compile them soon.
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  #64    
Old July 10th, 2013, 01:42 AM
Anglican's Avatar
Anglican
Some Game Developer
 
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
Quote:
Originally Posted by Rayquaza. View Post
Thanks for continuing work on this. That's great that you have terrain setting coming together. As for me I am still silently working on gathering resources, mainly tiles and sprites. I will compile them soon.
No problem I want this just as much as anyone. Also, as for tiles and sprites, The ones at The Spriter's Resource *should* work, but they'll need to be resized in some way. Just with preliminary testing, the Treasure town tiles don't match up to the OW's, which are too small. So, while it might just be a case of doubling, it could be a bit more than that.

Aaand just got a basic Kecleon shop up and running! Admittedly, at the moment, it uses a pre-defined array of items, but I think that's proper, as we don't want things like Golden Ribbons and TM's popping up in greenie's shop (In Treasure Town, that is!)!
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The Monoball Challenge - Have you got what it takes to catch 'em all, but with only one type of Pokéball? http://www.pokecommunity.com/showthread.php?p=7889482

Last edited by Anglican; July 10th, 2013 at 02:01 AM. Reason: Your double post has been automatically merged.
  #65    
Old July 10th, 2013, 06:09 PM
Anglican's Avatar
Anglican
Some Game Developer
 
Join Date: Jan 2011
Location: Atlantis
Gender: Male
Nature: Calm
Just thinking ahead again, Wonder Mail. Really, there are 3 ways we could do this, 1, don't do it at all(While it's not crucial, it's a very useful feature), 2. Attempt to translate this: http://www.upokecenter.com/content/p...geon-passwords, 3. Make up another, similar-ish system and use that for the passwords. I mean, if someone is able to turn the above link into a decipherer in Ruby, great! Then we could use the actual Wondermail system. However, I'm leaning towards just making a new one, primarily because of the fact that existing codes COULD be used, and that just gets into a whole new level of mess...

Only real reason that I can see as to not do it is just the inter-game relationship. If we have two different games both not having modified the code, then either ones codes could work... Then, really, we could just set up a system of requiring to be online to review entered codes, and verify them against a file online to see if it exists, and if it does, use it.

Anyway, just my thoughts

Little update: I've started adding in the items, and, with them, their artwork. I've got the following items added in, not functional, but registered:
Spoiler:

Poke(The money, you can actually pick this up!)
Stick
Iron Thorn
Silver Spike
Gold Fang
Cacnea Spike
Corsola Twig
Gravelerock
Geo Pebble
Gold Thorn
Rare Fossil
Mobile Scarf
Heal Ribbon
Twist Band
Scope Lens
Patsy Band
No-Stick Cap
Pierce Band
Joy Ribbon
X-Ray Specs
Persim Band
Power Band
Pecha Scard
Insomniscope
Warp Scarf
Tight Belt
Sneak Scarf
Gold Ribbon
Goggle Specs
Diet Ribbon
Trap Scarf

I've also implemented the icons for the scarves/belts/bands/caps, including the Gold Ribbon, which I've actually done a recoloured sprite for, to make it look gold :D
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The Monoball Challenge - Have you got what it takes to catch 'em all, but with only one type of Pokéball? http://www.pokecommunity.com/showthread.php?p=7889482

Last edited by Anglican; July 10th, 2013 at 08:21 PM. Reason: Your double post has been automatically merged.
  #66    
Old 2 Weeks Ago, 10:30 AM
AirKing95
 
Join Date: Aug 2014
Gender: Male
Hey guys. I'm completely new here, as my search for "Mystery Dungeon Starter Kit" led to this thread. I'm extremely interested in working on a PMD game set after humans go extinct/almost extinct in the regions we've played in regular Pokemon games, set from the point of view of two Pokemon that have no idea humans even existed in a Pokemon society where humans are nothing but a distant memory. I first thought about novelizing it, but then I decided that putting it out in game form would be a lot more impactful, and there is no end to the ideas that I have for the game itself. However, my best talent is in writing, and so I looked for an easy way to design a PMD game, and here I am today. My question is, is this project dead? Hibernating? The last post was more than a year ago, and if anything I'd like to help in any way I can. My apologies for necro'ing, and quite possibly being a bother, but something about the way Mystery Dungeon tells its story is the biggest inspiration for my writing that I think I've ever had. I want to restore the feels that a lot of us Pokemon fans have for the PMD series, combining the nostalgia of our well-known regions that are now in ruin, with an amazing story that will impress older audiences. This project would help make that a reality, and the concept excites me to no end. Thank you!
  #67    
Old 2 Weeks Ago, 09:41 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
You knew you were necro-posting, and yet you did it anyway. That doesn't make you look good.

Thread closed.
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