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  #26    
Old June 15th, 2013 (04:16 PM).
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Waiting. Waiting for the XY dex to be fully revealed so I know which of my fakes are now too close to official 'mons, and waiting to see if the wiki site I'm using to organize my info is gonna bite the dust or not. u:
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  #27    
Old June 15th, 2013 (04:32 PM).
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Making the layouts for my newest game idea and trying to find some people to help me out in it. Also trying to sharpen my mapping skills.
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  #28    
Old June 17th, 2013 (01:46 PM).
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Fakedex, Character appearances, back story, so on <.< and looking for help.
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  #29    
Old June 19th, 2013 (09:27 PM).
bradosia bradosia is offline
 
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Quote originally posted by JNathan:
Gathering resources and debating if my game should be on Pokemon or not.
same lol. Pokemon tiles are nice, but the concept is outdated and needs something more to make it stand out.
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  #30    
Old June 19th, 2013 (09:50 PM).
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Ęℓαчиıı Ęℓαчиıı is offline
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I've been working on revamping some of my fakes, though most are just a redraw with my updated style. I also recently finished mapping Spear Pillar for my game, though it's a loooong ways away before the player will actually visit it.
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  #31    
Old June 20th, 2013 (07:00 AM). Edited June 20th, 2013 by ActionReplayer.
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Learning Ruby. I plan to include the Wonder Launcher into my game, as well as Sky Battles (which so far seem to only be battles limited to pokémon with Levitate or of the Flying Type, and Roost should be forbbiden. Seems simple enough). Since I still have a long way to go before actually making my custom sprites, I've also decided to gather sprites later and focus on the scripts for now, and again, when it's too much to request to people you just learn to do it yourself.

EDIT: Also, having some progress with drawing classes.

EDIT2: Actually, I'm learning RGSS, which I'm not entirely sure is the same thing.
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  #32    
Old June 20th, 2013 (07:43 AM).
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As of now, I'm mapping out the Johto portion of my game that is still unnamed...It's in Kanto, Johto, and Hoenn
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  #33    
Old June 20th, 2013 (05:28 PM). Edited June 20th, 2013 by Varion Bluefire.
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Quote originally posted by BenGames,Films, and More!:
As of now, I'm mapping out the Johto portion of my game that is still unnamed...It's in Kanto, Johto, and Hoenn
3 regions seems a bit of a too big of a game.
Why not just pick two?

Also, I'm generally plot making, and idea planning, concepts and what not.
(no thread at current pose in time)
Also changed the intro so like in fire red it tells you controls and adventure info before the prof appears.
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  #34    
Old June 21st, 2013 (02:24 PM).
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Quote originally posted by Varion:
3 regions seems a bit of a too big of a game.
Why not just pick two?
Three regions is a bit large, and unless you do it right, impossibly hard to ballance. The only methods I know of to balance it out are:
  • Bump the level count to something over 100
  • Make sure the average level of the regions doesn't exceed 100 by the end of the second region
  • Make the regions really small and plot-driven and not gym-driven
My game plans to feature three regions + a post game region, which is also really big. I've managed to determine a way to balance it out within my setting - having the player deposit all their team in a box to go on a cruise to the third region, but on arrival, the region's PC network is down and they can't access the PC till it's fixed (Which wouldn't be until they are close to done with the region's plot). This way, it keeps the levels from being topped at 100, and I don't need to bump the level cap past 100 just to make it work.
There's also the matter of maps, where, if you do things like I did at first, you'll run out of maps by the end of the first region or second region. What you need to do is to cluster similar maps, maps that can work together. cluster houses in the same city, cluster floors of an important building, just cluster it all together to cut down on space. It may not seem like much at the beginning, but assume that for one region it cuts down 60 spare maps. 60 maps per region, give or take, comes out to 180 maps. That's still a pretty decent chunk of maps you've saved space on. It probably wont be 60 - might be more, might be less - but it's still a good idea to get in the habit of it for a Multi-Region game.
If you do it right, a 3+ Region Game can be really well done - I won't know if mine is well done until I actually finish past the first region, but I can hope it will be!

And as for things I'm doing, I'm taking another break from working - my computer recently died and I can't really work on my netbook, as the game drops to 8 FPS while playing it - but I was working on a system for Erika's Gym in Celadon City, where if you stepped on 5 flowers, she denies your challenge for 24 hours.
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  #35    
Old June 21st, 2013 (02:45 PM).
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Started to learn RGSS more seriously, making on my own dual screen menu script. Also started mapping a forest in my game and working on some tiles as always
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  #36    
Old June 22nd, 2013 (04:24 AM).
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Starting to learn RGSS more seriously, and try to make my own scripts.
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  #37    
Old June 22nd, 2013 (07:14 AM).
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Updating the Essentials wiki to bring it in line with v12. I've gone through most of its pages now.
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  #38    
Old June 23rd, 2013 (02:28 AM).
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Currently trying to better accustom myself with Essentials so I can progress my game further. Always experimenting with scripts to see what would work and what wouldn't. And, of course, lots and lots of mapping. Love the work you've done so far with Essentials by the way Maruno.
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  #39    
Old June 24th, 2013 (09:28 AM).
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Wondering if I should continue work on the pokemon engine I've started.
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  #40    
Old June 24th, 2013 (10:43 AM).
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Varion Bluefire Varion Bluefire is offline
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Quote originally posted by Gamer2020:
Wondering if I should continue work on the pokemon engine I've started.
Depends what the engines on, and how much advantage it would have other current engines.
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  #41    
Old June 24th, 2013 (11:05 AM).
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Beginning to learn RGSS. It seems hard.
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  #42    
Old June 24th, 2013 (11:56 AM).
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Quote originally posted by JNathan:
Beginning to learn RGSS. It seems hard.
Try experimenting with Essentials, looking at other scripts, how they work, what they do, etc etc. It's how I learned and it's working well with me so far... I need pointing in the right direction sometimes, but once you figure something out once, it becomes easier and easier to code and suddenly you think you can code anything
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  #43    
Old June 24th, 2013 (12:56 PM).
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I've done all the Essentials wiki updating now.

I've thought that part of my learning C# (which is what I want to do now) will be to recreate some classic games like Pong, Snake, Space Invaders, Pacman and Tetris. They wouldn't be great quality, but they'd be practice.
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  #44    
Old June 24th, 2013 (02:12 PM).
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Quote originally posted by Maruno:
I've done all the Essentials wiki updating now.

I've thought that part of my learning C# (which is what I want to do now) will be to recreate some classic games like Pong, Snake, Space Invaders, Pacman and Tetris. They wouldn't be great quality, but they'd be practice.
If you need help to get started with snake here is a good tutorial --> http://forum.chaos-project.com/index.php?topic=12210.0
There are tutorials for the other classic games you mentioned out there too. It is easier to learn from other peoples work you know.

I am currently working on the Gen 6 Pokemon sprites. I will make them public after I am finished with the last one revealed. It is a good opportunity to better my pixel art skills.
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  #45    
Old June 24th, 2013 (02:24 PM). Edited June 27th, 2013 by Luka S.J..
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I'm working on this (for more, check out my gallery), which comes with me doing my own tiles, music, characters, concept art, coding, mapping, basically everything in a game. I have to admit it's quite fun to work on these :D I'm also doing some C# coding along the main things, though I'm not really a big fan of the C syntax.
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  #46    
Old June 24th, 2013 (02:40 PM).
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I'm making a crapton of stuff, mainly new and recolored sprites for a game idea I am unsure will become a reality or not.
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  #47    
Old June 25th, 2013 (04:05 AM).
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I've become enamored with the graphics from Pokemon Red and Blue, so I'm working on dividing up the tiles and sprites into something I can use for a game.
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  #48    
Old June 25th, 2013 (06:00 AM). Edited June 26th, 2013 by Varion Bluefire.
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Finished one of my Game Dev assignments for college.
Made the original pacman in flash. :3
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  #49    
Old June 25th, 2013 (03:18 PM).
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Tidying up my game for a v1 release :D
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  #50    
Old June 27th, 2013 (03:17 PM).
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I am currently having an on-going war with my sprites and putting down the rest of the story on paper. This place is as good as any other for a plea of help, so if anyone could offer some help on the spriting I would be very thankful (And would certainly offer any help in return that I can do).
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