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  #76    
Old October 25th, 2013, 10:12 AM
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Discord.
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mostly piecing together the story and redoing the parts of the game i lost in a computer crash(it wasn't really far however so it doesn't matter that much).

also working on the pokedex, adding a new type and thinking if i should add a new ability or not
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  #77    
Old October 30th, 2013, 03:56 PM
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ShadowFiendZX
Gym Leader
 
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I'm Working on gym layout and concept, as well as learning Ruby. Then I shall worry about the region setup. Most of the storyline has been planned.
I'm also trying to get better at spriting. I recently made 7 new gym leaders. Failing at the trainer-back sprites though.

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  #78    
Old November 2nd, 2013, 01:51 PM
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Join Date: Oct 2013
I've set up an outline for a region map, but I don't have anything else for now... I want to compile enough data about the region before setting up the regional PokéDex..

Where should I post for feedback on region maps? I know there's a thread for in-game maps but I don't have tools to make those yet..
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  #79    
Old November 2nd, 2013, 02:45 PM
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Maruno
Lead Dev of Pokémon Essentials
 
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Quote:
Originally Posted by Chrysanthia View Post
Where should I post for feedback on region maps? I know there's a thread for in-game maps but I don't have tools to make those yet..
Screenshot Showcase.
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  #80    
Old November 4th, 2013, 02:22 AM
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Varion Bluefire
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I've spent two weeks working on my game.
I've reached the second gym, and am proceeding to make the insides.

I've ben working really quickly, I'm hoping to release a beta by Novemeber-Late
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  #81    
Old November 4th, 2013, 09:49 AM
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Worldslayer608
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Still working on world building for me. With most of the maps in place, I am filling them with events up until the demo spot. Hopefully, the scripts will begin implementation soon as I figure out how exactly I want them to work in detail.
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  #82    
Old November 7th, 2013, 01:07 PM
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Lead Dev of Pokémon Essentials
 
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I've been working on Essentials recently. Attached is some of my most recent work.
Attached Thumbnails
consts.png‎  
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  #83    
Old November 11th, 2013, 01:26 PM
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Develops in AS3/C++
 
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Just finished making the pokedex. UI elements have always been one of my least favorite parts of game design, and they're definitely not my area of expertise, but I think this turned out okay.

To me, the role of the pokedex in pokemon games has been surprising lacking. There's little reason to look up a pokemon's entry except for curiosity's sake. So I added some extra info, such as base stats, that players can easily look up. Maybe I could try incorporating some puzzles in the game that forces the player to look at the pokedex, such as finding a pokemon whose mass is in a certain range.

Spoiler:




The only thing missing is the search feature... and I really don't feel like adding it. Uhhh I'm sure I'll do it eventually.
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  #84    
Old November 17th, 2013, 07:40 PM
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brainstorming! I have what I think is a pretty snazzy idea, but I'm not sure if it's actually feasible yet...
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  #85    
Old November 17th, 2013, 09:46 PM
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I've been brainstorming and doing some eventing. I plan to have something to show in December, but we'll see... I haven't actually had this much fun developing a game in a long time!
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  #86    
Old November 18th, 2013, 04:22 PM
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Making random pokemon in essentials out of images from google. Im lazeeeeeee. I need to fix an evolved poke's stats so that will be my next task.
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  #87    
Old November 20th, 2013, 06:50 PM
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I'm now working on a PHP Pokemon Browser-base game. I have just fixed a bug in my battle script. I'm now thinking of how to integrate my game with MyBB registration..
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  #88    
Old November 20th, 2013, 07:45 PM
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The same thing I waste valuable sleep time for spend my free time on every night Pinky, doodling with spreadsheets and veekun.com for movesets and BSTs.

Spoiler:
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  #89    
Old November 24th, 2013, 12:55 PM
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I have been working with 3D models lately... it is pretty fun so far.

Spoiler:


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  #90    
Old November 24th, 2013, 02:06 PM
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MKGirlism
3DS and Wii U Game Developer
 
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Making Models isn't really easy for me, but the fact is, it's very time consuming.
Especially when adding UV Mapping, Textures, Animations, Joints, and whatnot.
I've made a few things in Maya before too, although those were simple stuff, it was still time consuming like hell.
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  #91    
Old November 24th, 2013, 02:07 PM
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I find it quite relaxing and it is a nice break from working with RMXP and whatever other projects I have outside of it.
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  #92    
Old November 25th, 2013, 02:20 PM
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MKGirlism
3DS and Wii U Game Developer
 
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There's only one Game Engine available for the Nintendo 3DS, and it's all but easy to use.
That said, I'm forced to learn how to make a game completely from 0, using the Libraries Nintendo provides (and of which its functionality are a complete mystery to all C++ users).
Spoiler:

But actually, it's going quite nicely.
As soon as I've got a simple Framework set up, it almost feels like I'm using Unity3D and C#, instead of plain C++ in Visual Studio.
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  #93    
Old November 25th, 2013, 02:24 PM
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Derxwna Kapsyla
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In a blinding rush of inspiration, I'm cranking out all the work I had building up for Faith & Prayer Version. I've managed to get done quite a lot in the past week, and at the rate I'm going could be done with the rough draft for Demo 3 in another week or so.
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  #94    
Old November 25th, 2013, 03:42 PM
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desbrina
Lightning Yellow Creator
 
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Been finishing off the last few bits i needed to do on Lightning Yellow. Still need to test though before release. Been working on adding a few features of X/Y and thinking about adding fairy type.
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #95    
Old November 25th, 2013, 05:08 PM
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Maruno
Lead Dev of Pokémon Essentials
 
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I've just done what I think are the last little touches to the next version of Essentials... except for adding in the next batch of animations from the All Animations Project. That's about 150 of them. Joy.
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  #96    
Old November 25th, 2013, 05:11 PM
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lauerolus
 
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Who doesn't like to see spreadsheets? I'm at least at the part where I can see results ingame. After I fix the 1001 typos.
Spoiler:


I need a mapping break. And yes, Im using two spreadsheet programs.
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  #97    
Old November 26th, 2013, 08:31 PM
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th3shark
Develops in AS3/C++
 
Join Date: Jul 2013
Location: Connecticut
Gender: Male
Nature: Calm
Working on a custom scripting language for my game, for use in cutscenes and whatnot. Despite having no scripting experience whatsoever, I think it's turning out well.

Spoiler:

NPC's are given a list of "instructions". When one instruction is finished, the next one starts.

Not shown is all the nitty-gritty of how it works. It's... complicated.
This is programmed in AS3 (Flash) using the FlashDevlop IDE (switched to this IDE recently, it's awesome!).


TODO: implement a way to read instructions from a plain text file instead of directly from code. That way it will be easier for contributors to add scripts, and I can make use of Notepad++'s spellchecker.
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  #98    
Old November 27th, 2013, 04:58 AM
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Coding part 3 (out of 5) of a new system I'm implementing and bug fixing the previous parts. While thinking about how to give items additional stats (up to 5), and how to visualize all of it for the player.
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View my profile page for scripts/tutorials made by me, even ones which aren't posted yet.

Last edited by Badhaas; November 27th, 2013 at 05:09 AM.
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  #99    
Old November 27th, 2013, 06:27 AM
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WinterKirby
 
Join Date: Dec 2012
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I'm working on implementing Gen 6 Pokèmon into Essentials. I've collected sprites from Smogon, and am working on putting them in-game.

I'm on Chesnaught. This is taking a while. I'll release it when I'm done, if someone else doesn't beat me to it.
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  #100    
Old November 28th, 2013, 06:08 PM
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lauerolus
 
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Debating on whether to put Gringey City or Dark Town off of Route Six. I think I'd rather leave Gringey City till Fuchsia City so I can use Koga in that event chain.

Working on better incorporating Mom's farm level with the outdoor vendors.

Finished the event chain that nets you a second rival if you do well.
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