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  #201    
Old June 26th, 2013 (08:45 PM).
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Quote originally posted by CarcharOdin:
with the writing quality of Planescape: Torment
BWAHAHAHA!!!!!

Impossible. Incredibly, resolutely, and simply impossible.
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  #202    
Old June 26th, 2013 (08:47 PM).
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Quote originally posted by Powerserge:
BWAHAHAHA!!!!!

Impossible. Incredibly, resolutely, and simply impossible.
Wouldn't hurt to try. I hear Obsidian almost succeeded with Mask Of The Betrayer.
Seriously, I would LOVE for Chris Avellone to lead development of a Pokemon game. That would just tickle me.
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  #203    
Old June 26th, 2013 (08:54 PM).
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It would certainly be stimulating and humorous, but I really doubt he'd even work on a Pokemon title. Maybe, I mean I don't know the guy personally, but all of his projects have involved pretty realistic and gritty worlds. Pokemon has never had any true realism or grit, to me, so it's even hard for me to envision a game in which it was suddenly given those things.

Obsidian as a whole though, working with Gamefreak? That is some alternate reality craziness!
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  #204    
Old June 26th, 2013 (09:11 PM).
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At the very least, he'd probably look at the setting and create some character that serves as a mouthpiece for everything about the setting that might irritate him, like he did with Kreia in KOTOR 2.

I don't know about Obsidian programmers working on a Pokemon game, though, it'd be too glitchy upon release and would require patches. Maybe their writing ability, but leave the gameplay programming to Gamefreak. Of course, I'm still hoping Obsidian turns around, I'm dying waiting for Project Eternity and South Park: The Stick Of Truth and I'm praying they don't screw them up.
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  #205    
Old June 27th, 2013 (01:30 AM).
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I struggle with Pokemon being in three dimensions. The 3d we have now has ridiculously few polygons and it upsets me as a game designer (although I'm sound so I don't know why it bothers me).
To make Pokemon into the kind of serious, mature thing that we're sort of discussing here would in my opinion remove all of it's current personality and leave it feeling like an entirely different thing. I mean you couldn't have Sigumori artwork Pokemon in this game, they'd be entirely redesigned into realistically terrifying monsters. Associating that with the nostalgia of todays Pokemon is difficult.

Fantastic game, but totally abrupt and slightly disturbing considering its roots.
  #206    
Old June 27th, 2013 (01:40 PM).
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Quote originally posted by Plumpyfoof:
I struggle with Pokemon being in three dimensions. The 3d we have now has ridiculously few polygons and it upsets me as a game designer (although I'm sound so I don't know why it bothers me).
To make Pokemon into the kind of serious, mature thing that we're sort of discussing here would in my opinion remove all of it's current personality and leave it feeling like an entirely different thing. I mean you couldn't have Sigumori artwork Pokemon in this game, they'd be entirely redesigned into realistically terrifying monsters. Associating that with the nostalgia of todays Pokemon is difficult.

Fantastic game, but totally abrupt and slightly disturbing considering its roots.
I'm going to have to say, I've realized since then that if you look at something far away, it looks smooth.

For example, my face isn't smooth (at all), but when I look at it from about 5 feet away, it looks like a model's skin in terms of smoothness.

So I think that'll translate over to Pokémon. I don't think we're going to look at the skin up-close anyways…
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  #207    
Old June 27th, 2013 (06:45 PM).
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Quote:
they'd be entirely redesigned into realistically terrifying monsters
I like the idea of that, honestly. It would make battles a lot more interesting. {:

Speaking of- realistic battling would be cool, as well. More like in the anime, so that it would require more thinking than it does now. Maybe that's just me haha. But wouldn't that make it more fun? Combining moves and using tactics that seem obvious, but are impossible in the actual games.
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  #208    
Old June 27th, 2013 (06:49 PM).
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Please, this is a kids game, don't forget. Monsters would probably bump the ESRB rating, and I doubt Nintendo would want that.

Realistic battles would be a dream come true, though.
  #209    
Old June 27th, 2013 (06:56 PM).
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That's true. What about a Pokemon spinoff aimed at a higher age group, though? A more realistic, creepy version. They do manage to fit some odd stuff in as it is.

Like Shedinja's Pokedex entry that mentions it stealing your soul. I never bothered to find it myself, but doesn't a woman in B/W tell you about a rumor involving Kyurem eating people? :D
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  #210    
Old June 27th, 2013 (07:05 PM).
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Hmmm, you do have a point there. A spinoff would be pretty neat, but it'd be a really bold move to take at all.
  #211    
Old June 27th, 2013 (07:12 PM).
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guys have you forgotten the majesty and power of http://www.pokecommunity.com/forumdisplay.php?f=156 ?
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  #212    
Old June 27th, 2013 (07:13 PM).
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I never ever ever venture there hah.

But it never crossed my mind!
  #213    
Old June 27th, 2013 (07:16 PM).
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Quote originally posted by Bloodex:
I never ever ever venture there hah.

But it never crossed my mind!
Or, maybe http://www.pokecommunity.com/forumdisplay.php?f=54 will be more legal for your tastes?

I suggest allyall be goin down there and providin ur ideas b/c most of the population there doesn't venture outside of that section.
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  #214    
Old June 27th, 2013 (08:23 PM).
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hai guyz im bak

I see a new hack in the making: Pokemon DCC Version (not really)
Every time someone mentions a more mature version of Pokemon I always have the thought of a mix between Pokemon and Grand Theft Auto in my head haha. But yeah, a more mature Pokemon game would be great if Nintendo didn't have a problem with stepping outside of their comfort zone.
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  #215    
Old June 27th, 2013 (08:33 PM).
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hai de

also it could be a possibility

like Pokémon Snakewood with the whole "zombie" detail (i've never played it :P but I heard it's a little more "mature")
Quote originally posted by Ðelta:
Nintendo
AHEM GAME FREAK

But I think that's for indie or other third-party developers. They're not too keen on wasting time on side projects, because in addition to having to make a new game, they also have to design (intricately) about 150 new characters every time, story and all (Yamask stole a child's face, etc.), something that most game designing groups don't have to do.
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  #216    
Old June 27th, 2013 (08:41 PM).
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Quote originally posted by droomph:
AHEM GAME FREAK
oh whatever, lol.

They've created ~150 new Pokemon 6 times already. You'd think they'd be running out of ideas by now.
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  #217    
Old June 27th, 2013 (08:48 PM).
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Quote originally posted by Ðelta:
oh whatever, lol.

They've created ~150 new Pokemon 6 times already. You'd think they'd be running out of ideas by now.
Welllll maybe if it was one person.

But with many people, creativity is endless. there is approximately xn!/s ideas in a room. Variables: x - how many people are in the room. n - how many thoughts a person has in a day. s - how many of those thoughts are about sex.

okay I totally made that up but you probably know what I mean. And if you don't…well ****

and also

Spoiler:

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  #218    
Old June 27th, 2013 (08:57 PM).
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Yeah, but it sucks when everything becomes derivative. And you fail to get truly wowwing ideas. It's one thing to come up with unlimited ideas, but they still have to impress.
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  #219    
Old June 27th, 2013 (08:58 PM).
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Quote originally posted by droomph:
there is approximately xn!/(ms/x) ideas in a room. Variables: x - how many people are in the room. m - how many of them are male. n - how many thoughts a person has in a day. s - how many of those thoughts are about sex.
I had to read that twice haha.

I guess they could keep coming up with ideas, but it would only be so long before they start losing creativity and/or creating Pokemon that are extremely similar to already existing Pokemon.

I thought Trubbish was a complete lack of creativity, for example. They probably said, "Quick! Think of an idea for a Pokemon!" *employee sees a garbage bag in the corner* "Um...how about a garbage Pokemon?" "GENIUS! We're putting that in the game!"
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Old June 27th, 2013 (09:02 PM).
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I liked Trubbish though. And Garbodor was so outrageously ugly that it grew on me.
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  #221    
Old June 27th, 2013 (09:03 PM).
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Quote originally posted by Ðelta:
I had to read that twice haha.

I guess they could keep coming up with ideas, but it would only be so long before they start losing creativity and/or creating Pokemon that are extremely similar to already existing Pokemon.

I thought Trubbish was a complete lack of creativity, for example. They probably said, "Quick! Think of an idea for a Pokemon!" *employee sees a garbage bag in the corner* "Um...how about a garbage Pokemon?" "GENIUS! We're putting that in the game!"
not disagreeing with you, but here's another little cool Oatmeal comic explaining why that can be avoided :P (sorry but I'm not an expert on creativity so he'll have to do the explainin')

Spoiler:
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  #222    
Old June 27th, 2013 (09:04 PM).
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I've had ideas of my own Pokemon crossovers, my best one was a Final Fantasy x Pokemon crossover. The two are rather similar in some ways, so it'd be rather interesting to put together.

As for creative Pokemon, I too am surprised they're still coming up with stuff. Nothing of the 6th Gen has really impressed me besides Pancham. I'm not kidding.
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  #223    
Old June 27th, 2013 (09:10 PM).
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Quote originally posted by Team Fail:
Nothing of the 6th Gen has really impressed me besides Pancham. I'm not kidding.



lol in all honesty though, as long as you don't hate them I'm okay with you :P
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  #224    
Old June 27th, 2013 (09:14 PM).
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I like Talonflame, it's a peregrine falcon! Falcons are different to me than other birds of prey and have a speshal place in my heart. And we don't have many fire-flying types so yeah there's that too. Chespin is pretty cool too because there's a row of chestnut trees on a road near my home, so now it'll remind me of that. And it's about time we got a wyvern pokemon, though I think Noivern is too bat-like and derivative of the Woobat family with its nose and fur. Pancham is great. The only other panda we had was Spinda bleugh

A tangent on wyverns: I don't like it when they're portrayed like armless dragons. I'd much rather they had a body shape that suited their large wings, so much that they look more like reptilian birds.
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  #225    
Old June 27th, 2013 (09:14 PM).
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My idea on gameplay would be sort of like character classes and how they affect a Pokemon's growth. I think someone actually made a Pokemon tabletop RPG based around this, it might be interesting to see it used in a game.

As for 6th Gen, some of the new Pokemon have yet to grow on me. I do like Talonflame, though.
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