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Old July 29th, 2013 (07:14 PM). Edited August 3rd, 2013 by Mana.
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Blackbox Blackbox is offline
 
Join Date: Jul 2013
Location: A.I Construct 0573, M.I
Gender: Male
Nature: Careful
Posts: 17
Verideth Fighting Academy

Only the story, rules, and races are really needed to be read all the way through if you do not want to read everything. But it is recommended to read it all. Thank you :3

Main Story
Spoiler:
A world exists in another universe where people fight with strange powers alongside machine guns and tanks. Multiple intelligent races that can think just as well as humans exist, each with their own societies and beliefs. This world is called Kopa, where everything is together as one. The world has seen many wars, and humanity has just weeks ago put a stop to a massive conflict that could have killed billions. They way they did so was simple-organize a fighting tournament that would not only be used to settle problems but used for sport to bring other races together. Having some way or another become interested in this tournament-whether it be for the fame, money or something else-you head out to a school made specifically for fighting to master your skills and claim what you want. Just remember-the name “First Generation Of Peace” is deceiving...


Background
Spoiler:
This universe, entirely different from what others know, is one built of many things. Nebulas and stars burn brightly in the darkness of space, and planets of all forms and sizes exist here, but one in particular is home to a large variety of terrains and races. This vast planet is called Kopa, and is nearly three times larger than planet Earth, with terrains varying from magically huge forests to cities filled with thieves and crooks. This planet has three ‘cycles’ each lasting a blue moon, which happens every 5 months (each having exactly 30 earth days). There are exactly 15 months in each year, making the Cycle’s precise. These cycles are the equivalent of Summer, Winter, and Fall and are accordingly called The Red Cycle, The Blue Cycle and The Orange Cycle.

Many races thrive on this planet, yet surviving attacks and disputes here is not easy. These races rival each other constantly, which in some cases has lead to all out war. Most races are neutral unless a cause of war arises that causes bad blood between them, such as with Angels and Demons. Some races may even dispute and return to their normal state of neutrality after time, yet disputes are very frequent, and are caused over things such as trade or territory. Heated relationships between certain races are; Humans and Vampires and/or Succubi, Vampires and Succubi themselves, Demons and Angels, Dragonais and Gijinka.

The academy is a large campus, with Dorms, a dining hall, classrooms and multiple Gymnasium’s/training arenas. (Most of the campus’ features will be left to imagination, so get creative with your surroundings, but don’t go too crazy. This does not include classes or Training arenas.) The School itself is in it’s own location, high in the air above the city of Duval. Magic is used to get here, taking those who desire to go to the school to get there with ease. The Academy is protected from any attacks, a barrier of magic surrounds this place, preventing any harm to its students from third party attacks.


Races
Spoiler:

Human-A basic being with no specific powers. Only key advantage that Humans have is the technology that they posses, which is of much better quality than the other races.

Vampire/Succubus- Most Vampires and Succubi have the same powers-able to teleport, age slowly affects them, they can drain life from other beings and in some cases have to survive off that ability, and they can transform bats into various objects and items. The only real difference is that nearly every Succubi is female, or a male which is called an Incubus, and is seductive in some way. Both races have a rivalry with each other-although they did ally during the First Great War, they have gone back to being rivals- and both seem to have a goal they're trying to achieve...what that is, nobody quite knows-not even some of them.

Automaton- Mostly built by humanity, Automaton's come in various forms and sizes-some look just like part of other races while others walk around twenty feet tall with giant swords. Automaton’s are programmed to do things, and will not go out of their programming-whether this means not having emotions or not killing is up to the programmer.

Angels- A race created in an attempt to give humans wings long ago, most angels have some form of wings. All Angels are ruled by a single man who calls himself Kronos, who on occasion removes the wings of Angels for misdeeds or crimes. This often happens to high-ranking soldiers who fail tasks for Kronos, as he does not like people who fail him-however, he sometimes offers them back in exchange for a challenging task.

Demons- Although the records of how they got there were destroyed long ago, Demons live on the outskirts of Kopa in cities filled with crime and destruction. Demons come in various colors, and have various different body parts which range from wings, tails, horns, claws, and spikes. Demons are very aggressive toward Angels since Angels once took over the floating city that they had built in the Second Great War.

Dragonais- Humans from ancient times sacrificed at least a thousand men to gain the powers of Dragons from the great dragon ruler Dracul. The powers granted to them gave them wings and the ability to withstand normal fire and use it for themselves via their breath. Their bodies are completely covered in scales, and their lizard-like eyes strike fear into nearly all who meet them. Most live in caves in packs that kill anything that tries to take the large quantities of gold they have amassed.

Gijinkas- A variation of the human race that has humans bonded with animals. They live all over every continent, and some have even managed to slip into society to live among humans and the other races. Each one is bonded with a certain animal, so they might posses traits of the animals they are bonded with or even body parts.

Elemetals- Usually just called Metamen, the race of Elemetals are odd beings with an unknown history that have bodies that are simply skeletons made of a certain kind of metal. Each one has a different metal, and most of them can create a different type of elemental power, varying from earth, electric, water, fire, and others.

Elves- Beings with glowing yellow eyes and skin like tree bark that live within forests. While not being technologically advanced, most have extreme proficiency with magic and olden weapons.


Cities
Spoiler:


Major Cities
Duval- Duval is the largest city on the planet, completely made by humans in the center of Kopa.

Valhalla- Valhalla is the large city that floats on ancient technology built by Demons long ago. It is considered the home of the Angels, as they conquered it during the Second Great War.

Vespala- Vespala is the main city of the elves, where nearly every building is made from large trees that were grown from magic.

Utopia- Utopia is the ironically named major city of the Demons, which is constantly covered in crime and gang wars.

The Verideth National Fighting School- The two-story fighting school that you are currently attending. Consists of many areas, which include a gym, pool, dormitories, classrooms, and a giant arena that can interchange it’s parts to form different environments.

Minor Cities
Human
Aquaria- An underwater city in a giant bubble of steel that uses water power for electricity.

Stalis- The city of metal, where most Automaton's come from. Air pollution is high due to factory smoke.

Vampire/Succubus
Tirkal-The only surviving city that both Vampires and Succubi are forced to live after their main ones were destroyed during the first great war.

Demons
Sedal- A Demon city with less crime than Utopia, but the reason why is because is it extremely small.

Raze- Once known by another name, Raze was a large city rivaling the size of Utopia that was conquered by various gangs.

Elemetals
Raz’ken – A city that only has Elemetals-any other races spotted near the city are rushed head-on by soldiers.

Automatons

New Wave City- With new technology everywhere, this Automaton city is surrounded by large walls that can’t be penetrated, even by high-level acid. The only way for races other than Automaton to get in is with using a golden pass at the only, heavily-guarded entrance-what that is and where to get it is a secret only few know.



Lore ((Will be added to as the story progresses))
Spoiler:

-Two great wars have happened; one involved the Elves and Humans in alliance against the Vampires and Succubi, while the second one involved the Demons fighting for Valhalla against the Angels. The First Great War was caused by the Vampires and Succubi, who needed more sources of energy, and-not wanting to take it from their own kind-declared war on anyone they could. The Humans and Elves decided to band together in order to prevent the Vampires and Succubi from attacking. The Second Great war was fought by the Angels and Demons, two rivaling races fighting for the floating city of Valhalla. After a year and a half of destruction, the Angels prevailed in capturing the floating haven of Valhalla, sending the Demons to their places in Raze and Utopia.

-Humanity somehow managed to make all of the rivaling races agree to a peace treaty after the Second Great War caused so much destruction, making them agree to remain peaceful and prevent another Great War from arising once again.

-Rumor has it that Kronos is having some sort of trouble with his family of three daughters, and more rumors exist still that he plans on killing them. It wouldn’t be surprising, as Kronos killed his only two sons out of paranoia.

-Recently in Duval, a man claiming to be some sort of god in human form has gained a lot of following for being able to do miracles. He also claims that humanity deserves to be burned to extinction, and anyone who doesn’t go with him will be destroyed.


Rules
Spoiler:

1. Just because you are a certain race doesn’t mean you can’t get a certain power. Go into detail with your backstory and explain how you got your powers, whether it be training, ancient relics, mutation, etc. Be sure not to go too far, as anything OP will not be accepted, and try not to make everything entirely far fetched, such as a Human that can magically transform into a deadly Ferret robot.

2. Try to be unique with your backstory-every story is supposed to be unique, so try not to go with the “parents died” backstory, or something that is overkilled so very much. If you just have to go with that backstory, then at least make it unique, put your own twist on it.

3. Guns in this world do damage and do not kill unless specified. Guns that do kill have normal bullets while guns that just do damage have damage bullets. YOU CANNOT START WITH A GUN THAT SHOOTS NORMAL BULLETS.

4. Swords, bows, and other weapons only do damage. You can only penetrate flesh with finishing moves and near-death moves.

5. Basic PokeCommunity rules apply.

6. Romantic content can go as far as kissing, and no more.

7. Up to twenty normal moves are allowed for a moveset, three super moves, one near-death move for when you want to injure someone bad but not kill them and one finishing move. Moves that work in the air must have “In air OK” next to them, and you can have up to five of those moves. You may also have five moves that come from others moves-for example, doing one move and then having your character lead it up with another move. If you have a form change for a super move, you can have five moves exclusive to that form change.

-Moves should simply be attacks that do something specific, like firing a flaming arrow at someone or shooting a line of electricity. Normal attacks that are not moves are just punches and kicks/normally using your weapons.

8. Near-death moves obviously leave other characters at near-death and significantly injure them, while finishing moves are meant to kill a character completely. You can only use a finishing move or a near-death move when you are completely winning the fight and the other is significantly injured.

9. The amount of moves you have does not make you any stronger!!!

10. I am open to suggestions when it comes to adding races and areas. Just try and make the suggestions before the RP starts and only tell the suggestions via personal message. Suggestions will be reviewed and decisions will then be made accordingly. It is not guaranteed that your suggestion will be added.

11. Don’t godmod (winning every battle, never getting hit, ect.), don’t powerplay (One attack practically killing someone), don’t metagame (have you character be aware of things that were thought by others, happened far away, etc.), and don’t just kill other people’s characters without asking if you can kill them first.

12. There will be ten spots allowed for the first season and, as following, more will be allowed to enter each season. If one person drops out, then another may take their spot accordingly, or if one player’s character dies, they can make a new one.

13. Once the roleplay has started, anything not in roleplay should be in double parentheses, for example; ((Hey guys, can we add a new race?)) Any character thoughts should be in italics, and it should be stated that they are thinking.

13. Super moves cannot be used all the time, you get one to use from the start and another for every three turns you have.

14. Battles have turns-each turn, you get to make an attempt to attack, dodge, or block. Each post is considered a turn, so use your turn wisely.

15. Your character can come from a city that doesn’t belong to it’s race-just because it belongs to a race doesn’t mean only that race occupies it.

16. If I screwed something up in the rules or somewhere else, sorry that I'm a derp.

17. If you are new to roleplaying, you most likely don’t want to be here-this is for more experienced roleplayers. It is a mature role playing environment, if you cannot handle it, it is advised not to join. Before you off and give an excuse such as; “Well this is this person's first roleplay on this site, YOU’RE not experienced!” I have been roleplaying for almost five years now, we are all new at one point and maturity is not based off of how new or old someone is. As such, I have made many RP’s, some of which have even made one of the highest posted-in topics.

18. Please do not randomly spawn things into the RP. You can’t just say your character found an SMG with 50000 rounds or an exit to a labyrinth. It’s my job to make the story, so let me do it, please.

19. There is no rule 19.

20. You can have up to three weapons-dual wields count as one. Twin daggers, for example.

21. This RP will be separated into seasons. Each season will have a different event log section, and once a new season starts more spots will be available.

22. Riolucario11 is an admin and has every ability that I have over control of the RP, since she worked on this with me and is a very good friend of mine.

23. You can start with one character, and you may be able to get another later, depending on the circumstances.

24. Your character should be from age 14-18...it is a school, after all.

25. Put a :3 somewhere in your form if you read ALL of the rules.


Form
Spoiler:


Username:
Character Name:
Gender:
Age:
Area From:
Race:
Personality:
Appearance: (A detailed description or picture is fine.)
Weapons:
Character Backstory:
Moveset:
Other:

Academy Faculty And Staff
Spoiler:


Headmaster- The headmaster hasn’t been seen in days...no one knows why, and nobody asks, for no answers are found when questions are posed to the teachers and staff.

Weapon Skills and Training Teacher- Mrs. Merida Slitcher - A Skinny, tall lady at the age of 29, with short black hair and piercing yellow eyes, often found wearing simple Tanktops and Cargo Shorts. She is a very skilled human who is very strict with weapons and the use of them. Her strict and straightforward teaching gives her the nickname Strict Slicer, a pun with her last name that irritates her greatly.

Defensive Training Teacher- Mr.Yorick Penski - A fairly robust, average sized Elf at the age of 29, he has oddly bright orange colored hair and a crooked smile, often found wearing T-Shirts and Shorts. He specializes in defensive training, and is very kind and slow with his procedures of defense.

Offensive Training Teacher- Mrs. Genevieve Shenings - An average sized Vampire at the age of 27, she has shoulder length burgundy hair and matching eyes, often found wearing a lace spaghetti-strap shirt and short shorts. She is kind and cruel at the same time, her seductive kindness clashing with the attitude of cruelty and violence she uses during teaching.

Physical Fitness Teacher- Mr. Brent Coates - A short, stout human man of 34, with a buzz cut and grey eyes that make him look like a dead fish, often found wearing a Camo bootcamp looking outfit. His teaching methods are that of a sergeant, barking out orders and expecting them to be done properly and appropriately.

Survival Trainer- Mr. Carrigan Wispland - A tall man of 28, he has shaggy brown hair and deep blue eyes, usually wearing a T-Shirt and Jeans. Being a Water Elemental, he a great respect for nature and is a very kind and calm man that would rather teach how to live than how to kill.

Other:

Janitor- Mr. Genaro Fildritch (human)

Cafeteria staff- Mrs. Aldair Fildritch (human) and Mr. Drainen Cremes (Elf)

Dorm Maids- Mr. Jared Rosenvel (Incubus), Ms. Clair Meservet (Fox Gijinka) and Ms. Lidia Dorich (Angel)


Accepted Students (0-10 filled)
Spoiler:


Username: Dittoisle
Character Name: Shawn Bresinga
Gender: Male
Age: 16
Area From: Farmland near and below Valhalla.
Race: Human
Personality: Usually tries to stay away from others, and he only trusts the demon soul that goes around with him. Tries not to kill during fights, although he doesn’t like to show it and will act very aggressive and cocky. When encountering others, he simply walks away or doesn’t say anything at all unless there is something that interests him about them-if there is something about them that does interest him, he’ll do his best to find out everything he can about the person for his own benefit.
Appearance: Wears a tight black jacket and a simple gray t-shirt. Blue jeans adone his lower half, as he thinks they somehow help bring out his black hair and dark orange eyes. From all of the hunting he did when he was growing up, his body is quite fit.
Weapons: The floating orb of light blue fire that is the soul of the Demon King, Lucian.
Character Backstory: Shawn was quiet and weak as a child-or so he seemed. While his parents bickered and fought, he would run out to a field and hunt small animals with only a combat knife. All was well, and he was happy with killing animals for his amusement-but one day at age ten while chasing after a brown rabbit, he found he had wandered a bit too far out of the farmland and into the warzone under Valhalla. Watching from behind a decayed tree, he was amazed at the fight between Angels and Demons during one of the first battles of the Second Great War. It was during this fight that he saw a Demon King gathering his army after a massive bombing and managing to get them together for a rush behind enemy lines to successfully kill the enemy leader. It was this fight that he was inspired by to become stronger than he already was-strong enough to fight and take down entire armies by himself. Growing up to the age of fourteen, he ran away from his family on a late night and bumped right into the soul of the demon who had inspired him- Demon King Lucian. Lucian explained that he had died a few days after the battle because he had been poisoned by an attacker's knife- the poison had no cure that researchers could find, so he forced his soul into the flaming orb in front of Shawn at the very moment. Lucian then was forced out, as a king of a small city wasn’t very useful as just a floating soul. He decided to wander back to the spot he was stabbed, and he found Shawn one day and decided he might as well start his new life with someone else as they started theirs-so he waited until this day to appear to him. Shawn took Lucian with him and headed out to a village far away, where he made a living selling fruit and occasionally stealing from the rich until he got word of the academy and decided to join.
Moveset: Move 1) Ram Charge-Runs forward with Lucian in front of him in an attempt to knock the foe down. Move 2) Charge Stomp-Ram Charge followup- Shawn flips his leg forward and slams it hard into the chest of his foe, who should be on the ground from his Ram Charge. Move 3) Fire Volley-Shawn orders Lucian to fire five fireballs into the air that come down across an area near the target. Move 4) Fire Stream- Lucian fires a stream of fire right at the opponent, which goes up and down to prevent them from moving forward. Move 5) Soul Burst -Lucian lets out an explosion of fire that knocks both Shawn and his foe backward. Move 6) Shot Flare- Lucian fires an orb of fire straightforward. Move 7) Charge Flare- Fires up to five fireballs straight forward, the amount depending on how long it was charged. Move 8) Cross Fire- Sends a vertically standing X shaped form of fire at the foe. Move 9) Cross Flare-Cross Fire Followup-Changes the move before it hits so it comes up under the opponent's feet. Move 10) Cross Switch-Followup from Cross Fire- Changes the attack before it hits so it now comes from behind the opponent. Move 11)Overflare-Super Move-Fires a volley of about thirty fireballs that home in at the foe. Move 12)Soul Bond-Super Move-Bonds the soul of Lucian with Shawn, making so all the attacks quickly come from Shawn and have a stronger effect. Move 14)Chaotic Flame-Super Move-Creates a flame that rotates around the enemy that wraps around them whenever they try to jump. Move 15)Rapid Jab-Near-Death Move-Lucian's soul moves at an amazing speed and hits the foe over and over with whips of flame until they have possible scars and severe burns. Move 16) Ashes-Finishing Move-Lucian possesses the foe and starts to heat up their body at an excruciatingly slow pace until he lights them on fire and turns their body to ashes.

Other: Has a soft spot for cats, since he had one as a child that he loved until he decided it would be better to leave it with his cousins in another city where it could be raised properly :3

Username: Riolucario11
Character Name: Carrik Morriger
Gender: Male
Age: 14
Area from: Raz’ken
Race: Elemental (Electric with Copper skeleton)
Personality: Carrik is a generally quiet, antisocial guy, straying away from interaction as much as possible, even amounting to running away from people at times. He would much rather be reading or doing something on his own, containing himself personally and physically, and he doesn’t speak much. He tries to stray away from fighting when it isn’t to his benefit, and he wants to join the academy only for the possibility of becoming rich in the Tournament, wanting to prove to his father he is more than a nobody. He is nice if you can somehow achieve his gratitude, but even if you are acquainted with him in close terms, he still doesn’t interact much out of shyness or give anything about himself away. Is a very sensitive and emotional boy, can be caught crying or daydreaming often.
Appearance:http://i864.photobucket.com/albums/ab203/liversandleeks/pandora-hearts-chara-52.jpg
Weapons: A small pocket watch that, when electricity is applied, will change the hands into small, sharp blades that can be removed and used to his advantage. He can also use the unusually long chain of the pocket watch as a sort of lasso, which can current his electricity into a damaging attack.
Character Backstory: Carrik was born and raised into a wealthy family, who made certain technologies and sold them to the other Elemetals who lived in Raz’ken. He was a neglected child, left to the tending’s of his maids and servants, kept in his large bedroom and not being able to leave under his father’s orders, whom thought him of nothing more than obstruction of business and a waste of time. Carrik's mother was simply an endorsement to the company, being rejected all contact with the boy since he could live independently, making his memory of her slim, and he wishes very much to see her again. His only friend and playmate was a young girl named Mira, who was a water elemetal and worked as a servant for the boy, and together they grew up, both living sheltered lives, being best of friends and showing past Carrik’s shyness. When Carrik was 12, he wanted Mira to join him in escaping and going somewhere better, wanting to prove he wasn’t a waste of space and that he was worth something, but she rejected, unable to go through with it. A year later, and with a heavy heart, Carrik took his self-invented pocket watch to fend for himself with, and managed to finally escape his prison.
Moveset: Move 1) Shock Guard-Carrick can create a field of live electricity around him for a short amount of time, acting as a shield. Move 2) Shock guard followup- Discharge-Carrick can use the field of electricity and create a discharge that will damage any enemies within range. Move 3) Static Stitches-Carrick uses his two pocket watch daggers to pin the enemy's feet to the ground and send courses of Electrical pulses through them. Move 4) Super move-In air ok-Carrick will send large bolts of electricity down on an enemy, doing significant damage to anything it hits. Move 5) Near Death move-Spinal Assault-Carrick will send currents of energy through an enemy’s spinal cord, via his pocket watch chain attached to the back of their neck, causing severe pain and temporary paralysis (a few days) from the waist down. Move 6) Finishing move-Intellectual Meltdown-Carrik sends large amounts of electricity into the enemy’s cranium, eventually leading to the brain shutting down entirely.
Other: :3

Username: Riolucario11
Character Name: Scarlet Alistaire
Gender: Female
Age: 16
Area from: Duval
Race: Succubus
Personality: Scarlet is a very social girl, always wanting to be the center of attention and loves being fussed over. Her enchanting appearance usually grants her this pleasure, and she loves to tease the boys that she attracts, finding it simply hilarious to play hard to get with them. When she does attract suitors, she simply plays with them and them throws them away, unless you catch her eye in some way. She has a weakness to expensive things, and is a bit on the greedy side. She is very noisy, hard to keep quiet and isn’t afraid to voice herself and her opinions openly, even if she does accidentally hurt someone’s feelings. Befriending her is hard, for both genders, as she either envies other girls or toys with boys. She’s very loving of small children, as she finds them to be ‘uber cute’, and is pretty defensive of them and anyone who looks like a child, even. The way she receives energy from others is by draining their emotions of love, thus giving her energy and keeping her young and beautiful. She doesn’t harm those she drains, she simply uses their feelings and materializes them into energy for herself, so the person feels nothing more than lightheaded, and maybe even a bit frightened.
Appearance:http://3.bp.blogspot.com/_YSM3j87l5Sk/S9rdSlMsf6I/AAAAAAAAHDY/BmVs2xX2wNg/s1600/10.jpg
She also wears a scarf that looks as if it is made of a silky black fabric.
Weapons: She can grow out her nails into sort of blades for a short amount of time.
Character Backstory: Scarlet grew up in Duval, where she lived with her parents and younger sister like normal humans would. All through school, the humans around her fussed and gave her the attention and emotions she needed, no one payed attention at all to the fact she rarely ever changed. Her little sister looked up to her, wanting to be just like her big sister and Scarlet loved to be her role model, teaching her the ropes of being a good Succubus. One seemingly normal day, when Scarlet was taking someone’s emotions, a teacher walking in and saw the process, screaming for help when she knew a Succubus was in their school. Scarlet fled, afraid the humans would follow suit, her family having to relocate to a different section of Duval where they could start anew with those around them. When she heard of the Tournament, her little sister thought it would be really cool and wanted to join it herself in order to buy themselves a better house in seclusion, where they could live away from humans but still have access to their source of energy, but Scarlet denied her this and promised her that she would win it for her, leading to her enrole in the academy.
Moveset: Move 1) Bat Shield-Scarlet can manipulate bat’s into a barrier of defense for a short amount of time. Move 2) Bat Hammer-Scarlet forms one of her Bat’s into a large, nail covered hammer that she swings at the enemy. Move 3) Attraction-Scarlet charms her foe into a short state of entrancement (lasts for only one turn if it is effective). Move 4) Slicer- Scarlet will slash at the foe with her dagger-like nails. Move 5) Super move-In air okay-Scarlet will fly into the air and use her bats to send anvils raining down. Move 6) Near death move-Bat Ripper-Scarlet uses her bats to create a black, bat gauntlet on her arm, which five claws extend from. Move 7) Finishing Move-Heartthrob-Scarlet creates a long, razor sharp Bat Rapier, which she pierces directly through the foes heart.
Other: :3



Event Logs:

Season One
Spoiler:
No progress.
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  #2    
Old August 3rd, 2013 (02:05 PM). Edited August 9th, 2013 by CJBlazer.
CJBlazer's Avatar
CJBlazer CJBlazer is offline
Rogon, the Ninja Pokemon
 
Join Date: Nov 2011
Location: Underworld
Gender: Male
Nature: Serious
Posts: 74
Username: CJBlazer
Character Name: Jacen Ralvarn
Gender: Male
Age: 17
Area From: Unknown

Race: Unknown (see history)


Personality: Jacen is adventurous and likes to do things on his own. However, if he is with a group, he will always try to help. He is a great friend to have and will never abandon his friends. He loves challenges no matter how big they are.

Appearance: (A detailed description or picture is fine.)
Jacen stands 5 feet and eleven inches and is slender but not skinny. His eyes are emerald green and there is a mark across his left eye. He wears a black outfit that consists of black leather pants, a grey jacket and full faced mask, and a black jacket. At times, he will also appear in a full bodied cloak with a hood. The oly facial feature visable behind his clothes would be around his eyes, which is how it is known that he has white skin like a human. Krotaos is sheathed across his back, slanted to the left. (see weopens)

Weapons: A specially made blade called Krotaos. It is five feet tall with a seven inch handle. The blade is red, with the vein of it a darker red. The handle and hiltguard is golden and the sides of the hilt spread out like wings. It is kept across his back in a greyish-black sheath.

Character Backstory:

It is unkown just who or what Jacen is. He appears to be a full human, yet he is able to use magic like a elf. Everywhere he goes he is either cloaked or masked. He has no allegiance to any city or country and perfers to be left alone. He decided to enroll in the academy to enhance his magic power. He often is given the name "Shadow Lord" due to his mysterious presence.

When asked about his past by those he deemed his friends, he only replies that he is a wanderer and learned how to weild magic and swords from a traveling elf hybrid. That is all that is known about Jacen.

Moveset:
Jacen is a hybvrid and as such has no strong moves. He is skilled with the sword however. Some of his signature moves are as follows

Sacred Blade Attack- Jacen gives his energy to his sword and it strikes with intense power and speed. After performing a series of cuts and slashes, he then releases the energy in a energized arch-shaped blast.

Energy Bomb- Jacen pulls some of his energy into the palm of his hand and throws it like a grenade. The power of the grenade depends on the energy he used to form it. It can be a simple explosion or a wide-spread blast.

Phantom Mirage- a desperate attack where Jacen creates illusions around him designed to confuse the enemy. He creates the illusins by spreading his aura around and having the enemy see it. He mainly uses it to escape from enemes or defeat enemies that are hard to destroy physically.

He also knows how to talk via telepathy but has a limited range (2 mile range). He also learned how to manipulate and read the aura surrounding all beings. He can use this aura ability to heal others as well as unleash strong moves. However, there is a limit to his aura usage and if he uses it too much, he will die.

Other: He loves eating apples and enjoys a fresh slab of meat at times.
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From left to right, Rogetta, Rogon, Rogastar.
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Old August 3rd, 2013 (02:25 PM). Edited August 3rd, 2013 by Khawill.
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Khawill Khawill is offline
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Username: Khawill
Character Name: Sanity Seven
Gender: Male
Age:16
Area From: Utopia
Race: Human (Experiment)
Personality: Sanity is not a sane person by any standards but his own. His born name is Subject 7, which he changed to Sanity Seven due to the joyful irony it has. He loves on the fact that other people are afraid of him, and there is plenty of reason to be afraid of him. He has a tendency to not hold back in a fight, and has left several people completely disabled. His love of fighting is the only thing he can openly express, and he expresses it very well. Sanity's solution to everything is violence, something that he believes justifies everything. His logic is almost always fundamentally flawed, and to strangers he can seem like an idiot. Though the people who know him, and those who have fought him know that he is incredibly intelligent.

Sanity has a very high tolerance for pain, losing an arm would feel like scraping a knee, and as such he becomes reckless and unrelenting in battle. His tendency to laugh loudly during a fight has psychologically scarred some opponents, often making people confuse him for some kind of monster. This tactic of throwing people off is intentional (though he really does enjoy fighting that much, and sometimes he can't help but feel very excited and jittery before a fight.) and he can easily intimidate a person into submission before a fight even starts.

Still Sanity is very human in the sense of emotions, and although he lacks a solid moral compass, this is because he knows no other way. Sanity doesn't understand concepts such as kindness or love, though he does feel them, (his version of being kind would be to kill the antagonist, example: Lady getting mugged? Break both arms of the criminal.) and he can be somewhat nice to people he thinks are too inferior to fight, or people he thinks are uninterested in fighting him. (Nice is highly relative, as the word here means he will not try to kill you.) He is a traumatized soul who is fairly lost in the world.

Sanity smiles at all times, his smile changes based on his mood. If he is in a fight, his smile gets wide and he will even laugh, while outside of a fight he has a kind (yet unnerving) smile.

Appearance: (A detailed description or picture is fine.)

Weapons: Fists (his strongest weapon and most preferred), whatever is nearby, and 6 inscribed throwing knives. Additionally he has a knife hidden in the bottom of his boot, and a knuckleduster. Sanity has access to many mafia issued guns as well, his favorite being a pistol.

Character Backstory: Sanity was born a test-tube child. He was raised by an over zealous scientist who wanted to create a hybrid race, fit for fighting in wars. Sanity was raised under painful experiments, so much so that his nerves numbed out. He never left the lab, and each night he would be put in a tube to recover completely for the next day of experiments. The scientist made him extremely strong and agile, pushing the child's body to the human limits. At the age of ten, he could easily match strength with a grown man, though the scientist realized he had reached the human cap. This gave him incentive to go to his previous dreams of going above human. He tried to give sanity the longevity of vampires, the scales of dragons, and the wings of angels. He failed miserably six times, killing Sanity six times.

Each death forced the scientist to make a clone of sanity, which housed all of the memories of the previous six clones, thus Sanity had remembered each death. Each death made the scientist change his ideas, and only the seventh clone was a successful mutation. Sanity was able to teleport along with his ability to resist pain and his inhumane strength. The downside to this was that Sanity didn't follow any orders, and had become somewhat of a monster. Sanity decided that the best thing to do was kill the scientist. He did so seven times, each time doing it in a different way, using the same cloning process that was used on him. The scientist was eventually rescued by authorities and sent to jail for treason and six accounts of murder. He had combined science and magic to create a sinister human.

Sanity was not convicted of any crimes, as there was no dead body count (after each kill, he made sure to incinerate the body.) Instead he was sent to a mental ward, where he pretended to be sane until they released him a year later. At the age of 14 he was out on the streets dealing with gangs, acting as a bodyguard to higher ups. Due to his unpredictable nature and how much the bosses feared him, he was the demon of the gang (Attempts at killing him were impossible as he would just send any hitman back with a missing arm.)

Instead of trying to kill him, the bosses decided that he should be a combatant in the tournaments, acting as their pawn. Of course the idea of fighting was enough for Sanity to agree, and he works for the gang as their combatant.

Moveset: Most of his attacks are basic boxing jabs and uppercuts along with swift kicks. Sanity is a basic fighter.

Normal: Power Uppercut: Sanity strikes you with such force in an upward direction, that you are thrown into the air.
(Air, chain): Ground slam: Before the target can get too high, he grabs their clothing and immediately follows the uppercut with a forceful slam onto the ground.

Roundhouse: If he staggers an enemy, he can kick them with enough force to send them flying in a direction. There are no follow ups to this because targets move too fast for him to keep up with.

Special: Teleportation: His knives each have an inscription on them. Each has their own symbol, along with a single similar symbol. He can teleport to the symbol (therefore the location) of a knife, and the second symbol on each knife returns them to him. Additionally the seventh symbol can be drawn anywhere (and it must be drawn by him, the material or substance the symbol is created from is irrelevant) and he can teleport to it once. Teleporting Is something he uses to close the distance, and is almost never used defensively by him. The knife he intends to go to will glow slight before he appears to it (it lasts a second exactly, and most people won't realize without proper attention.)
-Initiate: Sanity throws each knife in a distinct pattern toward or around his opponent, he then teleports to a random (or even all of them if in a straight line) knife and attempts to get the first blow on his target.

Passive: Regeneration: The scientist was able to give Sanity the ability to completely recover body parts or from wound, given a twelve hours of sleep. As long as Sanity survives a fight and can sleep, then he will be able to recover even from a lost arm. If he can't sleep, the process will take three days, or until he can sleep.

Finishing Move: Precise Barrage: Using his knowledge of anatomy, Sanity is able to completely paralyze a victim for two days given they are weak when he begins the attack. He prefers this to killing people, as killing people means less people for him to fight later. (Quote: "I don't kill 'em because I love the revenge stories, especially when I beat em to a bloody pulp twice!")

Desperation Move: Frenzy: If he thinks he might lose a fight (never happened yet) then he will cut open his arm and extract a pill he keeps hidden there. When he swallows this pill, he becomes much stronger and faster, though loses his control. After the pill wears off (2 minutes) he will be left in critical condition. The best way to deal with this is actually to just avoid him, as he lacks any control and he could easily cause a severe injury if he lands a single blow.

Other: The gang: The gang he works for isn't particularly the worst. The trade mostly in bootlegging or smuggling, and don't partake in gang wars or anything. Additionally they have a small hand in politics and are a combination of many different races. They are known as the Velvet Guns. Though recently because of Sanity, they have garnered a rather negative and fearful reputation.

Sanity is a chaotic character, and as such requires more attention to the detail parts of each post rather than the dialogue parts.

Quotes: "You came here to fight me?" Speaking to a challenger from another gang, "I hope you have a gun!"
"You think I'm insane? But I know exactly what I'm doing, I think you're the insane one!"
"My past was fun! I got to die six times, so in return I killed my old man six times! And you know what, I think everyone should die every once in a while, just to get a feel for it."
"Why are you so scared of me? It's not like I'm the boogeymen, though I could be if you believe in that type of stuff."
"Why do I smile? Well because the old man always smiled when he cut me open, so I figure I should smile when I beat the stuffing out of people."

Filling out later, consider this a reservation
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Old August 4th, 2013 (12:20 PM). Edited August 6th, 2013 by flygonstorm.
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may i reserve a spot?
Username: Flygonstorm
Character Name:
Gender: male
Age: 16
Area From:
Race: Demon
Personality:

Weapons:
Character Backstory:
Moveset:
Other:

Appearance:
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  #5    
Old August 4th, 2013 (05:58 PM).
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Riolucario11 Riolucario11 is offline
Bubbly Wubbly Pony Waifu
 
Join Date: Jul 2013
Location: In Wonderland, having tea with the Mad Hatter~
Age: 15
Gender: Female
Nature: Naughty
Posts: 25
CJ, if you don't mind, I would like to see a bit more personality wise and back story wise. After talking to Boxy, he said that a Elven Human mixture would be deformed and most likely impossible, so I'm afraid it has to be either one or the other. Also, his Telepathy and Aura reading was not explained, I'd like at least an explanation on how this came to be, or else it's kind of random. Remember not to go too crazy with the telepathy, if so ^w^

Kha, Your form is very detailed, I like that ^w^ Although, I didn't see any weaknesses other than the 'out of control' thing, and I would like to ask if you could tone it down a bit, just for fairness purposes, such as the invincibility.

*Also, a small hint to both of you: Did you read the rules thoroughly?*

And Flygon, of course you're reserved!
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Old August 4th, 2013 (06:04 PM).
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Khawill Khawill is offline
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Join Date: Aug 2012
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Oh I wasn't done, and he isn't invincible at all. He can die pretty easily. His regeneration basically only works after the fight. The fact that he never loses is because he only fights thugs and other gang members, so it isn't like he is superman strength.

Though not directly stated, his biggest weakness is when magic or ranged weapons are used on him, because if they can keep their distance, he can't really cause much damage. Not to mention he can still get tired like a normal human.

Of course I did :3
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Old August 4th, 2013 (06:08 PM).
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Riolucario11 Riolucario11 is offline
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Oh, alright~!

It's common for me to misunderstand like that, and I also sort of forgot you weren't finished, even though I saw that you didn't have an appearance and the fact you right out and said it, so sorry about that! >3<"

And I was just making sure :3
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Old August 4th, 2013 (06:27 PM).
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Khawill Khawill is offline
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Join Date: Aug 2012
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Age: 19
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Posts: 1,490
Don't worry 'bout it, it isn't anything big
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  #9    
Old August 5th, 2013 (03:24 PM).
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Blackbox Blackbox is offline
 
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Location: A.I Construct 0573, M.I
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Oh, and just so everyone knows-I just talk about peoples forms with Rio on Skype, and then she posts what they need to fix or if they are approved. Also, we'll start once we have five confirmed forms~
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  #10    
Old August 9th, 2013 (10:09 AM).
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CJBlazer CJBlazer is offline
Rogon, the Ninja Pokemon
 
Join Date: Nov 2011
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Nature: Serious
Posts: 74
I just edited my form. Hopefully it looks better.
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Old August 9th, 2013 (07:55 PM).
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Khawill Khawill is offline
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Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
Username: Khawill
Character Name: Sanity Seven
Gender: Male
Age:16
Area From: Utopia
Race: Human (Experiment)
Personality: Sanity is not a sane person by any standards but his own. His born name is Subject 7, which he changed to Sanity Seven due to the joyful irony it has. He loves on the fact that other people are afraid of him, and there is plenty of reason to be afraid of him. He has a tendency to not hold back in a fight, and has left several people completely disabled. His love of fighting is the only thing he can openly express, and he expresses it very well. Sanity's solution to everything is violence, something that he believes justifies everything. His logic is almost always fundamentally flawed, and to strangers he can seem like an idiot. Though the people who know him, and those who have fought him know that he is incredibly intelligent.

Sanity has a very high tolerance for pain, losing an arm would feel like scraping a knee, and as such he becomes reckless and unrelenting in battle. His tendency to laugh loudly during a fight has psychologically scarred some opponents, often making people confuse him for some kind of monster. This tactic of throwing people off is intentional (though he really does enjoy fighting that much, and sometimes he can't help but feel very excited and jittery before a fight.) and he can easily intimidate a person into submission before a fight even starts.

Still Sanity is very human in the sense of emotions, and although he lacks a solid moral compass, this is because he knows no other way. Sanity doesn't understand concepts such as kindness or love, though he does feel them, (his version of being kind would be to kill the antagonist, example: Lady getting mugged? Break both arms of the criminal.) and he can be somewhat nice to people he thinks are too inferior to fight, or people he thinks are uninterested in fighting him. (Nice is highly relative, as the word here means he will not try to kill you.) He is a traumatized soul who is fairly lost in the world.

Sanity smiles at all times, his smile changes based on his mood. If he is in a fight, his smile gets wide and he will even laugh, while outside of a fight he has a kind (yet unnerving) smile.

Appearance:
Spoiler:


Weapons: Fists (his strongest weapon and most preferred), whatever is nearby, and 6 inscribed throwing knives. Additionally he has a knife hidden in the bottom of his boot, and a knuckleduster. Sanity has access to many mafia issued guns as well, his favorite being a pistol.

Character Backstory: Sanity was born a test-tube child. He was raised by an over zealous scientist who wanted to create a hybrid race, fit for fighting in wars. Sanity was raised under painful experiments, so much so that his nerves numbed out. He never left the lab, and each night he would be put in a tube to recover completely for the next day of experiments. The scientist made him extremely strong and agile, pushing the child's body to the human limits. At the age of ten, he could easily match strength with a grown man, though the scientist realized he had reached the human cap. This gave him incentive to go to his previous dreams of going above human. He tried to give sanity the longevity of vampires, the scales of dragons, and the wings of angels. He failed miserably six times, killing Sanity six times.

Each death forced the scientist to make a clone of sanity, which housed all of the memories of the previous six clones, thus Sanity had remembered each death. Each death made the scientist change his ideas, and only the seventh clone was a successful mutation. Sanity was able to teleport along with his ability to resist pain and his inhumane strength. The downside to this was that Sanity didn't follow any orders, and had become somewhat of a monster. Sanity decided that the best thing to do was kill the scientist. He did so seven times, each time doing it in a different way, using the same cloning process that was used on him. The scientist was eventually rescued by authorities and sent to jail for treason and six accounts of murder. He had combined science and magic to create a sinister human.

Sanity was not convicted of any crimes, as there was no dead body count (after each kill, he made sure to incinerate the body.) Instead he was sent to a mental ward, where he pretended to be sane until they released him a year later. At the age of 14 he was out on the streets dealing with gangs, acting as a bodyguard to higher ups. Due to his unpredictable nature and how much the bosses feared him, he was the demon of the gang (Attempts at killing him were impossible as he would just send any hitman back with a missing arm.)

Instead of trying to kill him, the bosses decided that he should be a combatant in the tournaments, acting as their pawn. Of course the idea of fighting was enough for Sanity to agree, and he works for the gang as their combatant.

Moveset: Most of his attacks are basic boxing jabs and uppercuts along with swift kicks. Sanity is a basic fighter.

Normal: Power Uppercut: Sanity strikes you with such force in an upward direction, that you are thrown into the air.
(Air, chain): Ground slam: Before the target can get too high, he grabs their clothing and immediately follows the uppercut with a forceful slam onto the ground.

Roundhouse: If he staggers an enemy, he can kick them with enough force to send them flying in a direction. There are no follow ups to this because targets move too fast for him to keep up with.

Special: Teleportation: His knives each have an inscription on them. Each has their own symbol, along with a single similar symbol. He can teleport to the symbol (therefore the location) of a knife, and the second symbol on each knife returns them to him. Additionally the seventh symbol can be drawn anywhere (and it must be drawn by him, the material or substance the symbol is created from is irrelevant) and he can teleport to it once. Teleporting Is something he uses to close the distance, and is almost never used defensively by him. The knife he intends to go to will glow slight before he appears to it (it lasts a second exactly, and most people won't realize without proper attention.)
-Initiate: Sanity throws each knife in a distinct pattern toward or around his opponent, he then teleports to a random (or even all of them if in a straight line) knife and attempts to get the first blow on his target.

Passive: Regeneration: The scientist was able to give Sanity the ability to completely recover body parts or from wound, given a twelve hours of sleep. As long as Sanity survives a fight and can sleep, then he will be able to recover even from a lost arm. If he can't sleep, the process will take three days, or until he can sleep.

Finishing Move: Precise Barrage: Using his knowledge of anatomy, Sanity is able to completely paralyze a victim for two days given they are weak when he begins the attack. He prefers this to killing people, as killing people means less people for him to fight later. (Quote: "I don't kill 'em because I love the revenge stories, especially when I beat em to a bloody pulp twice!")

Desperation Move: Frenzy: If he thinks he might lose a fight (never happened yet) then he will cut open his arm and extract a pill he keeps hidden there. When he swallows this pill, he becomes much stronger and faster, though loses his control. After the pill wears off (2 minutes) he will be left in critical condition. The best way to deal with this is actually to just avoid him, as he lacks any control and he could easily cause a severe injury if he lands a single blow.

Other: The gang: The gang he works for isn't particularly the worst. The trade mostly in bootlegging or smuggling, and don't partake in gang wars or anything. Additionally they have a small hand in politics and are a combination of many different races. They are known as the Velvet Guns. Though recently because of Sanity, they have garnered a rather negative and fearful reputation.

Sanity is a chaotic character, and as such requires more attention to the detail parts of each post rather than the dialogue parts.

Quotes: "You came here to fight me?" Speaking to a challenger from another gang, "I hope you have a gun!"
"You think I'm insane? But I know exactly what I'm doing, I think you're the insane one!"
"My past was fun! I got to die six times, so in return I killed my old man six times! And you know what, I think everyone should die every once in a while, just to get a feel for it."
"Why are you so scared of me? It's not like I'm the boogeymen, though I could be if you believe in that type of stuff."
"Why do I smile? Well because the old man always smiled when he cut me open, so I figure I should smile when I beat the stuffing out of people."

:3
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