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  #26    
Old September 25th, 2013, 12:56 AM
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Sorry for the lack of updates.
I was very busy with school the last couple of weeks.
Right now, I have all the time in the world so expect some updates very soon.
I hope to have some screenshots of the crafting system up this week.
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  #27    
Old November 12th, 2013, 06:07 PM
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Registered and waiting. Good luck with this.
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  #28    
Old November 13th, 2013, 08:27 AM
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Why does my comments keep getting deleted ?
Also i see that you coded the pvp by hand good job at it ! XD
I can't wait to play !
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  #29    
Old November 13th, 2013, 11:27 AM
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Quote:
Originally Posted by Zeak6464 View Post
Why does my comments keep getting deleted ?
Because you keep saying absolutely nothing of interest, which is considered spam.

Please don't post in this thread to respond to me, because that would be off-topic and, again, considered spam. Send me a PM if you want to talk about it.
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  #30    
Old February 11th, 2014, 12:50 AM
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Pokemon Nox is back and better then ever after 3 months of hiatus.
New features include: Pre-Rendered 3D Graphics, a bank system and more!

Here is a sneak peek of the new graphics:



I'll keep posting big updates here, if you want to be updated about every small detail you can bookmark the blog: http://pokemonnox.com
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  #31    
Old February 11th, 2014, 05:25 AM
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Woah, damn!

Those are some sweet graphics.

Nice to see you're back too.
So many people are coming back, sweeeet!
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  #32    
Old February 15th, 2014, 01:13 AM
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February 15 2014

Pokemon Nox has a new 16:9 resolution for a multitude of reasons.
The screenshots shows the Petalburg Woods, unfortunately I don't have Tree tiles in my new graphics style ready, yet.


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  #33    
Old February 21st, 2014, 07:15 AM
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Bump

Don't mind the tile error
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  #34    
Old February 23rd, 2014, 10:49 AM
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Revamped the battle graphics:

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  #35    
Old February 23rd, 2014, 11:34 AM
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Quote:
Originally Posted by khkramer View Post
Revamped the battle graphics:

I don't know how I feel about them being in open space, I feel like it would be better if they were on a register to give them sort of arrangement in the 3d space illusion

but, to each his own I suppose, the transparency looks pretty good
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  #36    
Old February 23rd, 2014, 08:35 PM
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wow this looks awesome, cant wait to see how this turns out in the future, keep up the good work, looking forward to more
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  #37    
Old February 24th, 2014, 05:01 AM
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Quote:
Originally Posted by Saving Raven View Post
I don't know how I feel about them being in open space, I feel like it would be better if they were on a register to give them sort of arrangement in the 3d space illusion

but, to each his own I suppose, the transparency looks pretty good
Thanks for the feedback, I'm working on battle bases atm.
I'll post a screenshot tonight

Quote:
Originally Posted by rickyt713 View Post
wow this looks awesome, cant wait to see how this turns out in the future, keep up the good work, looking forward to more
Thank you.
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  #38    
Old February 24th, 2014, 05:43 AM
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I think this game has the hashings to become a really good game, I've got a few questions, you aren't obligated to answer what you don't want to answer.

1) Once you complete the game, are you going to release the source to others so they can host their own servers?
2) If no too one, are you going to have some form or means for people to host their own servers.
3) If no to two, are you going to be hosting this personally or do you need a server host? (Not that I can host, I was just wondering.)

Again, this looks really good, I hope you answer these questions, if you don't, oh well.
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  #39    
Old February 24th, 2014, 08:29 AM
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Quote:
Originally Posted by cgj View Post
I think this game has the hashings to become a really good game, I've got a few questions, you aren't obligated to answer what you don't want to answer.

1) Once you complete the game, are you going to release the source to others so they can host their own servers?
2) If no too one, are you going to have some form or means for people to host their own servers.
3) If no to two, are you going to be hosting this personally or do you need a server host? (Not that I can host, I was just wondering.)

Again, this looks really good, I hope you answer these questions, if you don't, oh well.
1. I already released an old source on Ragezone last year, which has since evolved into this: http://forum.chaos-project.com/index...c,13542.0.html.

3. I already have a vps which I'm currently using to test the game, in a few weeks I may do a stress test to see how many people the server can handle.
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  #40    
Old February 24th, 2014, 03:45 PM
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Well, that'd be amazing (the stress test I mean.) Could you let me know when you decide if you are going to do one? I'd love to partake in it.
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  #41    
Old February 25th, 2014, 06:22 AM
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Quote:
Originally Posted by cgj View Post
Well, that'd be amazing (the stress test I mean.) Could you let me know when you decide if you are going to do one? I'd love to partake in it.
Sure I will make a post in this thread when I'm going to do the stress test.
And I will also send you a pm around that time and to all other interested people.
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  #42    
Old March 6th, 2014, 05:52 AM
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What do you guys think of this graphics style?

Spoiler:



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  #43    
Old March 6th, 2014, 03:55 PM
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I am absolutely not a fan of crappy smoothing filters.

Granted, the landscape tilesets look nice with them, but the overworld characters look awful and smudgey with it. Personally, I'd recommend sticking to pixel art. Your previous screens were fine with them.

Also I am glad you are using a different font from the ones you have in your early screenshots.
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  #44    
Old March 9th, 2014, 04:20 AM
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I'm thinking of releasing the game in episodes.
Like I post the first episode next month, and the launcher will automatically download new episodes when they're ready.
Think of it like big content updates for WoW.
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  #45    
Old March 9th, 2014, 10:47 AM
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Quote:
Originally Posted by khkramer View Post
I'm thinking of releasing the game in episodes.
Like I post the first episode next month, and the launcher will automatically download new episodes when they're ready.
Think of it like big content updates for WoW.
I think as long as the game is playable for the most part, that's fine by me.
This DOES look impressive, by the way.
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  #46    
Old March 9th, 2014, 10:58 AM
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This game.....I want it.
Btw, what do you think the system requirements are by any chance?
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  #47    
Old March 9th, 2014, 11:21 AM
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Quote:
Originally Posted by Shadeh View Post
This game.....I want it.
Btw, what do you think the system requirements are by any chance?
It should work fine on any computer/laptop with at least a dual-core processor (pretty much any recent computer).
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Last edited by khkramer; April 12th, 2014 at 12:06 AM.
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  #48    
Old March 18th, 2014, 02:55 PM
le Squid
 
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Holy cow! This looks fantastic! This will definitely hold me over til the Hoenn remakes!
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  #49    
Old May 16th, 2014, 02:28 AM
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Here's a pvp gif for you guys

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  #50    
Old May 16th, 2014, 02:28 PM
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Absolutely amazing how far you progressed. Hopefully your game surpasses PokeMMO. Good luck.
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