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Progressing Hacks The forum for submitting your hack in production. Everyone's welcome, and you may come and find a hack that's starting out or make your own hack. For Pokémon/non-Pokémon hacks.



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  #76    
Old November 7th, 2013 (02:05 PM).
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Is this hack still on work?
I'm really waiting and see how the game works.
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  #77    
Old November 16th, 2013 (02:49 PM).
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Le pug
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Quote originally posted by L96:
Is this hack still on work?
I'm really waiting and see how the game works.
I took a small break due to real life stuff and other games taking my attention away, but yes it is still in the works and I'm continuing it.
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  #78    
Old November 16th, 2013 (07:11 PM).
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Quote originally posted by Le pug:
I took a small break due to real life stuff and other games taking my attention away, but yes it is still in the works and I'm continuing it.
Dan~ That's great! I really like the tiles here.
The hero sprite looks nice. Good luck on this!
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  #79    
Old November 18th, 2013 (03:57 PM).
Gamerpro2020
 
Join Date: Oct 2013
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Quote originally posted by Tcoppy:
Hey, it's Tcoppy. Uh, I'm on Team Discovery and I thought (with the permission of Le Pug) I would let you in on a very important feature.

This feature is called Level of Will, we call it LOW for short. If you have played Darkcry: Legend of Giratina, it may remind you of Karma.

LOW is, well, throughout the game you will be making a lot choices. The choices you make will change the story a little bit but it will still lead to the same ending, and will give you a reputation. There will be perks. If you have a high LOW (highest level 10), which you get from good choices (usually will +.1 or so points), you will recieve a very special pokemon, you will get pokemart discounts in good villages (which are most of the villages), you will be battled constantly, and the Renegade Company hates you, . If you have a low LOW (lowest level 0), which you get from bad choices (usually will -.2 or so points), pokemarts from bad villages will give you discounts, you will not be battled constantly, and instead of a very special pokemon, you get very special balls that will allow you to catch other people's pokemon. You start out at level 5.

Another thing is that if you fight someone in a bad village and have a high LOW, you will be in transported to a good village. Vice versa if you have a low LOW.

So that's all I'm going to say about LOW so I won't make a mistake and spoil something. Any questions or comments about LOW?
I think it's beautiful. Definitely looking forward to playing this when it comes out!
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  #80    
Old November 22nd, 2013 (10:47 PM).
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Le pug
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Quote originally posted by Sagittarius:
Dan~ That's great! I really like the tiles here.
The hero sprite looks nice. Good luck on this!
Thank you. I still have a lot of surprises to throw out there and really my only goal is to make this game as amazing and try to implement as many original ideas as possible with my average abilities for doing these hacks.

@Gamerpro2020 - thanks man I'm glad you're excited for it.
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  #81    
Old November 24th, 2013 (07:24 AM).
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L0RD G3NGAR
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How is progress coming along? I can't wait to play it.
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  #82    
Old November 25th, 2013 (02:08 PM).
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Le pug
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Quote originally posted by Flamebot:
How is progress coming along? I can't wait to play it.
It's getting there slowly, about to start on the next city and all its events. Looking great so far :]
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• Need help fixing a gross bug in your hack? Let me show you how by clicking here



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  #83    
Old November 25th, 2013 (07:07 PM).
MrFluff
 
Join Date: Nov 2013
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I obviously can't say much about it yet.. With it being an unfinished in development game. What I see definitely catches my interest. I hope you are able to finish it in a moderately timely fashion. I'll give it a go for sure and spread the word.
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  #84    
Old November 29th, 2013 (04:47 PM).
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Pokemon Ruby!!_1385770837263.png

Pokemon Ruby!!_1385770958693.png

Pokemon Ruby!!_1385770011011.png
There is a black area with nothing there.
Can not continue.
If I move one more step into the rock the screen whites, and you must keep pressing b to escape the white screen.
Team Aqua battle sprite looks wirlerd.
There ow sprite is Team Rockets.
You already know the eeveelutions glitchs.
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  #85    
Old November 29th, 2013 (08:28 PM).
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Le pug
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Quote originally posted by Flamebot:
Attachment 70256

Attachment 70257

Attachment 70258
There is a black area with nothing there.
Can not continue.
If I move one more step into the rock the screen whites, and you must keep pressing b to escape the white screen.
Team Aqua battle sprite looks wirlerd.
There ow sprite is Team Rockets.
You already know the eeveelutions glitchs.
Sorry, I forgot to send you the updated version. I used palette 12 for that water that's why it was black. Here is the updated image of that scene

also that is the last map lol thats why it looks like that... sorry, but damn you completed it pretty fast, do you know how long it took you?

and yes the sprite for the grunts looks weird because im about to get an overworld sprite designed for Rex and Bruce which is being done by a team mate.

I forgot about the rock glitch I'll fix that now though, thanks.

You did a good job and thank you... make sure to save your state because I'll send you a patch here in a couple days for the next map(s) because I'm now working on the next scene.

Yes, I stopped for a bit so sorry if it seemed too quick but now I am doing it more rapidly so I'll make sure to keep dishing them out for ya!
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• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



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  #86    
Old November 30th, 2013 (08:45 PM).
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It took me...like a hour. Then again I think I had 2 or 4x speed xD. The fricken place where you got to pick the eeveelution was annoying. I had to turn off fast foward lol.
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  #87    
Old November 30th, 2013 (08:49 PM).
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Le pug
Creator of Pokémon: Discovery
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Quote originally posted by Flamebot:
It took me...like a hour. Then again I think I had 2 or 4x speed xD. The fricken place where you got to pick the eeveelution was annoying. I had to turn off fast foward lol.
Lol that's actually not bad for being the first few maps and haha yes! That was one goal of the eeveelution map haha I was like hmm how to make it to where people can't speed through this map... oh yeah! warp them to the beginning haha im glad it worked. hope it was somewhat fun though as a puzzle?
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Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



Click here to view the PC thread of Pokémon: Discovery.
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  #88    
Old November 30th, 2013 (09:11 PM).
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Join Date: Apr 2013
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Super excited about this hack. I check almost everyday for a release of the alpha. Story and overall concept is absolutely incredible. Don't have a lot of experience in making hacks but it's projects like this that inspire me to learn. Keep up the good work! If there's anything I can do to help let me know I am eager to learn
And contribute.
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  #89    
Old November 30th, 2013 (10:29 PM).
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Le pug
Creator of Pokémon: Discovery
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Quote originally posted by Sider:
Super excited about this hack. I check almost everyday for a release of the alpha. Story and overall concept is absolutely incredible. Don't have a lot of experience in making hacks but it's projects like this that inspire me to learn. Keep up the good work! If there's anything I can do to help let me know I am eager to learn
And contribute.
Glad to know you're excited about it, people like you inspire me to continue with my hack! So it seems we lean on each other :] And yeah to be honest I haven't been doing it for long but it really takes a lot of trial and error sometimes especially if you're like me and don't get most of the tutorials put out or if you want to use Ruby instead of FireRed so haha. And yeah I'm always looking for more beta testers so if you'd even want to be one just let me know and we can talk about it. As for an alpha, there's a few things I need to get fixed before I can release one and my goal is to at least get the story started ... in the sense that you know whats about to unfold and get the big picture out of the way.
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Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



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  #90    
Old December 1st, 2013 (09:34 AM).
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Yes, the puzzle was fun, but on the floating things you could run off, twas annoying.
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  #91    
Old December 1st, 2013 (06:01 PM).
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Definately would love to be any kind of tester. I totally understand what you mean about the tutorials! It's a lot more difficult to pick up than most people think. Props to ANYONE who tries or actually does have success creating these hacks. Thanks for your service in our military btw. I'll be in touch brotha
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  #92    
Old December 1st, 2013 (09:29 PM).
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Le pug
Creator of Pokémon: Discovery
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Quote originally posted by Sider:
Definately would love to be any kind of tester. I totally understand what you mean about the tutorials! It's a lot more difficult to pick up than most people think. Props to ANYONE who tries or actually does have success creating these hacks. Thanks for your service in our military btw. I'll be in touch brotha
Alright I'll add you to the team and send you updates and alpha releases for beta testing purposes. And if you want to start a hack and need help, let me know and I'll offer my hand. Only thing I'm not good at really is ASM. And np about the military service, proud to serve
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Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



Click here to view the PC thread of Pokémon: Discovery.
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  #93    
Old December 2nd, 2013 (12:54 PM).
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Great man! Happy to be apart of the team in anyway possible! Like I said this is perhaps the most well thought-out and creative hack I've ever seen and I am honored to be allowed to be apart of it, even as just a tester! I will most definatly try and tap into your knowledge and that of other members of the team to further my own stores for future use in hacks. Looking forward to working for you and possibly with you in the near future. I'd also be happy to do anything I can to promote the hack in anyway possible once we get underway and you feel comfortable with such things. If there's any other leg work you might think of please let me know via message.
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  #94    
Old December 5th, 2013 (07:52 PM).
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Le pug
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Quote originally posted by Sider:
Great man! Happy to be apart of the team in anyway possible! Like I said this is perhaps the most well thought-out and creative hack I've ever seen and I am honored to be allowed to be apart of it, even as just a tester! I will most definatly try and tap into your knowledge and that of other members of the team to further my own stores for future use in hacks. Looking forward to working for you and possibly with you in the near future. I'd also be happy to do anything I can to promote the hack in anyway possible once we get underway and you feel comfortable with such things. If there's any other leg work you might think of please let me know via message.
Great to have you, added you to the team.

Just worked on a little contribution thread since I've been leeching for a bit so I added a tile insertion tutorial to the tutorials forum currently waiting for approval but maybe you can make use of it for your work :]
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Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



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  #95    
Old December 7th, 2013 (06:11 PM).
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If you are still in want of help, I wouldn't mind being a spriter/beta tester.
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  #96    
Old December 7th, 2013 (06:20 PM).
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Quote originally posted by Ziposaki:
If you are still in want of help, I wouldn't mind being a spriter/beta tester.
If you want to help PM me of Le Pug with proof of your spritework and all that other stuff.
Nevermind that, welcome to the team!

This goes to everyone by the way, please don't ask to help us on this thread, ask either me or Le Pug via PM or the Team Recruit page. I don't want this thread to be filled with spam, and other stuff regarding to help on this thread, and I don't think Le Pug wants this on this thread either.
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  #97    
Old December 7th, 2013 (06:21 PM).
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Le pug
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Quote originally posted by Ziposaki:
If you are still in want of help, I wouldn't mind being a spriter/beta tester.
Alright sounds good, I'm always open for having new team members. I'll need you to fill out the application form and PM me or General Faroh first though. Check the spoiler for the template.

Spoiler:
Position(s) seeking:
Past experience:
Skills:
Experience example(s) (links or pictures accepted):
Time Zone:
Availability:
Contact Information:


----------

On a different note, just added some new screenshots and updated the updates: added a new battle sprite of two renegade company enemies named Bruce and Rex who will be one of the ongoing antagonist pokemon trainers
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Check out some of my contributions:
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Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



Click here to view the PC thread of Pokémon: Discovery.
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  #98    
Old December 11th, 2013 (08:43 PM).
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Le pug
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Update: New town has been finished and several connecting routes, including a cave which links the newest town to the next unfinished town! 7 more towns to go!
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Check out some of my contributions:
• Check out my easy tile insertion tutorial, Inserting Tiles Into AdvanceMap For Dummies
Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



Click here to view the PC thread of Pokémon: Discovery.
Click here to view the PC thread of Pokémon: Fat Kid.

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  #99    
Old December 12th, 2013 (08:19 AM).
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Dionen
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Join Date: Jun 2011
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I really like the ideas of this hack, but i'm not so sure about the tiles
Different spriters use different styles, and when you use a lot of them together the tiles seems no to mix, and i'm pretty sure a little of palette changing might change that. But it's amazing, anyway.
Goodjob!
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  #100    
Old December 12th, 2013 (08:58 AM).
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Le pug
Creator of Pokémon: Discovery
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Quote originally posted by Dionen:
I really like the ideas of this hack, but i'm not so sure about the tiles
Different spriters use different styles, and when you use a lot of them together the tiles seems no to mix, and i'm pretty sure a little of palette changing might change that. But it's amazing, anyway.
Goodjob!
I pretty much just use public tilesets and only sometimes create my own, but I choose which tiles I think would be nice to switch up on the map because consistency of maps isn't real life and I'm implementing that into the game. You go into a forest you can see several different types of trees and colors. Variety is always better and consistency can be an eyesore. Anyways thank you for the compliments and I appreciate my thread being your first post at all and in two years haha.
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Check out some of my contributions:
• Check out my easy tile insertion tutorial, Inserting Tiles Into AdvanceMap For Dummies
Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



Click here to view the PC thread of Pokémon: Discovery.
Click here to view the PC thread of Pokémon: Fat Kid.

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