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  #101    
Old January 7th, 2014 (03:39 PM).
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A couple of my opinions:

- the gen 1 games are far from being the worst in the franchise because of their flaws
Because of all the techical flaws there was a really great meta story. So many people stating ways to obtain Mew, all the stories of Pokegods...I haven't seen anything like this in any gen after that. (not counting creepypastas, of course)

- Blastoise > Charizard
Period

- X and Y have a really good postgame and anyone who states otherwise didn't even try
In comparism G/S/C have one of the worst postgames. They gave you a whole region to explore and filled it with a couple of stronger trainers and tons of weak wild Pokemon. Besides that it's pretty empty, no plot, no nothing and the remakes made it even worse since you can't even rematch all the trainers on the ship, and since the E4 got stronger you had to grind forever until you got your Pokemon strong enough (unless you import them from another game that is)

- Super Training is cool, because you can feel more accomplished when you are done with your Pokemon, in comparism to horde battles anyway

- Event Pokemon contradict the whole idea of Pokemon
the games are meant for sharing and having fun. Event Pokemon only create elitism by dividing the players into two groups: those who have them and those who can't get them

- "everyone who hacks Pokemon into their game should get their cardridge destroyed"
I hate the whole ruckus that people make off of the possibility that there might be the slightest chance that it could possibly be that they get a hacked Pokemon traded, or battle against someone using hacked Pokemon. In fact at least 99.9% of the normal players wouldn't even be able to decide wheather a Pokemon is hacked or not. Wouldn't they be better of enjoying the game they want to enjoy it instead of constantly fearing a possibility that might even have happened to them long time before without them noticing (and thus not caring)?
If they don't trust the GTS (which as we all know consists to 100% of hacked Pokemon, trust me, it's true, because I said so) or other unknown players, why don't they simply stick with trading/battling with their trusted friends instead? *sorry for the rant here*

- Jessie and James have the best character design in the anime
they both have a good backstory and they have so much potential to become even better characters. Unfortunatly the creators of the anime seem to have scrapped the whole potential, so they both got stuck on the same level as Ash...
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  #102    
Old January 7th, 2014 (03:43 PM).
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Quote originally posted by R.F.:
- X and Y have a really good postgame and anyone who states otherwise didn't even try
Adell, please explain this to me. I fail to see the greatness of the X/Y post-game.
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  #103    
Old January 8th, 2014 (05:09 AM).
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Quote originally posted by No Chance Without Zekrom:
Adell, please explain this to me. I fail to see the greatness of the X/Y post-game.
Do I really have to explain something I wrote in a thread dealing with unpopular opinions?

First of all I haven't played any gen 4 game besides the remakes so I don't know what postgame they provided. But out of all the games I played (Blue, Gold, Crystal, Sapphire, to an extend Emerald, SoulSilver, White, White 2, X) the other games didn't provide postgame content that was better then the one X had. Gen 1 had one new dungeon, gen 2 I already explained, gen 3 had one dungeon and a battle tower/facility (the gen 1 remakes had a couple of islands, if I recall correctly), gen 4 I don't know and gen 5 some old towns, legendaries and old men.

Let's see, what gen 6 has:
- right at the beginning, you get another starter

- you get access to another town
You have to actually try out the stuff they give you in order to progress with the postgame "plot", so in order to keep things going you had to at least battle once in the Battle Maison. After that you unlocked the rival battle. Also gen 6 gives the games even more interactivity introducing Friend Safaries, depending on your friendlist you had access to different Pokemon. Well, I'm well aware that those aren't the best design wise, the interior was only a rectangle and you could only get up to three Pokemon which are static so some people got more popular then others, but that's a problem the players came up with.

- the postgame gave you two new dungeons
Well, let me explain that a little: people complain of the lack of a postgame dungeon and someway they are right: there's no new dungeon.
The thing is, that Terminus Cave is optional, it's not mandatory to finish the main story of the game. The only difference to like the Cerulean Cave is that there's no NPC blocking the entrance, but rather the last room (which GF maybe could have done better). Also there's the story about Looker which makes you run through Lumiose City, a town so big, that it's practically a dungeon on its own (at least I got lost a couple of times, if you didn't that's nice).

- there are still legendaries
I'm well aware that there's only three of them, the thing is that people complain about legendaries losing their meaning, mainly because there are so many of them. GF releases a game with less legendaries and people start to comlaining that there's not enough of them

- Mega Stones
GF gave us no new region. Instead they hid the stones all arounf Kalos, making you explore the region all over again, but this time you have to be carefull looking around and you are able to see stuff you haven't noticed before, while playing the main story.

- competition (of course)
Better breeding mechanics, Torchic distribution, and a lot more made competetive battling a little bit easier to access, not much, but enough. Besides the points I stated above the postgame is more online battle oriented.

I've played Gold about 250h, tons of hours on Sapphire and X over more than 400h so I thing I have a good impression on this whole stuff, but it's still my (unpopular) opinion.
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  #104    
Old January 8th, 2014 (07:19 AM).
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Quote originally posted by R.F.:
Do I really have to explain something I wrote in a thread dealing with unpopular opinions?
I was just curious to hear your reasoning behind your post is all. Thanks for replying.
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  #105    
Old January 8th, 2014 (03:21 PM).
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  • Although I've grown to like Mega Evolution a bit more, it really grinds my gears that most of the Megas are Pokemon that didn't need them. Alakazam, Gengar, Blaziken, Scizor, EVEN GARCHOMP!? Why? I wanted more obscure and weaker Pokemon to get Megas, like Tropius, Breloom or even Rapidash.
  • Competitive battling is just bland and boring. Nobody wants to be creative and try out some new stuff, just following popular players that found out these sets. Heck, I have a competitive team of Tropius, Ampharos, Armaldo, Florges, Flygon and Octillery. I absolutely hate that people have to be the judge of everybody's team, I just like doing what I want and have some fun.
  • Speaking of competitive battling, I really hate EVs and IVs. While I don't hate EVs too much, IVs really tick me off. I just don't get why you need to have the perfect pokemon for competitive battling? Breeding 100s of Pokemon just get the perfect one with 6 IVs. What about all the other failures, sitting in you PC forever?
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  #106    
Old January 8th, 2014 (03:37 PM).
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Quote:
gen 3 had one dungeon and a battle tower/facility
Gen 3 (emerald at least) had plenty more endgame content. First of all you had 2 dungeons, one for Kyogre and one for Groudon, an entire sidequest for the regis (one dungeon teaching you about them all in braille and 3 dungeons, one for each of the regis where you had to complete a puzzle.) And also you had the battle area with a tonne of different challenges. Ruby and Sapphire were lacking though compared to emerald however.
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  #107    
Old January 8th, 2014 (03:43 PM).
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Quote originally posted by DynamicD:
  • Competitive battling is just bland and boring. Nobody wants to be creative and try out some new stuff, just following popular players that found out these sets.
If you wanna play with people using less popular pokes, then try battling in the lower tiers, like UU or NU.

....Well, you could, if there were actual Gen 6 UU, RU, and NU tiers. The UU tier on Showdown is just a big mess right now, and RU/NU don't even exist yet.
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  #108    
Old January 8th, 2014 (03:55 PM).
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Quote originally posted by No Chance Without Zekrom:
[/LIST]If you wanna play with people using less popular pokes, then try battling in the lower tiers, like UU or NU.

....Well, you could, if there were actual Gen 6 UU, RU, and NU tiers. The UU tier on Showdown is just a big mess right now, and RU/NU don't even exist yet.
I stopped playing Showdown a couple months back, because I ran into way too many rude and unfriendly people.
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  #109    
Old January 19th, 2014 (07:33 AM).
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I HATE FAIRY POKEMON!!!!!!!!!!!!!!!!!!!!
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  #110    
Old January 19th, 2014 (09:50 AM).
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All-special Lapras sets still have value in competitive battling. They just might need some time and serious passing of Shell Smash/Nasty Plot/Calm Mind/etc.
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  #111    
Old January 19th, 2014 (09:57 AM).
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Infernape makes for a great late-game sweeper.
Everytime I say this someone has something to say, yet Infernape still seems to win (???????)
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  #112    
Old January 19th, 2014 (01:03 PM).
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- The animé is a great resource for pokémon gifs and little else

- Gen 4 has the best legendary pokémon (aside for Arceus), but it did have way too many of them

- G/S/C/HG/SS's postgame is ****ty despite how huge it is. Kanto is barren and got tedious very quickly.

- Gen 5 is awful, linear and boring. The focus on the story of the titles was a stupid move and N looked like he walked right out of a 13-year old girl's fan fiction. Also about 10% of the pokémon designs were worth caring about

- I start to feel queasy when MLP intersects with Pokémon in any way
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  #113    
Old January 19th, 2014 (01:13 PM).
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Quote originally posted by Pära:
- The animé is a great resource for pokémon gifs and little else
- I start to feel queasy when MLP intersects with Pokémon in any way

This.
I'm coming straight from the 40k fan-circle and we're having it just as bad on that end. I do think we're way more intolerant and militant about the queasiness though, which might not be too good.
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  #114    
Old January 19th, 2014 (01:24 PM). Edited January 19th, 2014 by Kelton2.
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Well, I have plenty of unpopular video game-related opinions, but not so many Pokemon ones.
Anyways, here they are:

1.R/S/E were (and are) the best Pokemon games, and actually some of the best video games period in my opinion. It seems that so many people hated Gen III, and thought it was the downfall of the series. R/S/E had awesome story and graphics, and were just all good.

2.Gen I sucked. Everybody will flame people that say that, mainly because it's the classic gen that all of the veteran fans remember. I don't have an explanation here..... there's just something missing. Then again creepypastas have scared me away from that gen anyway.

And probably the most unpopular one that I have........

3.Your rival (as in Blue, Silver, May/Brendan, and Barry, not as in Cheren and Bianca) should pick a starter Pokemon that yours can beat easily (I resorted to that wording because I couldn't think of a better way to say it, I mean, for example, in R/S/E if you pick Mudkip May/Brendan will have a Treecko, however in my opinion it should (have) been Torchic if you picked Mudkip, Treecko if you picked Torchic etc.) The reason? Mainly because I REALLY suck at Pokemon and am 100% unable to train anything other than my starter. Usually I can somehow manage Gym Leaders, but then your rival is a kick in the face.

Sorry if this was kind of long.

EDIT: Scrolled up and noticed something: - I start to feel queasy when MLP intersects with Pokémon in any way
As a hardcore brony, I have absolutely no comment that would not make this post's sheer length crash the server, and then get me banned for the overly angry content.
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  #115    
Old January 19th, 2014 (03:21 PM).
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Zubat is my favorite pokemon...
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  #116    
Old January 19th, 2014 (03:37 PM).
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Brace yourselves: I like Chimchar, Monferno, and Infernape! I grew up with the first generation and appreciate them all, but I've always liked the Chimchar line. Infernape is one of my favorite fire types as well as one of my favorite starters in general. I completely understand people have different opinions and that there is someone out their that dislikes each Pokemon, but I never understood the all around hate for him. What exactly is so horrible about it? Is it way it looks and/or the stats? Is it because there's already been a fire/fighting starter? Well grass, water, and fire are the starting types every single gen and nobody really complains about that. If Infernape was only fire type nobody would complain about it even though he's the 4th fire starter, but since he's also fighting people freak out because it's been done before. The logic doesn't make sense. Also a monkey is one of the smartest animals on this planet other than humans, and this monkey can fight, with fire. How is that not awesome?! What exactly do you want Infernape to look like?
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  #117    
Old January 20th, 2014 (06:15 AM).
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I hate the Chimchar line too, but mainly because of its weakness to the first gym. The only Fire-type starter I've ever liked is the Cyndaquill line. I nicknamed mine Bob <3
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  #118    
Old January 22nd, 2014 (08:39 PM).
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Nuzlocke comics are coolio, but an overwhelming amount of them are of vanilla games (Not that it's a bad thing). Seriously, where are comics of things like Vega, DarkViolet, Normal Version, fan games in general, and the like? Something like that is what I'd want to see more often.
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  #119    
Old January 23rd, 2014 (12:13 AM).
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- Gardevoir is ugly.

- Oshawott is ugly.

- I strongly dislike Mega Forms. They are overpowered and unbalance the metagame like hell.

- I support Garbodor x Milotic.

- Dragon-types should have been super effective against Fairy-types and not vice versa.

- I like Zubat.
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  #120    
Old January 25th, 2014 (12:27 PM).
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People complain about HM moves way too much.

1) Yes, Cut and Rock Smash are mediocre attacks, but the obstacles you knock down with them are few and far between and are usually only necessary for beating the game once, every other tree or rock you see beyond that lead to optional secrets that can wait until the post-game.

2) Fly and Dive are actually decent attacks. Their only drawback is that smart opponents can outpredict it, but when you're completing the story and fighting CPU's, that's not a huge flaw at all.

3) Strength and Rock Climb only look bad because Body Slam and Return exist, but they're still really solid Normal-STAB attacks.

4) Flash and Defog are pointless, but it's also NEVER required in any game in which they're HMs so long as you know what you're doing.

Additionally, HMs are only necessary for beating the main quest, which entails only really battling CPU opponents. Since the CPU opponents aren't really the most difficult opponents, it's hardly necessary for your pokémon to have competitive-level movesets, so you can afford to have one moveslot per pokémon reserved for an HM attack.
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  #121    
Old January 25th, 2014 (05:41 PM).
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I don't really think of Cubone as being related to Khangaskan. I think it's an interesting hypothesis; I just don't subscribe to it.

I'm one of those rare people that likes to think that Lawrence III from Revelation Lugia/The Power of One not only has Asperger's Syndrome, but totally didn't comprehend the gravity of what he was doing in that movie and actually isn't a bad person (his whole reaction to accidentally catching the heroes and them calling his actions disgusting was "Oh. Hello. Uh, welcome to my ship, I guess. I have smug on display on that pedestal. You can look at it but don't touch it;" he wasn't malicious toward the heroes at all). I think viewing him like this makes him much more interesting than the typical cardboard cut-out he comes across as if you don't view him like that. There's a few other people who have this idea, but it seems most people either barely remember him or just hate him. Heck, I didn't like him either until a friend told me about this idea after she stumbled onto it. And the idea of a guy nearly destroying the world by accident is just more interesting than LOLOLOL STOCK EVIL VILLAIN! I'm totally going to give him a cameo appearance in the game I'm working on because why not? ("I tried collecting Pokemon once! ... It didn't end well....")

I'm not interested in competitive play. It seems like many competitive players only like specific species of Pokemon based on how "good" that species is for competitive play. I'm also not particularly interested in IV and EV training. My tastes in Pokemon tend to be about the features of the Pokemon like the stories about the species, typing, aesthetics, the role that the Pokemon plays in nature and how it behaves, etc. I guess I kind of approach them like how I determine I like actual animals. I also tend to imagine what's going on in the games in a more fleshed out, anime-like manner where the trainer has downtime and interacts with the Pokemon (kind of like the Amie feature; I'm glad they FINALLY started implementing a better bonding system), so the personality a Pokemon has matters to me based on how I imagine it interacting with the trainer and with other Pokemon. Like, when I'm trying to get a Pokemon with a specific nature, it's not for how the nature affects the Pokemon's stats, but for the personality I'm interested in. I want a sassy Pikachu because I like the idea of a Pikachu being sassy, for example. I don't even remember what stats being sassy affects and I don't even care.

Another reason why I'm not into competitive play is because it often seems like competitive players care more about crushing their opponents than having an interesting match. Like, with the card game, some of my favourite battles have been battles that I lost, but they were awesome because of how down to the wire they went where it was unclear who would win in the end, or because something very humorous happened. You can't have stories about The Great Chansey Wars if one person gets crushed outright and said epic never occurs.

I tend to prefer some of the more simple Pokemon designs, though this doesn't always hold true.

I think we should have had Fairy type much sooner. I like the type, but it seems weird to introduce it so late.

I kind of think there's too many Dragon-type Pokemon now thanks to some of the more recent gens. I just kind of feel like Dragon-type should be rare and that having too many cheapens it. Kind of like how having too many legendaries makes them less, well, legendary.

I kindasortadevelopedaslightcrushonAshforalittlewhilewhenIwasakidinspiteofmyself. This is no longer true.

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I seem to be the only person that actually likes Houndoom, not just because of looks. I like him on every level. His cry, his movepool, his design, his mega evo, his pre evo, his stats, everything. I genuinely love him.
I like Houndoom and Houndour. They're not on my top-tier "ZOMG FAVS!" list, but I do like them. Heck, one of my roleplay characters has a Houndoom on his team (along with Skarmory, Mightyena, and Aron).
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  #122    
Old January 25th, 2014 (07:44 PM).
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Well...

I'm not a fan of the first gen. It's the game I like the least. Didn't even beat the originals.

B/W are the worst games in the series. The graphics were just horrible. The only good thing is how it had more of a story than X/Y did.

I do not like Zygarde. I actually refuse to catch it. It is the ugliest legendary.

X/Y is waaayyyyy to easy. They hold your hand through out the whole game. There is no "challenge" to it. And it doesn't help that there was hardly anything to do post game. Something like the contests, pokeathlon, or the star studio would have been nice. Not just the competitive battling.

I don't like any of the pokemon in X/Y. They just don't really stand out to me. And the lack of pokemon really upset me.

I despise smogon and their arrogant ways.

I don't like how people love the sprites. It got old real fast.

Oh and I don't like how Japan/Asia is able to send over their old pokemon, but others are unable. This makes the game unfair and kinda annoying. They should have been more prepared.

I don't like how people always say that it was Nintendo who made Pokemon. They didn't. A company called Gamefreak did. -.- It's all over the games too....

That's all I can think of at this point.
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  #123    
Old January 26th, 2014 (04:35 AM).
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Quote originally posted by Mara:
I don't like how people always say that it was Nintendo who made Pokemon. They didn't. A company called Gamefreak did. -.- It's all over the games too....
I don't like that either because Pokemon was created by Satoshi Tajiri who is part of Game Freak and him and the rest of the company continue to make new Pokemon content. However...

While GameFreak owns Pokemon, they are also a second-party company for Nintendo, which means that although they function as their own private company, they are entered into a (possibly lifelong) contract that says they can only develop games for Nintendo itself. This also means that any other company that develops a Pokemon game can only gain the license to produce those games if Nintendo says it's OK.

In other words, as long as Nintendo owns GameFreak, they own Pokemon. The Pokemon Company (Pokemon USA in America) is a company started by Nintendo just to handle all their Poke-related assets like the card game and the anime, along with Creatures, Inc. which is owned by GameFreak and Nintendo employees.

Quote originally posted by Timbjerr:
People complain about HM moves way too much.

1) Yes, Cut and Rock Smash are mediocre attacks, but the obstacles you knock down with them are few and far between and are usually only necessary for beating the game once, every other tree or rock you see beyond that lead to optional secrets that can wait until the post-game.

2) Fly and Dive are actually decent attacks. Their only drawback is that smart opponents can outpredict it, but when you're completing the story and fighting CPU's, that's not a huge flaw at all.

3) Strength and Rock Climb only look bad because Body Slam and Return exist, but they're still really solid Normal-STAB attacks.

4) Flash and Defog are pointless, but it's also NEVER required in any game in which they're HMs so long as you know what you're doing.

Additionally, HMs are only necessary for beating the main quest, which entails only really battling CPU opponents. Since the CPU opponents aren't really the most difficult opponents, it's hardly necessary for your pokémon to have competitive-level movesets, so you can afford to have one moveslot per pokémon reserved for an HM attack.
THIS. I completely agree.
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  #124    
Old January 26th, 2014 (05:34 AM).
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Zekrom Zekrom is offline
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Quote originally posted by Mara:
X/Y is waaayyyyy to easy. They hold your hand through out the whole game. There is no "challenge" to it. And it doesn't help that there was hardly anything to do post game. Something like the contests, pokeathlon, or the star studio would have been nice. Not just the competitive battling.
Uh...Pokemon games are always easy and hand-holdy, unless you do some sort of challenge like a monotype challenge or a nuzlocke.

I do agree that X/Y needed way more post game content, though. I like competitive battling, but I need more to do than just that (especially when the Battle Maison cheats). And I loved PokeStar Studios.

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I don't like how people love the sprites. It got old real fast.
Agreed.

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Oh and I don't like how Japan/Asia is able to send over their old pokemon, but others are unable. This makes the game unfair and kinda annoying. They should have been more prepared.
We should be getting the Bank+Transporter soon....I hope.
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  #125    
Old January 26th, 2014 (03:16 PM).
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Mara Mara is offline
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Quote originally posted by No Chance Without Zekrom:
Uh...Pokemon games are always easy and hand-holdy, unless you do some sort of challenge like a monotype challenge or a nuzlocke.
Yes but this gen seemed a lot worse than the past. xD
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