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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1    
Old October 19th, 2013 (10:50 AM). Edited August 12th, 2016 by BadSamaritan.
BadSamaritan BadSamaritan is offline
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  #2    
Old October 19th, 2013 (12:49 PM). Edited October 20th, 2013 by Maruno.
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Maruno Maruno is offline
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Now that I look at it, it's a bit odd how the battle commands work. Rather than using the perfectly valid built-in controls, it instead made the new def pbNextIndex to do the exact same thing.

Actually, it's probably a remnant from an older way it used to work, before it used Window_CommandPokemon. I'm not sure how it all makes sense, as it appears that both ways are working at once.

Anyway, try this:
Code:
def pbNextIndex(curindex)
  if Input.trigger?(Input::UP)
    return (curindex+3)%4
  elsif Input.trigger?(Input::DOWN)
    return (curindex+1)%4
  end
  return curindex
end
The only downside to this is that this also applies to the fight menu. If you wanted that to be a straight list too, then problem solved, but if you wanted it to be 2x2, you'd have to do something extra to keep it the way it is.
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Old October 20th, 2013 (3:46 PM).
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Are you sure the up and down parts are the wrong way round? Looks to me like they should be fine.
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