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  #101    
Old June 30th, 2014 (01:45 PM).
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anonyboy anonyboy is offline
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Quote originally posted by Kurapika:
G3T v2.6 just uploaded. I tested it in Windows XP, Seven and Windws 8.

Let me know if you still encounter a Table.ini bug, if so is the case, tell me which Operating System you're using.
Hi,i'm having the Table.ini bug on win7

And P.S How do i edit the offsets at the ini's?
And it says that G3T V2.7 is released but where is tha link?
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  #102    
Old June 30th, 2014 (01:51 PM).
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I'm using Windows 8 and for some reason I'm getting the Table.Ini problem. Halp.
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  #103    
Old July 1st, 2014 (11:41 AM).
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Please upgrade your Framework .Net.
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  #104    
Old July 2nd, 2014 (04:48 PM).
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Phenom2122 Phenom2122 is offline
 
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I am busy right now editing all my moves to bring them up to Generation 6 mechanics as per this page:
http://bulbapedia.bulbagarden.net/wiki/List_of_modified_moves
In the changes of priority there is everything from +4 to -7. In your move editor the priorities go from +1 to +29. Does that mean it is still relatively unknown what these priority numbers mean?
Thankyou for a great set of tools by the way
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  #105    
Old July 3rd, 2014 (06:39 AM).
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Kurapika Kurapika is offline
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Quote originally posted by Erkin:
Is there any way in which we could give someone (i.e a rival) a shiny Pokémon?
Not using my tools. That can be done only via ASM.

Quote originally posted by Phenom2122:
I am busy right now editing all my moves to bring them up to Generation 6 mechanics as per this page:
http://bulbapedia.bulbagarden.net/wiki/List_of_modified_moves
In the changes of priority there is everything from +4 to -7. In your move editor the priorities go from +1 to +29. Does that mean it is still relatively unknown what these priority numbers mean?
Thankyou for a great set of tools by the way
You can have priority between -127 and +127.
Explanations:
Priority = 1 means +1, Priority = 2 means +2, [...], priority = 127 which means +127.
Priority = 255 means -1, Priority = 254 means -2, [...], priority = 128 which means -127.
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  #106    
Old July 3rd, 2014 (06:48 AM).
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Quote originally posted by Kurapika:
Not using my tools. That can be done only via ASM.


You can have priority between -127 and +127.
Explanations:
Priority = 1 means +1, Priority = 2 means +2, [...], priority = 127 which means +127.
Priority = 255 means -1, Priority = 254 means -2, [...], priority = 128 which means -127.
Oh I don't know where I got the number 29 from :/ haha.
But thank you for the reply and the explanation that is very easy to remember actually, makes sense.
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  #107    
Old July 4th, 2014 (04:00 PM).
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Kurapika Kurapika is offline
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I just uploaded v2.7!
If you still receive the Table.ini error verify if you have the latest version of the .Net Framework which can be downloaded here.
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  #108    
Old July 5th, 2014 (07:12 AM).
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Awesome job! I tested out the new version and its working absolutely fine, but I'd like to recommend a feature.

Is it possible for you to add a PokéDex Editor. Because that's literally the only thing I need right now.
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  #109    
Old July 5th, 2014 (07:23 AM).
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Quote originally posted by Tetra:
Awesome job! I tested out the new version and its working absolutely fine, but I'd like to recommend a feature.

Is it possible for you to add a PokéDex Editor. Because that's literally the only thing I need right now.
I agree that this would be nice, but maybe G3RHS already supports it. If not this would be a great feature, for both this and G3RHS!
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  #110    
Old July 5th, 2014 (07:29 AM).
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Quote originally posted by 2012maniac:
I agree that this would be nice, but maybe G3RHS already supports it. If not this would be a great feature, for both this and G3RHS!
Thing is, for some reason my ROM won't load on G3HS, because I've edited it a lot and I've lost the ini data. And on the other hand this tool works somehow haha, so I have no way to edit the PokéDex data.
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  #111    
Old July 5th, 2014 (10:45 AM).
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Gamer2020 Gamer2020 is offline
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This data is old but it should help with making a Pokedex editor.

Spoiler:
Ruby/sapphire - 36 Bytes

Code:
[12 bytes] type 'must be ended with FF making Max charaters 11.
[2 bytes] height 'Highest value 304 or Hex 130
[2 bytes] weight 'Highest value 21474 or Hex 53E2
[4 bytes] Pointer to box 1 of description.
[4 bytes] Pointer to box 2 of description.
[2 bytes] ??
[2 bytes] Pokemon size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the pokemon. Lowest 1.
[1 byte] Pokemon offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive. 
[2 bytes] Trainer size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the Trainer. Lowest 1.
[1 byte] Trainer offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Filler
Fire red/Leaf Green - 36 bytes
Code:
[12 bytes] type 'must be ended with FF making Max charaters 11.
[2 bytes] height 'Highest value 304 or Hex 130
[2 bytes] weight 'Highest value 21474 or Hex 53E2
[4 bytes] Pointer to box 1 of description.
[4 bytes] Pointer to box 2 of description. 'It's there but not used!
[2 bytes] ??
[2 bytes] Pokemon size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the pokemon. Lowest 1.
[1 byte] Pokemon offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive. 
[2 bytes] Trainer size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the Trainer. Lowest 1.
[1 byte] Trainer offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Filler
Emerald - 32 bytes 'Theory The second unused text description pointer was removed.
Code:
[12 bytes] type 'must be ended with FF making Max charaters 11.
[2 bytes] height 'Highest value 304 or Hex 130
[2 bytes] weight 'Highest value 21474 or Hex 53E2
[4 bytes] Pointer to box 1 of description.
[2 bytes] ??
[2 bytes] Pokemon size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the pokemon. Lowest 1.
[1 byte] Pokemon offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive. 
[2 bytes] Trainer size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the Trainer. Lowest 1.
[1 byte] Trainer offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Filler
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  #112    
Old July 6th, 2014 (04:15 AM).
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Thank you Gamer2020 once again.
I'll see if I can make one a Dex Editor, personnally, I need one myself!
Btw, I want you guys to know that, in the next version, Trainers Editor will include a very handy addition: If a Trainer does not have custom moves the tool will display what moves their Pokémon learn at the specified level. :D
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  #113    
Old July 6th, 2014 (05:32 AM).
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Hey dude I hope it is ok to make a suggestion for your awesome set of tools. It's great having all our generation 3 hacking tools rolled up into only a few programs these days. But I find there are still many of yesterday's tools cluttering up my workspace. There are so many silly little tools that do so many silly little things it would be nice having them all in one place. Even though most of them are simple hex edits I think it would be cool to have a selection of tweaks. I'm talking about running shoes indoors, starter Pokémon level, rival Pokémon level, starting money, starting pc item, the level that eggs hatch at, the Pokémon that chases Birch and it's level. There are many more of these simple little tweaks scattered around all over the place.
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  #114    
Old July 6th, 2014 (09:16 AM).
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Quote originally posted by Kurapika:
Thank you Gamer2020 once again.
I'll see if I can make one a Dex Editor, personnally, I need one myself!
Btw, I want you guys to know that, in the next version, Trainers Editor will include a very handy addition: If a Trainer does not have custom moves the tool will display what moves their Pokémon learn at the specified level. :D
I have request on you.

Please can you check the displaying of Sprites. Because I can't work with disabled Trainer Sprites. And if I activate the "Sprite showing" than freeze the Tool again.

Thanks.
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  #115    
Old July 6th, 2014 (12:56 PM).
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Hiya~
Just downloaded the version 2.7 and I'm experiencing a problem with Anti-Exploud.
The only pre-made capitalization list that works for me is the very first one - Abilities. Whenever I load up any of the other lists and apply them to the ROM, the progress bar freezes at 0%, but the 'processing....' bar at the top of the window keeps running.

It's all good on my part because I downloaded version 2.5 again and everything works like normal. Not sure if that was just on my ROM's part, but just wanted to point it out in case you might want to look into it~
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  #116    
Old July 6th, 2014 (03:48 PM).
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Kurapika Kurapika is offline
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Nope, it has to be a bug in v2.7! please don't use Anti-Exploud of v2.6 and v2.7
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  #117    
Old July 7th, 2014 (09:02 PM).
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Too many tools ! it could be really useful. thank you soo much.
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  #118    
Old July 9th, 2014 (11:58 PM).
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I'm sorry if this is similar to old posts i just wanted to thank you because your tool single-handedly helped me make my hack

Also i wanted to ask about the physical special part in the move editor. SO from what i understand i have to apply Doesn't -'s patch then specify the moves as physical or special and they'll work? Please confirm this ._.

ps.Still using G3T 2.5 now all the comments about problems in newer versions scared me off :v
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  #119    
Old July 10th, 2014 (08:09 AM).
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Kurapika Kurapika is offline
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Quote originally posted by imas234:
I'm sorry if this is similar to old posts i just wanted to thank you because your tool single-handedly helped me make my hack

Also i wanted to ask about the physical special part in the move editor. SO from what i understand i have to apply Doesn't -'s patch then specify the moves as physical or special and they'll work? Please confirm this ._.

ps.Still using G3T 2.5 now all the comments about problems in newer versions scared me off :v
You're welcome, I'm glad G3T helped you.
Yes, in order to have Gen 4's Physical/Special Split working, you need to apply a patch such as Doesnt's AND you need to specify the moves as physical or special. The order does not matter.
Actually, v2.7 is safer than v2.5. BUT, use v2.5 when using Anti-Exploud.
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  #120    
Old July 10th, 2014 (08:24 AM).
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Great. So my next hack is going to have the physical special split. YAY.
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  #121    
Old July 10th, 2014 (08:25 AM).
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Just wanna let you know that in the main post, the spoiler with pictures for the Items Editor has Moves Editor pictures
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  #122    
Old July 12th, 2014 (07:27 PM).
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i get a error with the ini (this rom is missing data form ini) and im using a fresh fire red rom, this tool is very nice and i would like to use it, can someone please help me?
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  #123    
Old July 13th, 2014 (06:32 AM).
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Kurapika Kurapika is offline
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Quote originally posted by togglered:
i get a error with the ini (this rom is missing data form ini) and im using a fresh fire red rom, this tool is very nice and i would like to use it, can someone please help me?
You are not extracting the file correctly.
If you're using version 2.7 the tool helps you easily edit the missing data.
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  #124    
Old July 13th, 2014 (07:14 AM).
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darkrai1381 darkrai1381 is offline
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kurapika please can you help me? i have upgraded my net framework and im still receiving the table.ini error.
+sorry for my bad english.
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  #125    
Old July 13th, 2014 (07:22 AM).
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Kurapika Kurapika is offline
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Quote originally posted by darkrai1381:
kurapika please can you help me? i have upgraded my net framework and im still receiving the table.ini error.
+sorry for my bad english.
Are you using G3T version 2.7??
Also, are you sure you are extracting the whole download file??
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