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  #26    
Old January 20th, 2014, 05:07 PM
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Quote:
Originally Posted by Randomlords View Post
How do I change an attack's type to be that of the new type I inserted?
Change your attack editing tool's .ini files, as explained on Step 10.

Quote:
Originally Posted by Randomlords View Post
Also, can I search for the new type inserted on the Pokedex?
No idea about this one. Never tried it yet. >.>
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  #27    
Old January 21st, 2014, 08:39 AM
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Okay thanks The tool I have is MoveEditor, and I can't find a .ini file for it.
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  #28    
Old January 21st, 2014, 04:57 PM
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Okay thanks The tool I have is MoveEditor, and I can't find a .ini file for it.
Move Editor?
I don't think I've used that tool before, so I have no idea. =/
But if it has no .ini file, then that tool can't add your newly inserted types.
If you want, you can hex edit the attacks you want to have a new type, or use other move editing tools that has .ini files for you to edit their offsets. :3
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  #29    
Old January 22nd, 2014, 07:18 AM
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Okay cool Thanks for the reply!
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  #30    
Old January 23rd, 2014, 08:29 PM
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Would this work on Emerald?
Also, can we sacrifice the ??? type? Curse is now ghost anyways.
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  #31    
Old January 23rd, 2014, 08:34 PM
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Would this work on Emerald?
I don't see why not?
Just remember to save back-ups often and keep in mind of the proper offsets on an Emerald ROM, and that the free space are [00] in Emerald rather than [FF] in Ruby/FireRed.


Quote:
Originally Posted by Jeannes.Thinkin View Post
Also, can we sacrifice the ??? type? Curse is now ghost anyways.
Yes you can, if you'd like.
But just keep this in mind though...


Quote:
Originally Posted by karatekid552 View Post
??? is used for Curse and eggs. Just fyi.
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  #32    
Old January 24th, 2014, 09:57 AM
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The ??? type is not a good type to replace. Here's why:

According to Bulbapedia, "Issues arise if damaging moves are hacked to be of this type in the Generation II or III games. Since it was considered neither a physical nor a special move, the damage dealt by a ???-type move was minimal, even if the move had the highest possible base power."

I tried to make the Fairy-type over the ???-type in Emerald, and it was a mess. I instead replaced Cute with Fairy. Here's a demonstration of that. Keep this in mind, I'm not advertising myself, this is just for reference:

Fairy-type over ???-type:


Fairy-type over the Cute contest move:


I put it over Cute to match with the colors. It's not Fairy Pink, but it's pretty close. I hope this helped.
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  #33    
Old January 24th, 2014, 07:16 PM
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The Cute Icon uses the same palette as the Psychic type Icon, I think. I wonder if there is a way the palette of the Cute Icon can be changed without changing Psychic's color?
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  #34    
Old January 25th, 2014, 03:51 AM
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Ok. I do your directions in Rom. But can you explain me Which Editor i need use to change Pokemon to new Types?
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  #35    
Old February 22nd, 2014, 08:04 AM
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Quote:
Originally Posted by LCCoolJ95 View Post
The ??? type is not a good type to replace. Here's why:

According to Bulbapedia, "Issues arise if damaging moves are hacked to be of this type in the Generation II or III games. Since it was considered neither a physical nor a special move, the damage dealt by a ???-type move was minimal, even if the move had the highest possible base power."

I tried to make the Fairy-type over the ???-type in Emerald, and it was a mess. I instead replaced Cute with Fairy. Here's a demonstration of that. Keep this in mind, I'm not advertising myself, this is just for reference:

Fairy-type over ???-type:


Fairy-type over the Cute contest move:


I put it over Cute to match with the colors. It's not Fairy Pink, but it's pretty close. I hope this helped.
hypocritical in this sense:

Quote:
Originally Posted by LCCoolJ95
I'm not trying to necropost or anything, because I do have a quick resource to add.

I've successfullly added the Fairy-type into Pokémon Emerald! It replaces the ???-type, and it also has the strengths/weaknesses/resistances of the Fairy-type in X and Y.
refer to this post.

Found it funny you criticize it then release it to the public as a ??? replacement.



~~~~~~~~~~~~~

Either way, good tut DJG I followed most of it using emerald, but since you only listed the one table offset quickly was stuck. I'm sure this is an easy tut though with ruby and good job!
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  #36    
Old February 22nd, 2014, 04:34 PM
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Quote:
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hypocritical in this sense:

refer to this post.

Found it funny you criticize it then release it to the public as a ??? replacement.
I forgot to take it down. Like I said, it will not work...unless under..."certain" circumstances...
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  #37    
Old February 23rd, 2014, 06:10 AM
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"Image are not indexed"can someone help me for this problem
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  #38    
Old April 7th, 2014, 06:43 PM
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how do you swap the offset values? this tutorial is hard to follow especially this part it's vague on how to do this... do i have to manually type this in somewhere?
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  #39    
Old April 7th, 2014, 07:00 PM
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Quote:
Originally Posted by faintster View Post
how do you swap the offset values? this tutorial is hard to follow especially this part it's vague on how to do this... do i have to manually type this in somewhere?
If by "swap" you mean swapping the first two and last two digits of a 6digit offset, then I explained how to do that in Step 8.

But if you mean replacing the old offset to your new one in a hex editor, then it's also explained in Step 8, with an image inside a Spoiler tag...
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  #40    
Old April 7th, 2014, 07:49 PM
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but how? where am i swapping them too?

in the hex editor the offsets go

0 1 2 3 4
001F7920 00 05 05 00
001F7930 0F 14 0A 06
001F7940 14 0B 0B 0


i'm swapping "1F7920 TO 20F71F08???

i just don't get how
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  #41    
Old April 7th, 2014, 07:55 PM
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Quote:
Originally Posted by faintster View Post
but how? where am i swapping them too?

in the hex editor the offsets go

0 1 2 3 4
001F7920 00 05 05 00
001F7930 0F 14 0A 06
001F7940 14 0B 0B 0


i'm swapping "1F7920 TO 20F71F08???

i just don't get how
You can do the swapping with Notepad if you'd like. You don't have to swap any values in your hex editor during that point.
After you've swapped the values, you can copy the whole thing and search for it in your hex editor.
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  #42    
Old April 7th, 2014, 08:15 PM
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it just keeps saying the specified search string is not found?

i typed in the reversed numbers but nothing?

all i want is to add some new types but this is preventing
me from doing so is there a patch i can just download lol
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  #43    
Old April 7th, 2014, 08:28 PM
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it just keeps saying the specified search string is not found?

i typed in the reversed numbers but nothing?

all i want is to add some new types but this is preventing
me from doing so is there a patch i can just download lol
What ROM are you using?
This tutorial is for Ruby, so the offsets given are all for Ruby.
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  #44    
Old April 7th, 2014, 09:35 PM
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FINALLY I GOT IT TO WORK THANKS SO MUCH
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  #45    
Old April 7th, 2014, 09:48 PM
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FINALLY I GOT IT TO WORK THANKS SO MUCH
...i didn't even do anything. =/
but glad to know that it now works~
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  #46    
Old April 21st, 2014, 06:44 AM
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I tried this and the new type(Fairy) came but its not pink in color like its supposed to be, it's grey instead , how do i fix this?
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  #47    
Old April 23rd, 2014, 08:46 PM
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for now you can't at least i don't think you can
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  #48    
Old April 28th, 2014, 11:36 AM
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Can someone please help me find the palette for the types in emerald? I looked through all the 1613 palettes in unLZ, and I couldn't find it. I tried looking at the logger in VBA-M but I didn't understand it well enough. I did find the image offset there, though.
Is there actually a single palette for this?
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  #49    
Old May 2nd, 2014, 08:19 AM
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One thing I was wondering, would adding a icon work when you added a type further in. As in where Dark is 0x11, I placed Fairy at 0x18. But how do I actually give it its icon?

Or is it better to just repoint everything to a contest type?
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  #50    
Old May 27th, 2014, 03:01 AM
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can you help on adding new type to pokemon Emerald
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