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  #26    
Old November 22nd, 2013 (06:39 PM).
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Mithel_Celestia
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Quote originally posted by LoudSilence:
Funny how Electric has managed to have only one weakness all the way from GenI until now...but I guess Ground-types are common enough that it's not unbalanced?
One thing about electric is that they're mostly, if not all, glass cannons(can hit hard but can't take a hit themselves) so countering one will mostly not require a Ground-type in your team, as long as you have one that can resist it.

Non-legend Dragons are sort off unbalanced in that, statwise, they equal or compete most legendaries. Half of the pseudo legends(w/ BST 600) are dragon types so it adds to my point.

Fairy-type shouldn't have been announced to counter them, but if not, what can? Sure there is Ice to fight them and Steel to resist them, but most dragons are able to carry Flamethrower and Steel-types are mostly Specially weak. Both Ice and Steel are slow, and so is Fairy, but it can take a Flamethrower, or two.
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  #27    
Old November 23rd, 2013 (10:46 AM).
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Dragon-Types were originally meant to be super powerful, and even when they added the new types into Gen II the only weaknesses that Dragon-Types have are Ice and Dragon. Now, seriously that's a little overpowered. Don't forget that many Dragon-Types are legendaries, and lots are psuedo. Now, the stats would be immense. I'd understand if Dragon was meant for legendaries only; but quite a lot of Pokémon have the typing, so it was kinda strong.

But with the addition of the Fairy-Type in X/Y, Dragon-Types have been nerfed. Personally, I think they needed this. Now many people are saying Fairy is OP, but seriously it's not. If a Dragon-Type is carefully EV trained, it could stand out most Fairy attacks. Also mentioning that there is only a few strong Fairy-Type moves, such as Moonblast.
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  #28    
Old November 30th, 2013 (06:07 AM).
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Dragons did need to be balanced as they could just use fore/fight/ground moves to get pass their steel resistant.
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  #29    
Old November 30th, 2013 (05:22 PM).
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The fact that they could hit everything except Steel-types for neutral damage with 120/140 base power moves in the form of Outrage and Draco Meteor (before the DM nerf), combined with Earthquake and Fire Blast for perfect coverage on everything, was ridiculous. No other type matched the offensive prowess of the Dragon-type, aside from maybe Water and Fire in their respective weathers (but there were Pokemon that were immune to them). Switching into powerful dragons like Salamence, Garchomp, Latios, Hydreigon, etc. was (and probably still is) a guessing game when battling against a good player. There were no reliable methods of switching in for a good chunk of them. Does this mean the Dragon-type should be nerfed? Maybe, but competitive Pokemon in general is so unbalanced nowadays that even a new type won't come close to fixing all of its problems. The Fairy-type is better than nothing, though.
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  #30    
Old December 1st, 2013 (07:28 AM).
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Creating weaker Dragon types would be loathsome due to its main archetype as lightning bruisers, so giving them another weakness was their only choice to balance them. Archetypes are an important factor for game balance, which is why Electric's status as fragile speedsters allowed them to have only one weakness.
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  #31    
Old December 1st, 2013 (08:45 AM).
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Dragons needed to be heavily nerfed because of their advantage over almost every type in the game. You know about the insanely diverse movepools, fantastic base stats rivaled by no other type and only one resistance to Dragon type moves, Steel. Besides Metagross and a few others, Steel types weren't used much because of their common weaknesses.

GF aimed to make their metagame a little more strategic than battles with 13 year olds and their Outrage Garchomps. I'll admit I've used at least one Dragon in nearly every team I made, so of course Fairy type was necessary.

The Fairy type is obviously a work in progress, there are only a few Fairies that are regularly used. Look at Pokemon like Azumarill with that Belly Drum/Aqua Jet set, and the annoying Sylveon stall sets. To use these correctly, players now need to use more strategy, the goal of GF's metagame.

TLDR: Fairy type was needed, Dragons were so overpowered in the previous gens. I don't like the new Fairy pokemon but I'm in favor of their Dragon-nerfing purpose.
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  #32    
Old December 8th, 2013 (04:55 PM).
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Generally speaking, I like the idea of a new type that counters the Dragon type but I'm not totally satisfied with how it was done.

When the people of Game Freak noted how OP the Dragon type was, they seemed to overlook just how weak the Ice type is defensively..... I think that in setting up the Fairy type the way they did, they made the Steel type even more OP than before, even with the resistances to Ghost and Dark cleared. Not only are Steel attacks super effective against Fairy types, Steel is the unique type that resists both of the Fairy type's weaknesses, and with the Ice type being weak to Steel and not getting any additional resistances, and the Fairy type providing competition with Ice types to serve as Dragon counters, this change served to further marginalize Ice type Pokémon ._. I mean, why didn't they make Ice resist Water at least?

I think that a better way would be to clear the Steel type's resistances to Dragon and Psychic attacks in addition to Ghost and Dark and make Ice types resist Dragon, Water and possibly Ground attacks so that Ice types would have some defensive utility and they could better serve to counter Dragon types and the Steel type wouldn't be so OP
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  #33    
Old December 8th, 2013 (07:42 PM).
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Quote originally posted by Chrysanthia:
Generally speaking, I like the idea of a new type that counters the Dragon type but I'm not totally satisfied with how it was done.

When the people of Game Freak noted how OP the Dragon type was, they seemed to overlook just how weak the Ice type is defensively..... I think that in setting up the Fairy type the way they did, they made the Steel type even more OP than before, even with the resistances to Ghost and Dark cleared. Not only are Steel attacks super effective against Fairy types, Steel is the unique type that resists both of the Fairy type's weaknesses, and with the Ice type being weak to Steel and not getting any additional resistances, and the Fairy type providing competition with Ice types to serve as Dragon counters, this change served to further marginalize Ice type Pokémon ._. I mean, why didn't they make Ice resist Water at least?

I think that a better way would be to clear the Steel type's resistances to Dragon and Psychic attacks in addition to Ghost and Dark and make Ice types resist Dragon, Water and possibly Ground attacks so that Ice types would have some defensive utility and they could better serve to counter Dragon types and the Steel type wouldn't be so OP
Getting rid of Steel's resistance to Psychic is a big no no, because that was its original purpose when it was first introduced in Gen II alongside with Dark types: to nerf Psychic types for having no resistances from their moves other than their own typing. What GF should do to fix Ice types is simply stop making tankish Ice types and start making sweepers, since the type is meant to be a glass cannon.
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  #34    
Old December 8th, 2013 (09:33 PM). Edited December 8th, 2013 by molivious.
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Quote originally posted by Pinkie-Dawn:
...which is why Electric's status as fragile speedsters allowed them to have only one weakness.
and yet Ice -being the same glasscannons- lack the speed and have 4x the weaknesses. Uh-uh -- before anyone responds to that... I have nothing against the electric type. "There is still imbalance here and there" is just what I wanted to point out.

Quote originally posted by Chrysanthia:
...and make Ice types resist Dragon, Water and possibly Ground attacks so that Ice types would have some defensive utility...
I'd think that being resistant to ground and dragon -two physically-attuned typings- is rather unlikely. Overkill, to be exact. Ground can dent steel, and Dragons can smash things to bits. Being resistant to flying and water types is probably the most it can get. On the other hand, grass types are too similar to water in terms of strengths - quite lame since both are starter types. What I despise more is that grass gets all those weaknesses while Water is looking great with only 2 weaknesses to boot.

Revising the type chart is one solution (which I'm still desperately looking forward to for grass-types) to this problem; and, as mentioned above, creating (competitively) better pokemon under those types is another. I'd have to admit, the former can cause more harm than good, but both have already worked well in the past. I'll just wait for Gamefreak to make their move... hopefully.
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