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  #51    
Old March 16th, 2014 (07:29 PM).
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Quote originally posted by Ethanb900:
Can you send me a link to the patch then? Or is that still against the rules? I can't find the thread.
It's in my signature!
Also Rom Hacking Resources Page 11.
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  #52    
Old March 24th, 2014 (12:16 PM).
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First, I would like to thank you for this post. It was insanely helpful.
I am encountering a slight problem though. I finish editing the image (with Paint.NET) and import it, but the image ends up distorted. Some parts are cut off, some pixels are moved around.
I'm new to this, so am I just missing something? or should I use a different graphics editor?

Thanks for any help!
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  #53    
Old March 24th, 2014 (11:19 PM).
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Quote originally posted by vote4nixon:
First, I would like to thank you for this post. It was insanely helpful.
I am encountering a slight problem though. I finish editing the image (with Paint.NET) and import it, but the image ends up distorted. Some parts are cut off, some pixels are moved around.
I'm new to this, so am I just missing something? or should I use a different graphics editor?

Thanks for any help!
Did you change the width of the image? Or is your height and/or width not divisble by 8? Just double check either of these.
If the dimensions are good, maybe it is Paint.NET. Try Paint MS Vista. Definitely the best simple image editing tool.
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  #54    
Old March 25th, 2014 (01:26 AM).
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Quote originally posted by vote4nixon:
First, I would like to thank you for this post. It was insanely helpful.
I am encountering a slight problem though. I finish editing the image (with Paint.NET) and import it, but the image ends up distorted. Some parts are cut off, some pixels are moved around.
I'm new to this, so am I just missing something? or should I use a different graphics editor?

Thanks for any help!
Paint.net does not support indexing.
Do as ShyRayq suggests and use XP or Vista Paint.
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  #55    
Old April 8th, 2014 (11:36 AM).
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I've finally got it to work in emerald after testing and testing

the fairy type works the effectiveness against dragon types is awesome

i also am working on getting the gen VI pokemon in the rom...animations and all

all are finished except for the legendaries

i will post a download as soon as i successfully get them all into the rom hacke and with
the fairy type all squared away should take a few days if not faster
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  #56    
Old April 8th, 2014 (01:32 PM).
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Great! Also if I find out how to make boss like uncatch-able pokemon, this will be twice as usefull! Keep up the good work!
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  #57    
Old April 9th, 2014 (02:31 PM).
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Alright. So, this is a great tutorial so far, but I'm importing my file into NSE and all of the dark grey (like the shadows of the letters and the backgrounds of Power/type/Effect/etc.) is showing up transparent. I did try to index it, but I simply did it in IrfanView, which I'm not sure can index. AS far as I can tell, I've done all the steps completely right.
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  #58    
Old April 9th, 2014 (05:24 PM).
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Quote originally posted by Hose:
Alright. So, this is a great tutorial so far, but I'm importing my file into NSE and all of the dark grey (like the shadows of the letters and the backgrounds of Power/type/Effect/etc.) is showing up transparent. I did try to index it, but I simply did it in IrfanView, which I'm not sure can index. AS far as I can tell, I've done all the steps completely right.
Uhh, can't really think of anything right now. Remember, when indexing, make sure the first colour of the palette is the background, if it isn't:
Swap the colours, and save the new image in the same folder.
Open old image and copypaste on the new image. It should look like normal, then save.
If you already did that, well...there's always doing it again, and being careful I guess. Also Paint Vista or XP.
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  #59    
Old April 10th, 2014 (02:50 PM).
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I was following this to the letter and I was working on the Icon part and it did a thing that I can't figure out. I added an image with as much relevant stuff as possible. I need help cause I'm making a hack with all 700 some pokemon in it as a bday present for a friend, and I need to have the Fairy type.
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  #60    
Old April 10th, 2014 (04:36 PM).
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Quote originally posted by Mr.Mako:
I was following this to the letter and I was working on the Icon part and it did a thing that I can't figure out. I added an image with as much relevant stuff as possible. I need help cause I'm making a hack with all 700 some pokemon in it as a bday present for a friend, and I need to have the Fairy type.
I think the problem..is you're using Paint for Windows 7. Don't do that.
Like I said..Paint Vista/XP
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  #61    
Old April 27th, 2014 (03:22 PM).
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This just occured to me but would this process (slightly adjusted) work on R/S/E ya know so you can keep the contests?
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  #62    
Old April 29th, 2014 (01:59 AM).
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Quote originally posted by Mr.Mako:
This just occured to me but would this process (slightly adjusted) work on R/S/E ya know so you can keep the contests?
I wouldn't know, I don't hack it myself. Unless you can find the "type icon position" table, I don't think you can.
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  #63    
Old May 4th, 2014 (12:51 AM).
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hey, this tutorial has been very handy for my hacking team, though we have come across a problem. If you can help that would be great!

Here is the problem-

i tried to add a new type (the shadow type from Pokemon Colosseum and xd)
and got up to the icon part of this tutorial (well to the end of that part) anyways i followed the tutorial exactly. By that i mean i placed the shadow icon exactly where you placed the fairy icon and enlarged the image to a dimension of 8 and put the -type- icon below. and when i tested it in game the icon for the type i added was -power- can anyone help me make the shadow icon pop up?

i hope you can help me.
Thanks
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  #64    
Old May 4th, 2014 (01:36 AM).
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Quote originally posted by SpyGuy:
hey, this tutorial has been very handy for my hacking team, though we have come across a problem. If you can help that would be great!

Here is the problem-

i tried to add a new type (the shadow type from Pokemon Colosseum and xd)
and got up to the icon part of this tutorial (well to the end of that part) anyways i followed the tutorial exactly. By that i mean i placed the shadow icon exactly where you placed the fairy icon and enlarged the image to a dimension of 8 and put the -type- icon below. and when i tested it in game the icon for the type i added was -power- can anyone help me make the shadow icon pop up?

i hope you can help me.
Thanks
Are you sure you changed the "Type Icon Position" Table correctly? The one with all the 20 0C in it. Remember, every column you add 0x04, and every row you add 0x20.
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  #65    
Old May 14th, 2014 (04:48 AM).
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Hey ShyRayq!
Can we add one more type to the empty space beside Fairy icon? And how to create coordinate with it? Also, on editing coordinate, why we don't need to repoint the table? Thanks ..
I appreciate your help!
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  #66    
Old May 16th, 2014 (03:47 PM).
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Quote originally posted by XDamaru:
Hey ShyRayq!
Can we add one more type to the empty space beside Fairy icon? And how to create coordinate with it? Also, on editing coordinate, why we don't need to repoint the table? Thanks ..
I appreciate your help!
Sure, you could potentially create up to 255 types, if you're crazy enough. And creating co-ordinates is just the same simple.
Copy paste from my last post:
"Remember, every column you add 0x04, and every row you add 0x20."

If you're creating more types, than you obviously will need to repoint the table. I just didn't here because the icon for "Effect" isn't used so there's no harm done not giving it a co-ordinate.
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  #67    
Old May 16th, 2014 (07:07 PM).
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Quote originally posted by ShyRayq:
Sure, you could potentially create up to 255 types, if you're crazy enough. And creating co-ordinates is just the same simple.
Copy paste from my last post:
"Remember, every column you add 0x04, and every row you add 0x20."

If you're creating more types, than you obviously will need to repoint the table. I just didn't here because the icon for "Effect" isn't used so there's no harm done not giving it a co-ordinate.
Nah.. you should explain it clearer from start. I'm too confused with coordinate. Thanks, ShyRayq!
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  #68    
Old May 16th, 2014 (08:16 PM).
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Quote originally posted by XDamaru:
Nah.. you should explain it clearer from start. I'm too confused with coordinate. Thanks, ShyRayq!
Remember, its all in hex.
Okay, so go to your chart. Look at where you're new type is.
To find co-ordinate, go to the top-left corner. That's 0x00.
Now, count how many rows it takes to get to your icon. Now multiply that number by 0x20 and add it to 0x00.
Now, count how many columns it takes to get to your icon. Now multiply that number by 0x04 and add it to your new number. That's the co-ordinate of your icon.

When implementing it into the co-ordinate chart, you'll have the co-ordinate and also the size. The size should always be 0x20 and 0x0C.

Now, just repoint and expand for infinite types.
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  #69    
Old May 16th, 2014 (10:30 PM).
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Umm... Thanks for much clearer ShyRayq! I should try this. Later, i will show the result here. Or maybe on PM :D
Again thanks for the explanation.
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  #70    
Old May 19th, 2014 (02:48 PM).
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Quote originally posted by ShyRayq:
"Ignore the 28 which isn't changed into a 20, I forgot to do it in this shot"
I'm really sorry to say, but I have no idea which 28 I'm supposed to be changing to 20 (There are wuite a few 28's in the picture). (And don't try to explain it, because I didn't understand the whole paragraph above. )
Could you specifically state which one please? I'm sorry but as you can tell I'm not that smart and have little to no knowledge of Hex. Would be great if you could make a video when you have free time sometime, I'm sure it would help out a lot of people having the same problem.
Also, would you please explain what the exact measurements in between the boxes would be, so I don't run into any conflicts. (That's what happened when I did it myself, I messed up all the sprites) Either that or would someone mind showing me an example of a spritesheet with a few types already added I could just overlay with my own if it's not too much trouble. Sorry for being a pain, but I'm learning and everyone's gotta start somewhere.
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  #71    
Old May 19th, 2014 (11:26 PM).
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Quote originally posted by nieveso:
I'm really sorry to say, but I have no idea which 28 I'm supposed to be changing to 20 (There are wuite a few 28's in the picture). (And don't try to explain it, because I didn't understand the whole paragraph above. )
Could you specifically state which one please? I'm sorry but as you can tell I'm not that smart and have little to no knowledge of Hex. Would be great if you could make a video when you have free time sometime, I'm sure it would help out a lot of people having the same problem.
Also, would you please explain what the exact measurements in between the boxes would be, so I don't run into any conflicts. (That's what happened when I did it myself, I messed up all the sprites) Either that or would someone mind showing me an example of a spritesheet with a few types already added I could just overlay with my own if it's not too much trouble. Sorry for being a pain, but I'm learning and everyone's gotta start somewhere.
The 28 I mention is the one directly proceeding the highlighted A8 in the picture in the first post. This is because 28 is originally the size for the "Effect" Icon, but for type icons, you need 20. So you would just change that.
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  #72    
Old May 27th, 2014 (07:16 AM).
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could i have the icon for the fairy type to add??
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  #73    
Old May 27th, 2014 (07:34 AM).
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Quote originally posted by Seth1353:
could i have the icon for the fairy type to add??
It takes a few seconds to make your own: you can literally just copy and paste letters from the pre-existing types image and just make your own Fairy-type icon. That said, I doubt anyone will be particularly angry if you were to use the one in the OP.
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  #74    
Old May 27th, 2014 (08:14 AM).
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Quote originally posted by Spherical Ice:
It takes a few seconds to make your own: you can literally just copy and paste letters from the pre-existing types image and just make your own Fairy-type icon. That said, I doubt anyone will be particularly angry if you were to use the one in the OP.
okay thanks. :] ill try it now I guess.
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  #75    
Old May 27th, 2014 (12:55 PM).
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Okay so im new to hacking like i started 3 days ago so i have a question if you don't mind they may sound really dumb and obvious to you but like I said im new so just bare with me please. First, i got to the hex editing part and found where the DC 5D E9 08 is but im confused what im suppose to put in place of that? Any help is much appreciated thank you.
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