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  #26    
Old January 29th, 2014 (12:01 AM). Edited January 29th, 2014 by cake_zero.
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So... how do you add types wiithout replaceing the ??? type? Or is this even possible? thanks

It looks awesome though :D
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  #27    
Old January 29th, 2014 (01:13 PM).
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Quote originally posted by cake_zero:
So... how do you add types wiithout replaceing the ??? type? Or is this even possible? thanks

It looks awesome though :D
You'd have to use a hex editor.
That kind of thing's just not possible with this tool.
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  #28    
Old February 1st, 2014 (03:41 AM).
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.NET 4.5? Guess can't work with XP then :/
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  #29    
Old February 9th, 2014 (09:35 AM).
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I edited to add Fairy Type in Fire Red, but when I open up the ROM in Pokemon Editor, the ??? type is still there instead of Fairy Type.
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  #30    
Old February 23rd, 2014 (08:39 PM). Edited February 23rd, 2014 by Giniselono.
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I get an error when I try to open my ROM in this tool:
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Index was outside the bounds of the array.

Spoiler:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at TEE.MainForm.LoadTable()
at TEE.MainForm.mnuOpen_Click(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItem.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Command.DispatchID(Int32 id)
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
TEE
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/TEE%201.1/TEE.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




When I press Continue, nothing happens. Any help? I am using an Emerald ROM.
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  #31    
Old March 3rd, 2014 (12:34 PM).
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Quote originally posted by shaheer07:
I edited to add Fairy Type in Fire Red, but when I open up the ROM in Pokemon Editor, the ??? type is still there instead of Fairy Type.
I know the feeling bro. Anyway, is there maybe a way to fix this? Because this tool really looks awesome to me. (since I suck at hex editing)
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  #32    
Old March 3rd, 2014 (01:30 PM).
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Quote originally posted by King Of Bidoofs:
I know the feeling bro. Anyway, is there maybe a way to fix this? Because this tool really looks awesome to me. (since I suck at hex editing)
Well I need a bit more context if you want it fixed.
Did you edit the game's text to say Fairy before opening it? If you didn't this will obviously use the unchanged text.
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  #33    
Old March 4th, 2014 (02:16 AM).
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Quote originally posted by itari:
Well I need a bit more context if you want it fixed.
Did you edit the game's text to say Fairy before opening it? If you didn't this will obviously use the unchanged text.
What I did, was change the ??? in your tool to Fairy, saved it, and then played the game, but the Fairy type was still ???. Also, for some reason, my type effectivenesses didn't work. I made it so that Normal would have no effect on Water, but the damage was still calculated like normal.
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  #34    
Old March 5th, 2014 (06:47 PM).
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Quote originally posted by King Of Bidoofs:
What I did, was change the ??? in your tool to Fairy, saved it, and then played the game, but the Fairy type was still ???. Also, for some reason, my type effectivenesses didn't work. I made it so that Normal would have no effect on Water, but the damage was still calculated like normal.
Well, the tool itself doesn't change the images from the status screen, only the text names for the types where they are used.
I don't really know what you could have done to not make it work. It's worked for me.
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  #35    
Old March 8th, 2014 (01:32 PM).
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Update!

So, good new for everybody. I come today with a new release for everyone, Type Effectiveness Editor 2.0!

This version is a real treat, because it features an entirely new GUI, with a visual editor rather than the annoying version that's been in use so far.

In other good news, I changed the .Net Framework, so this tool now works with .Net 4.0!

Check out the first page for all your downloading needs! Enjoy~!
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  #36    
Old March 13th, 2014 (02:47 AM).
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Okay, so say I want to repoint the type table because it's too small. How do I do it, and how do I make TEE recognize the altered table location?
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  #37    
Old March 13th, 2014 (02:17 PM).
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Quote originally posted by Leafbarrett:
Okay, so say I want to repoint the type table because it's too small. How do I do it, and how do I make TEE recognize the altered table location?
Well, you need to find the offset of every pointer used by the game to the table. If you do it right, TEE should recognize it automatically. If it is filled with freespace, it will probably crash, though. It's best to just let the tool repoint it automatically if it's needed.
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  #38    
Old March 17th, 2014 (07:25 PM).
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Update

Well, I have some good and bad news.

The good news is that I found a bug in the tool, and I fixed it.
You can now download a new release if you want.

The bad news is that I found a bug.
A potentially game breaking bug.
You heard me right--a game breaker.

The problem comes with saving the table. I wrote the wrong byte to end the foresight section of the table, so if you want you can fix it with a hex editor. Otherwise you're done.

Anyway, the fixed version is now available for download on the first post, and I apologize to anyone whose game is now messed up because of this. :/
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  #39    
Old May 1st, 2014 (04:20 AM).
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Wow, this sure is an awesome tool! I'll definetely use when I need to edit any type. Thumbs up!
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  #40    
Old May 5th, 2014 (07:20 AM).
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Quick Q... It allows me to open up any emerald rom but when I try to open up my modified emerald rom it gives me this error:

Spoiler:


Any help would be appreciated
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  #41    
Old May 5th, 2014 (09:05 AM).
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  #42    
Old May 5th, 2014 (04:01 PM).
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Quote originally posted by Le pug:
Quick Q... It allows me to open up any emerald rom but when I try to open up my modified emerald rom it gives me this error:

Spoiler:


Any help would be appreciated
That's strange. I just tried out some random changes and it worked for me.

What did you do to the table?

Quote originally posted by Voliol:
You know what you should do next?
What should I do?
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  #43    
Old May 5th, 2014 (08:40 PM).
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Quote originally posted by itari:
That's strange. I just tried out some random changes and it worked for me.

What did you do to the table?



What should I do?

Hmm maybe it's something with the table itself .. do you know the offset where the table starts for emerald?
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  #44    
Old May 6th, 2014 (01:04 PM).
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Quote originally posted by Le pug:
Hmm maybe it's something with the table itself .. do you know the offset where the table starts for emerald?
If you open "roms.dat" with a text editor, it will provide a list of offsets where there is a pointer to the table in the ROM.
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  #45    
Old May 6th, 2014 (09:21 PM).
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Isn't there a tool for this already? Included with elite map, does this tool differ/expand on features?
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  #46    
Old May 7th, 2014 (01:14 PM).
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Quote originally posted by NarutoActor:
Isn't there a tool for this already? Included with elite map, does this tool differ/expand on features?
Yes, there are a couple. I just wanted to make my own, because the other one on here has a broken link. And, I wasn't aware that one existed with elite map. I suppose its just a personal preference for what one prefers, because there's nothing special here. I just like to think this is easy to use.
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  #47    
Old May 8th, 2014 (04:17 AM).
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Nice tool, it is very usefull to add Fairy Type.
Thank u!
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  #48    
Old January 9th, 2015 (05:41 PM).
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TEE3


I've actually had this ready since November, but I forgot to update it. Anyway, this is version 3.0 of Type Effectiveness Editor.

Now, version 3.0 represents a major update, because I've added the ability to add/remove types!
Yep, this is the first tool that allows for type chart expansion! But you'll still need to add the images yourself.

It will repoint the table for you, and will be able to detect the number of types used by the game simply by checking the types that are currently defined by the table.

Get the download from the first post.
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  #49    
Old January 9th, 2015 (08:32 PM).
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This is really useful! Thanks! I wish it were easier to edit type bars and stuff. But this is far easier to use than the program I usually use and I thank you a bunch
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  #50    
Old January 9th, 2015 (09:53 PM). Edited January 9th, 2015 by joexv.
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Quote originally posted by itari:

TEE3


I've actually had this ready since November, but I forgot to update it. Anyway, this is version 3.0 of Type Effectiveness Editor.

Now, version 3.0 represents a major update, because I've added the ability to add/remove types!
Yep, this is the first tool that allows for type chart expansion! But you'll still need to add the images yourself.

It will repoint the table for you, and will be able to detect the number of types used by the game simply by checking the types that are currently defined by the table.

Get the download from the first post.
Ok this... This is awesome.. Does it support Emerald?

Edit: Nevermind, I love it! Also where are the pointers for the images supposed to go? I've never added a new type so this is all so new to me.
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