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Reload this Page FireRed Pokémon ObsidianBlack Version & Pokémon PewterWhite Version

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Progressing Hacks The forum for submitting your hack in production. Everyone's welcome, and you may come and find a hack that's starting out or make your own hack. For Pokémon/non-Pokémon hacks.



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  #1    
Old December 4th, 2013 (08:01 AM). Edited February 2nd, 2014 by Telinc1.
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Welcome to the official thread of Pokémon ObsidianBlack Version and Pokémon PewterWhite version!

Introduction
Pokémon ObsidianBlack and PewterWhite are my first serious projects (don't ask how many joke ones I have hanging around...). They are paired like the official games. They (will) have a lot of twists and I think that they will be great fun!

Plot
You are a 10-year old boy who just got his Pokémon License! Explore the Bosha region while meeting many mysterious characters and completely destroying Team Rocket! And most important of all, collect all of the 8 Gym Badges and challenge the Bosha League!

Features
  • Around 80-90% of the game is de-capitalised, meaning that IT no longer SHOUTS at YOU
  • Balanced difficulty unlike other hacks
  • Fairy type!
  • Lots of references to games from other series
  • Physical/Special split
  • Pokémon from Generation IV and V, including: Buizel, Floatzel, Gliscor, Litwick, Lampent, Chandelure, Electivire, Riolu, Lucario, Magmortar, Magnezone, Mamoswine, Porygon-Z, Probopass, Rhyperior, Tangrowth, Reshiram, Weavile, Zekrom
  • Reusable TMs!
  • The final versions will have ~250 catchable Pokémon, all which have movepools based off of their Generation V/VI ones and detailed new Pokédex entries that combine all official ones and add more twists (who knew that Exeggcute's scientific name was "Eggus Livious"?).
  • The final versions will have the Ocrat region + an archipelago coming packed with 4 more Gyms!
  • You can hold up to 999,999,999 PokéDollars
  • You can sit on stools!
  • Your character talks and is much more interactive
Screenshots
Here are some screenshots for you to observe.
Spoiler:


Version Exclusives
Exclusive to ObsidianBlack:
Spoiler:

  • Nidoran♂(Nidorino, Nidoking)
  • Lunatone
  • Cleffa (Clefairy, Clefable)
  • Grimer (Muk)
  • Elekid (Electabuzz, Electivire)
  • Pinsir
  • Larvitar (Pupitar, Tyranitar)


More common in ObsidianBlack:
Spoiler:

  • Sandshrew (Sandslash) /Ekans is rarer/


Exclusive to PewterWhite:
Spoiler:

  • Nidoran♀ (Nidorina, Nidoqueen)
  • Solrock
  • Igglybuff (Jigglypuff, Wigglytuff)
  • Koffing (Weezing)
  • Magby (Magmar, Magmortar)
  • Scyther (Scizor)
  • Bagon (Shelgon, Salemence)


More common in PewterWhite:
Spoiler:

  • Ekans (Arbok) /Sandshrew is rarer/


Evolution Changes
These are all changed evolutions. Even if you can't get the items required (yet), the listed changes are in the game and can be triggered if the items are hacked in.
Spoiler:
Tangela + Ancient Stone (Rough Stone + Pokémon with AncientPower) = Tangrowth
Piloswine + Ancient Stone = Mamoswine

Eevee + Dawn Stone = Espeon
Kadabra + Dawn Stone = Alakazam
Slowpoke + Dawn Stone = Slowking

Onix + Dubious Stone = Steelix
Porygon + Dubious Stone = Porygon2
Scyther + Dubious Stone = Scizor
Seadra + Dubious Stone = Kingdra

Porygon2 + Dubious Stone2 (Dubious Stone + Up-Grade) = Porygon-Z

Carvanha + Dusk Stone = Sharpedo
Eevee + Dusk Stone = Umbreon

Magmar + Fire Stone = Magmortar

Haunter + Ghost Stone (Dawn Stone + Dusk Stone) = Gengar

Poliwhirl + Leaf Stone = Politoed

Magneton + Magnet Stone (ThunderStone + Magnet) = Magnezone
Nosepass + Magnet Stone = Probopass

Rhydon + Protect Stone (Rough Stone + Protector) = Rhyperior

Graveler + Rough Stone = Golem
Machoke + Rough Stone = Machamp

Gligar + Sharp Stone (Rough Stone + Razor Fang) = Gliscor
Sneasel + Sharp Stone = Weavile

Clamperl - Level 20, Low Personality = Huntail
Clamperl - Level 20, High Personality = Gorebyss

Generation IV/V Pokémon evolve the same way they do in X/Y.


Replaced Pokémon
This hack does feature Generation IV/V Pokémon, but in order to do that I replaced the Johto Pokémon I consider more or less useless. Note that in the next update, Alpha 3.0, these will be de-replaced thanks to the revolutionary post that covers how to expand the Pokédex and add new Pokémon.
Spoiler:

  • National 152 Chikorita - Magnezone
  • National 153 Bayleef - Rhyperior
  • National 154 Meganium - Electivire
  • National 155 Cyndaquil - Magmortar
  • National 156 Quilava - Litwick
  • National 157 Typhlosion - Lampent
  • National 158 Totodile - Chandelure
  • National 159 Croconaw - Buizel
  • National 160 Feraligatr - Floatzel
  • National 161 Sentret - Zekrom
  • National 162 Furret - Reshiram
  • National 165 Ledyba - Riolu
  • National 166 Ledian - Lucario
  • National 167 Spinarak - Porygon-Z
  • National 168 Ariados - Tangrowth
  • National 187 Hoppip - Mamoswine
  • National 188 Skiploom - Probopass
  • National 189 Jumpluff - Deoxys Normal Forme
  • National 190 Aipom - Deoxys Attack Forme
  • National 191 Sunkern - Deoxys Defence Forme
  • National 192 Sunflora - Deoxys Speed Forme
  • National 202 Wobbuffet - Gliscor
  • National 203 Girafarig - Weavile
  • Internal Index Numbers 377 - 388 are dummied out.


Ocrat Pokédex
The Ocrat region's Pokédex is pretty much complete, though it won't be implemented until Alpha 4.0/Beta 1.0 as I want to complete is as much as possible. To see how it looks like (all the updates that I make to it are going to go live as soon as I save them!), click here.

Credits
Notice: All of these users are from PC, unless noted otherwise. Also, if you see something you made, but you aren't listed here, please tell me!
Spoiler:

  • 4th & 5th Gen. Move Resources - Animations and effects of some moves
  • D-Trogh - Nameless Tile Map Editor
  • Darthatron - Black 2 and White 2 repel system ported to GBA, Physical/Special display routine
  • diegoisawesome - Force male gender patch, Skip pre-new game tutorials, how to get rid of the stupid flashback system ("previously on your journey")
  • DoesntKnowHowToPlay - Physical/Special Split
  • Don Patch - Pretty much all of the custom tiles used.
  • Gamer2020 - Pokemon Game Editor
  • HackMew - eXtreme Script Editor, Advance Trainer, Free Space Finder, Advanced Palette Editor, Hacked unLZ.GBA, Running Shoes inside buildings, Overworld Editor Rebirth Edition
  • Jambo51 - Trainer Editor, Mugshot ASM, Class-based trainer music ASM, Trainer battle character facing fix, Legendary battle music ASM, fixing the Physical/Special display routine, Eggs hatch at level 1
  • link12552 - Nameless Sprite Editor (Classic and 2.x)
  • LU-HO - Advance Map
  • MrDollSteak - Fairy-type icon
  • prime-dialga - Real Time Clock for FireRed (Day, Night and Seasons program)
  • ShyRayq - Reusable TMs
  • silver314 - Yet Another Pokemon Editor
  • SSJ4 Furanki - HeartGold sprites of Blue and Silver (Flan), the two rivals.
  • The 64x64 DS-style sprite resource - Sprites of all Pokemon
  • Wichu - Pokemon Sprite Editor, Pokemon Sprite Position Editor, Pokemon Menu Icon Editor
  • ZodiacDaGreat - Advance IntroEd


Known Bugs
Legend: Blue text - Minor bug, doesn't affect gameplay; Orange text - Semi-major bug, may affect gameplay; Red text - Major bug, affects gameplay
Italic text - The issue is easily fixable; Underlined text - I may or may not have an idea on how to fix it; Bold text - I have no idea on how to fix the issue.
  1. Flan's colours get screwed up when you are entering a battle with him.
  2. The names of moves usable outside of battle are invisible in the menu. You will need to guess which move it is by the little description that appears next to the menu.
Feedback and Suggestions
Have any feedback? I'll be happy to hear it!
Also, I've set up two special sections in my website. They're dedicated to suggesting new moves or trainers. If you want to help, click here to go to the Trainer Suggestion System, or click here to go to the Move Suggestion System.

Version Changes
Alpha 2.0
Spoiler:

  1. Major game release, up to Route 5.
  2. Fixed a game-breaking glitch involving whiting out during the rival battle outside of the Earth Tower.
  3. Added Gliscor and Weavile.
  4. TMs are now reusable!


Alpha 1.1
Spoiler:

  1. Fixed a major bug with the types, base stats and catch rates of the Generation IV/V Pokémon. (yay, Bug/Flying type Riolu!)
  2. Fixed a movement permission in Bora City.
  3. Gaia now uses level 14 Pokémon, so she is more challenging now.


Alpha 1.0
Spoiler:

  1. Major game release, up to 2nd gym.


Downloads
THIS IS A FAT, RED TEXT BECAUSE PEOPLE SEE AND READ FAT RED TEXTS. If you want to enjoy the game to its fullest, make sure to enable the Real Time Clock! If you don't, it will bug up a kind-of-important person who will be implemented near the 6th gym badge.

Oh, of course! The most important part of the post!
Click here to download the current versions of both games. Make sure to read the readme! Current Version: Alpha 2.0

Past Downloads
Alpha 1.1
Alpha 1.0

Supporter Bars
Do you like the hacks? Well, you can stick one of these in your signature!

Pokémon ObsidianBlack & PewterWhite Support Bar

HTML Code:
[URL=http://www.pokecommunity.com/showthread.php?t=314351][IMG]http://i.imgur.com/BC8GZQQ.png[/IMG][/URL]


Pokémon ObsidianBlack Support Bar


HTML Code:
[URL=http://www.pokecommunity.com/showthread.php?t=314351][IMG]http://i.imgur.com/1PMjJ52.png[/IMG][/URL]

Pokémon PewterWhite Support Bar

HTML Code:
[URL=http://www.pokecommunity.com/showthread.php?t=314351][IMG]http://i.imgur.com/2LO1Lps.png[/IMG][/URL]
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  #2    
Old December 4th, 2013 (02:09 PM).
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Nice hack. Although some maps doesn't look good.
Also this town description.

Makes no sense at all.
I don't like the trees in my opinion.


Overall, good luck.
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Old December 4th, 2013 (02:37 PM).
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From what i play this hack is really fun and it feel like chaos rush dark violet but it different in it own right.
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  #4    
Old December 4th, 2013 (04:03 PM). Edited December 4th, 2013 by FrozenInfernoZX.
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I'm a huge fan of hacks with Fire Red tiles! I'm definitely looking out for this one. Some of the mapping seems to uniform and "spacey." What can be improved upon is by making the maps smaller or more "compacted." Good luck!
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Old December 4th, 2013 (04:57 PM).
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I just played the alpha and it was very enjoyable. The leveling seemed a bit too easy, especially by the 2nd gym, and the mapping was a little too spaced out. Otherwise, it was a lot of fun... Keep up the good work
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Old December 4th, 2013 (11:22 PM).
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Just downloaded both versions, planning to play them later.
Just wondering if you were going to add more to the plot, it could make things more interesting?
Other than that, it looks good and I wish you good luck! ;D
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Old December 5th, 2013 (06:51 AM).
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Quote originally posted by Saturnus:
Nice hack. Although some maps doesn't look good.
Also this town description.

Makes no sense at all.
I don't like the trees in my opinion.


Overall, good luck.
For the town description, it's supposed to mean that it is a little town with a pool that takes up half of it.

As for the trees, yeah, they don't look that good, but the Route 1 map specifically was made before like, what? Two or three months? Yep, I was pretty new back then.

Quote originally posted by mikethepokemaster:
From what i play this hack is really fun and it feel like chaos rush dark violet but it different in it own right.
Oh, really? I never actually played DarkViolet past the Viridian Forest, so I can't exactly say if that's a good or a bad thing.

Quote originally posted by FrozenInfernoZX:
I'm a huge fan of hacks with Fire Red tiles! I'm definitely looking out for this one. Some of the mapping seems to uniform and "spacey." What can be improved upon is by making the maps smaller or more "compacted." Good luck!
My primary plan with the maps was to add a lot of room for running around. (don't know why, probably because I like having space around me in real life). Though, one map that will be very compact will be the map for the biggest city. If all goes to plan it will be actually four different maps.

Quote originally posted by dhogan:
I just played the alpha and it was very enjoyable. The leveling seemed a bit too easy, especially by the 2nd gym, and the mapping was a little too spaced out. Otherwise, it was a lot of fun... Keep up the good work
I'm glad to hear that! And yeah, the second gym is too easy. I might release an Alpha 1.1 in the near future and if that happens I will bump up Gaia's levels a little bit.

Quote originally posted by Trainer_Altair:
Just downloaded both versions, planning to play them later.
Just wondering if you were going to add more to the plot, it could make things more interesting?
Other than that, it looks good and I wish you good luck! ;D
Oh man, just teleport to me in real life and look at my list of ideas. The reason that Blue and Flan hate each other and call each other "stupid" is to make a giant plot twist that will come near the 5th gym even more dangerous for people with weak hearts. (also, why bother playing both versions? Unless you want to trade version exclusives with VBA-Link, of course.)
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Old December 5th, 2013 (12:10 PM).
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Quote originally posted by Telinc1:
Oh man, just teleport to me in real life and look at my list of ideas. The reason that Blue and Flan hate each other and call each other "stupid" is to make a giant plot twist that will come near the 5th gym even more dangerous for people with weak hearts. (also, why bother playing both versions? Unless you want to trade version exclusives with VBA-Link, of course.)
Haha, sounds awesome!
I just assumed that there were other differences besides Pokemon locations, I'll play them both regardless though.
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Old December 5th, 2013 (11:31 PM).
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to me, Flan's sprite looks to be a bit taller than the other characters. Other than that, I can't wait to play it (busy with school, so I'll play the games later on)
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Old December 6th, 2013 (05:02 AM).
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Quote originally posted by Trainer_Altair:
Haha, sounds awesome!
I just assumed that there were other differences besides Pokemon locations, I'll play them both regardless though.
Actually, there will be other differences, though they will be just tilesets or swapped puzzles. Not that much, though it is worth playing both versions if you want Zekrom in PewterWhite or vice versa.

Quote originally posted by PokeReject:
to me, Flan's sprite looks to be a bit taller than the other characters. Other than that, I can't wait to play it (busy with school, so I'll play the games later on)
Even though it is taller, I think that's fine. It's just 2 or 3 pixels and it gives him more personality, anyway.
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Old December 6th, 2013 (11:04 AM).
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how far does the alpha go?
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Old December 6th, 2013 (11:21 AM). Edited December 6th, 2013 by Telinc1.
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Quote originally posted by Evil 4 Life:
how far does the alpha go?
It goes up to the 2nd gym, though that isn't that little, as there's two dungeons between them.

EDIT: Alpha 1.1 released! It fixes a major bug and balances Gaia a little bit. Get it at the main post!
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Old December 10th, 2013 (01:59 AM).
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Quote originally posted by Telinc1:
It goes up to the 2nd gym, though that isn't that little, as there's two dungeons between them.

EDIT: Alpha 1.1 released! It fixes a major bug and balances Gaia a little bit. Get it at the main post!
Good. Are you planning to change the other tiles besides the tree?
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Old December 10th, 2013 (05:52 AM).
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Quote originally posted by Saturnus:
Good. Are you planning to change the other tiles besides the tree?
That's a good question, actually. While I originally planned to have Pokémon Centre and Pokémon Mart replaced as well, but there wasn't enough space in the tileset. As for other tiles, I'm kind of limited because I use a single tileset and I don't want clashing graphic styles. (I use this tileset if you're curious)

As for the mountains, the ones in the set just aren't my style.

(also, the grass, ledges and pools are also replaced)
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Old December 10th, 2013 (10:30 AM).
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Quote originally posted by Telinc1:
That's a good question, actually. While I originally planned to have Pokémon Centre and Pokémon Mart replaced as well, but there wasn't enough space in the tileset. As for other tiles, I'm kind of limited because I use a single tileset and I don't want clashing graphic styles. (I use this tileset if you're curious)

As for the mountains, the ones in the set just aren't my style.

(also, the grass, ledges and pools are also replaced)
The mountain tile doesn't look really good at all. Actually, nature tiles here doesn't look good.
Why won't you try and look some of Wesley's and kyledove's tiles? They look much better. >.>
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Old December 11th, 2013 (04:19 AM).
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Quote originally posted by Saturnus:
The mountain tile doesn't look really good at all. Actually, nature tiles here doesn't look good.
Why won't you try and look some of Wesley's and kyledove's tiles? They look much better. >.>
Okay, I will make sure to look at them and see if I like them better.
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Old December 24th, 2013 (01:57 PM).
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The battle graphics are amazing, but Littorella seems kinda bland. Perhaps a few more houses here and there?(total 4) Otherwise, it's a great hack. Good luck!
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Old December 24th, 2013 (11:43 PM).
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First hack like this I seen!!!! great and interesting....two exclusive version...
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Old December 24th, 2013 (11:47 PM). Edited December 25th, 2013 by Telinc1.
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Quote originally posted by poke529:
The battle graphics are amazing, but Littorella seems kinda bland. Perhaps a few more houses here and there?(total 4) Otherwise, it's a great hack. Good luck!
Yeah, that's what I saw when I was preparing the release, but nothing at all seemed to fit right. I will try to make it more interesting (again), though if I fail, don't worry, the town will get interesting plot-wise after the 6th or 7th gym.

Also, a message to all! You guys remember how Team Rocket talks about Suicune and Master Balls before the double battle in the Earth Tower? Well, I present to you an event that occurs in the Ancient Waterway B2F! (yes, it's in the locked door, meaning it is not a red herring, you will be able to unlock it in Alpha 2)


Also, I added a list of changed evolutions to the main post. I meant to add it when Alpha 1.0 was released, but I forgot. I figured I will do it now, because you will be able to catch Magnemite in Alpha 2.0 (which will come out in the next few days) and so it's relevant.

EDIT:
Quote originally posted by hackstar:
First hack like this I seen!!!! great and interesting....two exclusive version...
Thanks for the compliment! I'm glad you find it good.
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Old December 25th, 2013 (01:21 AM).
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This hack looks promising! I do have a question, though. Are Gliscor and Weavile in this hack?
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Old December 25th, 2013 (01:32 AM).
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Quote originally posted by classiccartoonsftw:
This hack looks promising! I do have a question, though. Are Gliscor and Weavile in this hack?
No, they aren't in, but if the players (you included!) want, I could find two more useless Johto Pokémon. And yes, the Generation IV/V Pokémon replace Johto Pokémon that are useless, like the starters, Sentret, Furret, etc. Don't worry, good Johto Pokémon like Lanturn are not replaced.

Also, just a joke for everybody to laugh at, I wanted to see what move index FFFF is (yay cheat codes) and here's what happened.
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Old December 25th, 2013 (02:11 AM).
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Quote originally posted by Telinc1:
No, they aren't in, but if the players (you included!) want, I could find two more useless Johto Pokémon. And yes, the Generation IV/V Pokémon replace Johto Pokémon that are useless, like the starters, Sentret, Furret, etc. Don't worry, good Johto Pokémon like Lanturn are not replaced.[/URL].
Does that mean Feraligatr isn't in? That's kinda disappointing to me, since he's one of my favourites. I won't really miss Typhlosion and Meganium, though.

On a side note, what about replacing useless Hoenn Pokemon, like Spinda, Chimecho, Kecleon, and Wynaut?
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Old December 25th, 2013 (02:28 AM).
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Quote originally posted by classiccartoonsftw:
Does that mean Feraligatr isn't in? That's kinda disappointing to me, since he's one of my favourites. I won't really miss Typhlosion and Meganium, though.

On a side note, what about replacing useless Hoenn Pokemon, like Spinda, Chimecho, Kecleon, and Wynaut?
Sorry for disappointing you.

As for Hoenn Pokémon, they can be replaced but the problem is their cries - the pointers are totally messed up and last time I tried to replace a Hoenn Pokémon's cry I ended up distorting Squirtle's cry and making Bulbasaur sound like Tropius. A behind the scenes fun fact, Zekrom and Reshiram were originally supposed to replace Latias and Latios, but after a month or so, I decided to insert their real cries and I found out the hard way it messes up everything. So, in order to free up Pokédex text and moves, that's why they (Latias and Latios) are actually called "DummyZkrom" and "DummyRshm". That can be seen if one uses a complete Pokédex code.

So, long story short, I could replace useless Hoenn Pokémon, but it would be unprofessional to have their default cries so I can't do it.
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  #24    
Old December 26th, 2013 (10:19 AM).
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Ultimo1991 Ultimo1991 is offline
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I like the maps, and the story seems pretty sweet(Havent played the alpha yet but will) keep up the good work :D
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Old December 26th, 2013 (11:01 AM).
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Telinc1 Telinc1 is offline
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Quote originally posted by Ultimo1991:
I like the maps, and the story seems pretty sweet(Havent played the alpha yet but will) keep up the good work :D
Hey thank you! The story might not be as sweet at the moment, but trust me, the current "sweetness" is just the beginning. Stuff will get much more exciting in the near future. In the spoiler below are hints at some of my plans, so if you want to keep everything a secret, don't read it.

Spoiler:
Included is pretty much the Trojan War, but with Team Rocket and a Trojan Rhyhorn instead. Another idea that will definitely make it in the game is a giant mind screw involving Blue and Flan between the 4th and 5th gym badge (it's going to be pretty easy to guess if you've played Final Fantasy IV to the end *hint hint*). The last guaranteed one consists of Red almost dying after the 7th badge thanks to the ego he has.


P.S.: I know I've mentioned this briefly in the last post, but the Ancient Waterway is done and Canle Town is in progress, so Alpha 2.0 should be coming out later today or tomorrow.
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