Go Back   The PokéCommunity Forums > ROM Hacking > Tools, Tutorials & Resources
Reload this Page [Tutorial] Tile Insertion For AdvanceMap For Dummies

Notices
For all updates, view the main page.

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
New threads in this forum are to be approved by a moderator before they are displayed.



Reply
 
Thread Tools
  #51    
Old July 1st, 2014 (08:46 PM).
EthanAG's Avatar
EthanAG
 
Join Date: Nov 2013
Location: California!
Gender: Male
Nature: Calm
Thanks this has been really helpful :D
__________________
Pokemon... Oh the days I have enjoyed playing this game.. From Pokemon Green to Pokemon X/Y
My favorite game of all!
Reply With Quote
  #52    
Old July 27th, 2014 (08:33 AM).
tzujm33
 
Join Date: Jul 2014
thx for this tutorial, really helpful!
Reply With Quote
  #53    
Old August 17th, 2014 (01:48 PM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Alright guys I found a new method to my madness for adding tiles to the hack and it's much simpler. So much simpler that the new video on the first page is TWENTY minutes shorter. So this updated tutorial will make your life easy. Have fun! Let me know if you have any questions. Just write them here.
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #54    
Old August 17th, 2014 (04:15 PM).
pokepie
 
Join Date: Oct 2012
Gender: Male
Quote originally posted by Le pug:
Alright guys I found a new method to my madness for adding tiles to the hack and it's much simpler. So much simpler that the new video on the first page is TWENTY minutes shorter. So this updated tutorial will make your life easy. Have fun! Let me know if you have any questions. Just write them here.
I clicked this tutorial expecting some new tricks because right now tile insertion is slow and painful. And holy hell, you made my life A LOT easier by showing me this new tool (tileEditorAdvance). THANK YOU!

Only problem: When I first tried downloading tileEditorAdvance, Chrome didn't let me because it said it was potentially malicious, so I just downloaded it in Firefox instead. I can confirm that (so far) it is not malicious.
Reply With Quote
  #55    
Old August 18th, 2014 (08:10 AM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by pokepie:
I clicked this tutorial expecting some new tricks because right now tile insertion is slow and painful. And holy hell, you made my life A LOT easier by showing me this new tool (tileEditorAdvance). THANK YOU!

Only problem: When I first tried downloading tileEditorAdvance, Chrome didn't let me because it said it was potentially malicious, so I just downloaded it in Firefox instead. I can confirm that (so far) it is not malicious.
I'm glad I could help. Also if anyone else is having problems, just download tilehelperadvance from any other site if you dont trust my dropbox : ]
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #56    
Old August 24th, 2014 (02:47 AM). Edited August 25th, 2014 by TheCurryGuy.
TheCurryGuy's Avatar
TheCurryGuy
 
Join Date: Sep 2013
Gender: Male
As you said I tried you method but when I open the .pal in block editor it says
Advancemaperror(11): The file could not be open
This is after trying out your new tutorial please help as yours is the easiest I could find
edit: I used FR
edit: Same thing happens with emerald
also can you change the old tiles to new ones with the same method?
__________________


currently working on


Reply With Quote
  #57    
Old August 25th, 2014 (07:03 AM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by TanayChitre:
As you said I tried you method but when I open the .pal in block editor it says
Advancemaperror(11): The file could not be open
This is after trying out your new tutorial please help as yours is the easiest I could find
edit: I used FR
edit: Same thing happens with emerald
also can you change the old tiles to new ones with the same method?
are you using tilehelperadvance? make sure when you save your palette, you select the correct type of palette. if you are using 1.92 advancemap, choose that one not 1.95 or irfanview. They are all not compatible with each other
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #58    
Old August 25th, 2014 (07:14 AM).
TheCurryGuy's Avatar
TheCurryGuy
 
Join Date: Sep 2013
Gender: Male
Quote originally posted by Le pug:
are you using tilehelperadvance? make sure when you save your palette, you select the correct type of palette. if you are using 1.92 advancemap, choose that one not 1.95 or irfanview. They are all not compatible with each other
I tried the same thing with a map 1.92 and it works! But the tileset 2 is saved in .dib
format. And when I put the new tile on it and then save it only a brown square exactly the size of my tile(same one you used) appears. Would it be because I did not completely copy the tile but just pasted it on the .dib with the pink color?
__________________


currently working on


Reply With Quote
  #59    
Old August 25th, 2014 (11:51 AM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by TanayChitre:
I tried the same thing with a map 1.92 and it works! But the tileset 2 is saved in .dib
format. And when I put the new tile on it and then save it only a brown square exactly the size of my tile(same one you used) appears. Would it be because I did not completely copy the tile but just pasted it on the .dib with the pink color?
so in tilehelperadvance you save the palette for 1.92 and you save the image too .. so if it's newtiles.png and then you convert it and get the palette, save it as newtiles2.png because it wont save it until you rename it. then open newtiles2.png in mspaint. go back to amap 1.92 and go to the palette # you wanna replace for example palette 6 ... then load up the palette you saved from tilehelperadvance and click write all changes to rom. then go to tileset and click save tileset 2. then open the tileset 2 in mspaint. then just get the newtiles2.png tiles and copy and paste them into the tileset 2. then save tileset 2. then go back to amap 1.92 and open the tileset 2 image. there you go
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #60    
Old August 25th, 2014 (04:47 PM).
TheCurryGuy's Avatar
TheCurryGuy
 
Join Date: Sep 2013
Gender: Male
Quote originally posted by Le pug:
so in tilehelperadvance you save the palette for 1.92 and you save the image too .. so if it's newtiles.png and then you convert it and get the palette, save it as newtiles2.png because it wont save it until you rename it. then open newtiles2.png in mspaint. go back to amap 1.92 and go to the palette # you wanna replace for example palette 6 ... then load up the palette you saved from tilehelperadvance and click write all changes to rom. then go to tileset and click save tileset 2. then open the tileset 2 in mspaint. then just get the newtiles2.png tiles and copy and paste them into the tileset 2. then save tileset 2. then go back to amap 1.92 and open the tileset 2 image. there you go
So you use the same method to replace the tiles? Just paste then tile on top of the other tiles or something like that?
Thank you so much for your help!
__________________


currently working on


Reply With Quote
  #61    
Old August 25th, 2014 (06:08 PM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by TanayChitre:
So you use the same method to replace the tiles? Just paste then tile on top of the other tiles or something like that?
Thank you so much for your help!
well if you wanna get rid of all the other tiles you can just use your mouse and use the color picker and right click the background color of the tileset image and then select all and click delete and it'll delete everything but keep the same background color and you can easily put your new tiles in the image
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #62    
Old August 26th, 2014 (02:24 AM). Edited August 26th, 2014 by TheCurryGuy.
TheCurryGuy's Avatar
TheCurryGuy
 
Join Date: Sep 2013
Gender: Male
It worked! Thank you so much! That tool sent from the heavens! So glad I chose to see your tutorial
again. so in a way thanks for shouting at me
Also if I already inserted the tiles now I want to insert tiles in the same pallet again how would I go about it?
Sorry for asking so many questions.
__________________


currently working on


Reply With Quote
  #63    
Old August 26th, 2014 (07:54 AM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by TanayChitre:
It worked! Thank you so much! That tool sent from the heavens! So glad I chose to see your tutorial
again. so in a way thanks for shouting at me
Also if I already inserted the tiles now I want to insert tiles in the same pallet again how would I go about it?
Sorry for asking so many questions.
well first you have to make sure that the tiles of your new image match that of the tileset palette. if they do, you can just drag and drop to the tileset image from before. or just save tileset 2 under the palette you want from amap 1.92 and do it again
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #64    
Old August 26th, 2014 (11:02 AM). Edited August 26th, 2014 by Dingodile.
Dingodile's Avatar
Dingodile
 
Join Date: Jan 2010
Gender: Male
Tried to add add a tree with grass behind it. I got a massive pure green box. I like rom hacking, but rom hacking does not like me.


And yet I try again and fail again..

__________________
Reply With Quote
  #65    
Old August 26th, 2014 (06:02 PM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by Dingodile:
Tried to add add a tree with grass behind it. I got a massive pure green box. I like rom hacking, but rom hacking does not like me.


And yet I try again and fail again..

This means the palette in a map and the palette of your tileset images aren't the same. Make sure you save palette in tilehelperadvance and the image too. Then insert palette in amap and then save the tileset 2 image then open it in mspaint. And then open your new tiles in mspaint and copy and paste over and it will work
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #66    
Old August 31st, 2014 (07:59 AM).
Dingodile's Avatar
Dingodile
 
Join Date: Jan 2010
Gender: Male
Quote originally posted by Le pug:
This means the palette in a map and the palette of your tileset images aren't the same. Make sure you save palette in tilehelperadvance and the image too. Then insert palette in amap and then save the tileset 2 image then open it in mspaint. And then open your new tiles in mspaint and copy and paste over and it will work
I'm doing everything correctly, but it still isn't working for me. Is there anyway you can one on one help me?
__________________
Reply With Quote
  #67    
Old August 31st, 2014 (10:47 AM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by Dingodile:
I'm doing everything correctly, but it still isn't working for me. Is there anyway you can one on one help me?
yeah if you tell me what's wrong i can't help you unless you post your problems
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #68    
Old August 31st, 2014 (11:12 AM). Edited August 31st, 2014 by Dingodile.
Dingodile's Avatar
Dingodile
 
Join Date: Jan 2010
Gender: Male
Quote originally posted by Le pug:
yeah if you tell me what's wrong i can't help you unless you post your problems
The problem is still the same, I just get a block of the same color. I follow your tutorial exactly. I've done it over and over too just to check to see if I missed something, but I don't. Not sure what is going wrong.

EDIT: I FINALLY GOT IT :D

Now how to a make a proper tile sheet?


EDIT AGAIN: Can't seem to do it again. Lol
__________________
Reply With Quote
  #69    
Old August 31st, 2014 (11:42 AM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by Dingodile:
The problem is still the same, I just get a block of the same color. I follow your tutorial exactly. I've done it over and over too just to check to see if I missed something, but I don't. Not sure what is going wrong.
I'll use another example. Watch closely:

__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #70    
Old August 31st, 2014 (11:53 AM).
Dingodile's Avatar
Dingodile
 
Join Date: Jan 2010
Gender: Male
Quote originally posted by Le pug:
I'll use another example. Watch closely:


After inserting tiles I wanted to insert some more but when I re opened advance map, this is what happened
__________________
Reply With Quote
  #71    
Old August 31st, 2014 (12:18 PM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by Dingodile:


After inserting tiles I wanted to insert some more but when I re opened advance map, this is what happened
So I have made yet ANOTHER video ... (your welcome) watch how to add more tiles with a newer palette.
This one takes you through a journey of adding new tiles to your custom tileset and merging four different palette-colored rocks into one palette.

__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #72    
Old September 1st, 2014 (05:31 AM).
Dingodile's Avatar
Dingodile
 
Join Date: Jan 2010
Gender: Male
Quote originally posted by Le pug:
So I have made yet ANOTHER video ... (your welcome) watch how to add more tiles with a newer palette.
This one takes you through a journey of adding new tiles to your custom tileset and merging four different palette-colored rocks into one palette.

Thanks for the videos, I really do appreciate it!

Buuuuuut I still have the same problem as above. The tiles are inserted correctly, and I don't have the black one colored box anymore, but the 2nd problem I posted is still occurring.

It seems like it won't save the changed palette, and when I reopen the rom, it goes back to the original one making all my inserted tiles glitchy and different colors.
__________________
Reply With Quote
  #73    
Old September 1st, 2014 (05:33 AM).
Dark Sneasel's Avatar
Dark Sneasel
I like being a drone.
Community Supporter
 
Join Date: Jun 2013
Location: Miami, FL
Age: 15
Gender: Male
Nature: Hasty
Quote originally posted by Dingodile:
Thanks for the videos, I really do appreciate it!

Buuuuuut I still have the same problem as above. The tiles are inserted correctly, and I don't have the black one colored box anymore, but the 2nd problem I posted is still occurring.

It seems like it won't save the changed palette, and when I reopen the rom, it goes back to the original one making all my inserted tiles glitchy and different colors.
Did you press "Write Pallet Changes to ROM"?
__________________
Pokémon Fluorite Version (Beta 2 Released)


Join Poketch.com, a new ROM hacking community! Click on the image for more!
Reply With Quote
  #74    
Old September 1st, 2014 (05:35 AM). Edited September 1st, 2014 by Dingodile.
Dingodile's Avatar
Dingodile
 
Join Date: Jan 2010
Gender: Male
Quote originally posted by Dark Sneasel:
Did you press "Write Pallet Changes to ROM"?
I've done that to clicking the save button 90000 times. :\

Edit: I tried again following carefully plus doing the write pallet changes too. But the water or something gets all screwed up and changes color
__________________
Reply With Quote
  #75    
Old September 1st, 2014 (09:26 AM).
Le pug's Avatar
Le pug
Creator of Pokémon: Discovery
Community Supporter
 
Join Date: Aug 2013
Location: Le bed
Age: 22
Gender: Male
Nature: Bold
Quote originally posted by Dingodile:
I've done that to clicking the save button 90000 times. :\

Edit: I tried again following carefully plus doing the write pallet changes too. But the water or something gets all screwed up and changes color
Hop on my IRC chat in my signature below. Ask for help and someone will help you otherwise I'll be home later today and I can help you then, something you're not doing right and you might have to give me the rom so I can look at it. What version are you using? 1.92 I'm assuming? Try inserting with 1.95 and see it that works. In all my videos I use 1.95.
__________________







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 07:52 PM.