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The Team Room Archive
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Original description: Team up, start a formation of dedicated hackers and helpers. Here, you can discuss production of hacks with other groups, or make your own hacking group (through approval processes).



 
 
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  #26    
Old February 2nd, 2014 (09:19 AM).
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Kenny1 Kenny1 is offline
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Here is a patch i made for fire red for transparent textboxes. Just use a scrtipt like this:

Red = Important keep it exact!!


#dynamic 0x800000
#org @start
callasm 0x750021
msgbox @text 0x2
callasm 0x750135
end

#org @text
= This is a test.

Please send me the rom anyway so i can check for the right free space.
  #27    
Old February 2nd, 2014 (12:04 PM).
LegendOfPerseus LegendOfPerseus is offline
 
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Do we have someone working on a custom tileset. I am not a big fan of the default
  #28    
Old February 2nd, 2014 (12:49 PM).
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Quote originally posted by LegendOfPerseus:
Do we have someone working on a custom tileset. I am not a big fan of the default
Niether am I, and I am in fact working on that today.
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  #29    
Old February 2nd, 2014 (03:39 PM). Edited February 3rd, 2014 by almarto.
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Hey guys, i've modified a bit the code for the transparent textboxes, now it can load different palettes based on the content of variable 0x8004.
A table of pointers to the different palettes can be inserted in free space (along with the 2 ASM routines needed) and var 8004 will tell which pointer (and consequently which palette) to load.
Example:
Let's assume for simplicity:
the 1st ASM is at 0x900000
the 2nd is at 0xA00000
the pointers table is at 0xB00000
data at 0xB00000 is: 00 00 C0 08 00 00 D0 08 (respectively, pointers to 0xC00000 and 0xD00000)
at 0xC00000 and 0xD00000 we have two different palettes stored
A script would be (for XSE 1.1.1):
Code:
#dynamic 0x800000
#org @start
lock
setvar 0x8004 0x<value> // this value tells the code which pointer to load: 0x0 = first; 0x1 = second; ecc.
callasm 0x08900000 // this calls the routine that makes the textbox transparent and with our palette
msgbox @text 0x2
callasm 0x08A00000 // this routine will restore the correct transparency and palette settings so things won't mess up
release
end

#org @text
= This is a Test.
For any doubts, just ask

EDIT: Ok, here is a "real" example script with the exact locations i used:
Code:
#dynamic 0x800000
#org @start
lock
setvar 0x8004 0x<value> // this is the only thing you would change: it tells which palette to load. for now, there are two black palettes, so setting the var to 0x0 or to 0x1 would result in a transparent black textbox.
callasm 0x8730001
msgbox @txt 0x2
callasm 0x8730141
release
end

#org @txt
= This is a test.
  #30    
Old February 3rd, 2014 (12:37 AM).
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Quote originally posted by almarto:
Hey guys, i've modified a bit the code for the transparent textboxes, now it can load different palettes based on the content of variable 0x8004.
A table of pointers to the different palettes can be inserted in free space (along with the 2 ASM routines needed) and var 8004 will tell which pointer (and consequently which palette) to load.
Example:
Let's assume for simplicity:
the 1st ASM is at 0x900000
the 2nd is at 0xA00000
the pointers table is at 0xB00000
data at 0xB00000 is: 00 00 C0 08 00 00 D0 08 (respectively, pointers to 0xC00000 and 0xD00000)
at 0xC00000 and 0xD00000 we have two different palettes stored
A script would be (for XSE 1.1.1):
Code:
#dynamic 0x800000
#org @start
lock
setvar 0x8004 0x<value> // this value tells the code which pointer to load: 0x0 = first; 0x1 = second; ecc.
callasm 0x08900000 // this calls the routine that makes the textbox transparent and with our palette
msgbox @text 0x2
callasm 0x08A00000 // this routine will restore the correct transparency and palette settings so things won't mess up
release
end

#org @text
= This is a Test.
For any doubts, just ask
Very good job! I have seen the images! They are amazing!

I'm glad that the team has began to shape and is beginning to work on the first project "Pokemon zandite" Lets make this a good one!
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  #31    
Old February 4th, 2014 (04:33 AM).
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withuse withuse is offline
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sorry because i not good at tileset.
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  #32    
Old February 4th, 2014 (10:20 PM).
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Hey, this to someone who is good at tile inserting, We are in need of a good tile insert-er with tiles (that are usable) that can be inserted into Pokemon Zandite. We need your help! Please join! Thanks.
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  #33    
Old February 4th, 2014 (10:30 PM).
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HidoranBlaze HidoranBlaze is offline
 
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@Spyguy
I can try, if you want me to. There are a few tutorials floating around on how to tile-insert, so I can try to emulate those.
  #34    
Old February 4th, 2014 (10:35 PM).
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Quote originally posted by HidoranBlaze:
@Spyguy
I can try, if you want me to. There are a few tutorials floating around on how to tile-insert, so I can try to emulate those.

Okay sure! I'll PM you the patch right away!
Thanks!
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  #35    
Old February 4th, 2014 (10:42 PM).
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HidoranBlaze HidoranBlaze is offline
 
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Ok
I won't be able to work on the tiles until Friday though. I'm going to be quite busy the next few days
  #36    
Old February 4th, 2014 (10:44 PM).
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Quote originally posted by HidoranBlaze:
Ok
I won't be able to work on the tiles until Friday though. I'm going to be quite busy the next few days
KK, i sent you a PM with what I want you to try friday.
Thanks!
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  #37    
Old February 5th, 2014 (11:01 AM). Edited February 5th, 2014 by Kenny1.
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Kenny1 Kenny1 is offline
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@SpyGuy
I could also try inserting new tiles.

I might not be successful but I can try.
  #38    
Old February 6th, 2014 (02:23 AM).
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Quote originally posted by Kenny1:
@SpyGuy
I could also try inserting new tiles.

I might not be successful but I can try.
I think we should recruit a tile inserter, xD
for the meantime however, wanna help out?

Otherwise- We need a tile inserter! Please apply as one! So we can continue some more things!
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  #39    
Old February 6th, 2014 (06:12 AM).
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Kenny1 Kenny1 is offline
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Yeah sure ill try my best
  #40    
Old February 8th, 2014 (05:29 PM).
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Hey everyone, there are still many positions available! Be sure to join if you are interested!
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You wont regret it!

  #41    
Old February 8th, 2014 (10:22 PM).
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Kenny1 Kenny1 is offline
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Spyguy ill be a tile inserter. i will send you the patch as soon as i finish.

And by be i mean actually not just tempory.
  #42    
Old February 8th, 2014 (10:27 PM).
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Quote originally posted by Kenny1:
Spyguy ill be a tile inserter. i will send you the patch as soon as i finish.

And by be i mean actually not just tempory.
Okay so you are temporarily the tile inserter. Nice, Until we get a tile inserter you can do the job thanks kenny1!
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  #43    
Old February 8th, 2014 (10:31 PM).
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xGal xGal is offline
Hi :]
 
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Is this a serious hack? I mean that will it be canceled in two weeks?(like 80% from the teams I was). Just asking .
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Hey guys, I made a soundcloud account not long ago, and I would be very happy if you guys will check it out: https://soundcloud.com/dewombat. Thanks .

Also, if you ever wanted to make a ROM hacking tool, click here: http://www.pokecommunity.com/showthread.php?t=334348
  #44    
Old February 8th, 2014 (10:44 PM).
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Quote originally posted by xGal:
Is this a serious hack? I mean that will it be canceled in two weeks?(like 80% from the teams I was). Just asking .
I hope it wont be canceled xD
Nah jk, It wont. I will not allow it to be cancelled!
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  #45    
Old February 8th, 2014 (10:56 PM).
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xGal xGal is offline
Hi :]
 
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Quote originally posted by SpyGuy:
I hope it wont be canceled xD
Nah jk, It wont. I will not allow it to be cancelled!
Well, I believe you .

Spoiler:
Name: Gal
Contact: Skype
Skills: Everything but ASM, tiling and advanced hex editing.
What you will apply for: Music Composer
Rate yourself out of 10: I can't rate myself, only others could, but if I will have to, 8/10.
Proof of Work: http://youtube.com/user/PokeStudioHQ
Availability: Not now, because I am really sick, although I could send you some of my MIDIs I have already done (all I really do now is sleeping, going to W.C and chatting in whatsapp with my friends in school xD).
__________________
Hey guys, I made a soundcloud account not long ago, and I would be very happy if you guys will check it out: https://soundcloud.com/dewombat. Thanks .

Also, if you ever wanted to make a ROM hacking tool, click here: http://www.pokecommunity.com/showthread.php?t=334348
  #46    
Old February 8th, 2014 (11:00 PM).
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SpyGuy SpyGuy is offline
 
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Quote originally posted by xGal:
Well, I believe you .

Spoiler:
Name: Gal
Contact: Skype
Skills: Everything but ASM, tiling and advanced hex editing.
What you will apply for: Music Composer
Rate yourself out of 10: I can't rate myself, only others could, but if I will have to, 8/10.
Proof of Work: http://youtube.com/user/PokeStudioHQ
Availability: Not now, because I am really sick, although I could send you some of my MIDIs I have already done (all I really do now is sleeping, going to W.C and chatting in whatsapp with my friends in school xD).
Accepted welcome to the team! Thanks for joining. And I will promise you now I'm not going to abandon this project. I have no intentions to at all.
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  #47    
Old February 9th, 2014 (12:28 AM).
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Ivan Strider Ivan Strider is offline
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Name: Ivan Strider (or Kyle)
Contact: PM could work. Find Kai (Ivan) on skype as well
Skills: Music Composing, Vs. Spriting
What you will apply for: Music Composer
Rate yourself out of 10: Composing 7-8/10 VS. Spriting (the sprites introducing the Gym leaders, and Elite 4) 8/10
Proof of Work: Music composition @ Youtube channel Kelyx614. I don't know how to loop tracks correctly though and percussion is always a slight set back, but anyway. I've made 3 versus sprites but only one is public. Its on my Deviant art RedLink7.
Availability: Usually most nights during Pacific time and sometimes weekdays and week end afternoons
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  #48    
Old February 9th, 2014 (12:38 AM).
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SpyGuy SpyGuy is offline
 
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Quote originally posted by Ivan Strider:
Name: Ivan Strider (or Kyle)
Contact: PM could work. Find Kai (Ivan) on skype as well
Skills: Music Composing, Vs. Spriting
What you will apply for: Music Composer
Rate yourself out of 10: Composing 7-8/10 VS. Spriting (the sprites introducing the Gym leaders, and Elite 4) 8/10
Proof of Work: Music composition @ Youtube channel Kelyx614. I don't know how to loop tracks correctly though and percussion is always a slight set back, but anyway. I've made 3 versus sprites but only one is public. Its on my Deviant art RedLink7.
Availability: Usually most nights during Pacific time and sometimes weekdays and week end afternoons
Hey, You have been accepted as a music composer! Welcome aboard!
I couldn't find your skype though. Can you add me? Spy.guy33?

Anyways I Love your music! The other music composer is sick, so once you have added me on skype I have something I need you to do.

Thanks for joining
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  #49    
Old February 9th, 2014 (11:57 AM). Edited February 9th, 2014 by Kenny1.
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Kenny1 Kenny1 is offline
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Ok guys I am struggling to insert tiles because the tiles get corrupted.
Ill try this week if I can, or else this weekend
This doesn't mean I'm giving up just that it'll take loger to insert than what I thought.
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Currently working on ASM. Thank you to Almarto, for teaching me the basics of ASM, and everyone else who posts ASM routines and tutorials.
  #50    
Old February 9th, 2014 (01:26 PM).
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Okay, we really need a tile insert-er to join! If you know how to do this, please join!

Cause I think kenny1 is having trouble.
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