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  #51    
Old January 12th, 2014 (01:32 AM).
Trainer Galza Trainer Galza is offline
 
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Vitality Boost - Moves like Hyper Beam no longer have a recharge time (honestly, would like to see Vital Spirit get re purposed into something like this)
Icy Armor - Lowers Fighting/Rock effectiveness on Icy Types (kinda like Thick Fat)
Time Flux - Moves like Razor Wind and Future Sight no longer have a charge time, Prioirty moves are reversed, and slower Mons go faster (Kind of like a more indepth Trick Room in the form of an ability)
"Normal STAB is Stronger Ability" - I couldn't think of a name for it.. basically Normal types need some actual love I feel, and not having anything super effective to attack is a bit of a downer.
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  #52    
Old January 12th, 2014 (03:46 AM).
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Conservative:
Items the Pokemon is holding get to be used twice, guaranteed. (Focus Sash will let you live with 1HP twice, balloon won't pop on first hit but the 2nd, etc.)

Insanity:
Pokemon enters a battle with boosted attack and special attack, but will start confused every switch-in.
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  #53    
Old January 12th, 2014 (06:53 AM).
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Awkward:
Pokemon is really awkward. Sharply boosts Evasiveness and Speed, but lowers its Defense.

Glitch:
Alters time and space itself. Randomly affects the stats of all Pokemon on field.

Ugly:
Pokemon is very ugly. Harshly drops accuracy of opponent. Has small chance of confusing opponent if hit.
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  #54    
Old January 14th, 2014 (07:16 PM).
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Gravitation - Summons Gravity automatically when this pokemon enters into the battlefield (infinite for Gen IV-V, 5-8 turns for Gen VI) (similar to drought etc.)
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  #55    
Old January 14th, 2014 (11:26 PM).
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Fire Charge:
When burned, the Pokemon will double in attack and will also restore HP from the burn.

Lucky Draw:
Attacks have a 10% chance to cause a random stat drop when making contact. In the field, it makes your chance of finding shiny Pokemon higher.
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  #56    
Old January 15th, 2014 (08:02 AM).
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Retaliation - If this pokemon is sent in after a teammate of the opposite gender is fainted, then it's next attack will be a gauranteed critical hit.

Totally not inspired by that RP battle we just had.
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  #57    
Old January 15th, 2014 (11:39 AM).
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Rhythmical: The opposing Pokemon has to use the same move for 1-2 turns when this Pokemon is sent out. Will fail if the opposing Pokemon hasn't used an attack yet.

Similar to an automatic Encore, but lasts less time.
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  #58    
Old January 16th, 2014 (11:55 AM).
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oo oo oo

long reach/never miss

smirk/if your attack misses your evasiveness raises by 1

mega armor/dragons and mega pokemon get plus 10-20 power depending on the attack that is used
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  #59    
Old January 21st, 2014 (05:53 AM).
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Avenger: If an ally Pokemon faints and this Pokemon switches in it will have all of its stats raised by +4 (Stat goes back to normal after an using a move).

Battle text: [Pokemon] is avenging its fallen comrade!
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  #60    
Old January 21st, 2014 (06:11 AM).
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Unwavering: Nothing that hits this Pokemon will be super-effective. In turn, nothing will be not very effective either. (Example: Say a fire type has this, water won't be super-effective, but grass will now hit neutrally.)

Type Manipulator: Moves like Judgement and Techno Blast are changed right before the attack to become the most effective type as possible. (For example, use Judgment with this ability on Charizard and it will be rock type, use it on a Vaporeon right away and it will be electric.)

Introvert: Defense and Special Defense cannot be lowered, but attack and special attack cannot be raised.

Extrovert: Attack and Special Attack cannot be lowered, but Defense and Special Defense cannot be raised.

Dang, I'm on a roll!

Ionize: All Normal type moves become Electric type.

Purify: All moves become normal type in trade for all dealing double the damage from usual.

... Alright, I'm done. XD
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  #61    
Old January 21st, 2014 (07:35 AM).
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Another one from me:


Shield Breaker: Ignores King's Shield and Spiky Shield (and whatever other moves there are with the word "shield" in them).
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  #62    
Old January 24th, 2014 (06:26 AM).
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Mighty Shield: Pokemon is unaffected by any Physical attacks.

Magic Void: Pokémon is unaffected by any Special attacks
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  #63    
Old January 24th, 2014 (07:00 AM).
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This is one that I created a while ago

Third Eye: Each time an attack misses, accuracy stat is raised by one stage.

This would be especially deadly if used with an OHKO move.
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  #64    
Old January 24th, 2014 (09:13 PM).
Trainer Galza Trainer Galza is offline
 
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Power Saver - Might be a bit Broken.. Opposite effect of Pressure. All PP points have double the use for Pokemon with the ability. For Funzies, if a Pokemon with Pressure switches in, Pokemon with this ability take a HP hit, and the ability is negated.

Pendulum - Hypnosis has 100% Accuracy (Noctowl/Hoothoot and Drowzee/Hypno speific)
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  #65    
Old January 25th, 2014 (03:21 AM).
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EMP: All Electric type moves and abilities will fail. Electric type Pokemon in the wild will not appear.

Grounded: Grounds Flying types and Pokemon with Levitate. Negates use of certain moves such as Fly, Roost, Sky Drop, etc.
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  #66    
Old January 26th, 2014 (09:00 PM).
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Deciever: User's stats increase one stage if hit with a non-effective move.
Vigilance: Critical hits and super effective moves targeting the user do 1/4 of normal damage.
Sticky Fingers: If the opponent uses Fling, the item thrown is caught and held. if used with Gunk Shot, Sludge or Sludge Bomb, user gets Black Sludge. Fails if user is holding an item.
Magic Overdrive: All moves used by user require a turn of recharge on next turn (like hyper beam) but are 250% of their normal power.
Critical Speed: Boost speed 3 stages when HP is in red zone.
Critical Evasion: Boost evasiveness 3 stages when HP is in red zone.
Critical Quicken: Attack twice next turn when HP is in red (only activated by enemies)
Critical Vanish: User is under the effects of King's Shield when HP is in red. Lifts when an item, move or switch happens to the Pokémon.
Critical Berserk: When HP is in red, the Pokémon's attack is boosted 6 stages, dropped HP to one, and cannot switch or use any items.
Mood Swing: The trainer cannot choose which move is used, but the move is twice as potent.
Mourning: If a Pokémon ally higher level than this one fainted last turn, Defense and Sp.Def are boosted 4 stages. In battle text: The Pokémon is mourning! (Only available to Cubone and Yanmask)
Fearful: Pokémon's speed and evasion are tripled, but accuracy, Sp.Atk and attack are halved. Only works when opponent is has higher base stat total than user. In battle text: The Pokémon is shivering with fear!
(A lot of these are based off another videogame series)
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  #67    
Old January 29th, 2014 (03:44 AM).
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Everlasting Gem: Gem items are not consumed.
Users: Persian, Golduck, Vespiquen, Grumpig, some other Power Gem users, and a future Mega Starmie

Reloader:
User does not need to recharge after using Hyper Beam, Giga Impact, etc.
Users: Mega Blastoise (Hydro Canon + Hyper Beam), Rhyperior (Rock Wrecker + Giga Impact)

Beacon: User and teammates offensive moves have a boosted 50% accuracy, as if being guided by a lighthouse.
Users: Mega Ampharos

Harmony: Sound moves have never miss accuracy, including sing.
Users: Jigglypuff line, Chatot. (intentionally weak pokemon)

Cranky: Instead of being put to sleep, Attack raises by one stage.
Users: Tyrantrum, Exploud, Watchog, lots of baby pokemon.

Digest: After fainting an opponent, user regains 1/3rd health.
Users: Swalot, Victreebel, Carnivine, Snorlax
(Disclaimer: No pokemon harmed in the process! )
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  #68    
Old January 30th, 2014 (04:15 AM).
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Matzeho1996 Matzeho1996 is offline
 
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This sounds fun

Revenge Time:
In a double or triple battle, if one of your Pokemon faint's than this ability activates. Raises the attack of the Pokemon by 2 stages.
Users: Primeape, Kangashkan, Marowak+Cubone

Parallel World: Pokemon with levitate can be hit with Ground type moves and pokemon without levitate can't be hit with ground type moves.
Learned by: Claydol

Magicians Trick: When this Pokemon enters the battle it will either steal the opponent's item or if the opponent does not have any item it will boost the Special Attack by one stage.
Users: Delphox, Alakazam, Mr. Mime,...

Spiky Boudy:
This Pokemon is immune to attacks with a base power lower than 60. Status moves still work.
Users: Chesnaught
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  #69    
Old January 30th, 2014 (07:38 AM).
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Ignis: When attacking, there is a 33% chance that half of the Pokémon's Attack/Special Attack will be added to the offensive stat its using. To explain better:


Attack: 300
Sp.Attack: 200


When using a physical attack: 300+(200/2)=400
When using a special attack: 200+(300/2)=350


K, I stole it from Fire Emblem Awakening, but it would be cool in Pokémon too...maybe.
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  #70    
Old February 1st, 2014 (10:43 PM). Edited February 3rd, 2014 by Golden Warrior.
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Inverse Matrix: When a Pokemon with this ability is in battle, all held items have the opposite effect. (Air Balloon makes you twice as susceptible to ground moves, Razor Claw lowers crit rate, choice items have the opposite effects for still being locked into one move, etc.)

Toxic Timer: When a Pokemon with this ability is in battle, toxic has more effect, regardless of what Pokemon is poisoned.

Doomed Fate: When a Pokemon with this ability is in battle, it immediately gives off a Perish Song effect. In the OW, with this Pokemon in the lead, the same effect as repel is applied.

Quote:
K, I stole it from Fire Emblem Awakening, but it would be cool in Pokémon too...maybe.
... I wonder how many other FE skills would work well in Pokemon...
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  #71    
Old February 2nd, 2014 (07:47 AM).
Slnxdx Slnxdx is offline
 
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Quote originally posted by Golden Warrior:
Inverse Matrix: When a Pokemon with this ability is in battle, all items have the opposite effect. (Air Balloon makes you twice as susceptible to ground moves, Razor Claw lowers crit rate, choice items have the opposite effects for still being locked into one move, etc.)
Would this mean potions and co. would deal damage?

Quote:
Toxic Timer: When a Pokemon with this ability is in battle, toxic has more effect, regardless of what Pokemon is poisoned.
Maybe Pokemon with Toxic Timer can poison Poison types?

Well, as for my abilites:
Closed Circuit: Evasiveness lowers by 3 stages, accuracy rises by one and all electric type moves have double the effect.
Resistor: The Pokemon is rendered Immune to Electric moves.
Fuse: When attacked by an Electric or Fire moves of BP bigger or equal to 60, make every Pokemon in the field immune to electricty
Lightbulb: When attacked by an Electric-move, lowers the foe's accuracy by one stage
Inductor: When attacked by an Electric-move, creates a resistance for the next Electric-attack

I probably shouldn't be doing this when finishing my homework ...
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  #72    
Old February 9th, 2014 (08:09 PM).
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Bewilder
Lowers the opponent's SpAtk by one stage upon entering battle. Just like Intimidate does for Atk.
I think it would fit a Venomoth's evolution.
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  #73    
Old February 9th, 2014 (08:33 PM).
Xander Olivieri Xander Olivieri is offline
 
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Oh another one yay~ More from my Pokedex~

Bramble: When a Pokémon with Bramble is hit with a move that makes contact, the attacker loses 1/8 of its own maximum HP, after all turn-based damage is dealt. (Was made back in Gen 4 before Iron Thorn existed)

Extraction: When the user uses a Draining move, any status infliction is removed from the target.

Frost Venom: Changes all chances to Poison into chances to Freeze when using a move.

Light Up: When hit by a Fire Attack or under Burn, Fire attacks from the user are increased by x1.5. User takes no damage from Burn. Can end if hit by Ice or Water attack while not burned or if burn is cured.

Mad Entropy: All attacks used by this Pokemon deal x1.5 damage if they are not the same type as the user.

Relaxing Sleep: When contact is made, the opponent has a 30% chance of falling asleep.

Violent Toxin: All chances to Poison become chances to Badly Poison.

Wax Guard: Damage taken from Physical attacks is halved. (Made before Gen 6)
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  #74    
Old February 9th, 2014 (09:24 PM).
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The Dark Avenger The Dark Avenger is offline
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Seductive: Kiss moves also inflict infatuation status regardless of gender.
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  #75    
Old February 10th, 2014 (05:18 PM).
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  • Questioning: If opponent gets their defensive stats boosted, so would the user.
  • Deep Hatred: When the user gets down to half of their health, their physical Attack stat would sharply get raised.
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