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  #26    
Old April 23rd, 2014 (07:16 AM).
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I can't disagree more with the previous posts on this subject. We know full well what happens when your regional Pokédex is too small because we've seen it numerous times both by Gamefreak and by hackers emulating them like Doesnt.

Hoenn had a regional Pokédex of about 200. The result: Phoebe's team consisted of Banette and Dusclops and nothing else, and Glacia was using Glalie and unevolved Sealeo. Sinnoh (Diamond and Pearl, specifically) had a regional Pokédex of 151. The result: some trainers weren't even able to have full teams of their type. Candice had a Medicham (and an unevolved Snover); Volkner had an Octillery and an Ambipom; Aaron had a Drapion (and a Beautifly and Dustox); Flint had a Steelix, a Lopunny and a Drifblim.

Given that a minute Pokédex hampers your player's enjoyment (I don't know anyone who hasn't praised the amount of variety in the expanded Unovadex and Kalosdex) as well as your ability to craft threatening opponents as a game designer, I can't imagine why you'd ever go with a regional Pokédex as small as those used in vanilla Gen III. e: Though I also agree that going all the way to 721 is dumb - implementing all those Pokémon would be exhausting. 386 is a good 'dex size, in my opinion, and conveniently it's the number of slots in the game without expanding anything.
  #27    
Old April 23rd, 2014 (12:14 PM).
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Quote originally posted by ThomasWinwood:
I can't disagree more with the previous posts on this subject. We know full well what happens when your regional Pokédex is too small because we've seen it numerous times both by Gamefreak and by hackers emulating them like Doesnt.

Hoenn had a regional Pokédex of about 200. The result: Phoebe's team consisted of Banette and Dusclops and nothing else, and Glacia was using Glalie and unevolved Sealeo. Sinnoh (Diamond and Pearl, specifically) had a regional Pokédex of 151. The result: some trainers weren't even able to have full teams of their type. Candice had a Medicham (and an unevolved Snover); Volkner had an Octillery and an Ambipom; Aaron had a Drapion (and a Beautifly and Dustox); Flint had a Steelix, a Lopunny and a Drifblim.

Given that a minute Pokédex hampers your player's enjoyment (I don't know anyone who hasn't praised the amount of variety in the expanded Unovadex and Kalosdex) as well as your ability to craft threatening opponents as a game designer, I can't imagine why you'd ever go with a regional Pokédex as small as those used in vanilla Gen III. e: Though I also agree that going all the way to 721 is dumb - implementing all those Pokémon would be exhausting. 386 is a good 'dex size, in my opinion, and conveniently it's the number of slots in the game without expanding anything.
My ideal "regional" pokédex would be around 170 because I'm planning two regions, which would then add to just under 386 if I add a few more extra pokémon. If a hack had only on region accessible, 170 would probably look too few for a pokémon game.

I did like what Game Freak did with Kalos where each region had around 150 pokémon each, so such a number would be great for a hack with multiple regions.
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  #28    
Old April 28th, 2014 (05:34 PM).
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For Mega Evolution, there are some sprites I have seen some sprites of Mega Evolution. Now my thing is would it better to make it part of the Pokemon's evolution like say Charizard can evolve one time into Mega X or Y. Or would there be some way to temporarily make the Pokemon who can mega Evolve during the battle and change back to their normal form.
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  #29    
Old April 29th, 2014 (04:54 PM).
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Are there ANY hacks of Pokémon Mystery Dungeon games AT ALL? If so, what are their names?
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  #30    
Old April 29th, 2014 (11:41 PM).
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Quote originally posted by Kenna18155:
Are there ANY hacks of Pokémon Mystery Dungeon games AT ALL? If so, what are their names?
Nope. PMD isn't hack-able at the moment.
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  #31    
Old April 30th, 2014 (01:41 PM).
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Quote originally posted by CosmicBlazer:
For Mega Evolution, there are some sprites I have seen some sprites of Mega Evolution. Now my thing is would it better to make it part of the Pokemon's evolution like say Charizard can evolve one time into Mega X or Y. Or would there be some way to temporarily make the Pokemon who can mega Evolve during the battle and change back to their normal form.
I would think it would be implemented in a way similar to weather. Castform changes form with different weather conditions, and changes back after battle. Unfortunately, this would force you to sacrifice a Pokemon's move to be able to Mega Evolve... And if this condition could be automatically started in battle by use of a held item, it'd probably have to occur every battle.

That's what I think, but don't take my word for it. I'm still pretty noob-y.
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  #32    
Old May 2nd, 2014 (08:43 AM).
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Thread is being closed because the entire 'ROM Hacking' subforum is now used for discussion only. Discuss away in your own threads guys!

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