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  #26    
Old March 2nd, 2005 (12:21 PM). Edited March 2nd, 2005 by Neo-Dragon.
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When a do a bit more of the _________ (see below) , I'll probly post a CBS demo...
Heres what I said look below for...

Update:
If you look at the menu screen, you'll see a option saying fusion, well, Heres the first fusion.
In the game, you will have to fuse your Umbreon with your friends Jolteon from a tempory boost for a battle against a Team Neon (name still pending ) member...
But, since I was just testing it out, again- the battle is against eevee for this test screen lol.


EDIT: ah crap, looking over the thread, I've seen I can't use imageshack anymore to upload my pics (they are all down )

EDIT 2: I've redone the tail, I've gave it a Umreon tail, instead of a Jolteon one...
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  #27    
Old March 2nd, 2005 (03:34 PM).
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Quote originally posted by Neo-Dragon:
To maximo: I was thinking of something like that, but instead of attacks, it was like power-ups for them. Yesterday, when i was working on the battle system, I originaly(sp?) done a "Hit system" - were, when u selected the attack, you had to press enter as fast as you can. The higher number of times you pressed it, the stronger the attack, and if you hit it a small ammount of times, you'd miss the attack. But Today, when I was working on it, I scraped the idea, as after about the 4th time it came around to chosing attacks, it would go straight into using tackle(and requireing you to hit the enter key again). I couldn't figure out why it done it on the 4th attack, so i scraped it....
Hey man this is a great idea! Never even crossed my mind.. You should try and do it..
It would be all switches and variables that make it automatically go into using tackle.. I had the same problem with the cbs..
I like that screen but those colours are still not very attracting. Good luck with it.
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  #28    
Old March 3rd, 2005 (02:15 AM).
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I agree with Krazy. You should carry on with that idea. I'm sure that we all know the feeling of a piece of code not going as it's supposed to.
  #29    
Old March 3rd, 2005 (02:24 AM).
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Yeah I'm sure we do! But there's nothing better than finding the error and fixing it then watching it play out perfectly.
  #30    
Old March 3rd, 2005 (11:08 AM). Edited March 3rd, 2005 by Neo-Dragon.
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I will go through with it so....
I will get started on it now, but while I'm doing it, here are some more screens for you.


This image is just showing you your first fusion in the game. When you click the fusion command on the main menu, it will show you the fusions you have- click on Umbreolt to view it .

The next two screens are just of the intro.




EDIT :: heres a screen of Pinmar, a fusion between Pinsir and Magmar
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  #31    
Old March 3rd, 2005 (11:46 AM).
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The fusion menu looks nice but you might want to make to do something about the text at the top, as it's hard to read.

The Hiro sprites cap looks stretched out, might want to fix that too.
  #32    
Old March 3rd, 2005 (12:11 PM).
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hey, neo
how many fusion are you going to make in the game?
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  #33    
Old March 4th, 2005 (02:07 AM).
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Very nice work. Personally, I think that the blue's a bit dark, but that's just me. Fusion looks great. How many pokemon combinations are you going to allow to fuse?
  #34    
Old March 4th, 2005 (10:18 AM).
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well looks good so far I guess.
  #35    
Old March 4th, 2005 (11:25 AM).
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This game looks amazing. The Fusion is the best part. I have never heard of some1 putting in a fusion. ITs great.
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  #36    
Old March 4th, 2005 (12:06 PM).
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Amazing work!!!
Great Pinmar!!!
Like your game a lot.
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  #37    
Old March 4th, 2005 (01:54 PM).
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Wow this is turing out great!Can you seperate fused pokemon?
  #38    
Old March 4th, 2005 (02:15 PM).
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I usually don't like fusions, but, now seeing it in game, it looks awesome. You could make some ultimate pokemon! How about Charizard and Bulbasaur, or Latias and Tyrannitar, or something along those lines. The possibilities are endless. Mew and Celebi, anyone?
  #39    
Old March 4th, 2005 (05:17 PM).
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Are the fusions only for battle or permanant? It would be kool if you could fuse before battle.. Sort of like a powerup
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  #40    
Old March 5th, 2005 (06:13 AM).
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Thanks everyone for the feedback so far! It was nice to read. I'm sorry I havn't had a update in like 2 days (i've been busy)- which is not like me, since I like to do daily updates lol. I'll try have some updates tonight. Hopefully will have the map of the region done- and a few more enemy and hero fusions.
Also- i seen some questions so:
Q: how many fusions will be in the game?
A: So far, there is a planed 10 Hero (Umbreon fusions)- and up to 25 enemy fusions.
Q: Are the fusions only for battle or permanant?
A: Fusions are only for battle. They will power you up in different areas- depending on the pokemon you fuse with. For example: If you'll have a high attack, you'll have a low defence. And so on. So you must make the right decision with which pokemon you fuse with.
Q: Can you seperate fused pokemon?
A: Yes, as I've said, Fusions will only last for battles. So... therefore after battle, you'll have your pokemon seperated....
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  #41    
Old March 5th, 2005 (06:14 AM).
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Quote:
Are the fusions only for battle or permanant? It would be kool if you could fuse before battle.. Sort of like a powerup
It sounds like a dbz game with what you said lol . I think your game is improving greatly and i would love to see a Fusion between Eevee and Espeon.
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  #42    
Old March 5th, 2005 (03:47 PM).
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I've got some more screens to show you
This time, these screens are in Labium City, this is a pretty big city in the Grashen Region.


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  #43    
Old March 5th, 2005 (03:54 PM).
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As I said on your forums, Neo_Dragon, sweet mapping and great pics!
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  #44    
Old March 5th, 2005 (10:46 PM).
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great maps, that building in the 1st screen looks cool :D
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  #45    
Old March 6th, 2005 (02:28 AM).
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Great Mapping neo-dragon!!!
This all Chipset are by your self?

Thanks Matt
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  #46    
Old March 6th, 2005 (10:30 AM).
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Nice screenshots! I really like the colors on those buildings.
  #47    
Old March 7th, 2005 (07:15 AM).
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Again, thank you to people who are replying. As I'm sure you all know (since you are all game makers) - comments help keep you motivated!

To Matt: yes, for both my games (Silk and this) - I tend to use my own maps for cities/towns....

Ok, as you know, I'm, having major problems with my network....
Which has not aloowed me to upload anything (that includes screens)- So it might of seemed like I aint updating my game.... (when i am)
But I got my mate to upload it for me, so here are the screens...

The first screen is just of the BETA bag menu.


I've also finished of the trainer card (no need to post a screen of that- since it looks like other trainer cards)...

Oh and I've made a few routes bigger...
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  #48    
Old March 7th, 2005 (08:15 AM).
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Great!!!
I'd love this!
**PM'd You**

Thanks Matt
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Day / Night - 100%
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  #49    
Old March 7th, 2005 (08:25 AM).
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na na na na na
i'm loving it (lol)
great
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  #50    
Old March 7th, 2005 (01:03 PM).
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Matt, I got your PM, I replied .

to everyone:
More of a update.
I'm doing a few more maps, I've added in another 2 towns/cities, and a huge forest- which is after Labium City.
Heres a screen of Labium Forest:


I've also started work on the Network Tournament battles...
Heres a quick Screen:

Comments will be nice.
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