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Old February 21st, 2014 (10:25 AM). Edited March 27th, 2015 by Jönne.
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Jönne Jönne is offline
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Foreword



This is rated T (For blood, fantasy violence, language and moderate romance).
Bear in mind, this RP takes place in a Pokemon-only world that has absolutely nothing to do with the games or the series. This thread will only be used for submitting SUs and discussion.

Without further ado...


A Tale of Conquest



" In an age long forgotten, this land became like no other. Our land flew above land, sea, clouds even, above all else. For thousands of years it has traveled the skies on its own, moved by an unseen force. The survivors of our land's rough uprooting put the broken shards of civilization back together... they flourished, for a time, till disaster befell them. The land glided through cursed clouds, above the monstrous waves of a storm that rages eternally. The mighty winds forced our ancestors off their feet, the waves reached like watery hands to wash them away, the damned clouds ate the island away little by little. Life on the island was brought on the brink of extinction; were it not for the archaic wisdom of our people, none of us would be here now. They raised a barrier that shrouds every corner of the land, protecting it from the evil that is out there, and it is still holding up, after thousands of years. It is powered by the four Sky Nexuses, ancient edifices that were built long before our ancestors elected to use them.

The barrier gave rest to the people, allowing them to live freely and grow old again, but our kind was still scarce after the recent catastrophe. As nomadic tribes, they fought for survival, when the land was abundant for everyone. Then, as they grew in numbers and settled down, they started fighting each other, seeking dominion. Their cultures were blooming, nations were born, but the war never changed. It was the same, constant and bloody, only more treacherous and violent. The firstly-formed Kingdoms united to become two Empires, the most memorable nations of our history: Hesperia and Stygia. The history books of our time are essentially lengthy lists of all their violent wars, conflicts, disputes and vendettas. Hesperia and Stygia may not be Empires anymore, but history repeats itself before our eyes - and not even the Gold Tribe can stop it now. Ah, this island of ours... it has crossed many skies, but the peace has yet to be restored fully. For the tale of conquest never ends. It only starts anew. "


Legacy of the Gold Tribe



Near five hundred years ago, a sudden and relentless invasion overwhelmed both Empires; a great force had struck them fast and hard. They are known as the Third Threat, or the Illinkar tribes. No city's walls could withstand them - they buried everything in snow, walked over it, butchered what living remained underneath and pillaged the cities. They were no threat earlier, as they were scattered and divided into tribes fighting each other; until they became united by one of the greatest conquerors in history: Ingvar, a Beartic, who forced Hesperia and Stygia to yield under his icy wrath. He killed the former monarchs and their heirs and proclaimed himself the First Emperor of the Realm of Exathor, a ruler who ruled all that there is for the eye to see. His cruel, tyrannical rule and ruthless, zero-tolerance politics brought the people on their knees. The first singular monarch of the island would see it bled dry.

Two men had appeared on the island. Foreign men with ideals strange and unheard of at the time, propositions suggestive and dangerous. They spoke of liberty, love and peace, and found many supporters in folk, who sought the same, a land free of cruelty and oppression. Be it Hesperian or Stygian, people from both nationalities joined the increasingly growing group of Pokemon who shared a common cause: to overthrow Emperor Ingvar and restore the peace. They were called the Gold Tribe, valiant defenders of the people who were well received by everyone who was not Illinkar. The Illinkar ignored them as a petty people's movement at first, but that gave them more ground to grow significantly in a short time, and soon, the whole Realm had risen against its Emperor to fight beside or within the Gold Tribe. As they claimed victories by freeing towns and cities, they proved to be far more capable and dangerous adversaries than the Emperor had anticipated. In sight of an important battle that would determine the fate of the Realm, Emperor Ingvar made preparations for his defense, but death came to him before the Gold Tribe. The Illinkar, leaderless, were crushed and they were left scattered and divided.

The leaders of the Gold Tribe at the time, Pyrodax and Vellas, issued a command that was against the Gold Tribe's values of liberty, but necessary for the certainty of a prolonged time of peace: give the Illinkar no quarter, and vanquish them entirely. The Realm was soon free by the last of the Third Threat. However, the first two threats remained: Hesperia and Stygia. Naturally, if they were allowed to become Empires again, war would soon return. Pyrodax and Vellas understood this, so in the place of Emperor Ingvar, they raised another Emperor of their own choosing: Theradras. They crowned him Ruler of All Exathian Nations and the First Man of Union and Alliance, an Emperor whose duty would be to solve and cease all conflicts, should they appear, a ruler who would use the full might of the Gold Tribe in his efforts to preserve the peace. A constitution was created and a council was established to advise the ruler of Exathor, but also to keep him in check. A Realm that was bleeding from a thousand wars readily accepted the merciful prospect of peace and union, and thus, there has only been one true nation on the island, up to this day.



The Sky-Gliding Island




Exathor, 1059 AP


Spoiler:





Spoiler:


1. Union City
Spoiler:
Union City is the capital of Exathor and the center of the Realm. It was built four hundred years ago by the second Emperor Theradras with the help of the Gold Tribe; its inner fortress, the White Citadel, serves as the focal point for the Emperor and the Council's meetings, as well as the home of the Gold Tribe. The Exathian College of Union and Liberty, the place where one must study and graduate from to join the Gold Tribe, is located near the Citadel. The city's national color is blue and its flag is white and golden.

Union City was built in the edge of Vigil Forest, where plantations of all kinds of berries are located. The plantations are the Crown's primary income. The berry shipping makes the city an important center of commerce in Exathor, as it is placed in a strategic location for the world trade. The Glass Tower serves as an airport where airships of the Emperor's sky fleet, as well as other fleets, come and go, taking and bringing goods from all the corners of Exathor.


=



i. Amoon Village
Spoiler:
Amoon is a village in Vigil Forest, a neutral territory, although its residents are of the Stygian Tribe Otori. It's a village as close to nature as possible, as the natives are worshipping the pure and the noble. They are fierce defenders of the people, so most of the youngsters aspire to join the Gold Tribe and protect the Realm. Training grounds that are meant to test one's skills and spirit have been built by the elders of the village. The villagers are the managers and guardians of Union City's infamous plantations in Vigil Forest, though the main income of the town is tourism, as the place is quite pleasant to be and the Otorian discreet policy with outsiders is rather comforting.

The Otori are one of the five Stygian tribes and the less Stygian-like tribe there is. They are ancient, religious people faithful to Arceus. Resilient to natural disasters, they've stayed in roughly the same area for many centuries; the forest they live in, they grew themselves and protect it fiercely with their lives. The Otori are masters of meditation and survival, once hive minds who trusted no one but their own people a few years ago. They are calm and friendly people now, the friendliest of the Stygian tribes and a great ally to the Gold Tribe. Their people worship nature and most of them join the Gold Tribe or become explorers. The elders of the village are said to be looking for something; a great secret that they never share with strangers, only with the leader of the GT himself.

most popular types amongst them: grass, psychic, fairy, ice



2. Skyhaven
Spoiler:
Skyhaven is a super-ancient city which has existed far longer than recorded history; over the centuries, it has been destroyed and re-built again a dozen times over. In its center is the Old City, there is an area full of archaic ruins that was once the real city. Now, it has grown much larger, all around those ruins; it is the capital of the Hesperian region, having firm influence over it, and it serves as the seat of the Hesperian General. The air docks of the city are the largest airport in Exathor; there rests the Hesperian sky fleet, the strongest of all other military fleets in the land. The city is also known for its exquisite architecture, as well as being the center of the technological growth and art. Hesperia's symbol on its banners is the Swellow that ascends to the sky after having just left the clouds - a symbolization of the carefree life of a bird, as well as the purity of its spirit. For four hundred years now, it preserves a reputation for an undefeated city; ever since the Exathian Realm came to be, no enemy has been able to penetrate its thick, tall walls and conquer the beyond.

Hesperian Culture

Skyhaven, as the capital of Hesperia, shines as the true paragon of virtue. The people of Hesperia are always striving to sharpen their minds and bodies in pursuit of what they call Absolute Justice.
They have vowed to keep records of all history in their huge libraries and universities. They are driven by their common cause to disseminate benevolence and order for the sake of all Pokemon on Exathor. They view evil and malice as a disease and seek to build a future without it. Those who visit or wish to settle down in their grounds are expected to share the ideals and virtues of the Hesperians. Those who seek personal gain at the expense of others are treated as criminals and may be ostracized or simply sentenced to death. Crime in any form is harshly punished. There are no prisons to speak of in Hesperia, so the penalties don't vary much. Any who commit crimes face the Absolute Justice, a verdict which determines their punishment depending on the offense.

Wisdom and compassion are the most favorable traits for Hesperians, and treachery and greed the detested and spat upon.
The moral code of the Hesperians allows them no tolerance anywhere, not even in battle: Hesperians are not to make excuses, flee or surrender.



A. Stoneyard
Spoiler:
In the green hills of the Sea of Grass, hundreds and hundreds of rocks are lined up in perfect rows, one after another, going on for miles. Each rock is a tomb and has a name engraved on it. Stoneyard is the greatest graveyard of Exathor - the heroes of war from all periods of history have been buried there after rising and falling in the bloody battlefields between Hesperia and Stygia. It is considered an honor to be buried there by the Hesperians. Close to Stoneyard, there are mountains with extremely steep slope, rising like spears from the ground. Atop each of these mesas, monasteries had been built by an old cult to watch over the graves below. Some of these monasteries serve as orphanages now.

In the Stoneyard, there is a Sky Nexus, one of the ancient edifices that help maintain the protective barrier around the island. The guardians of the monasteries are also guardians of the Sky Nexus.




=


B. Yvangarde Keep
Spoiler:
Yvangarde Keep is an important Hesperian stronghold, as it is the closest one to Stygia and the first Hesperian settlement to be attacked by incoming armies; it has been the target of many attacks in history, but its structure makes it naturally repellent to ground attackers. The Keep is situated on the peak of a mountain, several thousand feet above the valley floor below; an airport is carved in the stone underneath it. Made of fine, grey marble, its towers are tightly bundled together so they could fit atop the peak. Yvangarde is ruled by an ancient line of people, the Silverlaines, who also rule part of the mountains and the desert.







=



C. Lakeshire
Spoiler:
Lakeshire is a village by the lake of Rainfall, built on the Sea of Grass; the villagers exploit the river's ever flowing water and constantly blowing winds to produce electricity for illuminating their homes by night. The wind blows fresh here, the water is revitalizing and the food is plenty for everyone. The villagers are cheerful and hospitable, always giving strangers a warm welcome, a place to stay and a meal. Some say Lakeshire is the most beautiful and comforting place on Exathor, as it has stayed well away from the dangers of war. Lakeshire contributes to the world trade with energy collected by its wind turbines.






=



D. Fargal Keep
Spoiler:
Falgar Keep was built around the biggest Hesperian town of the east; it is the ancient seat of the Greyland Lords, who continue to rule the sacred forest of the area. The town, as with most Hesperian towns, has an airport built to host a small part of the Hesperian fleet, if need be. The current Lord, Halford Greyland, is a deeply religious man, faithful to Arceus; he has built a great cathedral in His honor, where the people of Falgar gather every Sunday to pray. The town's bells ring when it is time for war, or when the lord that rules the city has passed away. The town is known for the Academy of War, a school made for perfecting the arts of honorable combat, the Hesperian way.







=


3. Alamagna
Spoiler:
Alamagna is a city that resembles its inhabitants: dark and sinister. Its foundations were built into a grey-stone mountain and a fair portion of the city lies underground. Structures are built on top of and into the mountain. The city boasts the greatest dungeon network of Exathor; Stygian noblemen claim portions of these dungeons as their homes. The main income of the city is the tristanite and silver extracted from the mines. As lavishness is considered a weakness by the Stygians, there are no fine restaurants, no resorts or fancy hotels, no play houses or shows to be held; only taverns and markets offer the kind of service you'd list in 'entertainment', as well as the notorious gladiatorial arena, Tortura. There are thirteen districts in Alamagna, named after their number. The lowest number, the 13th District, is the poorest and filthiest, where people drowned in debt live nearly as slaves. As the number of the district rises, the less poor and filthy the district is; in the 7th, 6th, 5th and 4th Districts, merchants are most common. That's where the market is. Above those numbers, in the first three districts of Alamagna live the noblemen and aristocracy.

The main ruling body of Stygia is called the Stygian High Command, a set of unique kind of leaders: spiritual AND military ones. The High Command consists of five Lord Commanders that represent each of the Stygian Tribes (Vanir, Otori, Tocan and Shukahen); one of these lords is chosen by the Emperor as the Stygian General, the governor of the entire region, which also acts as the Head of High Command. The symbol on the banners of Stygia is an Aggron casting Thunder upon itself.

Stygian Culture
The citizens of Stygia upholds the principle that "only the strong may survive". Honor and compassion are traits that are frowned upon and laughed at, considered as weaknesses. It is only strength and wits that are appreciated, as well as the ability to establish influence. It's the cruel and sharpest who get to live longer in Stygia, as crime is not punished wherever weakness was involved. That is not to say, however, that the state isn't orderly and well-maintained.

For as long as people can remember, the Stygians are divided into five tribes with varying cultures, ideals and characteristics: the Eshir, the Vanir, the Otori, the Tocan and the Shukahen. They all live in different corners of Exathor (see spoilers below for more information on each tribe).

Years in the past, Tortura was a spectacle that was loved by every Stygian, and many of them traveled to the capital to take a seat in the arena to watch the sport. It was a gladiatorial event showcasing warriors of all kinds facing hazardous crucibles of extreme cruelty, all for the entertainment of the spectator.




E. Ascanfell
Spoiler:
Ascanfell is ancient, situated in a complex of mining tunnels that are said to be connected to Alamagna's dungeons. The city belongs to the orderly Eshir tribe and is a pseudo-modern one, built of a mineral called tristanite, which is stronger than steel. The city was built around the grave of the first chieftain of Eshir, Ascan, who had fallen into the great pit, hundreds of years ago. It is one of the the eldest cities of Stygia, as the indestructible mineral it has been built with has allowed it to survive every calamity that befell Exathor.

The Eshir are trained killers, soldiers and warriors who have a peculiar sense of honor: becoming great is their only way to respect you, and you can do that either by foul or couth means. They hold dueling as a sacred way to display your skills and gain honor, and that's mostly how they earn the right to marry and have a family. They have a strict sense of order and discipline and their Commander rules them like a dictator. They were quiet, scary people once, but they've forced to become social, now that the Realm has become singular. Their Lord Commander, Althalos Montfort, is the Head of High Command and General of Stygia.

most common types amongst them: steel, rock, ground, dragon



F. Pyrgos
Spoiler:
Pyrgos is a town and airport, an important Stygian stronghold in the desert. Mainly Pokemon of the desert live there, who are known as the Stygian Tribe Shukahen. They have great universities and libraries which contain books that yield important information about the history of Exathor and theories about histories far before that. The town is openly hospitable to any Stygian and is a strong center of commerce, as it sells flogistron, a special type of fuel that is used for the operation of most modern machines, like the zeppelins of the sky fleets.

The Sukahen pride themselves as keepers of everything ancient and worth remembering of, as well as seekers of knowledge; the greatest historians and explorers come from the desert region where the Sukahen live. They're basically a collection of explorers, historians, scientists and merchants from all the other Stygian tribes, and as such, they bear characteristics from every other tribe. They once live as nomads, not having any major strongholds; they're calculating but harmless negotiators who would rather talk than fight. Their current Lord Commander, Teneth Windseer, is a silent and friendly leader.

most popular types amongst them: ground, electric, flying, fire



G. Wrothgar
Spoiler:
The Vanir living in this town were forced to abandon their homes in the northern forests during a cataclysmic event known as the Great Sundering, which torn their part of Exathor right off the rest of the island. The Great Sundering left behind a scar on the wastes of Stygia, the Deathbringer's Mark, a dead land where nothing grows. As a result, Wrothgar trades the minerals it collects from the Mark with berries and food. The clouds overhead are usually thick and dark, so it always seems like nighttime in the town.

The Vanir are moody people who aren't very hospitable and have a reputation for being dark and treacherous. Their Commander, Alucianna Vandrmonde, is calculating and selfish - she and her people are focused around their own survival, after their separation from the forest where their tribe grew up. In the dark of the Deathbringer's Mark, an endless crater carved right across the Grey Waste, they are safe from possible attackers. They still hold a great sense of pride, though, because some time in the past, they were the most powerful and dangerous people of Stygia. As such, they still want to have a solid say in the politics of Exathor.

most common types amongst them: dark, ghost, poison, ice



H. Telmor
Spoiler:
Telmor is a city carved into the trees of a great, dark swamp that belongs entirely to the Stygian Tribe Tocan. The folk of Telmor are poor, so the city is in quite a despicable state, but the strength of its military is almost unmatched in strength and ingenuity. According to those who have gone in a war against Tocan and lived to tell of it, the woods around the area of Telmor come alive when threatened, to fight beside the Tocan protecting the town. The residents have to hunt for food, as most types of berries do not grow in their cold swamps.

The Tocan are talented hunters and warriors who have proven to be notoriously ferocious and bloodthirsty. They have no honor to speak of - they fight with poison, guerrilla tactic and a mastery of their own terrain. They're violent, unruly, headstrong people who may kill each other over a sausage, and are considered a volatile military threat to Exathor.

most popular typings amongst them: bug, water, poison, ice



The Stygian Rebellion



The peace in the sky-gliding island has been restored with the coming of the Gold Tribe, but not without trouble. Many conflicts have risen in the near-five hundred years the peacekeepers have been on the island, though not at the large scale of the old wars between Hesperia and Stygia. The last conflict appeared nine years ago: the rebellion of two of the five Lord Commanders of the Stygian Tribes. Two tribes, Vanir and Tocan, joined forces to overthrow the Head of the Stygian High Command, Althalos Montfort, also Lord Commander of the Eshir tribe. The tribe's intent was to reach Alamagna and siege it, but the joined effort of Eshir, Otori and the Gold Tribe forced them in a battle in the Deathbringer's Mark, where they yielded, abandoning their rebellion.

In the present, Vanir and Tocan have risen again in rebellion, and the tribe of Shukahen with them as well. Their renewed fury has allowed them to outmaneuver the defenders of peace in the Deathbringer's Mark, and now they are laying siege on the Stygian Capital Alamagna. The Gold Tribe survivors from the last battle have all retreated in the city and are preparing a last stand to protect the city from the invaders.


Engagement



You are one of the remaining members of the Gold Tribe in Alamagna; you can either be a rookie, or a well-respected, important and accomplished member whose voice is appreciated in the matters of war. As a member of the Gold Tribe, you have to listen and carry out commands of the leader, Garland Fordring, or the Emperor himself, but you may speak freely against them.

The Gold Tribe: The Gold Tribe is a brotherhood of elite fighters united under a single cause: to protect the Realm and the Emperor's peace and solve all conflicts that arise. They are peacekeepers, trained to die defending the Realm against powerful enemies. One of their secondary duties is to protect important figures of authority like the members of the Council. The members of the tribe are treating each other like family, often referring to each other as 'brother' and 'sister'. They are vigilant, selfless protectors of the people with a deep sense of honor and duty, and treat people, especially their own, with respect. The tribe is usually led by a leader, elected often by the former leader based on their worthiness for leadership. Commonly, there is a person Second-In-Command. The members of the Gold Tribe can be indentified by golden emblems/insignias that each member wears somewhere on their bodies, in the form of a necklace, a bracelet, an armband, etc. Usually, in order to join the Gold Tribe, one must have graduated from the Exathian College of Union and Liberty (ECUL).


SU Format:

Spoiler:
Name:
Gender:
Species: (No legendaries)
Age: (17+)
Title: (When joining the Gold Tribe, one must choose a title as a secondary name to be known with)
Type Mastery: (Choose one of the sixteen elements, aka the sixteen Pokemon types, normal-type excluded)
Nationality:
Appearance:
Personality:
History:
Moves: [Max 4. Your character is able to use every move of their Type Mastery (whether learned by TM or by leveling up, or by egg move) without taking up a spot in the original four moves]
Other:
RP Sample:



Guidelines & Credits




1. All PC rules apply.
2. The standard no godmodding or bunnying, unless given permission.
3. This is rated T, for fantasy violence, blood, language, romance, etc.
4. Be active. If I deem you're not active enough, you'll be removed from the RP; if you don't reply to any requests I might send to you, I will boot you out.
5. Good grammar is required. It's a step towards a quality post.
6. You may have up to two characters. You may kill off one of them and submit another one only once.
7. You're free to make up NPCs as you like.
8. Listen to me at all times, if we're to keep this running smoothly, and I'll answer any questions you may have regarding anything, but my patience isn't a rubber band that you can stretch for as long as you like.
9. Have fun, that's a rule. If you find yourself not having fun, you're free to tell me, and we'll work things out like polite people, hm?


Credits

To SV
, first and foremost. For all the things I've learned from him, for all the motivation and inspiration he has given me, for permitting me to continue the tale of the Gold Tribe. Cheers, bud!
To Cirrus, for letting me use his wonderful CSS code for the layout of the thread. Thanks!
To GastlyGibus and linkandzelda, for support! You're awesome, people.
To Whispered (band), for making godly music that kept my ears easy company during the time of this thread's making (a time of madness, that is).
To various artists, which I took the art displayed in the thread from.



Character Database



- Accepted Characters -





Vaults of Reflection



The Vaults of Reflection
are dedicated to the safekeeping and constant updating of all the amassed historical records and knowledge of Exathor. Each section is a series of sealed rooms, chambers, halls and corridors, all of which serve as storage for vast amounts of information, compiled into massive compendiums and albums of immense historical importance. But there are personal chambers as well, rented by individuals who requested that their information was stored. It is in these private chambers where the memories of an individual are stored, and the ability to 'view' them has become available - through the following novels:

Frank's Vault - A Tour Through Exathian History
Colossus's Vault - The Windseer Rebellion
Achilles's Vault - The Sacred Fruit
Cassandra and Tavhir's Vault - Reminiscing
Jacob's Vault - Trespassing
Thrasher's Vault - Thrasher's Tales
Sophia's Vault - A Childhood Friend



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  #2    
Old February 22nd, 2014 (1:28 PM).
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Jason Wolf Jason Wolf is offline
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fantastic and I'm working on an SU now. My first question would come to items. Should I consider these pokemon to have similar technology to the medieval/high fantasy genre? Also should I look into any equipment? It wouldn't be unreasonable that with the growth of culture the pokemon may develop arms and armor.

Also if I may reserve a pokemon in specific I'd be running a Chespin.
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Old February 22nd, 2014 (1:41 PM).
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Jönne Jönne is offline
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You're reserved.

To answer your question, there are no weapons, nor armor in this RP. The technology matches that of a natural world of Pokemon, with a few exceptions, such as the zeppelin; Pokemon have their moves if they wish to attack, and they can use their quickness (or Protect or any similar move) if they wish to defend themselves.
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Old February 22nd, 2014 (8:35 PM). Edited February 23rd, 2014 by GastlyGibus.
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GastlyGibus GastlyGibus is offline
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Join Date: Jan 2014
Location: Gotham City
Age: 23
Gender: Male
Nature: Quirky
Posts: 163
Reserving until I can finish my Sign-ups.

Glad to see this is finally up. Your work definitely paid off, I'd say. :D

Also, I wrote 400 words for my characters history... is that overdoing it?
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Old February 22nd, 2014 (8:56 PM). Edited March 1st, 2014 by Garet.
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Garet Garet is offline
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Join Date: Dec 2010
Location: ...And I Dance
Gender: Male
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Hey, there. Just putting up my SUs for now, they're a WIP.

Jacob Marinos
Spoiler:
Name: Jacob Marinos; Jake
Gender: Male
Species: Meowstic
Age: 21
Title: Prankster
Type Mastery: Psychic
Nationality: Stygian, Otori Tribe

Appearance: For the most part, Jacob has the common physical characteristics of a male Meowstic and could easily blend into a crowd. He is usually clean and well-groomed, taking care to clean up where possible after battles or other potentially dirty situations. Adorning Jacob's wrists are two gold bracelets, one on each arm. He's almost always seen wearing a dark-green satchel for carrying supplies and other objects.

Personality: Stay with him long enough, and you'll realize that Jacob Marinos is paranoid. He doesn't trust anyone except his sister, and he is just waiting for enemies to pop out at him around the next corner. Jacob believes that nowhere is safe, not even ECUL or the inner reaches of Union City. Accordingly, he keeps his satchel of supplies with him wherever he goes and has a few plans and backup plans in case something does happen. Jacob even got Sophia to agree to the occasional checks to make sure she hadn't been replaced. Not to mention that sometimes, Jacob plays out a surprise attack on one of his brothers or sisters within the Gold Tribe, to see if they're prepared. He's a fan of the phrase, "There's always someone better than you."

That aside, Jacob doesn't mind the company of others. He just usually isn't the first one to engage another Pokemon in conversation. That and a stoic face may make Jacob seem a little aloof. Jacob often gets frustrated if the other Pokemon around him don't realize what he thinks is obvious, or if they're careless about security or potential problems. One of the few things that makes Jacob open up is music. He hasn't had the time to learn how to play a musical instrument, or so he says, but he does often hum to one tune or another in his head.

When it comes to battle, Jacob is not the front-lines kind of fighter. Offense isn't even his forte. Jacob specializes in support and disruption, more so when he and Sophia are paired up. He is able to keep a cool head in combat and often wants to think something through before any rushing in headlong is done. Jacob likes to keep tabs on the battlefield in general; he connects his allies to a telepathic network at such times.

History:
Spoiler:
Jacob was born in Amoon Village, which might be the least eventful of all the notable towns in all Exathor. His mother would sometimes joke that Jacob waited until his sister Sophia was born a year later before doing much of anything. The two siblings grew up hearing stories about the Gold Tribe, even though the Otori hadn't trusted anyone but their own people before relatively-recent years. Since they, being kids, didn't see much else to do in Amoon Village as grown-ups except tend to the plantations, Jacob and Sophia liked the idea of joining the Gold Tribe one day.

Growing up, Jacob was already a little jumpy around new things and surprises, but it couldn't be called a problem. It was enough for a couple other kids to begin scaring him and pulling the occasional prank. All harmless, really, something that Jacob should be able to deal with, being a boy. After enduring it for a while, he struck back with a couple well-placed scares himself. This sparked a competition between Jacob and the other two kids, to see who could out-scare or out-prank the other. Like before, it was harmless for the most part, and quite a bit of fun. Then they dared Jacob to spend a night in Amoon Village's own cemetery, alone.

Jacob stuck it out until about midnight. Then he ran home, scared out of his fur and babbling about ghosts like a 7-year-old (which he was). Jacob was told later that no one had found any ghosts, but that the village would be on the lookout in case anything else happened. Despite the very real possibility that some rogue Ghost Pokemon could have moved in, nothing more occurred that was related to Jacob's night in the cemetery. All the same, he never forgot it, and his friendly competition with the two kids came to an end.

Around the age of 10 or so, since Jacob and Sophia were riveted on the idea of joining the Gold Tribe, they were allowed to begin training under some of the elders of the village. Control was one of the ideals that were emphasized the most, particularly because the Marinos siblings would be Meowstic in time. Jacob and Sophia weren't just taught how to be effective in battle, however, that would come later in the ECUL. They learned other essential life skills and morals, trained in things of the mind and spirit as well as the body.

When Jacob and Sophia evolved at the ages of 14 and 13, they were deemed ready for the Exathian College of Union and Liberty. It was probably a little unusual for two Pokemon that young to enter the ECUL, but there was no reason otherwise to deny them. The first year at the ECUL was relatively eventless, aside from the fact that Jacob's paranoia came to light. He learned the important basics of being support and disruption during this time; he also showed some promise in the area of strategy and tactics.

It was during the Marinos' second year that Jacob began acting up during his free time. Every few weeks or so, he would pull a prank on another student, or some such thing. When asked about his behavior after several instances, Jacob insisted that he was testing the other students' defenses, seeing if they were alert at all times and all that. He had to stop, of course, before he "went too far." At least Jacob still had some friends by the end of the second year. Roughly midway through his third year at the ECUL, though, Jacob instigated several of his signature prank-attacks, targeting instructors and even the Headmaster of the ECUL. Ultimately, there wasn't a lot of damage, and none of it permanent. Despite the punishment he received for it, Jacob felt he had made his point: No place is ever completely safe.

The Marinos siblings' fourth year passed by without any more trouble on Jacob's part, and they graduated from the ECUL. Eighteen years old at the time of graduation, Jacob and Sophia were accepted into the Gold Tribe together. Admittedly, there wasn't much more than minor events across Exathor that required the Gold Tribe's attention at the time. At the Deathbringer's Mark, just days ago, the former Second-in-Command of the Gold Tribe fell in battle. Shortly after that, Jacob was deemed worthy of becoming the next Second-in-Command, even as preparations are made for the defense of Alamagna.


Moves: Protect, Thunder Wave, Quick Guard, Flash

Other: Jacob doesn't like surprises, period. If you try to scare him or something, even for fun, expect immediate retaliation.
Jacob has the Prankster Ability.


Sophia Marinos
Spoiler:
Name: Sophia Marinos; Sophie, Fi.
Gender: Female
Species: Meowstic
Age: 20
Title: Pyro
Type Mastery: Psychic
Nationality: Stygian, Otori Tribe

Appearance: Sophia isn't the type of Pokemon to be dainty. Sure, she keeps herself clean enough, but why bother beyond that? Time used up in worrying about one's appearance is wasted time, as far as Sophia is concerned. Her tails in particular are almost always mussed up. Sophia wears a pair of gold bracelets, one on each arm. She, too, usually wears a satchel, maroon in color.

Personality: Sophia is a friendly, affable Meowstic, stoic face or no. She usually tries to draw one Pokemon or another into a conversation during some sort of time off, believing that the better those of the Gold Tribe know each other, the better they can work together. Sophia is more willing than her brother to trust others. This would ideally make her more trustworthy as well; on the other hand, she and Jacob share just about all of their relevant information with each other.

In her alone time, Sophia is a bookworm. She always has a few books with her for those times when there isn't much to do. Sophia's preference is mostly fiction, with a dash of histories. Every now and then, she'll read up on a few subjects such as mathematics, which gives Sophia at least limited knowledge in several subjects. At times, this is a basis for some of Jacob's paranoid theories, which Sophia doesn't mind. Her favorite books tend to be mystery novels.

In battle, Sophia is one of the first Pokemon to head for the front lines, eager to share her fascination with fire with the enemy. Okay, not for that reason, but Sophia is best as a ranged fighter. Her attacks are usually infused with her Fire Hidden Power; she gives no reason other than that she "really likes it." She usually depends on her brother for support and some protection. Sophia helps Jacob with setting up a telepathic network but often leaves the active operation to him after that.

History:
Spoiler:
Born a year after her brother, Sophia grew up in Amoon Village. She was a bit of a tomboy in her early childhood, and stories of the Gold Tribe was fuel for Sophia's playtime fantasies with Jacob and other kids. Sophia was almost always one of the "warriors" that saved the day. Her personal favorite was the battles of the newfound Gold Tribe at the time that they fought the Third Threat. It took a few years to sink in before Sophia realized that the elders weren't just blabbing when they'd say that life isn't about fighting and winning.

Soon after the Marinos siblings began their training under some of the elders, Sophia decided she wanted to know what her Hidden Power was. It took meditation and some more training before she was able to learn it; the end result was that Sophia almost burned down a house with her newfound fire. Despite trouble with controlling it at first, Sophia worked it into nearly all of her attacks. She couldn't, or wouldn't, give any legitimate reason as to why.

About two years later, when Sophia was 11 years old, the Otori tribe left to aid in stopping the joint forces of Vanir and Tocan, leaving the young and the elderly who couldn't fight in war in Amoon Village. This left an opening for a small group of bandits to try robbing the "defenseless" village. When they did make the attempt, Jacob and Sophia were among those at the forefront of the village's defense. They had a part in chasing off the bandits before there was too much damage.

At the ages of 14 and 13, Jacob and Sophia evolved, and they left Amoon Village for the Exathian College of Union and Liberty. In her first year at the ECUL, Sophia was about average when compared to the rest of the combat class. She did better in the academic classes, as well as developing a liking for books. Come the second year, Sophia began doing better in combat class, soon acing it above her academics. However, she also had to start covering for her brother whenever he acted up outside of class. Sophia wasn't always successful, and she was even dragged into a few of Jacob's prank-attacks, including his third-year round.

Sophia was 17 when she and Jacob graduated from the ECUL and were accepted into the Gold Tribe. Because of the way their childhood defense of Amoon Village had gone, Sophia was grateful for the relative peace across Exathor, up until this most recent attack. When her brother was promoted to Second-in-Command of the Gold Tribe, Sophia supported him. She just hopes that Jacob's paranoid ways come across as an influence for the better, not for the worse.


Moves: Hidden Power [Fire], Signal Beam, Dark Pulse, Double Team

Other: Sophia has an irrational fear of spiders. She says that technically, it isn't at the level of a phobia, but she won't hesitate to burn a spider to ashes with her Hidden Power upon sight. Which has been a bit of trouble, seeing as some spiders are sentient allies. Sophia is also wary of bugs in general, though not to the same degree.
Sophia has the Infiltrator Ability.


RP Sample:
Spoiler:
"You know they're waiting for me to do something."

Sophia sighed and put down her book, looking over at her brother. "Well, yeah. You didn't have to keep doing those things last year, you know."

Jacob just snorted and rolled back from the edge of his bed across the room, folding his hands behind his head. "Yes, I did. Do you know how many of the other students weren't prepared? They're still not prepared, in fact. I mean, just because we're at the ECUL doesn't mean we can all relax outside of combat class. One of these days, this place is gonna get attacked, I know it."

Sophia rolled here eyes as she brought her book back up. "I know you know," she replied blandly. "Doesn't mean you have to prove they could improve their security." It was almost the middle of the year, and Jacob had begun planning out the "grand finale" of his prank-attacks. After a moment, Sophia's book dropped again. "Hang on, Jake. Have you considered that an attack from the outside wouldn't have the same connections you do on the inside?"

The dark-blue Meowstic cocked his head as he thought. "Huh. You have a point there, Fi. I do know several 'mon that would be ready to help me, that someone outside wouldn't." Jacob hummed for a few seconds before raising a paw in clarity. "Ah, but a smart person would infiltrate the ECUL first, learn everything they could from both directions. And then plan accordingly. Sure, it'd take time, but it's the sort of thing that shouldn't be rushed. Well, assuming they don't have a whole army attacking this place."

"Exactly," Sophia stated, grinning. "They can prepare for an army, they'll see that coming easily. It's probably just too much trouble to be watching for every single little subtle thing that could happen, like you're trying to do."

"But they should do that anyway. Better safe than sorry." Jacob yawned. "Turn out the light, would ya? No point in stayin' up late tonight."

"Likewise. You can save your prank planning for tomorrow." Sophia closed her book and placed it on the floor beside her bed before waving a paw. The orb of fire above her dissipated, plunging the room into darkness. "Good night."

"Good night, sis. Love you."

"Love you, too." Sophia pulled her blanket up, getting comfortable. Three, two, one... Jacob began muttering to himself, most likely brainstorming about what he could do. The white Meowstic smiled to herself before drifting to sleep.
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Old February 23rd, 2014 (12:33 PM). Edited February 23rd, 2014 by Jason Wolf.
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I hope it doesn't matter but I'm switching to chestnaught just for the way the character is the chespin doesn't fit. Also is a custom sprite alright for appearance?
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Old February 23rd, 2014 (12:41 PM).
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Count me in! I'll make a sign up when I am able, which hopefully will be soon.
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Old February 23rd, 2014 (2:16 PM).
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@GastlyGibus, Garet, SV you're all reserved. Looking forward to all of your SUs

@jasonwolf a simple sprite image will suffice, but I'd like it if you listed any extraordinary traits your character might have, using only a few words, just to make sure I don't miss anything.
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Old February 23rd, 2014 (7:14 PM).
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Oh I mean that I've edited it to have all those, but I'll still put in the words. Been doing spriting a long time.
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Old February 23rd, 2014 (7:51 PM).
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You don't know what we've been through...
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Boop! I'm in if you'll have me. Am I to assume that Gen 6 is ignored in your RP? Otherwise there would be 17 type masteries, not 16, because of Fairy type.
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Old February 23rd, 2014 (8:28 PM).
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I'd like to reserve a spot til my SU is finished. This is a really cool-sounding RP.
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Old February 23rd, 2014 (9:59 PM).
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I would also like to reserve a spot for this nice lookin' RP
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Old February 24th, 2014 (12:17 AM).
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I'd also like to join the reservation bandwagon, if that's alright
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Old February 24th, 2014 (2:59 AM). Edited February 24th, 2014 by Jönne.
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@NecrumWarrior, SeekerOfDarkness, CourageHound, True Epicness you guys are reserved. The spots are full for now. New SUs may still be submitted from people other than the reserved ones.

Quote:
Originally Posted by Necrum Warrior View Post
Boop! I'm in if you'll have me. Am I to assume that Gen 6 is ignored in your RP? Otherwise there would be 17 type masteries, not 16, because of Fairy type.
I seem to have forgotten about the Fairy type. You're right, there should be 17 type masteries.
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Old February 24th, 2014 (8:16 AM).
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You don't know what we've been through...
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Quote:
Originally Posted by Shango View Post
@NecrumWarrior, SeekerOfDarkness, CourageHound, True Epicness you guys are reserved. The spots are full for now. New SUs may still be submitted from people other than the reserved ones.



I seem to have forgotten about the Fairy type. You're right, there should be 17 type masteries.
Okay, cool, just wanted to be sure. Thanks for adding me.
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Old February 24th, 2014 (10:05 AM). Edited February 26th, 2014 by GastlyGibus.
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Alright then, here goes nothing. Got two characters for this.

First, Tavhir.

Spoiler:
Name: Tavhir Eldren (last name adopted from Hesperian family)
Gender: Male
Species: Pawniard
Age: 19
Title: “The Restless”
Type Mastery: Dark
Nationality: Stygian, Eshir Tribe.

Appearance: Tavhir is shorter than most members of his species, standing at 1’05”. Apart from the standard characteristics of his species, Tavhir wears a short brown scarf around his neck, a memento from his early childhood. On this scarf is a simple gold pin marking his Gold Tribe affiliation, bearing the design of two crossed blades.

Personality:


Tavhir is reckless, headstrong, and bold; always seeking to prove himself and to show his worth. Raised by the Eshir tribe and their ways, he is sometimes considered ruthless, and even cruel, by his peers, but his training amongst the Gold Tribe has tempered this nature somewhat.

Because of past experiences, he often makes makes judgements based on his emotions rather than logic, which has had both good and bad results. While he has adopted the Gold Tribe ideals of peace, his Stygian upbringing has led to some controversy over how exactly that peace should be obtained. In his mind, the ends justify the means, and he’ll do whatever it takes to secure those ends, whatever they may be.

Despite his mean disposition, he is capable of compassion. He cares for his sister, Cassandra, who acts as a voice of reason to him when he loses his cool. Her guidance, combined with his training in Union city, has taught him a good amount of self control. In battle, his style is inherently aggressive, seeking to overpower his opponents with superior tactics and agility.

History:


Tavhir grew up in the underground city of Ascanfell, born into a family of merchants. As a child, he would often accompany his parents during their trade routes, for the thrill of exploring the world. On one such outing, Tavhir and his family were set to make a trade with the city of Pyrgos. On the way to Pyrgos, however, Tavhir’s caravan was attacked by a group of bloodthirsty thieves, intent on stripping the caravan of all its goods. As soon as the danger was recognized, Tavhir’s mother ordered her son to hide; Tavhir obeyed, concealing himself amongst the cargo.

About an hour later, a Hesperian lord, who was currently stationed at Yvangarde, came across the wreckage of the caravan while on a patrol in the area. Surveying the damage, he found a young Tavhir hiding amongst the wreckage. Seeing no other survivors, Vennson inferred that the boy was now orphaned. Feeling compassion for the boy, Vennson took him under his own care to raise as his own.

For the Skyhaven-raised Hesperian lord, the mannerisms and tendencies of the young Eshirian boy were nothing short of foreign to him. The boy was, at first, quiet and reserved, obviously reeling from his ordeal. Over the years, however, he eventually learned to cope with his feelings, due in no small part to the care of his step-sister, Cassandra. Despite this, his childhood was marred by a reckless and rebellious spirit. Although Tavhir is grateful for his step-father’s compassion in raising him as his own, the two of them never saw eye to eye due to their radically different worldviews and cultures.

Still, despite Tavhir’s disposition, Vennson saw a certain spark in him, one that, if tempered and controlled, could prove wholly beneficial. Once Tavhir was older, Vennson offered the boy a choice: return to his home in Ascanfell, or go to Union city to become a Gold Tribe member. Regardless of his heritage, there was very little for Tavhir in Ascanfell; he had no other relatives, no home to speak of, and being raised by Hesperians would most likely cause the Eshir to brand him an outcast. Thus, with Gold Tribe his only option, he said his goodbyes and headed for Union city. He trained for three years, performing adequately in academia, but excelling in combat skills. Due to his combat prowess, he graduated from the ECUL as a member of Gold Tribe.

Moves: Metal Claw, Metal Sound, Fury Cutter, Scary Face.

Other: Theme Music - "The Sith Lords."
Spoiler:
[ame]https://www.youtube.com/watch?v=7DtVBD6W5_A[/ame]


Second, Cassandra.

Spoiler:

Name: Cassandra Eldren
Gender: Female
Species: Lilligant
Age: 25
Title: “Peacekeeper”
Type Mastery: Grass
Nationality: Hesperian, Skyhaven.

Appearance: Standing at 3’06” with the standard features of her species, she also carries a small satchel over her shoulder that contains various books and supplies. She wears a gold necklace around her neck as a symbol of her Gold Tribe status, bearing the insignia of a blossoming flower.

Personality:


Cassandra is a very calm and cheerful person, always brimming with optimism and looking for the best in people. Despite her Hesperian upbringing, she is more than willing to forgive and give second chances, depending on the severity of the offense. Cassandra believes in finding a peaceful solution to any conflict, but she is capable of holding her own in battle should diplomacy fail.

Usually considered by her peers to be the voice of reason, she is against undue violence, especially when there is ample opportunity for peaceful negotiations. She possesses a sort of charismatic charm and persuasion, able to diffuse even the most tense of situations.

Whenever negotiation and diplomacy fails, she is quick to defend her friends and allies first and foremost. Het battle style reflects this, focusing more on the support of her teammates rather than offensive tactics.

History:


Cassandra was raised amongst the upper-class in Skyhaven. Her father, Vennson, was a high-ranking military lord, while her mother, Joanna, was an ambassador for Skyhaven’s officials. Her parents wanted only the best for Cassandra, hiring the best teachers, battle instructors, and tutors for her education. Although Cassandra loved her parents and appreciated what they had done for her, she couldn’t help but feel a longing for a life of excitement.

Unbeknownst to her parents, when she was around 11 years of age, she began to sneak away at night. She joined up with a group of children her age, explorers and spelunkers who often went into the forbidden areas of the city. For two years she kept this up, the group eventually delving into acts of vigilantism, until an unexpected responsibility fell onto her.

Her father had returned from a tour of duty in Yvangarde, bringing with him a young, orphaned child: Tavhir. Vennson explained that the boy was left alone, without any caretakers. Cassandra took it upon herself to care for Tavhir at home, since he was still very young and her parents were often busy. The two developed a close bond, as if they were true siblings. Cassandra abandoned her nightly escapades, spending her time raising and taking care of Tavhir during his childhood. When it was decided that Tavhir would be training for the Gold Tribe, Cassandra requested to accompany him and join the Gold Tribe herself. Her father, reluctant at first, decided to let her go with Tavhir, deciding the he would need a companion in the group. What better companion than the one Tavhir had come to call sister?

Due to her excellent schooling, she performed above and beyond in term of academia, and did well in battling in addition. She studied for three years in the ECUL, graduating with top marks and becoming a member of Gold Tribe.

Moves: Growth, Teeter Dance, Sunny Day, Helping Hand

Other: Theme music - "Far Horizons"
Spoiler:
[ame=http://www.youtube.com/watch?v=Ga8KbMcUfm8]Far Horizons[/ame]


Roleplay sample text:

Spoiler:

Malachi was appalled at Abby's comment in class, but was even more surprised at the professor’s humored response. He couldn't believe that James just... let something like that slide.

"Seriously, James? Grow a backbone..." he thought to himself, though he himself wasn't sure how he would have handled it either. Regardless, this Abby girl's comments were not making a good first impression on Malachi. He made a mental note to avoid her in the future; she seemed like nothing but trouble.

He pushed aside those thoughts for the moment as he thought of his assignment. Luckily, Machop were a familiar sight in Hoenn, so he knew a good deal about them. They were tough, had plenty of stamina and plenty of strength to add to that. They weren't the fastest Pokemon, but they could certainly take and dish out some punishment. He thought about how he should form the rest of his team around that.

"We'll need some speed, some support, some focused defense..." Malachi started weighing out his options. He had gone for a balanced team before so he would be able to handle most any kind of opponent. "I wonder if there are any Linoone around Johto... that's a good, speedy Pokemon."

Time for planning would come later however, as the next class was set to begin. "Wonderful..." he thought, "... a breeding class. Let the tidal wave of immaturity commence..." If this morning's experience was an indicator of anything, Malachi didn't know how he was going to endure it. He stood up from his seat, recalling Crash back into his pokeball, and walked over beside Jack.

"How's that for a first class?" he said, referring to the little student-teacher discourse from earlier.


If there are any issues, let me know and I'll work on correcting them as soon as I am able. :D
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Old February 24th, 2014 (11:05 AM).
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@GastlyGibus alright, there's nothing wrong with it. Tavhir and Cassandra are accepted!
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Old February 24th, 2014 (2:29 PM).
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Jason Wolf Jason Wolf is offline
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Unfinished but im just so excited I had to put this much up.

Spoiler:

Name: Aecron Everhold

Gender: male

Species: Chestnaught

Age: 42

Title: “Cowboy”

Type Mastery: Fighting

Nationality: Hesperian

Appearance:

Personality: The first step to knowing Aecron is ignoring his size. Within him is the soul of a great wilderness hero. A Cowboy Templar of sorts Aecron joined the Gold Tribe as a way to both quench his thirst for justice and a way to prove his skill and tactics were a new advanced look at combat.
He is cocky, and fast with a joke, but this doesn’t mean he won’t take it real serious when he runs you through. To him fighting is a bloody dirty art, something it takes little to do, but years to master. It’s one of the things that give him real pleasure. Young in body, but he’s been matured in battle like steel forged in fire. He’ll be the first to tell you back off, and the last to do so himself.

He’s also got a serious side when it comes to the recruits. Having joined over twenty years ago as an eager chespin he knows what can happen if you aren’t ready yet. He knows what it costs to become a soldier. He’s keeps an extra eye out for the little guys when he can, and will cover them in battle to the best of his ability. Between his Sacred Sword and Spiky Shield technique and Aura Sphere Skillshots he won’t let anything get by. Not until his blood soaks the dirt where he stands.

History: Born an orphan to war his parents killed in a raid while gold tribe was still gaining a foothold, Aecron was sent off to the orphanages atop the stoneyard. Growing up with the story that his father, a simple farmer, had died standing up against the raiders to protect others in the town Aecron wanted to put his life to that cause: Protecting.

Working first as an apprentice to shipwright to help improve the Hesperian air force, Aecron, as a Quillidan, became a journeyman who eventually ventured to Fargal Keep. One day at the airport when a new craft was being unveiled and on its first flight Aecron was acting as a mechanic to check all the ship once more in action. The first to fly on the ship was a merchant family who had paid for the ship as a gift to the air force. They had two young energetic boys who were almost too excited to be on the ship. While playing on the main deck one tripped and went over the railing. Aecron who was present at the time ran to the edge and jumped over after the child. He dive bombed to catch up taking the child in his arms and then flipping to have his back to the ground. Midair he began to grow and transform. Right before they hit the ground he evolved into a Chestnaught. Aecron awoke hours later in a hospital mostly unscathed. The boy was standing at the end of his bed completely unharmed.

Moves: Spiky Shield, Dig, Wood Hammer, Leech seed.

Other:

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Old February 25th, 2014 (3:19 AM).
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Awesome Dragon
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I'd like to join but the problem is that I won't be able to actually post till the 28th. If that's fine, then I'll post the SU soon.
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Old February 25th, 2014 (11:00 AM).
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Well… I decided to give in and go for this. Anyways I have Demetrus as the first SU and Matthew as the second.

Spoiler:

Name: Demetrus Sinclair
Gender: Male
Species: Primeape
Age: 43
Title: Thrasher
Type Mastery: Fighting Type
Nationality: Stygian Tribe, Vanir

Appearance: Demetrus, being one of the older members of the Gold Tribe, bears many marks along his body that he's managed to obtain over his lifetime of service. Unlike other Primeape Demetrus is missing the the two iron shackles that wrap around his ankles. Along his right inner thigh he bears a scar that looks as if a blade had sliced along his flesh. Along his right bicep he wears a gold band that denotes his place within the gold tribe. The fur covering his body is unkempt by him and thus his fur is matted in places. His arms and legs are chiseled with muscles and maintain a toned look for his body.

Personality: Demetrus is an excellent example of twin personalities. Due to the long among of time he has spent within the Gold Tribe Demetrus has learned various ways on holding down the anger his kind are naturally born with. For most Primeape's they are quick to anger and even quicker to punch another in the face if another so much as looks into their eyes. Because of this reputation his species has many tend to look down whenever they first meet the veteran fighter, but he will meet such behavior with a chuckle and tell them to keep their eyes up and their backs straight. In fact, for those that only know Demetrus whenever he is within a city they know him as a kind mon who has an infinite amount of patience with younger mon, so much so that he can safely look after even newly hatched mon and not want to tear out all of his fur with their insistent crying.

For those that see him in action on the battlefield however they see a different side of him. Demetrus has learned how to bottle up his anger and natural rage and instead of letting it out immediately, he carries it with him and once he starts fighting he lets his anger guide him. Usually he'll become so angry that he will neglect thinking about strategy, instead blindly listening to his fellow brothers and sisters and doing whatever they request of him. Whenever he is questioned as to why he doesn't take up a leadership roll Demetrus claims that one can either be a great fighter, or a great leader and since he's already a great fighter he might as well stick to doing what he does best.

So, what other strengths does Demetrus hone in on whenever he's off of the battlefield? He likes to teach other Gold Tribe members on how to better manage their anger, considering that he lives every day with anger bubbling inside his very soul. Other than that, he really has no other purpose in his life nor does he attempt to find one. He has long since accepted that perhaps the only way he can let out his anger and NOT be carted off to jail would be by using it to help defend innocent lives. He doesn't necessarily enjoy the fact that he has to keep his anger bottled in for many days at a time, but he knows that if there ever came a point where he could rely on something other than anger he would quickly take whatever else he could use.

Those who are friendly with Demetrus often note that the older mon enjoys working out his body, even when there is nothing to improve on. Since he considers himself a weapon Demetrus claims that his body is like a Scyther's blade. If it isn't properly maintenanced then the blade can deteriorate and eventually become useless. Trying to swing such a blade will eventually lead to the Scyther's death. Demetrus concludes that as long as he keeps training his body, even when he has nothing to gain from it, he will be able to take on any attack and likewise dish out damage to all of his foes.

History: Demetrus was born in the city of Wrothgar and from an early age was a trouble maker. Demetrus didn't have as many anger issues as does now, but one of the main reasons he had attitude issues (or so he claims) is the lack of responsibility that his parents displayed in raising him. His father was a cruel man and often times if he neglected to do something a certain way he would end up under his father's foot and would receive a strong beating. Overall his father wanted to use brute force to teach his son the proper way to battle… however over time it taught Demetrus that if you didn't strike against others first, then even those you consider closest to you would be able to have their way with you however they wished. Still a young lad Demetrus managed to received the help of some friends who convinced him that if he killed his father then he wouldn't have to worry about being beat up.

Demetrus saw the logic of their arguments and with his fear driving him he lured his father out of the house one day and managed to make him so angry that his dad never noticed that his hand was behind his back. When his father grabbed him and shook him around as he was prone to do Demetrus stabbed him. Then he stabbed him again. To this day Demetrus can't recall how many times he did slid the weapon into his father's body but he does remember running away with tears matting his fur.

He wasn't sure how, but somehow his father's body was never found. His mother assumed that he had run off and left it as that, with Demetrus confused as to what really happened to it. His answer soon came when he met a shadowy figure who claimed to be a friend. He had managed to hide his father's body but since he had done such a charitable deed for Demetrus he requested that the Mankey pay him back. He met with Demetrus every time the full moon appeared in the night sky and trained him long and hard, stating that he would need anger to be able to accomplish the deeds that would need to be done. With all that training building up the Mankey soon found himself evolving into a Primeape, with his mysterious benefactor gifting him with a knife and saying that his tasks involved killing just a few mon around the city.

By this point Demetrus had been firmly molded into this pokemon's servant, so much so that he would even claim that he would protect his benefactor at any cost. Three years passed as the young Primeape would every so often be told to head into other parts of the city and to find a specific target. Such hunts could take anywhere from a few days to weeks at a time. Demetrus would stalk his target and learn their patterns of behaviors, waiting until he could plan a trap that would lead to their death. Sometimes it was poison in drinks, other times it was grabbing them as they passed by an alley and quickly slicing their throat. At the age of twenty Demetrus began to grow more self conscious of what he did. He soon realized he was nothing more than a tool to this benefactor of his and in a brief moment of clarity he fled the city and wandered the roads for a few days.

His anger at that point was directed at other travelers and led to him being arrested and jailed in Union City. He spent two years behind bars when a Lucario had passed him by. For some reason the Lucario stopped before him, had sat down, and began to talk with him.

At first Demetrus was uncooperative, letting his anger control him and often the Lucario would get up and walk away… only to come back at the same time the next day. After the course of six months Demetrus had to ask why the aura user was even bothering with him and the fighter told the Primeape that he had a lot of anger… but underneath it all he had a soul that needed to be healed. He had seen inmates like him before that had been turned into weapons for the greater good. He barely got past the part where he mentioned that it would allow Demetrus to get out of jail as the Primeape was more than eager to quickly spring out of his prison.

He was led to the college within the city and told that if he could successfully pass his courses and joined the Gold Tribe then he wouldn't have to worry about being behind bars again. Still wary of this deal Demetrus went through the motions of going to class, but his anger kept other students at bay and most took the initiative to place seats between them and the crazy monkey. The one class that spoke to Demetrus was that of battling. It was the one class his first year he passed and the Primeape was proud of that fact. After some discussion among the teachers they set a Machoke as Demetrus' personal tutor, to help with calming him down and not frightening any of the other students.

At first Demetrus resisted and did everything he could to make the teacher go away, but he still remained. Unlike his father who would slap him around for wrong things this mon would discuss with him, treating him like an adult. Over time the kind treatment began to sink into Demetrus' mind and his anger was slowly abated. The only problem was that his kind were naturally angry, so the question was how to curb such anger and only release it when need be? For that he was tutored by a Mienshao who showed him how to bottle his anger and direct its poison at his enemies.

Demetrus' attitude steadily improved over the rest of the year and in subsequent years he was continuously taught new techniques by the Mienshao. By the time he had graduate Demetrus had gained more friends and also had a kinder attitude on life, realizing it wasn't as bleak as it was painted back in Wrothgar. Upon joining the Gold Tribe Demetrus took the title of Thrasher, given that many described his battle style as thrashing about wildly around his enemies. He spent ten years among the ranks until he had his first truly lethal encounter. Even to this day Demetrus doesn't discuss it with others and even those who had been with Demetrus respect his silence and likewise keep their mouthes closed. All that is known is something happened that destroyed the Primeape's lower shackles and left a gash on his right thigh.

After he had recovered it was noticed by all that Demetrus began to train, and even though he was still a great fighter, he aimed to continuously be the best. He trained night and day to keep his reflexes keen and to keep his body rigid with muscle so that he could be prepared for anything that came his way.

Moves: Punishment, Screech, Rage, Focus Energy


Spoiler:

Name: Matthew Blaze
Gender: Male
Species: Machamp
Age: 22
Title: The Punisher
Type Mastery: Fighting Type
Nationality: Hesperian Tribe

Appearance: Matthew is the try and true portrait of what a Machamp should be, plus more! His body is thick with muscle, but his eyes also show somewhat of an advanced intelligence. Like other Machamp he wears a black speedo that is held up by his champion's belt that shines in the light. Around his waist he wears a brown pack that he will keep healing items in. The pack itself is easy to open and allows him to throw berries and other such items to allies who need them. Around his lower left wrist he wears a gold bracelet that marks his status within the Gold Tribe.

Personality: Matthew is probably one of the closest embodiments of pride one could find within the Gold Tribe. He's strong, so strong that he can pretty much lift just about anything… and that can lead to somewhat of an inflated ego. If anything, Matthew has a lot of pride on possessing the body he has, that much is seen by anyone who even so much as briefly meets the guy. He isn't above showing off feats of strength for anyone who asks how much he can lift. You ask? He'll show you by lifting up whatever you request with his two upper arms and flexing off his lower two to just give a idea about how much extra power he has.

Even though pride is frowned upon Matthew can't help but bask in the glory of being one of the strongest species of pokemon. Every so often he'll stop in front of a mirror and pose a bit just to adore the look of his own body. He considers himself so strong that he'll even happily tackle competitions that will have him prove his strength. Wrestling matches, boxing, even so much as arm wrestling will get him excited. In such competitions Matthew will make sure he uses no items and likewise will make sure his opponents uses no items either. To Matthew competition isn't about cheating with items, it's about using your natural strengths to overpower your opponents and prove that you are the best. Because of this attitude he'll go head first and battle anyone that tries to beat him on a physical level, much to the annoyance of any leaders on the battlefield since their cries to halt that battle usually fall on deaf ears… that is if the opponent offers a challenge.

What else does Matthew enjoy other than showing off his body? Well he does enjoy reading about old war tactics. He loves picturing what battles hundreds of years ago could have been like. Any other subject will quickly bore him, but talking about war tactics is a good way to wake him.

History: Matthew was born in Union City and abandoned at birth. He still doesn't know who his birth parents are nor why he was abandoned, but he was thankfully rescued by an orphanage that was crammed with other young mon. In such a setting there was bound to be bullying and at first he was targeted by another group of kids. For some time he was thrown about and pushed around until he finally decided to fight back. He had always been warned not to use his strength against the other kids, but one day he just go so angry that he punched a Sandshrew right in the jaw. The ground type's jaw had almost been shattered and he had needed to get a brace set around his neck. Matthew didn't get out of the encounter scotch free either as he was punished by the couple running the orphanage, yet at the same time he received something. Respect.

He learned that by simply forming his hand into a fist he could have the other kids quickly getting out of his way and so much as staring at someone would cause them to shiver in place. He supposed none of them wanted to also end up as that Sandshrew had, and that was how he had gotten his bullies off of his back. As the years passed he eventually evolved into a Machoke which only helped him gain more respect in the orphanage. With his evolution also came new responsibilities where he had to help out around the orphanage more. Since he possessed great strength he soon was responsible for moving things around the house, carrying furniture up and down the stairs, etc.

By the age of eighteen Matthew was kicked out of the orphanage and expected to find some job to support himself, but he had other ideas. He had always heard of the Gold Tribe and went to the college, expecting to be easily accepted into the organization, but much to his horror he was expected to pass something called college and earn his Gold Tribe status that way. So he ended up studying for a few years, just BARELY passing with the help of a few psychics he had met along the way.

Know known as the Punisher, Matthew was more than eager to head out and beat up those who threatened the peace, but that was very rare and often he would end up walking along the streets and every so often having to help a citizen who was new to the city. Whenever he did go out he was eager to beat up the enemy and that attitude just kept him being restricted to the cities until the invasion happened. Needing all the help they could get Matthew was sent out to battle, and fight he did! He pounded enemies to the ground, threw them into their own allies, and broke many skulls. It was just before the retreat to the city of Alamanga that the experience from his battles caused his body to glow and in a few seconds he had gained two new arms, had grown a few inches, and had even more power! Even with his new strength he still had to retreat to the city and so now he waits for a command to lay waste to the enemy's forces. He's a Machamp so it couldn't be that hard to take them all down, right?

Moves: Foresight, Scary Face, Focus Energy, Fling



RP Sample - Take from Crossroads:

Spoiler:

"-so, that's really it to be honest."

Blaine frowned as he looked at the face of the plant, "Uh… you DO understand right?"

The Bellsprout cocked his head and Blaine let his head bend down, "Well great. Just… great." He stood up and rubbed his forehead, "Another mon that doesn't understand… why me?" He knew that probably none of his mon cared if he was going through a stressful even right now as they stared on.

Derpy had been standing off to the side and finally came up to the plant and began to jabber about while wildly waving his arms about. As was done with Blaine the plant just stared at the water type, almost as if it didn't understand what was being said to it. "Bell…" She said slowly as her eyes stayed trained right on the Totodile.

Blaine groaned at the scene and turned away, "Okay… I need a moment you two. Just… yeah." He began to walk around and he put his hands on top of his head. He took in a few deep breaths to calm himself down as best as he could. He was already on this journey right? His parents had spent cash to get him here, and he didn't want to already give up now. Well, he would have to do his best he supposed. He had already won a battle, so maybe he had a bit of talent for this? It was that or he was lucky to run into that specific boy. In the end though he hadn't done anything. It had been Derpy who took initiative and dealt the last blow to that bird.

Maybe Derpy would be a better trainer… oh dear had his thinking turned so quickly? Derpy being a better trainer! The blasted Totodile would eat all the pokeballs! He kept on rubbing his head forehead as he felt a headache coming on. Oh no, not now! He didn't want physical pain as well! He would just have to keep calm and take deep breaths. He paced back and forth all the while as his new headache throbbed in his skull.

As Blaine was having his mini crisis Derpy looked over at the plant. It seemed in an instant his whole demeanor changed. He reached out with a hand and grabbed the green leaf of the Bellsprout and twisted the leaf. The Bellsprout cried out and tried to pull her leaf away, only for Derpy to twist it even harder. The Bellsprout soon found herself on the ground with the Totodile holding her down. "Toto…" He gurgled out as he twisted the leaf just a bit more, "Tot, totodile?"

The Bellsprout whimpered and looked away from the water type, only to feel her leaf being twisted more and then she quickly nodded. Derpy held that grip for a bit and leaned in a bit closer as he whispered something to the grass type before he let go and pulled her up. He happily patted the grass type on the back just as Blaine turned back to them now that his headache was dying down.

"Okay, that didn't help. Let's just get to the next town." He let out a sigh and looked at the two, "At least you two are getting along okay."

The Bellsprout shivered as the water type patted her back and she slowly nodded while Derpy gave off his trademarked large smile. Blaine recalled the Bellsprout and looked at Derpy, "Will you stay in your ball or should I just not try?"

The Totodile happily shook his head and Blaine sighed, "I thought so. Might as well get moving right?" He returned to the path with Derpy gurgling happily next to him and jumping about happily in the air.
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  #21    
Old February 25th, 2014 (4:19 PM). Edited February 26th, 2014 by Necrum.
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Necrum Necrum is offline
You don't know what we've been through...
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Join Date: Jul 2012
Location: Portland, OR
Gender: Male
Nature: Adamant
Posts: 5,121
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Spoiler:
Name: Sir Lucius Noble

Gender: M

Species: Jellicent

Age: 52

Title: The Blue Baron

Type Mastery: Ghost

Nationality: Stygian Tribe, from Skyhaven

Appearance: Lucius has a darker blue color to his main body, with white trim.

Personality: On the surface, Lucius Noble is a man of wisdom and age. He is a proper gentleman. His fancy mannerisms give him a mask of sophistication. He is generally accepting of many others no matter of their belief, but critical of those with no manners. He demands the respect of an elder and a veteran, and ensures that anyone who disrespects him is punished for it.

In reality, Lucius is a practitioner of black magic, though not evil, using the power of the dead to fight battles. He hides his beliefs, as they are contrary to those of the majority of the land. His moral compass is a little bit askew, but for the most part on the right path.

On the battlefield, he is a brilliant tactician, using years of experience to decide on the best actions to win the fight. He relies on less conventional attacks, instead using moves that can invoke extra effects or have different ways of dealing damage.

History: Lucius came from a family of little means, with a family who does not practice the typical religious worship of Arceus, resulting in persecution and difficulty to find work. The Noble family was a family of Mystics, worshiping the spirits and a connection to the gods of the soul (Azelf, Mesprit, and Uxie).

At the age of 12, Lucius was thrown into the initiation of their religion, and made to view the cosmos by way of a powerful hallucinogen. Through the experience, Lucius heard the calls of the dead, and watched their spirits fly through the sky into the afterlife. The experience was aw inspiring. But the initiation had two parts. As he plunged into the depths of his vision, he encountered a cloaked figure in black. He told Lucius that no progress could be made as long as he connected himself to the traditions of his family openly. When asked who this stranger was, he removed the hood to reveal Lucius's own face reflected before him, with blood red eyes.

When he awoke, he told his family of the experience, leaving out the second part of the vision. In secret, Lucius studied the forbidden arts of his family's beliefs, looking for a way to tap into what he saw, the power of the dead. His parents died when he was 16. Over the following years, he kept the practices of his family secret, putting on the image that he followed Arceus. This allowed him to join the Gold Tribe at the age of 20, after inserting himself into the more refined sects of society. He lived as a gentleman for the majority of his life, believing that his true self could never be accepted.

Over 30 years of service in the Gold Tribe, and hiding, have left him a bit weary. He found himself bored of the recent peace, and awaits a new war to stimulate his later years of life.

Moves: Brine, Will-O-Wisp, Trick Room, Ice Beam

RP Sample: http://www.pokecommunity.com/showpost.php?p=7790383&postcount=1026 A joint post between me and SV.

Other:
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  #22    
Old February 25th, 2014 (5:13 PM). Edited April 6th, 2015 by Jönne.
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Jönne Jönne is offline
no custom user title for me
Crystal Tier
 
Join Date: Feb 2009
Location: somewhere witty
Age: 21
Gender: Male
Nature: Lonely
Posts: 3,285
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@Greiger Demetrus Sinclair and Matthew Blaze are accepted.



And here's my SU:



Zack "Skysaber" Dawson



"Have you looked at the sea below us? The world isn't flat!"


Name: Zack Dawson, or 'Buzz'
Gender: Male
Species: Electabuzz
Age: 24
Title:
Skysaber
Type Mastery: Electric
Nationality: Hesperian
Appearance:
His dry voice and oily looks don't make for good first impressions; his dirty, smelling fur makes things worse. The smell comes from his oil-dirty arms and belly, as he is clumsy when he's working and hygiene was never his top priority; his fur never seems to fall off, and instead grow endlessly. He thinks he'll be a perfect, round furball by the end of his life. When aboard his airship, he wears black-tinted goggles, tight-fitting, iron-knuckled black gloves made of his own fur and a belt with tools fastened around his waist; the tool-set includes a wrench, a screwdriver, a spanner/iron strut and a rubik's code (for when he's bored).


History:
Spoiler:
Zack hatched from his egg, disturbed by the constant sound of bells ringing. In Fargal Keep, they ring the bells for an entire day when it was time for war, or when a lord had died. At the time of his birth, the firstborn son of Lord Greyland, heir to his seat, succumbed to his illness. The religious lord was overcome with the madness of sorrow and decided that all newborn babies in the town would bring ill luck to the Keep, so he commanded they were taken away in the woods and left there for the wild Pokemon. The person the order was given to wasn't a cruel man, but he wasn't one to disobey either. He took young Zack from his family, without telling them a word of his plans. He sent the infant Elekid to Union City, where he was adopted by a poor family who loved him as much as they did their own, and chose to raise him knowing that he was adopted. Zack grew up with love there, without being able to fully understand what his parents meant when they said that he was not their child, although it was obvious, as none of them were Elekids.

In the early years of his childhood, as with most children in Union City, he gathered around a fire in the gardens, tended by members of the Gold Tribe, who shared their stories and adventures. One member of the brotherhood, recited the tale of the Lord who had gone mad with anguish over his son's death, so he send for his guardian, another member of the Gold Tribe, to take all the newborns of the town and to the woods for the wild Pokemon to feast. The man's title was Skylord, and while he was loyal to the lord he was charged with protecting, he took the newborns on his zeppelin and made a trip to Union City to find families to adopt them, without ever speaking a word. When the tale was finished, young Zack was bothered by something that he couldn't quite put his finger on. It was only after sometime that he realized he might be one of those children. He admired and looked up to Skylord, even though he didn't even know who he was; the next day, he asked around if people knew him. Nobody could say. He once went to the Gold Tribe's archives to look up for Skylord, but he never found any, and there was never any brother of the Gold Tribe assigned to guard Lord Greyland of Falgar Keep. Zack was thoroughly confused, but that didn't stop him from admiring the Gold Tribe and their selfless, heroic acts for the greater good. He aspired to join them, for a time, but his attention was drawn to other things after his evolution.

After his evolution, he became capable of helping the family financially. His adoptive father worked as a security guard in a workshop of the Company of Fuel & Techmaturgy, Flogistron. He always had a fascination with devices, tools and electricity, but when he was brought there to work as a guard, his excitement secretly bloomed. When the engineers were gone from the workshop for the night, he started working with tools on the devices overnight. The engineers returned in the morning to find their devices tinkered and perfected. This didn't keep up for long, as they set up a trap for Zack and caught him red handed. They took him to the CEO of Flogistron, Achilles Proudmoore (before the time Achilles became the Trade Prince); Achilles sent Zack away without punishing him, only asking him a few questions about his family. The next morning, Zack received a letter from him, stating Achilles's understanding of Zack's skill and the promise he saw in him, and disclosing that he was hired as assistant engineer in the workshop.

Zack's interest in machines bloomed even further when he was presented with a zeppelin in the workshop. He found out his fascination with flying machines needed to be taken care of, so he asked of Achilles to make him a zeppelin engineer, and so it happened. He was transferred to the White Citadel's zeppelin docks, where he checked, fixed and replaced engines. The money from his income was comforting, but not comforting enough; his adoptive father had grown too old to work and eventually passed away, so he had to support his mother and sister with only his wage, and at the end of every month, it just wasn't enough. That's when Achilles, now a Trade Prince, made another proposition that would change his life: join the Gold Tribe. The Crown would take care of his family financially, as he would be an honorable member of the brotherhood. He tried really hard to study for the ECUL while working as an engineer, but he failed his final exams. It was a bad time for the family, too, as his sister died of an illness, and his mother passed way. Zack was left alone in the world; Achilles saved him once again, arranging for him to work on the Stygian General's flagship, Storm's Fury. He served there for four years before the start of the second, most recent Stygian Rebellion.

During the battle of the Deathbringer's Mark, a few days apart from the present time of the RP, the captain of Storm's Fury fell overboard while the zeppelin was firing at enemy troops; ever since then, Zack took over as captain and managed to make the flagship be the only one of the Eshirian fleet to survive the battle (really, he was only running away). For his effort and accomplishments in the battlefield, he was allowed to join the Gold Tribe by Garland, the leader himself.



Personality:
Spoiler:
Zack is an egghead (literally, too), helpless geek and accomplished engineer who comes up with the craziest solutions for problems both real and imaginary. He is sentimental and cries or loses his temper when things go very wrong, but in the end of the day, he's content, as long as he has his tools around his belt. He is insecure, aware that his contribution to the Gold Tribe as an engineer is less than sufficing, though at times, he takes pride in his work. When pressured, he becomes anxious and starts to pace up and down while rubbing his hands together nervously and muttering his thoughts out loud. But the truth is, he likes danger and the thrill it brings. He has never been in many desperate or on-the-edge moments before; his life was a quiet one, and he craves for adventure. But when things get too dangerous, he suddenly becomes ill. Usually, it's the 'I'm too young to die' disease, which makes him run away.

Amongst the kids of Union City, he was the runt of the litter who was usually bullied for his geek-iness and love for mathematics. That forced him into becoming lonesome and friendless. But it also helped him develop quick temper and grow a reputation for getting back at his enemies with the most unexpected and mean ways. He has a sharp tongue and is capable of cruelty to those who cross him. From a young Elekid he had developed a fascination for tools and a love for tinkering and "techmaturgismatics" as he jokingly calls the devices made of the combination of the power of psychics and the mastery of technology. He showed great potential as a mechanic from an early age and chose to pursue that career first, before joining the Gold Tribe.

He is a fan of boxing and likes to beat up bad people, on occasion, though he's not the best fighter around. His intelligence is his greatest strength and his mind the most effective weapon. While he makes it his priority to help people in need and defend the weak, he also looks out for having fun. Casually, he's a carefree, cheerful and mellow lad who's eager to make new friends.

He sucks at history, but loves mathematics and chocolate moo-moo milk.
The only piece of history Zack has been fascinated with is the legend of the Lost Nexus. He's vowed to fly all around Exathor in search for it. As for the mysterious member of the Gold Tribe who saved him when he was an infant, Skylord, he gave up searching for him.


Moves: DynamicPunch, Barrier, Fire Punch, Rolling Kick
Other:
Give him a glass of moo-moo milk, and he'll explain why the world below Exathor isn't flat, contrary to popular belief.



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  #23    
Old February 25th, 2014 (10:58 PM). Edited March 3rd, 2014 by CourageHound.
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CourageHound CourageHound is offline
Trust & Courage. Nothing More
 
Join Date: Oct 2012
Location: Florida
Gender: Male
Nature: Lonely
Posts: 823
Almost finished with my SU!! Just need to fill in an RP sample. Not sure if I'll take it from a previous RP or make a fresh one. Either way, I'll decide later on today/tomorrow.

Noah's SU:

Name:Noah Endris
Gender: Male
Species: Typhlosion
Age: 23
Title: The "Flash"
Type Mastery: Fire
Nationality: Hesperian
Appearance: Noah is slightly larger than most than most typhlosion. Like the rest of his species however, he bears a lean-yet-bulky physique, that grants him both great agility and physical strength. His sharp red eyes and rigid dark-blue fur gives him a somewhat fierce appearance that betrays his outgoing nature. Noah isn't one to skimp out on grooming, his cream underside is always smooth and his coarse blue-black fur is usually free of debris. Noah usually has a pouch strapped around his waist filled with berries and snacks to keep his energy up during the day. His left forearm is always adorned by his golden armband; his Gold Tribe insignia.
Personality:
Spoiler:
Noah is a very bright and optimistic fellow who is almost always on the move. His analytic tendencies often clashes with his somewhat rash and impatient nature; often leaves him in a mess of moving on to things new things too quickly. This impatience is probably due to Noah's fascination with experiencing new things and coming up with new ideas. He also has a tendency to act without thinking at times and plan 'In-the-Now' rather than plan ahead. However this isn't a total bad thing, due to Noah's innate ability to quickly and accurately find and decipher solutions on the fly and in tight situations.

The Typhlosion is very adaptable in different environments and around different people, often striking up conversations before even confirming each others names. In conversation he's prone to say what is on his mind and be quite frank with little forethought. This may turn people away at the impression of him being rude or bad mannered when it's actually just Noah expressing himself in the only way he knows how. Although the Typhlosion likes to be around people and is social, he doesn't form very tight emotional bonds with people unless he views you as a reliable friend. This isn't to say he's is distrusting, but instead values true and long lasting companionship over a fleeting and unfamiliar acquaintance. Give Noah time to know you, endure his faults, and you'll be sure have a true friend for life. There's nothing this Volcano pokemon treasures more than his close friends.

In the workplace, the fire type is the first one to arrive, the first to finish, and the last to leave. Any task at hand is done as swiftly and thoroughly as possible so the next can be taken care of. Usually during the process he'll find out he skipped a step or missed a detail and hurry back to correct his mistake. When completely finished, Noah will usually wonder over to his co-workers and inspect their progress as well, usually directly stating his opinion based on his analysis(to the appreciation or annoyance of others). Whatever the situation, he'll always offer to lend a hand or give advice as he avidly believes 'Two heads are better than one'. However, in sticky situations Noah will often prove to be headstrong and not compliant when he strongly disagrees with orders given to him. Given a severe situation, he might even act on his own in the need to do what he feels is right. Place your hope on Noah to get the job done and he'll do so to the best of his ability. There are very few situations the Typhlosion can find himself in where he'll be uncomfortable or in lack of words on the matter. Likewise, there isn't a scenario where he'll have lost hope of a solution.

After the day is over or after a long hard amount of work is accomplished, Noah is liable to burn himself out if his friends fail to slow him down. He'll often take on loads or consecutive tasks without paying heed to his own stamina. When relaxing during his occasional down-time however, Noah will allow himself to mellow out for a bit. That is before getting impatient and rushing off to do whatever raced into his mind.

History:
Spoiler:
Noah's birth was thought by his parents to be a worst case scenario situation. Not only was he a runt, but the egg was laid two days before expected. They intended to head north from Lakeshire to find substantial work in Yagal Keep. However the egged hatch shortly after leaving the town of Lake Shire and they thought it too much a burden to keep the child. Thus, they abandoned the little cyndaquil, sending him down nearby river in a fruit filled basket instead of leaving him to wild pokemon as an act of decency. It was astounding how Noah had even survived the south flowing river as far as he did. All along the way the basket was prodded by water and fish pokemon, almost being swallowed hole a couple times. The young pokemon was equally lucky when a Swanna happen to be washing garnets in the very same river. Carefully plucking the soaking basket from the water to her astonishment finding the baby. Shocked yet relived the child wasn't sick or malnourished, just wet, she wrapped Noah up and took him back to her inn she owned in Lakeshire. From the moment she set eyes on the fire type, the Swanna viewed Noah as a 'miracle' rather than a 'misfortune".

Once in the embrace of the Swanna's wings, the cyndaquil started warming itself up with its internal flame surprisingly quickly. The Inn Keeper after fixing up a suitable meal, found it appropriate to name the child seeing as it was either orphaned and/or abandoned. The cyndaquil's miraculous journey across the waters of the river in the basket inspired the Swanna to name him Noah. Over the passing years, the nurturing bird raised Noah as her own and taught him all about Hysperian culture. The Cyndaquil from then on, he always had a sense of justice and urge to help others. Noah was always an asset to his adopted caretaker around the Inn and never bat an eye when anyone around town needed help. However, he was also a very wild and free-spirited child. No one would put it past him to get in trouble often. The fire type, true to his nature was always hyper, impatient, and headstrong. This didn't stop him from making friends however, as his childhood palls were always thrilled to play and spend time together.

Noah and the other children had grown up on stories of the Gold Tribe and their many accomplishments in history. Of course this naturally excited all the young-lings and caused them to rightfully admire the Gold Tribe. However Noah was absolutely enthralled by the Gold Tribe. Ever day was another chance to prove the world and himself he could be a strong and brave hero. He aimed to help as many people as possible, do as much work as he could, and make the best use of his time. He was often lectured by Swanna that he often pushed himself too hard and to slow down, but Noah had little time for that. When the fire pokemon began to mature a bit more and become used to his form as a quilava, he really began to test himself. If there was one talent Noah absolutely excelled at, it is wielding fire attacks. Everyday for hours at a time Noah would walk on the outskirts of town to where the rocky area and practice his fire techniques, always leaving the ground and boulders around him scorched(much to the shock of passerby travelers). He always aimed to perfect and magnify his prowess in any move he could think of. Flamethrower, flame charge, lava plume, eruption, etc., you name it and Noah has put in the hours to mastering those skills and even ones he discovered he inherited from his parents.

After a period of time, he felt he had a calling to finally become a Gold Tribe member and make a difference in the world. He explained his feeling to his feathered caretaker and she bared no objection. Just a proud smile. Waving goodbye to his hometown of Lake Shire, he made the journey north to Union city. After finally reaching his destination, the expansiveness and magnificence of the city astounded the volcano pokemon. Wasting no time, he applied for the Exathian College. Here a thrived. The wealth of knowledge placed before him in the expansive libraries and studies, fellow students, and a new sense of responsibility were the highlights of his experience. After successfully passing his ECUL exam, the Gold Tribe had taken note of his determination and combat prowess. They then requested and enlisted him as a member. With fiery passion, burning happiness, and towering pride, Noah accepted his new duties as a member of the Gold Tribe.

Moves: Focus Blast, Solar Beam, Nature Power, Extrasensory
RP Sample:
Other: Has the ability Flash Fire. If you are a good friend and person, you would monitor Noah as he's eating. He'll often wolf down his food so fast that he might choke. That's where you come in.
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Old February 26th, 2014 (5:33 AM).
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Jönne Jönne is offline
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@CourageHound Noah Endris is accepted. It's Hesperian, not Hysperian, and best refer to your fellow members of the Gold Tribe as brothers and sisters, as they're all a family! Good job, at any rate.
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Old February 26th, 2014 (9:16 AM). Edited February 27th, 2014 by Necrum.
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Necrum Necrum is offline
You don't know what we've been through...
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Join Date: Jul 2012
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I think I'm ready
Spoiler:
Name: Sir Lucius Noble

Gender: M

Species: Jellicent

Age: 52

Title: The Blue Baron

Type Mastery: Ghost

Nationality: Hesperia, from Skyhaven

Appearance: Lucius has a darker blue color to his main body, with white trim.


Personality: On the surface, Lucius Noble is a man of wisdom and age. He is a proper gentleman. His fancy mannerisms give him a mask of sophistication. He is generally accepting of many others no matter of their belief, but critical of those with no manners. He demands the respect of an elder and a veteran, and ensures that anyone who disrespects him is punished for it.

In reality, Lucius is a practitioner of black magic, though not evil, using the power of the dead to fight battles. He hides his beliefs, as they are contrary to those of the majority of the land. His moral compass is a little bit askew, but for the most part on the right path.

On the battlefield, he is a brilliant tactician, using years of experience to decide on the best actions to win the fight. He relies on less conventional attacks, instead using moves that can invoke extra effects or have different ways of dealing damage.

History: Lucius came from a family of little means, with a family who does not practice the typical religious worship of Arceus, resulting in persecution and difficulty to find work. The Noble family was a family of Mystics, worshiping the spirits and a connection to the gods of the soul (Azelf, Mesprit, and Uxie).

At the age of 12, Lucius was thrown into the initiation of their religion, and made to view the cosmos by way of a powerful hallucinogen. Through the experience, Lucius heard the calls of the dead, and watched their spirits fly through the sky into the afterlife. The experience was aw inspiring. But the initiation had two parts. As he plunged into the depths of his vision, he encountered a cloaked figure in black. He told Lucius that no progress could be made as long as he connected himself to the traditions of his family openly. When asked who this stranger was, he removed the hood to reveal Lucius's own face reflected before him, with blood red eyes.

When he awoke, he told his family of the experience, leaving out the second part of the vision. In secret, Lucius studied the forbidden arts of his family's beliefs, looking for a way to tap into what he saw, the power of the dead. His parents died when he was 16, from natural causes. Over the following years, he kept the practices of his family secret, putting on the image that he followed Arceus. This allowed him to join the Gold Tribe at the age of 20, after inserting himself into the more refined sects of society. He lived as a gentleman for the majority of his life, believing that his true self could never be accepted.

In his late 20s, Lucius courted a beautiful Gardevoir of wealth and status. They were wed happily for 5 years before she died in mysterious circumstances. And though there were whispers, no one ever openly accused anything. He lived his life alone after that, continuing to attend parties when he wasn't doing his duty for the Gold Tribe, but never attaching himself romantically.

Over 30 years of service in the Gold Tribe, and hiding, have left him a bit weary. He finds himself bored of the recent peace, and waits for something to break the monotony.

Moves: Brine, Will-O-Wisp, Trick Room, Ice Beam

RP Sample: http://www.pokecommunity.com/showpost.php?p=7790383&postcount=1026 A joint post between me and SV.
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