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  #1    
Old May 2nd, 2014 (08:47 AM).
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Old ROM Hacking Resources Thread: http://www.pokecommunity.com/showthread.php?t=193327

The majority of resources can now be posted in their own specific threads, however any small resources (such as indexed sprites and rips) should be posted in this thread. This thread is also open for commenting on suggestions and feedback on people's posts.
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  #2    
Old May 2nd, 2014 (11:59 AM). Edited December 6th, 2014 by Spherical Ice.
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I think I'll post my tiles here because I often find myself wanting FireRed-styled tiles, and there seems to be a great shortage of them.



You can use these at your leisure but I would appreciate if credit is given to me somewhere, but no biggie if you can't for whatever reason.
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Old June 2nd, 2014 (09:31 PM).
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Here's two tree tiles and one small one from NSora-96
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  #4    
Old June 15th, 2014 (10:31 AM).
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Here are some Fm tiles. Give credit!
Attached Images
File Type: png DysaWe1.png‎ (8.6 KB, 115 views) (Save to Dropbox)
File Type: png gF1LXhs.png‎ (4.0 KB, 92 views) (Save to Dropbox)
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  #5    
Old June 19th, 2014 (11:09 PM).
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Pokemon Emerald HG SS style Trainer Back Sprite my next backsprite Wally soon


credit:
pkmnaqua and blckwh -for sprites
me-recolor for Emerald and resize
Attached Images
File Type: png Emerald.png‎ (54.4 KB, 165 views) (Save to Dropbox)
File Type: jpg Emerald 2.jpg‎ (15.8 KB, 125 views) (Save to Dropbox)
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  #6    
Old July 23rd, 2014 (11:49 AM).
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Charmander HG/SS overworld sprite for FR/LF (recolored by me).

https://www.mediafire.com/?262dx9pe8rhe3no

Preview:


mini-tutorial:
You need Nameless Sprite Editor.
Open your rom, select your ow sprite to replace, and go File > Import > Import Sprite Library and select charmander.nsl Save > All.
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  #7    
Old August 10th, 2014 (11:09 PM). Edited August 11th, 2014 by jirachiwishmaker.
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I have a good resource, that is Sylveon cry. I taken it from Veekun website and adjusted its cry to be better quality. You might insert it into your hack by using the way of this tutorial: http://www.pokecommunity.com/showthread.php?t=293830

PS: DON'T use PokeCry, it will damage the cry's quality.

Sylveon Cry.rar
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  #8    
Old August 10th, 2014 (11:18 PM).
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N's OverWorld Sprites~
http://www.mediafire.com/download/uvaad0c8p6m03v9/N.rar
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Old September 4th, 2014 (01:30 AM).
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Here's a little Interior tiles by Kyledove


Give credits to him and me for ripping it
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Old September 21st, 2014 (07:35 AM). Edited September 30th, 2014 by winterross38.
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Here is a Brendan sprite made by me hope you like it!
Spr_E_Brendan.png
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  #11    
Old September 25th, 2014 (09:46 AM). Edited December 5th, 2014 by anonyboy.
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Here Is The Brendan Emerald 4th Gen style Sprite Package (In the .zip folder attached)
Includes: Brendan Trainer Sprite (The one in my avatar)
Brendan Backsprite 5 frames
Brendan OW Sprites (Walking&Running)
2 surprises.

(All sprites are indexed and are ready to be inserted into ANY ROM)

Credits: C+C Drew for the original Trainer Sprite
PkmnAqua for the Brendan Backsprites, I just recolored them.
Kyledove For the OW sprites Which I resized and indexed.
Attached Files
File Type: zip Brendan 4th Gen Style Package.zip‎ (26.4 KB, 29 views) (Save to Dropbox)
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  #12    
Old September 26th, 2014 (02:19 AM). Edited September 26th, 2014 by LeiAlcantara025.
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Hello Hackers

Im not quite Posting Anything From Here But i Have This Raw Tiles To get started being a Friend In You All

Reminder:
Spoiler:
This Only Works In Pokemon Ruby,Sapphire And Emerald Only


Im New To The Forums So I dont Know How To Spoiler In Image So Please Give Me a Huge Credits In My Raw Tiles

Anyone Can Use This even My Enemy Hope Well Be Friends Everyone

Spoiler:
PM Me If You Want A Tutorial To Insert This Stuff



Also Credits In The Tiles I Use in Here:
Spoiler:
Kyledove
Dante So Much
Wesly
etc.
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  #13    
Old October 4th, 2014 (12:22 AM). Edited October 4th, 2014 by LeiAlcantara025.
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Hello Again Im Just Going To Share Again Some Tiles And ready To Insert

Warning!!!!
Spoiler:
Only Works In Ruby,Sapphire And Emerald Or Make A huge Error in Your Gba Rom Dont Worry Ill Try To Make tiles For Fire Red Hackers


Screenshots:
Spoiler:


Credits:
Spoiler:
Dante Huge Tiles i Use
Weslyfg
etc.

Hope you Like This Guys

Spoiler:
Pm Me If You Want To Know How To Insert
Attached Files
File Type: zip Interior Tiles By Lei Alcantara.zip‎ (7.7 KB, 45 views) (Save to Dropbox)
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  #14    
Old October 11th, 2014 (11:51 PM).
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Here's a patch for Ash's Walking Sprite...
Credits:
Me(for finding it)
PKMNTrainerSpriterC(from deviantart, for making it)
c067912881 (for resizing it for me)


If you want to resize it yourself, here:


Just remember to credit...
Attached Files
File Type: rar Ash Sprites.rar‎ (2.7 KB, 59 views) (Save to Dropbox)
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  #15    
Old October 16th, 2014 (09:28 AM).
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I don't think this has been done before, so I'm going to throw it out here to share. No need to credit me.

ROM: FireRed (US)

This is a PokeMart script that uses the Oak's Parcel variable to determine how many badges you have, and then it goes to a PokeMart item list based on that. Basically it results in a PokeMart acting just like in games where how many badges you have determines what normal PokeMarts will sell you.

Just insert where you want to compile the script, your items in the item lists at the Mart section, point any Mart you wish to where the script is, and you're ready to go!

Spoiler:
#dynamic 0x

#org @start
lock
faceplayer
compare 0x4057 0x0
if 0x1 goto @mart1
compare 0x4057 0x1
if 0x1 goto @mart2
compare 0x4057 0x2
if 0x1 goto @mart3
compare 0x4057 0x3
if 0x1 goto @mart4
compare 0x4057 0x4
if 0x1 goto @mart5
compare 0x4057 0x5
if 0x1 goto @mart6
release
end

#org @mart1
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items1
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart2
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items2
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart3
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items3
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart4
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items4
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart5
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items5
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart6
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @items6
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

'---------
' Strings
'---------
#org @talk
= Hi, there!\nMay I help you?

#org @talk2
= Please come again!


'-----------
' MartItems
'-----------
#org @items1


#org @items2


#org @items3


#org @items4


#org @items5


#org @items6
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  #16    
Old October 16th, 2014 (09:34 AM). Edited October 16th, 2014 by Spherical Ice.
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That script is pretty inefficient, here's the version I use in my hack, again for FireRed, with the stock progression identical to that of X/Y's:

Code:
#dynamic 0x800000
#include stditems.rbh

//---------------
#org @start
lock
faceplayer
special 0x187
compare LASTRESULT 0x2
if 0x1 goto @snippet1
preparemsg @string1 //"Hi, there!\nMay I help you?"
waitmsg
checkflag 0x824
if 0x1 goto @snippet2 // Fifth Badge
checkflag 0x823
if 0x1 goto @snippet3 // Fourth Badge
checkflag 0x822
if 0x1 goto @snippet4 // Third Badge
checkflag 0x821
if 0x1 goto @snippet5 // Second Badge
checkflag 0x820
if 0x1 goto @snippet6 // First Badge
goto @snippet7 // No Badges

//---------------
#org @snippet1
release
end

//---------------
#org @snippet2
pokemart @mart1
goto @snippet8

//---------------
#org @snippet3
pokemart @mart2
goto @snippet8

//---------------
#org @snippet4
pokemart @mart3
goto @snippet8

//---------------
#org @snippet5
pokemart @mart4
goto @snippet8

//---------------
#org @snippet6
pokemart @mart5
goto @snippet8

//---------------
#org @snippet7
pokemart @mart6
goto @snippet8

//---------------
#org @snippet8
msgbox @string2 MSG_KEEPOPEN //"Please come again!"
release
end


//---------
// Strings
//---------
#org @string1
= Hi, there!\nMay I help you?

#org @string2
= Please come again!


//-----------
// MartItems
//-----------
#org @mart1 // 5 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_MAXPOTION
#raw word ITEM_FULLRESTORE
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart2 // 4 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_MAXPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart3 // 3 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_ULTRABALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_FULLHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_MAXREPEL
#raw word ITEM_NONE

#org @mart4 // 2 Badges
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_HYPERPOTION
#raw word ITEM_REVIVE
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_SUPERREPEL
#raw word ITEM_NONE

#org @mart5 // 1 Badge
#raw word ITEM_POKEBALL
#raw word ITEM_GREATBALL
#raw word ITEM_POTION
#raw word ITEM_SUPERPOTION
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_BURNHEAL
#raw word ITEM_ICEHEAL
#raw word ITEM_ESCAPEROPE
#raw word ITEM_REPEL
#raw word ITEM_NONE

#org @mart6 // No Badges
#raw word ITEM_POKEBALL
#raw word ITEM_POTION
#raw word ITEM_ANTIDOTE
#raw word ITEM_PARLYZHEAL
#raw word ITEM_AWAKENING
#raw word ITEM_REPEL
#raw word ITEM_NONE
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  #17    
Old October 17th, 2014 (03:55 PM). Edited October 17th, 2014 by AkameTheBulbasaur.
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I've made party/PC icons a while ago for my game that looked like the HGSS over world sprites, which I thought looked nicer than the other ones. I thought it might be nice to share, in case somebody else loves the HGSS over worlds as much as me. They look like this in game.



I've even included in the .zip file a little template you can use to make your own icon, if you wish. All you need to do is drag your desired image over the black dots and save it (after removing the dots most likely). Make sure if you do this that each image is 32x32 or smaller. Otherwise it will run over into the next frame and look really stupid in game.

You don't need to give credit. More credit goes to Heart Gold and Soul Silver than to me.

You can insert them easily with the Pokemon Advanced Icon Editor. You don't need to index the icon to insert it with that, so that's why I used it. Beware that these icons aren't indexed. If your program of choice requires that, you'll sadly have to do it yourself.
Attached Files
File Type: zip Icons.zip‎ (3.96 MB, 150 views) (Save to Dropbox)
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  #18    
Old October 28th, 2014 (07:34 PM).
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I'm making a hack that is kind of like a Johto remake where when you go into landmarks like the sprout tower it reverts to G/S/C tiles and sprites so I've ripped some here are Silver (the rival) sprites already BMP and the right color/palette for OW editor rebirth edition feel free to use them please credit
https://www.dropbox.com/s/fuurur5otdfot9y/Silver%20G-S-C%20Sprites.rar?dl=0
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  #19    
Old November 6th, 2014 (07:44 PM).
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Hm, I made a thread for this but it was never approved. Guess it was just too small

Basically, it is a quick patch for Emerald (English) that scrubs the overworld:
  • All overworld maps are completely grass and movement permission C
  • All overworld scripts removed
  • All overworld events removed
  • All overworld map headers changed to remove title, level script, wild pokemon; music changed to surf
  • Map connections are untouched (forgot when making it... oops!)

Toss credit in the thread or something. Or don't.

Download ips patch via mediafire HERE.
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  #20    
Old November 22nd, 2014 (12:35 AM).
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Hi, I made a decapitalisation patch for Fire Red long ago. Everything is decapitalised, NPC talks excluded though.
I'm not sure if there are still caps, but I think this is enough for the share.

Link: https://www.sendspace.com/file/q046rp

Please give credits if used, it took me long.
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  #21    
Old December 4th, 2014 (07:59 AM). Edited January 24th, 2015 by ~Ruk! Romhacker.
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HGSS&DPPT Battle BG Collection

A unfinished collection of battle backgrounds of Pokemon HGSS indexed to 16 color and a insertable size to any GBA hack (240x112), credits to Professor Village for the base of backgrounds.



Give credits to me (Ruki Makino) if you use any background.
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  #22    
Old December 5th, 2014 (02:10 PM).
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This is the HGSS tileset i use for Pokemon Aerial Emerald with some animtions and i wanna make it public http://www.mediafire.com/download/0mlfikw8wes9nl5/HGSS_TileSet.rar

This could be inserted into FR in it's size and into RSE after you cut up the dead space...

Enjoy!

Credits: redzb1 for the HGSS Tileset this is based off (he had nothing animated and lacked some tiles)
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  #23    
Old December 11th, 2014 (05:41 AM).
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It's not my finest spritework, to be honest, but I felt it was good enough to contribute here, so here's a couple sprites of Blastoise that could be used in a ROMhack.



I based these sprites off official artwork done by Sugimori, for a set of Cardass cards done in '97 for the first-gen games. I don't know if it'd ever get used, but if you do, just credit me under the name "Fatman X. Jones" for them. It's what I go by in the spriting world.
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  #24    
Old December 31st, 2014 (01:03 PM). Edited January 8th, 2015 by KKN.
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I'm not sure if this is the right place, but I designed custom badges of every type that anyone can feel free to use for their game. They still have to be sprited, but I figure these will be handy for those who have trouble designing badges.

Spoiler:


First row: Aroma Badge (Grass), Grill Badge (Fire), Angler Badge (Water), Color Badge (Normal)
Second row: Sky Badge (Flying), Colony Badge (Bug), Dart Badge (Poison)
Third row: Connect Badge (Electric), Pixie Badge (Fairy), Dream Badge (Psychic), Geode Badge (Rock)
Fourth row: Drill Badge (Ground), Lurking Badge (Dark), Spirit Badge (Ghost)
Fifth row: Binding Badge (Steel), Champion Badge (Fighting), Scoop Badge (Ice), Talon Badge (Dragon)

Feel free to change the names. Credit is appreciated, but not required!
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  #25    
Old January 9th, 2015 (06:17 PM). Edited January 10th, 2015 by FaeBladez.
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Heres a fakemon I made, feel free to use it, just credit FaeBladez

Its 96x96
Also if anyone needs a spriter just msg me and I may or may not be able to help
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