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  #26    
Old May 3rd, 2014 (07:48 AM).
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I think 10 towns and cities tends to be the minimum, with 8 having Gyms, another being your hometown, and then two for either just gymless towns or for the E4. In general though I think that having gym after gym isn't great, so 12 places spread out well enough should be best, particularly if you utilise backtracking effectively.
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  #27    
Old May 3rd, 2014 (08:03 AM).
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Quote originally posted by reshilegend:
Regarding the scale of custom regions in hacks, do you guys have a basic idea of how many towns, cities, routes etc. are going to be in your region right at the beginning or do you just create map for map without really planning anything in advance? I'm wondering if the former would really pay off in the long run.
I think it'd be good to follow Gamefreak's usual trend here. One town per badge, and 1/3~1/2 that number without gyms. There should be 1-2 'big' cities, and the rest small/medium towns. For a standard 8-badge game you'd be looking at 11-12 towns total.

As for routes, on the order of 20-ish should be about right. Just connect your towns in a way that makes sense geographically and for game progression. There aren't many rules here, just be sure there's enough room to spread out Pokemon encounters without routes feeling too 'crowded' with Pokes.
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  #28    
Old May 3rd, 2014 (08:10 AM). Edited May 3rd, 2014 by Christos.
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Ideally I would go with 12 towns and cities as well, but for my own hack I'm planning two regions, so I'm going with around 10 for each region. I am, however, planning for bigger routes and more places to visit between each town/city, so that makes up for it.
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  #29    
Old May 3rd, 2014 (08:55 AM).
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I was super unorganised when making my last hack; I just mapped then did whatever and the region formed itself. Definitely not the way to go, nor the way I will ever do it again.
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  #30    
Old May 3rd, 2014 (01:01 PM).
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Quote originally posted by Shinx:
I was super unorganised when making my last hack; I just mapped then did whatever and the region formed itself. Definitely not the way to go, nor the way I will ever do it again.
Thanks for the warning, haha. I thought maybe that method could be interesting, but seeing as we have already planned quite a bit of our region now and you had a bad experience with it, I'll just stick with the planning method

Another thing I forgot to mention earlier is that it helps to take notes of random ideas and then implement them where they fit once the overall layout of the region is done. For example gyms, if you have a cool gym idea you can just take a look at your map sketch/notes/whatevs and find a good place for it. Now the only challenge is to keep notes organized lol.
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  #31    
Old May 3rd, 2014 (01:12 PM).
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The problem I've found with planning is I tend to get so caught up in the details that I never get around to actually making anything because I keep improving and thinking of things to add. While not being the most ideal way (because you'll probably have to redo things a lot too), winging it and just making it up as you go along can have its benefits.
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  #32    
Old May 3rd, 2014 (02:09 PM).
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It still does help to have a plan, even if you will eventually change everything, having a basic outline of how you want everything to turn out is really helpful. Making everything up as you go will probably have you going back to change things to match with your current ideas and plans at any different point.

On the note thing, I also keep ideas I think of in a text file somewhere to be implemented once I get everything else done. I get a lot of random ideas that would be great to implement, especially things like side-stories, and mini-games for later in the game or post-game. Plus, whenever I don't really feel like working on my hack anymore, thinking of any kind of features I could include eventually inspires me and keeps me motivated.
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  #33    
Old May 3rd, 2014 (02:29 PM).
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I do the same--whenever I think of hacking ideas, I always try to have them jotted down. Though, I rarely wind up using any of them, and start thinking of other things as soon as I'd put them to actual work. Seriously wish I weren't like this. :(
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  #34    
Old May 3rd, 2014 (08:31 PM).
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Quote originally posted by Spherical Ice:
Anyway, what do you guys think about the dichotomy of "natural" mapping and Game Freak-styled (i mean good lmoa) mapping? In my opinion "natural" maps are just trying to be artistic without considering the principles of level design or navigation, and often results in a mess of trees and bushes and no clear sense of direction.
Just like anything else in life, too much of anything isn't good for you.

I've tried to model my mapping style utilising elements of both Natural and GameFreak techniques. I like the fluidity of Natural maps, but their troublesome navigation and tendency to clutter the screen are pretty big turn-offs for me. On the flip side, straight up GameFreak maps are easier to work with and have order foremost in mind, but that can make them somewhat boring and uninspired. I will always tell people to find a balance that works for them and to not tilt too heavily towards one style or the other.

Quote originally posted by reshilegend:
Regarding the scale of custom regions in hacks, do you guys have a basic idea of how many towns, cities, routes etc. are going to be in your region right at the beginning or do you just create map for map without really planning anything in advance? I'm wondering if the former would really pay off in the long run.
I always do a lot of planning at the beginning when it comes to the world map as well as coming up with a general idea of what will happen in each city/ town. In the beginning when I was still learning how to hack I had a pretty intricate world planned after a year or two of designing my dream Pokemon game. Unfortunately it didn't work out due to my inexperience but if I had saved it for later I would have had a great base which I could then build upon. Like a lot of people who have replied, I generally always chosen 3-4 cities which don't have gyms so that means there are approximately a dozen cities in my regions.

I'm also pretty bad at going back to older maps and adding things/ editing them so I try to make everything as good as I can make it before moving on.
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  #35    
Old May 3rd, 2014 (11:35 PM).
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Ughh planning....

I spend like couple of hours planning for myhack before but I never got around it really.
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  #36    
Old May 3rd, 2014 (11:49 PM).
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Quote originally posted by Shadowraze:
Ughh planning....

I spend like couple of hours planning for myhack before but I never got around it really.
I know exactly what you mean. I've spent like hours planning ideas and jotting things down, but whenever I open A-Map (or something else) to put plans into action I'm like 'nah can't be bothered now' and it's a complete waste of time haha.
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  #37    
Old May 3rd, 2014 (11:53 PM).
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Quote originally posted by Shinx:
I know exactly what you mean. I've spent like hours planning ideas and jotting things down, but whenever I open A-Map (or something else) to put plans into action I'm like 'nah can't be bothered now' and it's a complete waste of time haha.
Yeah, when I was gonna map my hack I said "Nah, gonna find a mapper to map this ♥♥♥♥". But I got around scripting and was the only thing I become good at I guess. :3
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  #38    
Old May 4th, 2014 (12:35 AM).
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Quote originally posted by Shinx:
Is it bad I've never played Vega? Please don't hurt me
I haven't even heard of that hack before =D
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  #39    
Old May 4th, 2014 (12:10 PM).
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Why are the simple questions and script help thread closed? they where verry usefull.
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  #40    
Old May 4th, 2014 (12:16 PM).
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You can now just post an entire thread in the Beginner's Lounge forum with your problem. That way, repeated problems can simply be directed to a thread with an answer already, making things easier to follow and organise.
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  #41    
Old May 4th, 2014 (12:27 PM).
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Quote originally posted by Rezordaxx:
Why are the simple questions and script help thread closed? they where verry usefull.
They no longer exist! Feel free to post any questions as a standalone thread in the Beginner's Lounge subforum.
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  #42    
Old May 4th, 2014 (12:55 PM).
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Quote originally posted by Shinx:
They no longer exist! Feel free to post any questions as a standalone thread in the Beginner's Lounge subforum.
Quote originally posted by Spherical Ice:
You can now just post an entire thread in the Beginner's Lounge forum with your problem. That way, repeated problems can simply be directed to a thread with an answer already, making things easier to follow and organise.
Thanks guys! I allready was like NOOO haha
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  #43    
Old May 4th, 2014 (10:00 PM).
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It was a great decision imo. Creating a Beginners Lounge for people with questions that will make everything pretty organized. wish this was implemented long ago lel
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  #44    
Old May 5th, 2014 (12:03 AM).
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It's like you guys actually think new people who have question will start a thread on it... or will try to find an existing thread for their question.
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  #45    
Old May 5th, 2014 (12:14 AM).
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To be honest, I haven't played any Pokemon hacks in a while, to address the discussion topic listed above in a few places.
Quote originally posted by Shadowraze:
Ughh planning....

I spend like couple of hours planning for myhack before but I never got around it really.
This is my usual approach. But I still have ideas kicking and screaming inside of that tiny cavity I politely call my brain.

There are a whole list of things I want to do with a hack I'm working on. First, though, I think I'm going to move my work from Emerald to either FR or LG, since it seems like that one is what there's the most work done for. I don't much like the idea of experimenting, to be honest. Which is part of the reason why I had to cancel a hack I was planning for a different game a few months ago.
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  #46    
Old May 5th, 2014 (12:19 AM).
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Quote originally posted by Phazon Elemental:
To be honest, I haven't played any Pokemon hacks in a while, to address the discussion topic listed above in a few places.

This is my usual approach. But I still have ideas kicking and screaming inside of that tiny cavity I politely call my brain.

There are a whole list of things I want to do with a hack I'm working on. First, though, I think I'm going to move my work from Emerald to either FR or LG, since it seems like that one is what there's the most work done for. I don't much like the idea of experimenting, to be honest. Which is part of the reason why I had to cancel a hack I was planning for a different game a few months ago.
On my first weeks in hacking I was like that lel.

Port it to FR almost no ones hack at LG since most of the tools and tuts are for FR. :3
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  #47    
Old May 5th, 2014 (12:23 AM).
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Quote originally posted by Shadowraze:
Port it to FR almost no ones hack at LG since most of the tools and tuts are for FR. :3
Yeah, I've noticed as much. I'd imagine they'd be pretty similar in terms of coding, but I guess it's also just as likely that they are pretty much nothing like each other. Better to go with the easier approach.

Plus, there's not a lot that I need to do -- mostly change a few TMs around, change some teams (to this point I'd only made the gym leaders' teams) and change a few pokemon -- not really a lot of actual NEW content.
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  #48    
Old May 5th, 2014 (12:26 AM).
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Mapping is the only thing that slows my progress down. It's utterly boring and consumes so much time. Ugh... >.>
It also drains my motivation to hack...

I seriously prefer scripting, where I will be creating the events/scenes in my head to the game. :3
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  #49    
Old May 5th, 2014 (12:39 AM).
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Quote originally posted by destinedjagold:
Mapping is the only thing that slows my progress down. It's utterly boring and consumes so much time. Ugh... >.>
It also drains my motivation to hack...

I seriously prefer scripting, where I will be creating the events/scenes in my head to the game. :3
Granted, I've done neither in a while I was always the opposite way round :< I used to find scripting (or more, bug-testing the scripts) the most tedious part - the amount of times I also ended up corrupting/breaking something from scripting going crazy was annoying too.

Tiling/mapping is more about making a pretty picture and ahhh ^__^ happyhappy.
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  #50    
Old May 5th, 2014 (12:45 AM).
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Mapping seems like it'd take a long time and I'm not really looking forward to that part. At least I already have a few ideas in my head.

Maybe I should dump some of this stuff to document form and drop it here.
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