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  #26    
Old June 27th, 2014 (11:41 AM).
Erkin's Avatar
Erkin
 
Join Date: Apr 2014
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Could you please provide a detailed document with the download that tells us exactly which new abilities and moves have been added?
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  #27    
Old June 28th, 2014 (11:28 AM). Edited June 28th, 2014 by nemesish.
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nemesish
Azure Trainer
 
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Question:
I want to expand the rom I'm working with for a project.
Should I apply the patch before doing it or after?
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  #28    
Old June 28th, 2014 (12:44 PM).
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SuperEspeon
Sinnohbaby
 
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AMazing! Would you mind if I used this base for a Rom Hack of mine? Credit is given where due!
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  #29    
Old June 28th, 2014 (03:20 PM).
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Quote:
Originally Posted by SuperEspeon View Post
AMazing! Would you mind if I used this base for a Rom Hack of mine? Credit is given where due!
Everyone's allowed. You don't need permission, just give credit. I think it was already stated in the thread.
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  #30    
Old July 5th, 2014 (08:05 PM).
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Prixy
Part-time Pegasister, Part-time PokéFreak
 
Join Date: Apr 2014
Location: Lincoln, NE United States
Age: 24
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First, thank you very much for Decapitalization!

Being somewhat of a grammar officer this is one of the biggest issues for me when I'm trying to make a hack. I would have had to edit tens of thousands of scripts to remove every capitalized name from the dialogue, but that still leaves Menus and a few events that I don't know how to reach within A-Map. This is a great weight off my mind, even if that were it's only purpose!

Second, Fairy type is amazing! This will help me create a more entertaining world regardless of the story.

Finally, a question. In the bugs section you mention that Charming Cry's animation caused the game to restart, but in a later post you said that this had been fixed in version 1.4a, which is currently available.
I am curious as to whether the bug hadn't been properly fixed, if the bug was a different one, or if you simply forgot to remove it from the bugs section.

Perhaps we will have a bug free version in the next weeks or months. I look forward to it.

Thank you for reading and have a nice day,
~Prixy
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  #31    
Old July 6th, 2014 (02:15 PM).
Z-nogyroP
 
Join Date: May 2014
Gender: Male
This is a very interesting patch, and very useful as well. I'm definitely going to use this in a hack I'm working on.

Something to note- firstly, I have a Butterfree with Tinted Lens, and when a move is resisted, it doesn't display the "it's not very effective" message even though in vanilla games, the message appears when a Tinted Lens Pokemon uses a NVE attack. (Though the attack itself is still boosted in terms of damage.) The ability works fine and it's a small thing, but perhaps something to be fixed in a later update.

A second thing, decidedly much stranger. I have a Snorlax in a Fire Red ROM that has your patch applied (so it's vanilla with your patch), and I'm fighting some bikers. Snorlax uses Strength- power 80- and its damage is vastly outstripped by Body Slam, power 85. And I mean, Body Slam typically deals 25% more than Strength. The same thing happens with my Pidgeot when its Secret Power- power 70- does more damage to a given Pokemon than Fly, power 90. Something about the HM moves seems to be weakening them, and I'm not sure why.

Also, you missed a few gen 5 buffs- specifically Bullet Seed is still 10 power and Fly was 70 until I manually changed it.

Finally, it mentions in the errorlog that attack-boosting items and moves don't work- it fails to mention that attack lowering moves also fail (FeatherDance, Intimidate, etc) and Guts doesn't seem to be working either. Neither does Sheer Force for that matter. (Though it might just be my bad judgement at figuring out how much damage an attack will do.)

Very useful patch, thank you for making it! Hopefully you'll iron out all the bugs soon.
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  #32    
Old July 6th, 2014 (03:52 PM).
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Anvils Alive
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Quote:
Originally Posted by Z-nogyroP View Post
Finally, it mentions in the errorlog that attack-boosting items and moves don't work- it fails to mention that attack lowering moves also fail (FeatherDance, Intimidate, etc) and Guts doesn't seem to be working either. Neither does Sheer Force for that matter. (Though it might just be my bad judgement at figuring out how much damage an attack will do.)
I think you have to look for 41ED0308 (As in the hex string), and change 41 to 49. I believe that'll sort things out.






Off-topic, but hello to a fellow Nuzlockite!
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  #33    
Old July 7th, 2014 (09:04 PM).
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TheAmazingSpiderMan
Aka Ansirent
 
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Hey i was searching for a new rombase exactly like this. I got it now thank you for your kind work.
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  #34    
Old July 14th, 2014 (08:46 AM).
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could i use this in a rom that has a tileset rombase applied
?
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  #35    
Old July 14th, 2014 (11:28 AM).
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Quote:
Originally Posted by TanayChitre View Post
could i use this in a rom that has a tileset rombase applied
?
I did the same thing, so you can. Make sure to apply THIS rombase first, or the tiles will be screwed up.
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  #36    
Old July 15th, 2014 (03:25 AM).
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Quote:
Originally Posted by DJTiKi View Post
I did the same thing, so you can. Make sure to apply THIS rombase first, or the tiles will be screwed up.
Oh.. But I already made a map.. any suggestions to how I can use that map AND this ROM base?
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  #37    
Old July 15th, 2014 (07:32 AM).
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Quote:
Originally Posted by TanayChitre View Post
Oh.. But I already made a map.. any suggestions to how I can use that map AND this ROM base?
Save your map, goto File > Map > Save as. Afterwards, apply the patch to a clean rom, then add the rombase. Then goto File > Map > Open and insert it somewhere.
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A (Very) Short Dictionary To ROM Hacking Lingo!
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  #38    
Old July 15th, 2014 (02:20 PM).
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GOLDstandard
GoldStandard
 
Join Date: Jul 2013
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Question:
What's the address of the new move particle table?
i couldn't find it in the read me
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  #39    
Old July 15th, 2014 (05:48 PM).
SLKMUGEN's Avatar
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Call me an idiot but is there any way I can get this patch to work with Advanced Map 1.95?

Cool resource by the way.
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  #40    
Old July 23rd, 2014 (12:55 AM).
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Prixy
Part-time Pegasister, Part-time PokéFreak
 
Join Date: Apr 2014
Location: Lincoln, NE United States
Age: 24
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Quote:
Originally Posted by MrDollSteak View Post
Bugs:
Spoiler:
Spoiler:
- Weather Abilities cause the game to freeze when they are switched in
- Regenerator does some odd things in certain situations
- Sand Force may cause bugs when switched in
- Magic Bounce can cause errors when used by opposing Pokemon in Trainer battles
- Substitute is occasionally bypassed by moves that shouldn't bypass it
- Toxic Spikes can set 3 layers (though the third layer does nothing)

- Attack raising moves and items such as Swords Dance and X Attack don't do anything
- Choice Scarf may reduce the Sp. Atk stat
- A few moves do not have their correct effects
- The Life Orb, Rocky Helmet and Black Sludge are not fully implemented yet
- Flash Cannon's animation causes the game to freeze on hardware and GBA4IOS
- Charming Cry's animation causes the game to restart


Changelog:
[SPOILER]Version 1.5
Spoiler:
Spoiler:
- Added Gen V and VI style Egg moves!
- Added new moves Shift Gear, Geomancy, Flower Shield, Rototiller and Aromatic Mist
- The patch should now work better with G3HS
- Improved many Gen IV, V and VI move effects

- Fixed a bug with attack boosts (Thanks to aidane154 for reporting it)
- Fixed bugs with Victory Star
- Improved Play Rough's animation (Credits to Tlachtli for his Emerald animation which I ported)
- Fixed Charming Cry's animation
- Added new Pokeballs (Credits to Daniils for his tutorial, note that Dusk ball won't directly work because there is no RTC in the patch)
In response to the bold text: Have these bugs been fixed and the "Bugs:" section wasn't updated, or do the bugs still exist and there were previous issues that have already been fixed?

I am already using this patch in a hack that I'm working on (very early stages) so I'm curious as to whether or not I should add a note in game about this. (Still trying to find a way to do so without breaking immersion, any tips?)

Regardless, thank you so much for creating this awesome patch! I'm really annoyed at all the capitalization in ROMs so this patch really makes a difference for me! Thank you!
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  #41    
Old July 23rd, 2014 (05:15 AM).
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MrDollSteak
Formerly known as 11bayerf1
 
Join Date: Dec 2008
Location: Hong Kong
Age: 19
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Quote:
Originally Posted by Lady Prixy View Post
In response to the bold text: Have these bugs been fixed and the "Bugs:" section wasn't updated, or do the bugs still exist and there were previous issues that have already been fixed?

I am already using this patch in a hack that I'm working on (very early stages) so I'm curious as to whether or not I should add a note in game about this. (Still trying to find a way to do so without breaking immersion, any tips?)

Regardless, thank you so much for creating this awesome patch! I'm really annoyed at all the capitalization in ROMs so this patch really makes a difference for me! Thank you!
It's fixed but hasn't been updated. The changelog is just to let people know of the changes that will be coming once I release it.

If you want the fix now just search for the hex string 49 ED 03 08 in a hex editor of your choosing and replace the 49 with 41.
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  #42    
Old July 23rd, 2014 (02:27 PM).
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Prixy
Part-time Pegasister, Part-time PokéFreak
 
Join Date: Apr 2014
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Quote:
Originally Posted by MrDollSteak View Post
It's fixed but hasn't been updated. The changelog is just to let people know of the changes that will be coming once I release it.

If you want the fix now just search for the hex string 49 ED 03 08 in a hex editor of your choosing and replace the 49 with 41.
I see, thank you very much! I was a bit worried with the attack boost bug, since I use stat changing moves a lot, to make up for my level being so low (makes the game more interesting lol) so I wanted to make sure that it would work, else I would have to do some extra training to make up for it. With this fix, I won't have to worry. Thank you again!

I don't mean to bug, but do you know when you are going to release the next version? I'm in no hurry, but I figure it might be nice for others if they didn't have to add the latest fix manually.

Truly, I can't thank you enough, even just for Decap! Having this patch is truly amazing! And the hack I'm working on right now makes use of over half of those features in the core plot of the game, including a Fairy type starter!

So thank you once again for this amazing ROM base, and keep up the wonderful work! It's great to have people like you around, making days, possibly weeks of work and removing it altogether with a single patch!
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  #43    
Old July 24th, 2014 (12:42 AM).
Phazon Elemental's Avatar
Phazon Elemental
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Thanks for posting the bug fix. Hopefully there's some fairly similar easy fix for Sand Rush and the weather abilities (i.e. the ones that are pretty much game-breaking), but it doesn't seem like anyone knows yet.

Speaking of Version 1.5: Which new balls are going to be added? Just the gen IV ones that are now standard? Are the HGSS ones added in, too?

Or are we just gonna have to wait and see?
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  #44    
Old July 24th, 2014 (06:51 AM).
Anvils Alive's Avatar
Anvils Alive
Snuggles Misties every nanosecond.
 
Join Date: Jan 2014
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Quote:
Originally Posted by MrDollSteak View Post
It's fixed but hasn't been updated. The changelog is just to let people know of the changes that will be coming once I release it.

If you want the fix now just search for the hex string 49 ED 03 08 in a hex editor of your choosing and replace the 49 with 41.
When I first searched for 49 ED 03 08, it didn't show up. Maybe you might want to switch 49 and 41 around. Otherwise, this. :V
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  #45    
Old July 24th, 2014 (02:37 PM).
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Prixy
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Quote:
Originally Posted by Anvils Alive View Post
When I first searched for 49 ED 03 08, it didn't show up. Maybe you might want to switch 49 and 41 around. Otherwise, this. :V
I was a bit skeptical with this fix at first, so I tested a few things before applying the mentioned fix. Sure enough, attack boosts did NOTHING.

I searched and found it without issue, and after changing it around, I was able to boost my attack enough that I ohko a level 14 Magikarp with a level 2 Charmander (Slash and Sword Dance) Which before took like 13 hits lol.

Are you sure you are using a BPRE (Fire Red V 1.0) ROM?

Also, have you applied any changes? This can only be added to a clean ROM, and it has to be applied before any other patches (As far as I know, there might be exceptions. MrDollSteak, feel free to correct me if I'm wrong)
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  #46    
Old July 27th, 2014 (12:01 PM).
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Nice resource! I'm was using in my edited rom and I don't have any problem with compatibility. Thanks very much fort this!!!!
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  #47    
Old July 27th, 2014 (05:05 PM).
Anvils Alive's Avatar
Anvils Alive
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Quote:
Originally Posted by Lady Prixy View Post
I searched and found it without issue, and after changing it around, I was able to boost my attack enough that I ohko a level 14 Magikarp with a level 2 Charmander (Slash and Sword Dance) Which before took like 13 hits lol.

Are you sure you are using a BPRE (Fire Red V 1.0) ROM?
I definitely am. It's just that 49 ED 03 08 can't be found after you apply the patch to a clean BPRE rom.
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  #48    
Old July 27th, 2014 (05:09 PM).
Prixy's Avatar
Prixy
Part-time Pegasister, Part-time PokéFreak
 
Join Date: Apr 2014
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Age: 24
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Quote:
Originally Posted by Anvils Alive View Post
I definitely am. It's just that 49 ED 03 08 can't be found after you apply the patch to a clean BPRE rom.
I found it using some random Hex Editor I downloaded for the occasion. It's weird, because I found it without issue.

Does anyone know if different Hex Editors interpret the data in unique ways? I ask also because I've been trying to edit text via hex editing, and I just can't find any coherent words in the hex data, which leads me to believe that perhaps the hex has somehow been misinterpreted.

EDIT: I've tried using a patched ROM, and then a clean ROM, and both times the hex editor cannot find CANCEL or the hex equivalent. (I was trying to use Anti-Exploud, which provided the hex equivalent, but couldn't actually change anything)
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  #49    
Old July 30th, 2014 (06:15 PM).
romancandle
 
Join Date: Oct 2009
Gender: Male
Nature: Adamant
I've tinkered with the Special Stats of a Charmander (up to 190, which jumped his Sp. Att from 20 to 49), yet the damage to a Geodude with Ember did not increase AND got weaker when it used Defense Curl.

Special Attacks just don't seem to be treated like Special Attacks, even with the correct byte set to 01.

Edit: Unless I overwrote it with sprites (which I would be surprised), I didn't make any changes to the patch.
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  #50    
Old July 30th, 2014 (07:53 PM).
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RaileysXerilyasRX
You have failed me from the last time.
 
Join Date: Feb 2014
Location: Philippines
Gender: Male
Nature: Adamant
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Quote:
Originally Posted by MrDollSteak View Post
It's fixed but hasn't been updated. The changelog is just to let people know of the changes that will be coming once I release it.

If you want the fix now just search for the hex string 49 ED 03 08 in a hex editor of your choosing and replace the 49 with 41.
What does it fix dude? Well, I just want to fix the weather ability, sand force switch, and stat boosting for a while. PM me if wanted. The patch is really impressive dude. I've already used that in my hack now waiting for 1.5. Keep up the good work dude! Just PM me the fixes for those I mentioned.
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