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Old July 31st, 2014 (01:48 PM). Edited March 18th, 2015 by Fort PokePower.
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Fargona:
The Land of Dragons


Rated T




Story

800 years ago, when sorcerers and Dragon Tamers both thrived in Fargona, there was one especially powerful sorcerer named Rand Lorcend in the service of the king. One would think that Lorcend and his family would be proud of his position; however, it was not so. Lorcend came from a long line of Dragon Tamers, and when it was discovered that he did not share the bond with dragons the rest of his family did, they looked down upon him. No matter how hard he tried, no matter how great his magical abilities, nothing could ever change that he was not like them. Eventually, he began searching for a way to turn himself into a Dragon Tamer, using his place in the kingdom as a way to gain more knowledge.

Lorcend soon became consumed by his desire to please his hateful family, and that obsession quickly became a lust for power. Now, instead of just searching for a way to become a Tamer, he set his sights on the bonding with the most powerful dragon in all of Fargona: Skolgar. The icy dragon of the mountains was brought to his attention when it went on a rampage throughtout the continent, revealing its absolute might; what better way for Lorcend to impress his family than to take control of the one dragon none had ever Tamed?

Thus, while continuing to put up a facade of usefulness to the kingdom, he continued his research behind the scenes and undiscovered. He was, after all, a very careful man and would trust only himself to capture the wild dragons he required, and it was he would take them to the mountains in secrecy to lock them away for experimentation. How he ever managed to transport the beasts without help, no one is quite sure; for that matter, the lair where he kept them was never found.

The years flew by, and finally, the time came when Lorcend's work came to a finish; he had developed a spell that would allow him to bond with the mighty Skolgar, Dragon Tamer or not. The spell, however, would require a large amount of magic; enough to totally drain every magic user - including Dragon Tamers - in all of Fargona, in fact. If anything, this just pleased him all the more as it meant he would be greater than the family that had scorned him all of his life. The moment preparations were finished, he enacted his plan.

Throughout Fargona, sorcerers and Dragon Tamers alike collapsed to the ground as their magic was forcibly removed; many Dragon Tamers and their bonded dragons lost their minds or even died from the shock of losing the magic that held their connection together. Human magic users were not the only victims; many dragons fell prey to the spell as well, though most were able to hold onto small amounts of their magic. Still, the species suffered greatly, especially dragons such as the elementals who required magic to live.

Unfortunately, there was no way for the catastrophe to be traced back to Lorcend. The spell lasted for a total of a week, and it only ended because Lorcend could hold no more magical energy within his being. The amount of magic within him at that time was like a flare to those still powerful enough to possess and sense magic; the great Dragon Lords. The Dragon Lords, never before seen by the human eye, appeared on that day and followed the scent of magic to the Tonumskel Mountains. There, they came upon Lorcend in the lair of the sleeping Skolgar, attempting to use his new found powers to bond with the terrifying beast. However, his attempts failed as the slumbering dragon's mind rejected his.

Enraged that all of his efforts had gone to waste, he would have lashed out the surrounding land and no doubt rampaged throughout Fargona if the Dragon Lords had not been there to stop him. With the vast amount of magic they still possessed, they fought tirelessly with Lorcend; however, with Lorcend possessing the magic of all those within Fargona, neither side was able to gain the upper hand. Finally, the Dragon Lords knew there was only one way to bring an end to the battle. With the last of their magic, they used an ancient spell of purification that was able to seep past Lorcend's defenses. It tore him apart from the inside out, leaving him nothing but dust to be blown away on the wind. When the ashes of the defeated sorcerer disappeared, the Dragon Lords were nowhere to be seen and the icy cavern in which Skolgar slept was once again sealed.

Though Rand Lorcend was no more, the magic he had drained from the land was lost with him. In the following years, sorcerers and Dragon Tamers became a thing of legend; until today.

Plot

After all these years, magic is slowly beginning to return. Sorcerers, though no where near as powerful as their counterparts from the past, are beginning to flourish once again. Forgotten spells are being uncovered and relearned. There are even rumors of Dragon Tamers, though there is little proof that these rumors are true.

Not all is well, however. While magic has slowly been rising once again for the past 5 decades, there are those who remember the old stories of Rand Lorcend and fear that another may try what he did; because of this, they fear and shun any form of magic. That's just the tip of the iceberg, though. In the past year, sorcerers have been dropping dead where they stand, with no signs of ailment within or without their bodies. Those who fear the return of magic wonder if perhaps they dabbled in some dark, evil spell that took their life; others believe that some outside source is causing their deaths, though they can't say what it could be.

The dragons are becoming restless as well, in more ways than one. While some are simply nervous and always seem to be watching for something, there have also been multiple incidents where a dragon has attacked the human population without either warning or reason. Even the normally peaceful fae have been found guilty of maiming innocent travelers. Stranger than this, however, is that some strange sickness seems to be taking the lives of many dragons.

With the deaths piling up, King Johar has been spurred into action. It is his belief that the Dragon Tamers, the bridges between humans and dragons, hold the key to putting an end to these incidents and discovering the reason behind them. Thus, his Majesty has sent his own Royal Guard out to investigate the rumors of Dragon Tamers, so that he may recruit them to his cause.

Who Are You?

The rumors of Dragon Tamers returning are true, and you are one of those Dragon Tamers. Whether or not you have already discovered this for yourself, your Bond is on its way to you; or perhaps you have already found each other.

Terminology and Lore
Spoiler:
Dragon Tamers
Spoiler:
Dragon Tamers are humans who possess a very specific kind of magic that allows them to bond closely with dragons and handling dragons comes naturally to them. For each Dragon Tamer, there is one dragon that is specifically fitted to the them, even if the two may seem to be polar opposites; this is the only dragon that can truly bond with the Dragon Tamer. This dragon is known as the Dragon Tamer's Bond.

While the Bonding isn't usually done consciously, a Bond usually knows when it has found its Tamer and will follow it around until the Bonding begins. Once the Bonding is initiated - often requiring no more than a simple thought toward the other - it's like a floodgate is opened. Emotions pour both ways along the connection, from Tamer to Bond and from Bond to Tamer. This sudden over pouring of emotions commonly leads to both falling into a shocked and befuddled state for the next few days as they learn to cope with the emotions they receive through the newly formed link. Once the Bonding is completed, the Bond and the Tamer will be able to communicate their emotions to one another more easily, and this eventually becomes their way of communication. Though no words can be spoken through the link, once enough time has been spent together, they can understand each other perfectly. This bond cannot be broken even by death; if one were to die, their spirit would still remain in this world and their partner will be still be able to sense them. Only when both Bond and Tamer die can both spirits move on from this world.

While Dragon Tamers possess large amounts of magic, the strange nature of their magic allows only for a small amount of it to be used. The rest of their magic is inaccessible to them, as it is needed to keep the link with their Bond strong. Because of this, the spells they are able to perform are rather limited and weak.

Dracoism
Spoiler:
The most widespread religion in all of Fargona, Dracoism is the worship of dragons; more specifically, the worship of the Dragon Lords. Dragons are seen as vassals of the Dragon Lords, and are treated with the highest respect. No true Dracoist would ever do harm to a dragon or force a dragon into doing any kind of labor. When a dragon is injured or ill, they consider it their duty to heal it. For this reason, they commonly study healing and common dragon ailments; in more recent years, they've taken to healing spells as well.

While Dracoists and their temples can be found in every corner of Fargona, they are centered in Oslermor. The reason for this is that it is the closest town to Mt. Damor. Mt. Damor is considered a holy place by Dracoists, and once a week a Dracoist priest climbs to the top of the dormant volcano to leave offerings of food at the ruins for the Dragon Lords. Milk is commonly left as a offering, since it is known to be a favorite of many dragons and has a calming effect on them.

Dracoists also believe that the Dragon Lords will return one day soon, and that they are the reason magic is now returning to Fargona.

Skolgar
Spoiler:
Skolgar is said to have had the appearance of a gigantic drake without flesh, being formed of nothing but bones and large leathery wings riddled with holes. The stories say that it was larger than even the colossal hydra and was surrounded by an eternal frost with an icy breath to match. According to legend, Skolgar was the only dragon that was truly immortal, as it was unable to be killed even by the most powerful spells. It was, however, a peaceful dragon that resided within the Tonumskel Mountains and didn't bother humans as long as they didn't bother it.

Things would have remained so, except that one foolish human got lost in the wintry mountains. While the Tonumskel Mountains were usually avoided, this weary traveler had lost his way after being set upon by a pack of tatzelwurm. When he came upon a cave, he sheltered there and found a dragon egg the kind of which he had never seen within. It was larger than he was, with a frosty white shell that felt as if it was made of ice. The traveler made plans then and there to return the first chance he got and collect the egg if it was still there; surely he could get a hefty price for it.

He returned to the cavern with a team of men a few weeks after; the cave was empty as it had been before, with the egg still unhatched much to his delight. Working with the dragons they had brought with them, the men succeeded in carrying the egg away; little did they know the price Fargona would pay for their actions.

When Skolgar returned to find its egg gone, for it had been its egg that the men had taken, it was thrown into a fury. With only the scent of humans and strange dragons left surrounding the place its egg had once lain, Skolgar struck out at the nearby towns. Its destructive reach grew rapidly thereafter as it searched desperately for its lost egg while dealing judgement on the humans that had stolen from it. Many were killed in the following days, and there was little anyone could do to stop the fearsome beast as it swept inland. The king finally called together the mightiest Dragon Tamers and sorcerers at his disposal, and they were gradually able to force Skolgar back to its home in the Tonumskel mountains. As it was impossible for them to kill Skolgar, they instead placed a powerful spell on the dragon that sent it into a deep sleep; they then sealed away the cavern the immortal dragon slept in so that none would stumble upon it and awaken it.

Few believe that Skolgar ever really existed, yet they still avoid the Tonumskel Range; it's easier to deny the legend from the safer roads.

The Dragon Lords
Spoiler:
The Dragon Lords are fabled to be the most powerful of the dragons, and have only been seen by mankind once: when they fought against the sorcerer Rand Lorcend. While there is much argument about which dragons compose the Dragon Lords, it is most commonly believed that they are these 10: an amphisbaena; a bakunawa; a lung; a drake; a fae; a kirin; a quetzalcoatl; a longma; and a zomok. How these dragons appear, however, is unknown; most cannot accept that they take on the same appearance as their inferiors.

As the legends go, the Dragon Lords were the first dragons to come to this world from another unknown world. The Dragon Lords were pleased with this world and created Fargona to be their home, which is why the continent has the appearance of a dragon. They then summoned their brethren to live with them in this land, where they could live freely in a world made for them.

As the years went by, however, the dragons seemed to seek the company of some other -species; thus, the Dragon Lords brought humans to Fargona. Once they were satisfied with the way things were, the Dragon Lords retreated to watch over Fargona from afar, unseen and unnoticed.

Map of Fargona
Spoiler:


Issathon- This is the largest and most heavily fortified fortress. With walls that tower over a hydra's head and spires that reach the clouds, it is indeed a grand yet intimidating sight. Inner walls are thick enough for two drakes to walk side-by-side and is 50 feet higher than the outer walls that protects the homes of the commoners. The outer walls are only half as thick and stand just about 30 feet above a full grown hydra's head. Issathon is where King Johar Ulond dwells with his advisers and other important members of the court. The Royal Guard is also stationed here.

Arddyn- The castle of this fortress is small when compared to the ones of the other fortresses. Within the inner walls and surrounding the castles are large, fortified complexes that house dragons. Only people who aren't afraid of losing their lives to a loose dragon live here, along with the dragon trainers. There isn't much of an army here, but the dragons more than make up for it. People come from all over Fargona to buy dragons that have been trained here. Lord Catos Boutheret rules here.

Honim- This is the trading center of Fargona. Its market place is always flooded with buyers and sellers as many traders come here to sell their goods. The Lord of the castle is Talach Lolinnor.

Banloress- This fortress is home to the academy where knight's are trained. It is ruled over by Lord Ferand Oborgon, with the captain of the Royal Guard, Hallum Ebboter, also having a hand in the ruling. Banloress is the second most well defended castle, seeing as it's occupants are mostly knights or knights-in-training with there being very few commoners.

Skelsaugh- The people of this village have learned how to survive in the unforgiving northern region of Fargona while also making a profit by selling the thick furs of the animals that live in the frozen climate.

Itim- This village specializes in trading with other countries. Most of the goods that are sent off from here are furs and lumber. Because of the chilly climate, farming isn't possible here so most of the inhabitants are fishers and sailors.

Lyeydra- With the help of dragons, the people of this village mine the valuable minerals and metals within the mountains. The main forms of employment are mining, smithing, and stone carving.

Oslermor- There are many temples scattered throughout this village, dedicated to dragon worship. Dragons here are treated like royalty and it is considered unlawful to harm a dragon in any way.

Ormvorit- With frequent rain and good, nutrient filled soil, this village has very good land for farming many crops. Though Remok and Anver also have good soil for farming, it is widely agreed that the best produce comes from Ormvorit.

Remok- Unlike Ormvorit which brings forth a variety of crops, the people of Remok focus solely on grains, which they then use to bake their delectable breads and cakes that are especially popular with the nobles.

Anver- Another farming town, the people of Anver mostly grow orchards, producing some of the juiciest fruits in all of Fargona.

Raddyn- This village was created as more of a place for travelers to rest and stock up on supplies before starting toward Arddyn. The people live off of the land, hunting the many mountain goats that roam the area and using their hair for clothing.

Ridan- Like Itim, Ridan is a trading town from which ships are constantly coming and going, though the exports that leave this village are usually made up of grains and fruits, as well as silky cloths from the Kin'unda. The people of this village do some farming, though the majority are fishers.

Arban- This village was created for the same purpose as Raddyn; as a way-point for weary travelers coming from or going to Oldkin desert.

Kin'unda- The majority of the people in this village are dark-skinned and wear clothing that covers their entire bodies to protect themselves from the harsh sunlight. One may think that there is little profit to be made in such an environment, but Kin'unda is one of the richest villages in Fargona. They harvest certain types of edible cacti, and the women of the village are magnificent weavers that use materials ranging from snake skin to bird feathers.

Ormild- This tropical village isn't the most productive, but the people are bound very closely together. They don't interact much with the rest of Fargona, except to send coffee beans and sugar to the inhabitants of the mainland.

Mt. Damor- It was once an active volcano, but became dormant many centuries ago. At the very peak there are the ruins of an ancient temple that was made to honor the dragons.

Gardar Beach- Little is known about Gardar Beach, as dragons have always prevented humans from exploring it. Dragons uncommon to the region have been found in the surrounding areas, however, so it is believed that dragons see Gardar Beach as some kind of sanctuary.

Dragon Species
Spoiler:
Any dragons marked with an asterisk (*) may not be chosen for convenience sake unless you can come up with a reasonable solution for them.

Amphisbaena
Spoiler:
The two heads of an amphisbaena are always in perfect sync- except for during supper time. Whether it's hunting or fighting or anything in between, both minds work as one; but when there's food to eat, they bicker and fight over which head gets what. Each head controls its half of the body, so if they decided to go opposite ways it could end in disaster for the dragon. The eyes of an amphisbaena glow bright enough to light up whatever is before them, and their eyes are typically shades of purple, yellow, or green. Males have a set of horns on their foremost head. Amphisbaenas can grow to be up to 7 feet in length. Amphisbaenas are always two separate colors; one half being one color, and the other half being another color. These are usually dull colors such as brown, gray, black, and white.

Amphisbaenas are impervious to the cold, which suits them well considering nights in the desert can be quite chilly. They can be found in the Oldkin desert, where they are able to move swiftly through the sand as if it were nothing more than water. They use this ability to ambush their prey by approaching them swiftly from beneath the sand then striking without warning. A bite from their fangs sends a chill through the body, and the wound quickly ices over. An amphisbaena will bite its victim multiple times to freeze it as much as possible, thereby making it easier to kill.

When an amphisbaena dies, its body retains its magic. Because of this, wearing the scales of an amphisbaena can make a human nearly as immune to the cold as one of the serpents; it can also cure ailments such as arthritis and the common cold.
Spoiler:

*Bakunawa*
Spoiler:
While it may appear to be nothing more than a giant fish at first glance, bakunawas are in reality serpentine. Reaching nearly 13 feet in length, bakunawas have very wide mouths full of sharp teeth; they are able to open their jaws to four times their normal width. They eat anything they can get their mouths on, even humans.

Bakunawas live in the deepest depths of the ocean and rarely come to the surface. The only time hoards of bakunawas can be seen near the surface is during the solar eclipse, which is the time they choose to lay their eggs. When the egg is lain, it must sink all the way to the bottom of the ocean, undergoing changes in pressure as it sinks deeper, before it can hatch. For the entirety of this process, the mother and father swim alongside the egg tirelessly to protect it from predators.

There have been rare instances where the occasional bakunawa can be seen flying overhead. This is usually because they were caught by a current and swept away from their territory and they are now making their way back as quickly as they can; a bakunawa protects its territory with its life. A bakunawa is able to make an insanely high leap out of the water, hundreds of feet into the air. Once airborne, they use their large fins to glide through the air. Using this technique, they are able to travel incredibly long distances; before taking off, however, they fill their bodies with water so they don't suffocate up in the air. If they are to land on dry ground, they are quick to search out the nearest moisture to sustain themselves, before slithering the rest of the way home.
Spoiler:

Basilisk
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This odd mixture between between a chicken and a lizard is fairly small, only growing to be about 2 feet tall. They aren't able to fly very far or high, but can move quickly and silently. The wattle and comb of a male basilisk are more prominent than a female's, whose is barely noticeable. Their scales are varying shades of gold and green. Basilisks prey on chickens and the eggs and young of other dragons; if they are desperate enough for food, they may eat berries or nuts, though it isn't enough to sustain them for long.

The eggs of a basilisk are nearly completely identical to a chickens. The only difference between the two is that the egg of a basilisk is slightly more spherical and does not possess a yolk until the moment just before it hatches. Basilisks often smuggle their eggs into chickens' nests; if the egg hatches successfully, it will feast on the chicks. Basilisks grow rapidly immediately after hatching, reaching the size of a full grown chicken in only a few minutes. Once it reaches this size, its rate of growth will slow considerably; it will take another year for it to grow to its full size. This mechanism allows it to defend itself more easily, as young basilisks must fend for themselves.

Staring into a basilisk's eyes causes total paralysis. Once its eyes move elsewhere, movement will be recovered but the victim will acquire short term memory loss, leaving it confused. The basilisk uses this befuddlement to its advantage and either attacks or flees.
Spoiler:

Dracotaur
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Dracotaurs have developed their own language of growls and hisses that only their kind can understand. They are clever and merciless and battle, something they enjoy greatly; many have even taken to copying humans by using discarded spears and swords. They grow to be an average of 7 feet tall and 10 feet long. Their tail, while used mostly for balance, can also be a dangerous weapon. Scales varying in color from green to brown cover their bodies; male also possess completely red heads. While they may not look it, dracotaurs are expert swimmers; they can also jump quite high into the air. A dracotaur is born with only four limbs and appears to be nothing more than a large lizard. It takes 4 years for a dracotaur's torso and arms to fully develop, during which time they stay close to their mothers.

They live in small, nomadic groups throughout Fargona; these groups are ruled over by the strongest member and his mate. While they rarely remain in one place for long, they often lay claim to specific areas which they protect against any who come near. When they set their sights on a particular prey, they set up strategic ambushes and plans to bring it down. Never give a dracotaur reason to seek revenge, otherwise it will hunt you down until it has successfully killed you.

Dracotaurs excrete an oil that keeps their scales supple and repels water; this oil is coveted by tanners for use in the making of leather armor. Dracotaurs can spit out a sticky adhesive that ignites when exposed to the air. This fire dies soon after hitting its target, however. It is not uncommon for dracotaurs to dabble in magic, and many know some simple spells.
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Dragonne
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The scales of a dragonne are razor sharp, with only the silky fur surrounding their feet and face being safe to touch. On males, the scales around the neck stick out like a lion's mane, bristling when the dragonne is irritated or trying to intimidate a foe. They grow to be an average of 12 feet long and are lean and meant more for quick strikes than head on fights. The color of their eyes matches that of their scales. They have near-perfect night vision, so fighting them in the dark is unwise. The roar of a dragonne weakens the mind and body of those who hear it, leaving them vulnerable to the dragon's deadly claws and fangs.

Dragonnes roam the Oldkin desert in large prides, though they occasionally wander further to the east into the mountains in search of better prey. They are highly territorial, though they will give intruders the chance to flee before attacking viciously. They live mostly off of animals such as camels and goats, as well as preying on domestic herds. They very rarely attack humans, unless said human is within their territory.
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Drake
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While their appearances vary greatly, all drakes have the same basic anatomical structure: a thick body with a long, winding tail, four sturdy legs, a snake-like neck, and large wings. The average drake grows to be about 20 feet long. Drakes come in shades of white, brown, red, blue, orange, purple, green, black, yellow, and gray; sometimes they are a mixture of more than a single color. The eyes of a drake change color according to their mood: black for anger, red for fear or caution, yellow for contentment, blue for sadness, and white for trust. While drakes don't usually live with others of their kind, they do enjoy the company of fellow drakes and territories often overlap so they may meet. When in a fight, drakes will often team up to take down the enemy; if the battle is not going well, however, they know when to flee.

Drakes possess an extra pair of lungs in which they contain their magic; this magic is what they use to create their fiery breath. A drake's breath, however, is not always hot; it all depends on what region they are native to. Drakes from the northwestern regions of Fargona have fire that freezes instead of burns; drakes from the southeast have a scalding hot breath. No matter where the drake is from, however, they can exhale smoke as well as flames.
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Elemental
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Elementals are practically made up of magic as it is what gives them life and holds their bodies together, and using too much of that magic can kill them. An adult elemental is about 10 feet long. They are similar to wyverns in that they have two legs and a pair of wings, but elementals are more snake-like and prefer to slither along the ground rather than walk. While they aren't very strong, elementals are swifter than most dragons.
  • Lava- Lava elementals live deep in volcanoes and eat rocks or fire rather than meat. Their favorite snack is a hardened blob of magma. Their insides are made up entirely of hot magma and fire, with igneous rock forming a thick crust to hold it all together. Even through the hardened rock that protects it, a hot red glow is visible. They attack by blasting lava out of their maws, much like a volcano erupting, and they can heat the air around them by fanning their wings.
    Spoiler:

  • Water- Water elementals usually live in rivers, lakes, or bays and rarely come on shore, even though they can survive just as well on land. Within, they are made up entirely of water, while on the outside they are covered by slick ice that's protected from melting by magic. When in the water they seem to disappear. They shoot powerful jets of water from their maws, which they can easily turn into icy breath; every flap of their wings causes a chill to permeate the air.
    Spoiler:

  • Ground- Ground elementals are content living anywhere that is dry and will burrow their way deep into the earth when they make their dens. They eat whatever minerals they can find. On the inside, this breed is full of shifting sand. On the outside, they are protected by metal; the red tint comes from the clay that is mixed in with the metal. They spit mud-balls at their opponents and create miniature sandstorms by flapping their wings.
    Spoiler:

  • Air- The only food that air elementals require is air itself. Their entire being is made up of air. Even their scales are simply compressed air; if this outer layer is punctured and not closed quickly, the air elemental will die. The green that flows through their bodies is air that has been tinted by the magic within them. This breed is constantly flying and usually only comes down for a landing when it has draclings to care for. They blast powerful gusts of wind from their mouth, and their wings can also create small yet dangerous windstorms. They often use this to give themselves a boost, making them extremely swift in the air.
    Spoiler:

Fae
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Faes are the smallest species of dragon in Fargona, only growing to be about 4 inches long with tails that typically add another 4 to 5 inches to that length. They are often called the most beautiful dragons as well, because of their usually vibrant colors and iridescent or butterfly-like wings. While physically weak, fae know a wide variety of spells and their reservoir of magic is greater than most dragons. While they know mostly healing and defensive spells, faes are always sure to have at least a few attack spells. They live in areas that are thick with foliage, where they can more easily hide their small forms. They are strict herbivores, and absolutely adore sweet foods and flowers.

Faes lay their eggs in the spring, and they often flock together to protect each others nests and young. When the draclings hatch from their tiny eggs, the parents guard them for a year while teaching them the spells they know. Even when grown, though, fae are very sociable and sharing.

Faes despise fighting, but they won't hesitate to defend themselves if attacked. This is rarely necessary, however, as most other dragons respect faes because of their kind nature. Injured dragons often seek out faes for healing and are more likely to protect a fae than to attack it.
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Gargoyle
Spoiler:
Gargoyles are nocturnal dragons; not that they really have much choice, since during the day they turn into unbreakable stone. Generally dark brown or black or in color, they blend in quite well with the dark. The average male is 8 feet tall, while females are slightly shorter. Mischievous though they are, gargoyles merely play tricks on the innocent; they can sense evil intentions and will only attack and consume those with dark plans. While the ignorant would likely believe that such a dark creature would have magic to match, gargoyles actually possess the ability to manipulate water.

For a gargoyle to be born, a male and female gargoyle must transfer a small amount of their life force to a stone. This stone then develops over the course of a year into a full grown gargoyle, thus why no young gargoyles are ever seen. Gargoyles attach themselves to the area they first awaken in and protect it as their territory. Because of this territorial nature, humans often take undeveloped gargoyle stones to their homes. When the gargoyle is fully born, it then treats the house and the inhabitants and items within as things it must protect.
Spoiler:

*Hydra*
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Hydras are ginormous dragons, reaching heights of nearly 400 feet when fully grown. They have stocky bodies and thick legs and are wingless. They come in a variety of metallic colors and the occasional green or purple. They are born with a single head; within a week of their birth, another head will begin to grow. This head will remain non-functional and its eyes, mouth, and ears are sealed until a full year has gone by and it has reached the length of the first head. This cycle then continues each year until the hydra reaches 100 heads. At this time, the oldest head will become weaker and slowly wither away, until it completely dies. At the same time, a new head will begin to grow next to the older head as it normally would and at the end of a full year, the old head, along with the entirety of its neck, will fall off and the new head will take its place. This cycle then takes the place of the old one. If a hydra's head is cut off, two new heads will grow instantly from the place of severance. While they do not live as long as lungs or turtorgs, hydras still have an incredibly long lifespan; the longest a hydra is known to have lived is 672 years.

Hydras are rarely seen by humans, or even other dragons. Despite their gigantic size, they don't need to eat very often, so only leave their homes to hunt once or twice a month. They live secluded lives in caves deep in the mountains. The only contact they have with others of their kind is with their mates, and hydras mate for life. They are typically peaceful and will only attack if provoked. If you do ever find yourself in a fight with a hydra, however, the only way to kill them is to either severe all of their heads at the bases of the necks, where they connect to the body, so that no heads can grow in their place, or to penetrate through their thick scales and pierce their heart.
Spoiler:

Longma
Spoiler:
Longmas are slightly larger than the largest horse, and many times stronger and faster. They have the same shape as a horse, but for the draconic tail and wings. Their hooves are also cloven, with the tips of the toes curving into slight claws. Scales cover their underside, all the way up their necks. Their skin is thicker than a horse's, and has a more leathery texture. Besides their manes and the hair along their tales, male longmas also have long hair along the back of their legs. Longmas are most often a plain color, similar to horses, mixed with some brilliant color that is unnatural for a horse, such as blue or green; very rarely will a longma be only one single color all the way through.

Longma are able to walk upon water as if it was solid ground, though they can choose to sink below the surface. Wild longma herds usually stay close to sources of water as they absolutely adore the liquid. Soaking in water can quicken a longma's healing when it is injured or sick and rejuvenates them, besides the glorious sheen they also gain. When a longma is born, it does not yet have scales; the more a young longma soaks in water, the stronger and more quickly their scales will grow. Because of this, longma herds with draclings often stay right next to rivers or lakes so that their young may constantly be in the water. They drink more water than any other creature besides water elementals.

Longmas once traveled Fargona in large herds of over 200, but their numbers in the wild have dwindled; the largest wild herds now reach an average of only 30 in size. Longmas do, however, thrive in captivity. They are rather docile and enjoy working, so they are among the easiest dragons to tame. Those farmers who can afford them usually have at least one longma, which they treasure greatly. The richer nobles have have large herds, the best of which are used for pleasure riding and pulling their carriages.
Spoiler:

Lung
Spoiler:
Lungs are long and serpentine, with four legs and often horns on their heads and/or fur along their backs. Their whiskers, which all lungs have, serve to help them judge wind direction and velocity. They grow to be up to 50 feet long, with their tails making up a great deal of their length. Lungs can come in any variety of color, and it is their color that predicts what they will be like. Lungs with paler colors are more peaceful and gentle and prefer order over all else. Lungs with darker colors and chaotic and blood thirsty, and often quite tricky A pure white lung is a servant of absolute order, while a pure black lung is a servant of absolute chaos. Lungs are incredibly intelligent dragons, with knowledge that rivals that of mankind's greatest scholars. The color of a lung can be found out before it hatches by submerging the egg in water; the egg will glow brightly and turn the same color as the dragon it holds.

Rumored to live for thousands of years, lungs have plenty of time to learn more than any human could ever imagine. They are the only dragons known to be capable of speaking in human tongues, though only a small percentage choose to. While solitary by nature, lungs have a thirst for knowledge; thus, they often settle close to populated areas. They live on high mountaintops, in swamps, and in rivers and lakes. They are able to create storms of wind and rain and control these storms, though, for some unknown reason, they go temporarily deaf when doing so.
Spoiler:

Manticore
Spoiler:
Unlike other lion-like dragons, manticores are solitary creatures, though like other lion-like dragons, only males have manes. Wild manticores can only be found in the Rheendess Range. They will challenge any other living being they see as long as they believe themselves to be on equal or higher footing; a wounded manticore, however, will lash out at anything and everything. Rarely will a manticore enter into a fight against an opponent they know to be stronger than them as, despite their bulky appearance, they are not actually all that strong or agile. The spikes on their tail can penetrate even the thickest of scales and secrete a poison that first paralyzes then slowly kills the victim. They are about 5 feet at the shoulder.

Manticores have the face of a man, the body of a lion, the tail of a scorpion, and large bat-like wings. Their mouths are much wider than a human's and contain a lion's fangs; except, there are three rows of teeth on the bottom and three rows on the top. Hidden in crevasses on their tails are long spikes that they can shoot out as projectiles; these spikes grow back over time. The sting from a Manticore's tail is fatal to all but a few creatures. Their fur ranges from bright gold to blood red. Despite their rather ferocious appearance, the cry of a manticore is as soft and melodious as a flute.

Manticores are mostly scavengers, eating whatever dead and decaying creatures they happen upon. However, they crave the taste of human flesh and will not pass up the chance to feast on it if they come across a human that is alone and already weakened. It is rare to see a manticore outside of the area surrounding the Rheendess Range.
Spoiler:

Puk
Spoiler:
Sometimes mistaken for newborn drakes, puks are only 5 inches long, their tails doubling that length. They have four legs with feet built to easily grip small objects and a pair of wings. At the tip of their long, winding tail is a tuft of fur that glows as if on fire; and it may as well be since it burns on contact, unless you are the puk's master. They're mainly insectivores, but they also love berries and sweets. Puks are very tricky and mischievous creatures with a love for stealing.

Puks live within small households, often a house in which either the poor or thieves dwell - or both. The domestic animals of the house are under the puk's protection, and it answers to the owner of the house as master. Puks often bring small trinkets as gifts for there masters; these trinkets, however, are often stolen goods. Because of this thieving nature, which cannot be trained out of puks but instead only improves, owning a puk is illegal. If a puk is discovered within a house, the owner must order the puk to leave; the puk, ever obedient to the master, will typically obey without hesitation. There is, however, a chance that the puk will only become annoyed and decide to stay if only to play tricks on the house's inhabitants out of spite.

Puks have the ability to transform into small animals, such as dogs, cats, and rats; however, their long tails never change, no matter what form they take, and the color of their eyes always stays the same as well. They cannot transform into anything that is over 3 feet tall. If their tail is injured in some way, they will immediately revert to their natural form; if the tuft on their tail is removed, they will completely lose the ability to transform until it grows back. Besides having the ability to shapeshift, puks are also able to bypass nearly any form of protection spell.
Spoiler:

Qilin
Spoiler:
Qilins are slightly smaller than a large horse and have a build that seems to be a mixture of a deer and a horse, with cloven hooves for feet and a tail that is sometimes long and serpentine, and other times short like an oxen's. The head is draconic, though it is shaped similar to a deer's. Their fur is interspersed with scales in various places, with a stomach that is always covered in scales. Even their fur is incredibly compact and thick, making it difficult to pierce. Male qilins have a single antler protruding from the middle of their heads; a female, meanwhile, has a single smooth horn, and are often mistaken for the mythical unicorn. Qilins have long, flowing manes that lose their vibrance the more the qilin eats living vegetation. Coloration wise, they are usually earthy tones with occasional, more flashy colors mixed in.

Qilins prefer to avoid walking on living grass as much as possible, and so they usually have a single predictable track they follow to avoid stepping on grass unnecessarily; they often even take to walking on water rather than walking on grass. They avoid eating live vegetation as much as possible, eating only the dead and decaying or those plants that are infected with parasites. The flames they spout cannot harm any form of plant.

Qilins are normally gentle creatures, only harming those they perceive as evil. They are also quite vain dragons, and will take it upon themselves to protect any home that has an image or statue of a qilin; however, if an evil person sets the image of a qilin in their home, the qilin will become enraged and destroy the home and all those in it.
Spoiler:

Quetzalcoatl
Spoiler:
Quetzalcoatls live long than most dragons, though not as long hydras or lungs; their lifespan averages at about 250 years. If not for the feathered wings and feathers adorning their bodies, they could be mistaken for nothing more than giant snakes. Their hearts glow brightly (though this can't be seen through their scales) and emanates a fierce heat throughout their entire bodies. When a quetzalcoatl dies, its heart will continue to glow for 24 hours. Besides this, they can also breath a fiercely hot fire.
Spoiler:
  • Tropical- Tropical quetzalcoatls are the larger of the two breeds, growing to a length of 45 feet. Their scales are typically a shimmering green or blue-green while their belly is a paler green. The colors of their feathers vary among a number of tropical colors, from blue, to green, to red. They are never naturally either purple or gold, however, though there is a time when their feathers turn this color; during mating season, the wing feathers will a royal purple while the rest of the feathers turn gold. Their cry sounds like the squawk of a parrot and is often mistaken for one.

    Tropical quetzalcoatls live along the coasts of the Orskel Islands, though they rarely actually enter the water, and go inland only to hunt. Their nests, which they create in small coves where the tide won't wash them away, resemble coracles and hold up to three eggs. These eggs, pale brown in color with orange markings, can float as well, just in case they do fall out of the nest. When a tropical quetzalcoatl hatches, its wings and feathers have not yet grown so it looks just like any normal snake. The draclings are moved to the shore, where they then hide out in rocky holes for the next few years as their feathers and wings grow in.
  • Continental- While they are not as large as their tropical cousins, only growing to a length of 15 feet, continental quetzalcoatls make up for it in ferocity and cunning. Their scales are an iridescent purple, except for the ones on their belly which are yellow. Their feathers are usually yellow, though their have been ones with red, blue, or green feathers mixed in as well. Their call is similar to the tropical quetzalcoatls, but much more high-pitched. While tropical quetzalcoatls prefer solitude, continental quetzalcoatls often flock together to protect their young. They live mostly in the Rheendess Range, with a scattered few about the Oldkin desert.

    Continental quetzalcoatls are always on the move, so they have taken to carrying their eggs, which are a bright phosphorescent green with paler green markings, nestled in the feathers between their wings. The draclings can fly from the moment they are born, though they will often rest on the backs of older quetzalcoatls until they build up their stamina.

Tatzelwurm
Spoiler:
Tatzelwurms aren't the largest of dragons, varying in length between 2 to 6 feet long; however, they make up for their small size with cunning and ferocity. They have the forelegs and head of a cat while their body is that of a snake, though with much thicker scales. Their bodies are covered completely in scales, though many also have fur around their upper bodies. Even with only two legs, they are still much stronger than any other creature their size and can leap up to 9 feet into the air.

When they see a human, they will either flee immediately or charge while letting out a high-pitched wail and attempt to bite the person. If a person is bitten, they will die almost immediately. The fangs of a tatzelwurm are coated in poison, and they expel poisonous fumes strong enough to kill a human if they are breathed in; while these fumes will not kill a larger dragon, they will greatly hinder the dragon's movement and senses. Perhaps one of the greatest oddities is their blood, which is green and burns like fire. It is thanks to this hot blood that they are able to survive in cold regions.

Tatzelwurms reside in the north, mostly being found within the Tonumskel Range as they prefer mountainous habitats. They hibernate during the colder months of winter, sleeping in crevices in the mountainsides or sometimes even in hay lofts in barns. If they have draclings, a tatzelwurm will collect as many furs, leaves, and grass as they can to keep their vulnerable young warm.

Tatzelwurm draclings are furless and scaleless, having only weak, fleshy bodies for the first few months of their lives. When born, they are no larger than a domestic cat, though they appear nothing like one but for the head and forelegs.
Spoiler:

*Turtorg*
Spoiler:
Turtorgs, often simply called dragon turtles, are the largest yet rarest water-dwelling creature in existence, growing to be nearly twice as large as a blue whale. They have the hard shell of a turtle, but with the head and hard scales of a dragon. Their legs and tails are more draconic as well, the legs being more flexible than a sea turtle's flippers and being clawed with webbing between their claws, and their tails are nearly as long as their bodies. Their colors vary between blue, green, and a mixture of the two.

Turtorgs are docile creatures that don't interact often with humans, though a turtorg floating near the surface has often been the cause of shipwrecks. They consume large amounts of fish, along with the occasional small whale; they will never, however, attempt to eat anything that can actually fight back. Recorded to live up to 1000 years, turtorgs have the second longest lifespan among dragons.

The reason turtorgs are so rarely seen is because they rarely even breed, so there are only about 1000 of them living in the oceans surrounding Fargona. There are usually only about five turtorg eggs produced in a span of 50 years, with the record being ten eggs. A turtorg lays only one egg, unlike their turtle counterparts who lay large clusters of eggs. Rather than leave the eggs alone, the turtorg mother will carry the egg inside of her shell, in a space in the middle that dips down and keeps the egg safe from being crushed by her body.
Spoiler:

Wyrm
Spoiler:
Wyrms often appear to be overgrown snakes, growing to be anywhere from 20 to 60 feet long; if it weren't for their limited lifespans, they would grow even larger as they never stop growing. While most may appear to be snakes, there are some with mouths that are more similar to a lamprey's. Their scales as well differentiate them from snakes, being larger and thicker and more like armored plates. They are ferocious and violent, attacking anything on sight, and are difficult to tame. Thus, they are usually left alone, allowing them to become quite numerous in the wild. They swallow their prey whole, this prey often being something as large as a cow. They aren't beyond eating humans as well.

Wyrms are immune to all poisons, making them even more difficult to fend off than they normally would be. They have incredibly strong noses that sometimes prove to be their downfall, however; a person has only to scatter some strong smelling object about them. Villages vulnerable to wyrms will often create a perimeter of strong smelling plants around the village, if they can get them to grow, and this will usually keep wyrms away.
Spoiler:

Wyvern
Spoiler:
Wyverns are often mistaken for young drakes, despite the fact that they only have two legs, their only forelimbs being their wings. They are only about half the size of drakes, the average wyvern being about 10 feet from head to tail. Height wise, they are about 4 to 5 feet tall. They have a sharp, poisonous barbed stinger at the ends of their tails that they use to take down their prey. The poison it injects in the victim quickly spreads through the body and paralyzes them before spreading to their lungs and causing them to stop working, thereby suffocating the victim.

Wyverns live mostly in caverns in forests around mountains, though some will live at higher altitudes where there are few trees. Their homes are easily recognizable as they are surrounded and filled with bones and valuables they've collected. At least, some of what they collect is valuable; a good amount of it is also simply pretty pieces of rubbish that caught their eye. Wyverns are very aggressive and will attack anything that looks like it might make a good meal; females guarding their young should especially be avoided as they will attack and kill anything that comes within 10 meters of their nests.
Spoiler:

Zomok
Spoiler:
Zomoks are fairly large, bulky dragons, being 20 feet long and 6 feet tall, with scales that have the texture and appearance of tree bark. They are practically a living ecosystem, having branches, moss, and flowers growing at random on their bodies. These flowers sprout year round, unaffected by winter's cold as they are kept warm by the zomok's raging hot innards. Despite their bulk, zomoks can actually fly quite high up in the air, though they aren't incredibly maneuverable.

Zomoks will let loose an earsplitting scream and attack when anything threatens the swamp it lives in, gaining them the title "Guardians of the Swamp". When it is preparing to attack, the the bulbous protrusions on its back will bulge outward and glow a bright yellow as it uses magic to create a parasitic seed. The seed takes only a few moments to be ready, at which time the zomok will spit it out at its target. If these seeds succeed in embedding themselves, thick vines will quickly start to wrap around the victim, restraining them. When the victim can no longer move, the seeds will gradually burrow their way further in and sprout deep inside the prey. While sustaining the prey's life, the parasitic plant will take over every vein in the victim's body until it is practically a living plant itself, though devoid of movement. The process can take up to a week, during which time the zomok will carefully guard its prey; when the process is completed, only then will the zomok eat its prey.
Spoiler:

Rules
  • Follow all of PC's and the RPC's rules.
  • No godmodding, but that should be obvious.
  • Don't bunny someone else's character unless you have permission.
  • If you're going to be absent for any period of time, I may take control of your character until you return. Note that this doesn't guarantee they'll survive until you get back, unless you specifically ask for them not to be killed.
  • If you see your character listed in the NPC SUs after you leave the RP, it's probably because something in their history gave me some kind of plan for something involving them - or I just really like them. They're still your characters, though, which means if you'd prefer I didn't use them or if you would like to return to the RP as that character, just let me know.
  • Keep romance within the rating. Kissing and no further.
  • You don't have to start out with your Bond, but please have bonded with them within your first few posts.
  • Please note that there is no feudal system in Fargona.
  • Unless otherwise specified in their description, dragons cannot speak.
  • Reservations will no longer be taken. If any spots are open, they will be on a first-come-first-serve basis. If multiple SUs are posted, then I will choose the ones that I believe to be the best.
  • Follow common sense, and have fun.

Character Slots

1. Fort PokePower as Thia Rondamar
2. Lord Sephear as Doran Aiwyn
3. Kira19 as Serah Menahem
4. Geras32 as Dervish Maxwell
5. The Charred Mecha Dragon Zero as Inibayi "Ina" Geriro
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.

NPC SUs
Nero Angelo
Nicholas Vyloft
Ezriel Nyartola
Phillip Moradoro
Adkilar Nereus

Important NPCs
Spoiler:
King Johar Ulond- The king of all of Fargona. An old man now, with wispy, greying hair.
Prince Doroc Ulond- The only son of king Johar Ulond and heir to the throne.
Lord Catos Boutheret- The lord of Arddyn.
Lord Talach Lolinnor- The lord of Honim.
Lord Ferand Oborgon- The lord of Banloress.
Hallum Ebboter- The captain of the king's Royal Guard.
Gunthur Simelo- The leader of the Draconics, a division in the Army that specializes in dragon riding. He is also in charge of obtaining dragons for the entirety of the army as well as the king.

SU Form - Fill out for both the Tamer and the Bond
Spoiler:
Dragon Tamer

Name (First and Last):
Gender:
Age (at least 16, but no older than 40):
Appearance (at least one full paragraph. You may add a picture, but I still want a written description as well):
Personality (at least one full paragraph. I may ask for more if I'm not satisfied):
History (At least three full paragraphs. Include how you met your Bond):
Spells known (include a description of how the spells work and what they do. Remember, nothing too powerful. If your character doesn't know any spells, leave this blank):
Other:

Dragon Bond

Dragon Species (Choose from the dragon species listed):
Name:
Gender:
Age (Dragons typically only live to be around 150, unless stated otherwise):
Appearance (at least one full paragraph. You may add a picture, but I still want a written description):
Personality (at least one full paragraph. I may ask for more if I'm not satisfied):

RP Sample (I don't care if it's a post from another RP, or a one you've just written up. Just as long as it's good):
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Old August 1st, 2014 (05:43 AM).
タイラー's Avatar
タイラー タイラー is offline
Stress
 
Join Date: Mar 2014
Gender: Male
Nature: Naive
Posts: 313
well, because it seems almost all other spots are gone, i shall reserve (a spot)
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Fire Emblem: The Rift War as Argath Vennon
Fragmented as Zander Hyrall
Fargona: The Land of the Dragons as Leon Saunders
The Demon Pact as Steven McEvens
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  #3    
Old August 1st, 2014 (08:13 AM).
Sir Bastian's Avatar
Sir Bastian Sir Bastian is offline
Quantum
Silver Tier
 
Join Date: Feb 2012
Location: Denmark
Age: 25
Nature: Jolly
Posts: 1,555
Wow, this actually looks really, really cool. I'm getting a VERY strong Eragon vibe from it. (The books, not the movie. Ew.) Am I wrong in thinking this? I'm a bit intimidated by the sheer amount of people that's gonna be in it, but I'm very curious about it. How would you be able to know about your bond if your dragon hasn't found you yet? And would you be able to start where you are already with your dragon?

EDIT: Oh, and would the Dragon Tamers get a weapon of some kind? If their spells are weak, at least for now, it'd make sense to have a weapon too, no?
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  #4    
Old August 1st, 2014 (09:14 AM).
Mana's Avatar
Mana Mana is online now
ARCHER
ModeratorCS
 
Join Date: Jan 2009
Location: UK
Gender: Male
Posts: 6,149
I had forgotten about that map

I feel its time I finally join a roleplay again just a few queries on magic:
- Is it 'spoken' magic, as in literal verbal spells?
- In what ways would it be limited? How much would the dragon tamers be able to use themselves?

It's gonna take me a while to pick out of all of these cool dragons reserve me please, Fort!
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  #5    
Old August 1st, 2014 (10:11 AM).
Fort PokePower's Avatar
Fort PokePower Fort PokePower is offline
Muffins forever
 
Join Date: Jul 2010
Location: Mystona
Gender: Female
Nature: Quirky
Posts: 944
Quote originally posted by タイラー:
well, because it seems almost all other spots are gone, i shall reserve (a spot)
Sure thing! You're reserved!

Quote originally posted by Sir Bastian:
Wow, this actually looks really, really cool. I'm getting a VERY strong Eragon vibe from it. (The books, not the movie. Ew.) Am I wrong in thinking this? I'm a bit intimidated by the sheer amount of people that's gonna be in it, but I'm very curious about it.And would you be able to start where you are already with your dragon?
This was actually heavily inspired by Eragon, heheh. I was only gonna allow seven people like last time... But while I was working on it, a bunch of my friends and RP buddies from other sites became interested in it, and before I knew it I had to make more room for them all. And I couldn't really just leave out anyone who wasn't lucky enough to learn about Fargona beforehand, so I went and made a few more spots for anyone who might take interest after it was posted.

Quote:
How would you be able to know about your bond if your dragon hasn't found you yet?
ICly, your character wouldn't. But you as a player should already know which dragon you plan on Bonding with.

Quote:
And would you be able to start where you are already with your dragon?
You can start with your dragon, or you can start without your dragon. It's all up to you. Heck, your first post could be you meeting your dragon if you wanted it to be.

Quote:
EDIT: Oh, and would the Dragon Tamers get a weapon of some kind? If their spells are weak, at least for now, it'd make sense to have a weapon too, no?
Yes, weapons are allowed.

Quote originally posted by Magic:
I had forgotten about that map
Heheh, yes, thanks again for making that map for me owo

Quote:
- Is it 'spoken' magic, as in literal verbal spells?
There are some spells that must be spoken, but those are mostly all the big huge powerful and complicated ones.

Quote:
- In what ways would it be limited? How much would the dragon tamers be able to use themselves?
Dragon Tamers have a little less than half the magical power that the average sorcerer does, so the magic they can use is indeed quite limited. The spells can be creative, but just think small. Stuff like conjuring a magical sword or blowing someone up with a touch wouldn't be possible for a Dragon Tamer, but enhancing physical abilities for short periods of time or causing small explosions or even manipulating small amounts of an element would be possible for them.

Quote:
It's gonna take me a while to pick out of all of these cool dragons reserve me please, Fort!
You are most definitely reserved! :D I'm glad you're onboard this time around, heheh.
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  #6    
Old August 1st, 2014 (10:13 AM).
Julius Caesar's Avatar
Julius Caesar Julius Caesar is offline
Marked Out
 
Join Date: Jul 2011
Location: Equilibrium
Age: 22
Gender: Male
Nature: Bold
Posts: 369
May I reserve a spot for this please?
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  #7    
Old August 1st, 2014 (10:25 AM). Edited August 1st, 2014 by Fort PokePower.
Fort PokePower's Avatar
Fort PokePower Fort PokePower is offline
Muffins forever
 
Join Date: Jul 2010
Location: Mystona
Gender: Female
Nature: Quirky
Posts: 944
@Julius- You are reserved! :D

If SB decides they wanna reserve a spot, that means all the spots are filled! That went faster than I expected. Good thing I put in those extra spots, heh.

EDIT: All spots have been taken! I'll be giving everyone at least a couple of weeks to work on their SUs, since I know how hard it can be to choose just one dragon out of a list of 21 XD
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  #8    
Old August 1st, 2014 (04:18 PM). Edited August 2nd, 2014 by <Challenger>.
<Challenger>'s Avatar
<Challenger> <Challenger> is offline
The Hero of Skies and Time
 
Join Date: Jul 2012
Location: East Coast, USA (Represent!)
Age: 17
Gender: Male
Nature: Jolly
Posts: 2,462
You know what to do, Fort.


Dragon Tamer

Name: Alistair Marthus
Gender: Male
Age: 25


Appearance (at least one full paragraph. You may add a picture, but I still want a written description as well):


Personality (at least two full paragraphs. I may ask for more if I'm not satisfied):


History (At least three full paragraphs. If you've already met your Bond, include how you met):

Spells known (include a description of how the spells work and what they do. Remember, nothing too powerful. If your character doesn't know any spells, leave this blank):

Other:

Dragon Bond

Dragon Species: Lung Dragon
Name: Xang (Pronounced Shang)
Gender: Male
Age: 1199


Appearance: Xang is a bit different than the average Lung. He is around thirty feet long from head to tail, and eight feet tall, with an extra foot consisting of his horns. His scales are grey: The perfect mixture between black and white. The fur on his tail is extremely soft, but thicker than two layers of leather armor.

Spoiler:




Personality: Xang is an arbiter of neutrality, as his scales might indicate. He is neither too friendly, nor is he too solitary. He isn't a warrior of justice or a servant of evil, but a silent guardian, per se. He believes that complete balance is the key to victory, and is willing to put down any level of chaos or over-bearing justice. His intelligence, like most Lung, is high above that of any human's. Most of the knowledge that Xang has gathered is centered around either history or the culture of humanity across the globe. He has enough knowledge to dwarf the royal library of Fargona in his mind alone.

RP Sample (I don't care if it's a post from another RP, or a one you've just written up. Just as long as it's good):
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  #9    
Old August 1st, 2014 (08:08 PM). Edited August 1st, 2014 by CandleJumper.
CandleJumper CandleJumper is offline
 
Join Date: Jul 2014
Gender: Female
Posts: 3
Tamer
(i have an image as well but cannot post it due to being new to pokecommunity. i'll update with the image when i can)

Name: Keldra Enstrom
Gender: Female
Age: 19
Appearance: 5’10” with decently thick arms and legs, she looks strong. She has light amethyst coloured eyes and a somewhat pudgy face. She wears her blondey brown hair in a ponytail that goes past her collarbone. The left side of her head is also shaved down. She wears a lot of leather over top her chainmail t-shirt. She also wears a battleskirt made from discarded dragon scales that she found while living in the forest, as well as a blood-soaked band that she ties around her right arm as a reminder of how she is not as invincible as she sometimes feels. She wears custom made steel toed leather boots with wool socks and she carries a battleaxe as her main means of defence as well as for hunting.

Personality: Energetic and always ready for an adventure, she tends to enjoy discovering things. She has the occasional depressive knockdown but always tries to remain positive regardless of the situation, although of course she has her limits. She has trust issues and takes a while to get used to people because of them. However, once she has become close friends with someone, she’ll hold on to that relationship like it means the world to her, because it does. She holds her friends and dragon at the absolute top of things she cares about, and she needs to be around people to actually be happy. She hates being alone and she hates feeling lonely.

History:
Keldra grew up in Lyeydra with her parents. Her mother was a mine worker and her father worked at the local library. She spent most of her time alone making art and trying to avoid her parents, who often tried to force her into the mining industry, when all she wanted to do was travel the world making art. When she turned 16 she ran away from home after coming out to her parents as bisexual, who said that she was an embarrassment and disappointment to the family. Outraged and incredibly hurt, she stole an axe on her way out of Lyeydra. She was terrified and had no real plan as to what she should do, so she just travelled east.

Eventually, Keldra made it to the forested mountainous area north of Raddyn. Exhausted after having eaten very little and not gotten much sleep, she collapsed in the forest and blacked out. She awoke to water being poured into her mouth by fae dragons. The fae brought her health back up with their healing properties while also providing a place for her to live: among them. Keldra spent a while living with the fae, as they were quite friendly and helpful. After a while, she realized that the fae had rescued her not only out of kindness, but also out of the need to have a protector, as their territory had been recently cut in half and the fae didn’t have enough space to live.

Curious and determined to help out her new fae friends, Keldra grabbed her axe and set off to find whatever had been forcing the fae to fall back. After hearing a booming roar emanating from a nearby oddly icy cave, she cautiously walked inside only to be pounced upon by a grey drake. The drake knocked her out of the cave and pinned her down, careful not to actually harm her.

Noticing that this dragon wasn’t hurting her, Keldra decided to not fight back, even though she could easily grab her axe with her free hand. The dragon noticed this and let her go. Realizing that the fae were simply afraid of his scary demeanor, Keldra realized that this dragon was only acting up because he, too, was lost. Keldra reached out to the dragon and he responded by leaning into her palm. The two collapsed on the spot.
Keldra and the dragon woke up, surrounded by fae, who seemed to forgive the young drake for acting out, as they had brought food and water for the both of them.

Incredibly hungry, they ate together as they realized they were tamer and bond. She decided to name him Dawnlight, after the light that shone through the treetops on his grey scales. Since then, the two have been inseparable, and they spent their days adventuring around the forested mountains, finding food for the fae and each other. Although Keldra missed humans, her newfound dragon friends kept her company. However, she still feels as though she wants to go further in her adventures…

Spells known: Shift Pull: Keldra holds out the palm of her hand to pull something towards her. This is limited by 50 feet and only to objects Keldra could normally lift with her physical muscles.
Kanatra: a small cluster of colourful explosions that leave miniscule burns and produce light, fired from Keldra’s open palm.

Bond

Dragon Species: Drake
Name: Dawnlight
Gender: Male
Age: 25
Appearance: 8’3” at the tips of his horns, he is a mostly light grey dragon with thick muscles, especially in his front legs. His hind legs aren’t as powerful but they are still sturdy looking on their own regard. His underside is covered with softer smaller blue scales that run from the top of his neck down to the end of his tail. He has a thicker, dark grey set of plates covering his chest.

His claws and horns share their dark grey colour with these plates, whereas the rest of the body is more light grey. His back is adorned with spikes on much wider and thicker plates. The spikes on his rump and tail are webbed with a light blue similar to that of his underside which also matches the membranes of his wings and head fins. His eyes change colour like all drakes but usually he is content and they stay yellow. His scaley skin is rough in spots and smooth in others, mostly smooth where his tamer has pet him or rode on him the most.

Personality: Very stoic. Or at least, tries to be. He likes to think he is a powerful and majestic dragon that nobody would dare go up against, but this is not actually the case. In reality he is not very confident in himself and acts somewhat like a kitten or puppy whenever anybody isn’t looking. He likes to think he is ferocious and menacing when in reality he is a very kind hearted individual and will always stand up for creatures smaller or weaker than he is.

He likes to play jokes on humans and act silly in general, except for when he wants to maintain his image of an intimidating predator. Despite being a big softy, he is always willing to fight for his friends and his tamer, and will stop at nothing to protect those he cares about. He’s scared of lightning and other drakes due to his past of being an outcast with his own pack. Essentially, he acts like an older brother most of the time: tries to be cool, fails at it, and messes with the younger siblings.

RP Sample:
Spoiler:
(Seifer shuffles around in the ash that has gathered on the rooftop. He kicks it up and lets it fall around him slowly in the air like snow. CRUNCH he hears in the distance, followed by some muffled cries for help.

"Oh joy. Another one" he mumbles to himself. He shuffles over to the ledge of the rooftop and calmly hops over it, using his teeth to hold onto his cloak as he wrapped it quickly around a nearby pipe. He used the pipe to slide down to safety. He walks a little further and then hears what sounds like a cerebyte's screech. Seifer realizes that to the left of him are the cries for help, and to the right, cerebyte screeching. Not wanting to make a dumb decision, Seifer runs his way quite quickly to the cries for help. After only about 5 minutes, he comes across a mass garbage compactor. He walked his way around it until he found another pipe, and swung his cloak around it and held it in his teeth to climb up. He reached the top and leaped for the top section of the compactor.

Faye turned around and saw a young man with messy but short black hair and a cloak over top his clothes. He had very large bright green eyes and very pale skin, but the most unique factor about him was that he seemed to be lacking any arms.

"Hello to you, young man. I am stuck in this compactor and need to be removed if I am to survive. My foot was crushed and is no longer-" Faye explained her story to Seifer as he slowly walked in circles around Faye's trapped body. Before she could finish, he propped a foot up on her head.

"What do I get out of it?" he asked bluntly.
"I... I could assist you in your travels, if you assist in mine." she replied, finding it hard not to stare at the tied-off sleeves where his arms would be.
"and how do I know you're not just a fancy cerebyte... or worse?" his eyes glinted as he spoke. It was somewhat... eerie.
"I do not have any proof of what I am. I am unsure myself..." Faye said, somehow ignoring the fact that Seifer was now pushing his foot down hard on her. He was quite strong in his legs.
"Normally I would just take what I need at this point, but I've grown tired of using fireflies to attract people." He shook his hip and a lone firefly flew out of the jar on his side. "I figure that using something as... unique... as you, would be far more effective. Fare thee well, Faye." He said as he jumped away from the compactor in the direction of the hospital.

"How did he know my name..?" )
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Old August 1st, 2014 (08:27 PM).
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Fort PokePower Fort PokePower is offline
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@Candle- Okie, I just gotta nitpick a couple things.

First thing isn't really that big of a deal, it's really just a formatting thing. We usually space out paragraphs more here, to make posts easier to read, so if you could just do that. Like I said, not really that huge of a deal though.

Secondly: I'm a bit confused by what you mean when you say she came out to her parents. Came out with what...? About her dream to travel the world and make art, or something else? It's just a tad unclear is all.

Everything else is good owo If you could just fix those couple of things.
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Old August 1st, 2014 (08:36 PM).
CandleJumper CandleJumper is offline
 
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Quote originally posted by Fort PokePower:
@Candle- Okie, I just gotta nitpick a couple things.

First thing isn't really that big of a deal, it's really just a formatting thing. We usually space out paragraphs more here, to make posts easier to read, so if you could just do that. Like I said, not really that huge of a deal though.

Secondly: I'm a bit confused by what you mean when you say she came out to her parents. Came out with what...? About her dream to travel the world and make art, or something else? It's just a tad unclear is all.

Everything else is good owo If you could just fix those couple of things.
oh my apologies, sometimes i type ahead of myself and forget that i didnt lead up to something, heh. I made some changes with the paragraphs spaces, how are they now? i copy/pasted from Word so it didnt keep the formatting. i'll keep that in mind from now on.

as for coming out, she's bisexual. added that in too, forgot to actually mention it, whoops. Although her parents arent fond of her choice to focus on art and travel, as well.
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Old August 1st, 2014 (08:38 PM).
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Fort PokePower Fort PokePower is offline
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@Candle- That's better, thanks! You're accepted!
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Old August 1st, 2014 (09:40 PM). Edited August 17th, 2014 by Geras32.
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Geras32 Geras32 is offline
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Adkilar Nereus, Male Dragon Tamer, Age 38


Appearance: Adkilar is a hulk of a man, standing at 6’7” and weighing 283 lbs., with most of that weight coming from his immense muscles. His jaw is rough and square, and his facial features are chiseled. He wears a bushy but relatively short beard on his face that comes together with his sideburns and mustache to form one large mass of facial hair. This hair is naturally the same black color as the hair on his head, which is kept very short. Long days under the sun have left him with dark brown skin of a similar color to the brown of his eyes, and long outings at sea that end up longer than perishable fruits and vegetables can be stored have resulted in encounters with scurvy and a few missing teeth.

Fashion is of little concern to Adkilar (although even if it were he doesn’t have the money to actually buy nice clothes), so he usually only wears a simple pair of tan pants and a brown, knee-length tunic over a beige linen shirt, both made of wool. A pair of sandals woven from rope adorn his feet, and a rope belt holds his pants at his waist. He also carries a cloak made from a bear pelt for protection against the cold or the rain.

Personality: While once a loud, proud and exceptionally cheerful young man, time and suffering has worn Adkilar down. While he still tries to keep a smile on his face around others, his voice has lost the booming quality it once had and many moments alone are spent in reminiscence. Adkilar has no purpose in life, and some might say he is simply waiting for death. There are no plans for his future besides travelling and spending time with Nahuatl, his only companion. He can still appreciate the present well enough though, always enjoying new sights, good drink, good conversation, and a good game of cards.

Travelling so much gives him a lot of time to think and reflect, and he has found much wisdom this way, something which he is always willing to share. He hopes that maybe his advice can help someone before they end up like him, with nothing to look forward to. This fatalistic attitude does trouble Nahuatl, and he often finds himself “arguing” with the dragon over his state of mind.

History: Adkilar was born and raised in the village of Itim, and was the latest in a long line of fishermen. Most of his early years were spent learning the family business from his father and living an otherwise normal existence in the little trading village. Time passed, and eventually he was old enough to join his father’s crew on their fishing vessel. It was the beginning of a difficult and dangerous life, but also a proud and fulfilling one.

The small crew was up before dawn and, after a hurried meal, was out on their boat checking nets, bait, sails, and more before they set out. The first rays of sunlight peeked out from the horizon by the time the crew was out on the Issathon Bay. They searched for good spots from their experience and knowledge of their prey and got right to work casting their nets once they found them. They towed their nets for a few hours before it was time to haul them back up. The fish were separated and placed into barrels, then the nets were re-checked before the entire process was repeated. By afternoon, the ship and its crew were on their way home with the day’s haul. They needed to make haste, else the fish would begin spoiling. Finally, by day’s end, all the fish had been cured, salted, or put on ice in preparation for it to be taken to market another day.

This was the way Adkilar lived for several years, and when his father died he took charge as captain of the fishing vessel to continue his father’s legacy and carry on the family business. By this time, he had found a wife and had four children of his own, with more to come. However, this wasn’t the only change in Adkilar’s life. Magic had slowly been coming back to Fargona, and by this time there were a few people who held enough within them to be called sorcerers. This didn’t affect the fishermen immediately, but after several more years more and more of these magic users appeared throughout the land, including some in Itim. The son of another fisherman discovered ways his magic could be used to help his father, and he unknowingly caused a revolution among the fishermen. He crafted various spells that spread amongst other sorcerers in the village who were soon hired by other fishing crews, and the new techniques fished some of the best spots in the bay dry.

Adkilar was stubborn and had refused to give up the methods his father had taught him for these new, magic-focused techniques, but by the time he decided he was losing too much business to his pride there were no more sorcerers capable of the fishing spells to be hired and the fishing spots he frequented had been tapped out. He spent a year trying to find new spots as well as attempting to learn magic himself. While the former of the two was a failure resulting in a pitiful season for his crew (which now included his eldest son), the latter was mildly successful as he discovered he could indeed perform magic. Unfortunately, it did not seem that he had enough of an affinity for the skill to use the new techniques properly, nor did he have the time to practice since he was still the captain of a commercial fishing vessel, so he simply devised some of quick spells he could still perform that helped him do what he already did a little better.

Unwilling to give up, Adkilar simply decided that if the nearby spots were no good anymore, he would simply have to search further out. Reaching the Tasdenen Ocean, Adkilar finally found some success, but it was not enough to make up for recent losses. He needed more, so he went even farther out. Fortune finally seemed to smile on him as he found the best haul he’d ever gotten, well worth the cost of the new nets necessary to fish in deeper waters, as well as the ice boxes necessary to keep the fish from spoiling until he returned.

Even without a sorcerer in his employ, he managed to match the other fishermen thanks to the new fishing spots he’d found in deep water. The distance from port didn’t prove to be as much of an issue as he thought it would be. At least, that was the case until one fateful day when a sudden storm hit. Adkilar realized it was coming a little before it hit, but the ship was too far out to make it back in time to avoid it. The storm swept the crew far out into the ocean before crushing their ship under powerful waves and letting the ocean drag it and them under. The last thing Adkilar remembered before losing consciousness was a the shadow of a large fish approaching him, probably to make him its meal. Unconsciousness brought with it an overwhelming influx of emotions, perhaps the rumored “life flashing before his eyes” experience, before complete darkness took him.

***

Adkilar woke up on a beach, wondering if he had dreamed the entire event or if he had passed on to the afterlife. Suddenly though, he got a feeling that he might be wrong, as well as a sense of concern for...himself? After dealing with more confusing emotions that were starting to seem like they weren’t entirely his, he felt a premonition that something was approaching. Turning in that direction, he saw a massive creature that seemed like a cross between an eel and a shark. He knew it was neither, though. They were almost never seen on the surface, but he knew well that it was the dragon known as the Bakunawa. Unfortunately, that didn’t make things much better since dragons had recently been turning hostile for no apparent reason.

Suddenly, Adkilar got another feeling that it meant no harm. He finally pieced it together. These sudden, foreign emotions came from the Bakunawa in front of him. He began to speak to it, and responses seemed to come in the form of these same feelings and premonitions. He took advantage of this to ask about his situation. It took some effort to figure out what all the emotions he was presented with meant, but he was able to gather that he had been saved by the Bakunawa and brought to this island. He could not figure out exactly how long he had been there though except that it had been a long time.

While Adkilar wished to go home as soon as possible, starvation, dehydration, and slight muscular atrophy forced him to stay on the island a few more days as he restored his condition. He had to be healthy enough to make the trip home, as it would undoubtedly be a trip that would take days. Much of his time besides gathering food, water, and firewood was spent working on a raft to take him home and talking, or rather communicating, with the Bakunawa. Sorting its emotions with his own became easier the more the two interacted, until it was almost as if they were actually talking.

It was through these “conversations” that they had agreed that the best way for Adkilar to return home would be for the Bakunawa, whose name he learned was Nahuatl (rather, Adkilar listed off random names until he got the feeling that the Bakunawa liked one), to pull along the raft as Adkilar would not be able to keep his water breathing spell active long enough to ride Nahuatl home underwater and he weighed too much to glide home on him. Adkilar spent almost two weeks on that island and the pair was finally ready to return to the mainland. He considered Nahuatl a friend by now and could not just leave him, nor did Nahuatl feel a desire to leave Adkilar. The two set out onto the ocean and made way for Itim.

It would seem that Adkilar had been away from home far longer than he had expected. He got the news of everything that had happened while he was gone from his youngest daughter Alma. He knew he’d been out at sea two, nearly 3 days before the storm hit and that he had stayed on the island 11 days, and he now discovered that it took him 5 whole days to wake up after the incident. In that time, he and his crew had been declared officially dead and he’d been blamed for it. It caused hell for his family. His wife grew sick from sadness, stress, and lack of sleep and eventually died, and all his living sons left town. Only his daughters, married to men of the village, remained. He’d lost not only his business and friends, but his family as well.

Alma gave Adkilar some money and recommended he leave town before more people found him, which he promptly did. Before leaving, though, he went to the shore and promised Nahuatl that he would come back for him. With his children scattered all over Fargona with lives of their own, Nahuatl was the only one he really had left. Thus, Adkilar made his way to Issathon with only a little money and the clothes on his back. He lived in Issathon for several years, making a living doing construction, gambling, drinking, and visiting Nahuatl at the nearest shore every once in a while. His primary goal was making money, and he turned out to be a pretty good gambler and overall lucky guy.

Adkilar purchased a modest house in the city with his winnings and also purchased a good amount of wood and steel, which he used to build an utterly massive wagon. After making enough to buy a pair of oxen as well, he returned to the shore where he visited Nahuatl and he asked him to join him on land where the wagon would serve as his home and transportation, at least when there were no large bodies of water nearby. After that, Adkilar sold his house and returned to Itim one last time to give the entire small fortune he had accumulated from gambling in Issathon to the families of his former crew.

Until now, Adkilar has spent his life travelling the world with Nahuatl for no real reason than for travel’s sake. He is usually able to find food and water out in the open for himself, but he always needs some money to afford enough food for his oxen and Nahuatl. To get it he simply gambles with what little he kept. On the off chance that he loses it instead, he always has his muscles and magic to earn him enough anyway, though gambling is just more fun. He never stays in one place for more than a few days. Rumors have spread about what he carries in the wagon he brings everywhere, and some people have even begun to spin urban legends about him. He makes no attempt to dissuade them, and just goes on his merry way.

Currently, Adkilar’s travels bring him to Honim, where he and Nahuatl are enjoying the waters of Emnys lake.

Spells known:
Hydrokinesis: Adkilar can move water with his mind. While it is possible to control the amount and direction of the water moved with only his mind, it puts much greater strain on him and is easier with the use of his hands. Increasing the amount of water, the speed of its motion, and the complexity of its movements all drain Adkilar’s magic at a faster rate. He is currently only able to move a couple dozen gallons at best, though.

Water Breathing: Contrary to the spell’s name, it does not actually allow him to breathe water. Rather, it conjures a field around Adkilar’s head that allows him to rebreathe his air. It cannot be cast underwater though, as the field needs to contain air in the first place in order to circulate it.

Empower: Adkilar’s strength increases proportionately to the amount of magic put in when casting the spell. The spell requires a constant input of magic as long as it is active, and greater strength increases drain his magic at a greater rate. Exerting himself more when in an empowered state leaves him much more tired and sore when it wears off.

Nahuatl, Male Bakunawa, Age 103

Appearance: Nahuatl is fairly small for a Bakunawa, reaching only a little past 12 feet in length and only weighing 2545 lbs. He is also fairly thin, making him appear slightly more like a serpent than a fish the way many Bakunawa do. His fins are, however, larger than average. This, coupled with his smaller size, allows him to glide through the air much more easily than others. Nahuatl’s scales are of a dark gray color, but they still have a decent luster that gives them the appearance of steel. The webbing on his fins is a slightly lighter gray.

Personality: Nahuatl is fairly calm and quiet, having been tempered by age just as Adkilar has. He does not believe that all he has left for him is death the way Adkilar does, though. Having been given access to the entire surface world, something unheard of for a Bakunawa, Nahuatl wishes to study other dragons and discover what exactly is causing them to go berserk. This is usually what he spends his time doing when Adkilar lets him out into rivers and lakes. He often sends Adkilar a desire to understand his surroundings so that the man can give him the lay of the land when he doesn’t have access to a nearby body of water and still wants to do research.

When he is not trying to study other dragons, Nahuatl is usually relaxing in his wagon or having a conversation with Adkilar. He does not approve of Adkilar’s negative attitude and wants to see Adkilar find something to strive for. During arguments, he usually takes the more optimistic stance against the former fisherman. However, he does realize how futile his efforts probably are understanding full well the depths of Adkilar’s despair.

RP Sample: (From Youkai Academy)
Spoiler:



Yorick Amherst Lee
Graveyard

Not long after Cheryll had left, Yorick decided to go to the graveyard. Sure, there was time until the funeral, but he figured that he didn’t really have anything better to do that didn’t involve something time consuming like reading a book, cooking a meal, or exploring. He couldn’t risk arriving to the funeral late. He sat there alone, waiting for the funeral to begin.

Funeral…

The concept still plagued his mind. It was an abhorrent ritual. He could understand the good that could come out of strange celebrations such as birthdays, but nothing at all was gained from a funeral. It was inevitable that one would return to nature, even in that box. This practice was just delaying the inevitable, and in the process robbing scavengers of their rightful sustenance and temporarily denying the plants theirs. And for what? Yorick simply couldn’t comprehend, nor could he comprehend why it all troubled him so. Perhaps the wonder of the civilized world was beginning to wear off. No, he still enjoyed learning new things as well as Luthas’ lessons on civilization. Then what could it possibly be?

Despite his attempts to remain cheerful, he always found himself returning to an unnatural frown, an expression that was rare on him before these past few days. It made no sense because he enjoyed the academy, the presence of his friends, and all the unknown things. More questions he could not answer. Perhaps Allister or Luthas could answer them. They were very smart, probably smarter than his parents. His parents often said things that confused him, and when he asked them about those things they were never able to give him a full answer or explanation. Humans are a scourge on this planet, they said. Why were humans scourges? Because they did bad things, they said. Why did they do bad things? Because they were evil, they said. Why were they evil? Because that’s just the way they are. Why? They just are.

“Why so glum, friend?” Yorick instantly recognized the voice to be Luthas’. He looked up and saw Luthas holding his hands behind his back, dressed in a black suit with a black tie and black shoes. Yorick had never seen Luthas wear anything without gold or silver trim. “I can see you are wondering about my outfit choice,” he said, fully aware of what Yorick was thinking like always. “At funerals it is tradition for the people attending to dress in all black.” He pulled his hands out from behind his back to reveal a black suit jacket. “I figured you wouldn’t know, so I brought you one. You might not be dressed completely in black, but you’ll at least have something.” Yorick looked at the article of clothing for a moment before getting up and taking it.

As Yorick put it on, he realized something. “Is class 3C not the only class that will be attending this funeral?” Yorick’s voice was far from its usual vibrance, rather it was approaching despondency. His recent thoughts weren’t helping his mood.

Luthas chuckled lightly. “You’re sharp. I told the teacher I was sick. She likes me so I was met with no resistance.”

“Oh. You shouldn’t lie.”

“I know.”

“Okay.”

A brief silence followed, until Luthas stated, “You never answered my question.” As always, Luthas kept a gentle smile on his face.

“Funerals are awful. Solo’s body should have been left alone.”

“It seems you are upset about the burial, not the funeral.”

“Oh.” Yorick sat back down. “Burials are awful.”

More silence. Luthas sighed before breaking it once more. “The funeral has yet to start, yet a gloomy aura already emanates from this place. The cloudy weather isn’t helping either. Gloom is unappealing. I would like you to close your eyes for me, Yorick.” Yorick did as he was told, but he was able to hear what sounded like something rapidly freezing. He was familiar with the sound from when Luthas was creating his ice garden the previous day. He attempted to pinpoint the sound. It was closeby, as if it were some part on Luthas himself that were being frozen. A nearby feeling of cold supported this. After a little while, Yorick felt something cold fall on his nose.

“You can open your eyes now,” stated Luthas. Yorick opened them and looked up to see light snow falling over the graveyard. “It took a while for me to master this, but I’d say it was worth it.” Luthas looked up proudly. “Unfortunately, it will only last until the large cloud overhead passes. If the day were cloudier I could make it last longer, but this is still nice. How sad that a beautiful thing like snow should be so fleeting.” Yorick looked at Luthas and noticed that the intense cold radiating from him was gone, although now the graveyard felt a colder in general. He also noticed that it wasn’t cold enough for the snow to pile up, so after a little the snowflakes that hit the ground simply melted.

Snow was something Yorick always enjoyed. During the winter in his forest back home, the place would be covered in snow as far as he could see, and he could see quite far. He finally smiled. He wasn't happy though, rather he was feeling that confusing emotion from when he visited the forest here that second night at the academy. Nostalgia. Regardless of how confusing an emotion it was, it was better that what he had been feeling before.

Yorick thought about asking Luthas how he had done that, but he figured that the answer would just be magic. However, Luthas’ scent showed him to be of the same species as Frio, though, not Allister. Luthas was probably hiding his species, and that was why he had asked him to close his eyes. If that was the case, then he would gain nothing by asking him. Maybe he could ask the questions he had about himself.

“You think too much, my friend.” Luthas interrupted Yorick’s thoughts. “You should try relaxing. Enjoy the snow while it lasts. We can worry about our troubles another time.” Yorick wondered about this for a moment before deciding that it would indeed be better to address this when he had access to the library or perhaps Allister. Yorick also did enjoy snow. He nodded in acknowledgement and Luthas’ smile grew slightly. Without a word, Luthas sat next to Yorick and the two sat in silence surrounded by gravestones and snow. And despite the oncoming funeral, they were both smiling.

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Old August 1st, 2014 (09:52 PM).
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Fort PokePower Fort PokePower is offline
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@Geras- You're accepted! But you already knew that

I'll be posting up my own SU soon. Tomorrow if not tonight.
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Old August 4th, 2014 (01:38 AM).
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Kira19 Kira19 is offline
 
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Dragon Tamer

Name: Serah Menahem.

Gender: Female.

Age: 27 years old.

Appearance: Standing at 5'8", Serah has turquoise eyes that unsuccessfully try to hide a mischievous spark and strawberry blonde hair that falls past her waist, usually tied in a loose ponytail, with bangs that frame her face. Her features and petite frame fool others into believing she is younger than she actually is. Her attire consists of a custom made knight’s armour worn over her usual long, red-sleeve man’s shirt and faded dark pants which hide her toned arms and legs. Black, knee-high leather boots are covered by the armour as well. Serah’s sword is sheathed on her left side for easy access and a dagger is concealed on her back, the two also specially-made for her.

Personality: Serah loves the outdoors and lives for adventure, especially if it includes finding ways to escape the ever-watching eyes of her guardians. She enjoys running wild throughout the Rheendess Range, occasionally getting herself into a scrap or two in the name of honour and justice. She’s a tad clumsy, though it always seems to work in her favour when a mishap occurs. She easily trusts people, until given a reason not to, and is fiercely loyal to those she considers family. Her love for those close to her is usually shown in little random acts of kindness and, when the mood strikes her, in innocent pranks and mischief. Always, smiling, Serah is liked by the people of her town, doted on as if she was everyone’s daughter.

History: No one knows Serah’s actual origin. She was left at the doorsteps of an isolated Dracoist, all-female shrine located in the Rheendess Range. The women, led by the High Priestess Chryssa, collectively named and raised her, in hopes of inducing her into the ways of the Dracoist religion. Serah was a handful, even when there were almost a dozen women watching over her, but she never failed to bring out a smile or a laugh from the women. Serah never bothered to ask about her bloodline, acknowledging only the priestesses as her family.

Upon her 8th birthday, she was taken to the fortress of Banloress, the main training grounds for Fargona’s knights. She fell in love with the ferociousness and beauty of sword fighting. It wasn’t difficult for Serah to win the affection of the knights, even those of the highest rank, seeing how many had families they left behind to travel to Banloress to train. Many undertook the task of teaching her the ways of the sword, much to the chagrin of the priestesses. Although she was allowed to visit only once a week, Serah always found ways to escape to the fortress several times a day. At this age, she also discovered her ability to perform magic. Encouraged and guided by the High Priestess, she practiced new spells on the priestesses and even some of the dragons that Gunthur collected.

Serah quickly became skilled with the sword and on her 18th birthday, she was gifted a custom-made armour by Gunthur, leader of the Draconics division. Gunthur had been taken by Serah the most, and spent much time teaching her about dragons and their tamers. The girl dreamed of becoming part of the Draconics, though she knew she’d never be allowed to be a recruit, no matter how much Gunthur doted on her, and the idea of ever being lucky enough to be a dragon tamer was beyond even her wild imagination. Still, she devoured all knowledge provided to her.

On her 19th birthday, a few of the higher ranking knights presented her with a set of weapons, custom-made like her armour: a sword with an obsidian and gold hilt, along with a matching dagger. The knights conducted a small ceremony to induct her as an honorary knight, knowing of the girl’s dream to be one of them even though she knew she could never officially be a part of them. Her time was divided between time at Banloress, learning the rites of the Dracoist priestesses, and exploring the range of Rheendess. Word of the return of magic in other parts of the Kingdom, as well as the rumors of Dragon Tamers, took some time to reach Serah’s ears, but upon receiving the news, Serah’s sense of adventure grew and she became determined to herald in the ways of old.

Spells:

Healing spell: Serah must touch injured area. Her palms emit a cerulean light, warming the affected area as she heals it. Spell works on minor wounds like cuts and bruises to moderate wounds such as broken bones, though only after they are set in place first. Amputated limbs and wounds to vital organs are still beyond her repair.

Protection spell: Serah outstretches her arms, creating what appears to outsiders as a tinted dome that encircles a radius of 10 feet, with her at the center. It is impenetrable. This spell has a time limit of 15 minutes, though, because of the range it covers and the vast amount of focus and magic it requires. When the dome disperses, the magic returns to Serah, but it is not readily accessible. This spell is considered a last resort, since it leaves Serah practically defenseless from exhaustion afterwards.

Feather fall: Serah cannot be more than 100 feet away from falling object. She also is forced to use both hands, leaving her vulnerable to other attacks. With her palms facing the object, a pale blue light encircles the falling object and slows down the speed at which it will hit the ground, basically allowing it a safe landing. The heavier the object and the faster it is falling, the more magic it will require of Serah.


Dragon Bond

Dragon Species: Lung.

Name: Emeris.

Gender: Male.

Age: Between 25 and 30 years old.

Appearance: Emeris is still a young dragon, and slightly stunted in growth, approximately measuring 5 feet long from head to tail. His over-all colour scheme is blue-gray, lightening and darkening in certain areas. The scales on his back are a solid blue-gray, changing to an almost pale sky blue on his belly, horns and whiskers. His mane and lush tail, along with his eyes, are dark blue-gray, though at times they lean more towards a dark gray. His claws are also dark in color and razor sharp.

Personality: Emeris is calculating and cautious, never performing an action until every possible outcome, and, if needed, escape routes, are accounted for. He maintains an active nighttime life, preferring it so as to go undetected to humans. He does not engage in frivolous pass times with other creatures or on his own, preferring to plan out future endeavors and discover new and efficient ways to complete the necessary task of survival. Solitary by nature, he still finds way to uncover information floating around the village and fortress near him, led by his love of knowledge.


RP Sample:

Spoiler:

Sappheire never had the taste for the royal life. Feasts and balls induced almost physical pain on the teen, and meeting other noble children, with their silk clothing and pompous attitudes, made her gag. Half her time was spent hiding from the torture of her lifestyle and the other half was spent in secret training. The youngest after six brothers, she grew strong in the ways of the sword and fighting from the lessons her brothers imparted on her. Much to her father’s disdain, she discarded royal gowns and robes for the comfort of a man’s smock and pants.

It was the eve of her 14th birthday and her father had announced a few hours before the visitation of a prince. “Not just any prince,” she mimicked in her father’s baritone voice. “Camelot’s crown prince!” The girl scoffed as she skidded down a hill. “Crown prince my – woah!” she cried as she missed a step and stumbled, barely catching herself on a hanging limb.

Righting herself, she continued her stomping about the woods until she reached a small body of water. Sighing, she scavenged about under the moonlight. She picked several smooth rocks before facing the lake. Tossing a stone, she watched it sink. Her nose scrounged up as she tried again, her efforts failing each time. “Your wrist,” a voice called out. The rocks fell from her hand and her dagger seemed to magically replace them. “You’re not pulling it back fast enough.”

A blonde boy leaned against a tree, his blue eyes firmly set on her. He could only be a year or two older than her, she was sure. The way he carried himself, though, made her curious as to his identity. She proceeded with a different question. “What do you want?”

He walked towards her, plucking rocks from the ground as he did. The girl tensed, taking a step back but keeping her eyes on the blonde. “Watch,” he commanded as he turned to the lake. With an effortless gesture, the stone skipped half a dozen times over the surface of the water. “See?” he stated more than asked, repeating the motion without the stone in hand. “Just snap it back.”
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Old August 4th, 2014 (01:46 AM).
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Fort PokePower Fort PokePower is offline
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Old August 4th, 2014 (01:47 PM).
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Still upset I can't put up images. PFFFFFFFT.
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  #18    
Old August 5th, 2014 (04:37 PM). Edited August 5th, 2014 by Yamagi Sosuke.
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Yamagi Sosuke Yamagi Sosuke is offline
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Dragon Tamer

"To prove that we're the best is my ambition!
And I won't let anyone stop us!"

Name: Nero Angelo
Gender: M
Age: 19

Appearance: Youthful and somewhat innocent looking, Nero is a fair toned male with mature edges to his face. His skin is smooth and flawless, all except for the occasional stubble that dots his jaw. He has sterling silver eyes that often attracts undeserved attention to him and has earned him the moniker "Sterling Angel" from the females of his hometown. He has messy black hair, which is unruly in all directions. The most he has ever done to it is make sure that his bangs didn't lay directly in his eyes and never fell below his chin. On his right ear, he wears a silver cross earring that holds sentimental value; he has never disclosed why. Though slim and long-legged, Nero actually holds a fair bit of muscle in his body. He stands at 5'7" and weighs a little more than 140lbs.

Personality: A combination of traits, Nero is, for the most part a cheerful young lad. He tends to smile at people for reasons that seem trivial, leaving some to believe that he's amiable and understanding. This however isn't true, he tends to be at odds with the perspective of most people. He has seen the true face of the world and openly has been at odds with it. This includes the petty complaints that most people tends to spew without really looking at themselves for answers. He is greatly opinionated, immensely stubborn, and just a tad bit reckless.

Regardless of all these things though, he is a sensitive youth. Which is his greatest weakness, for hard-times tend to hit him harder than most. He can be brought to a point where he sees little hope quickly, becoming doubtful in his abilities rather harshly. He doesn't put too much trust in others but to the contradictory makes friends rather hastily. This usually leads to him protecting them with dogged determination; putting him and Ourania in harms way. He is incapable of letting others see him cry and will go to great lengths to prevent it from happening.

History: Born and raised on the island: Ormild, Nero was considered very lively in the small village. He grew bean with his family, adding to the overall supply that was sent out to the rest of Fargona. His mother was a kind person while his father was fairly eccentric. People usually made time out of their days to ask his dad for advice. While Nero was surrounded by the town girls, his father was usually surrounded by desperate women and lonely men.

Unknown to a 16 year old Nero and his mother, his father had been handling a serious problem for three months. A woman who had come seeking his advice in love had fallen for him and now she was becoming a danger to them. She claimed him as hers with a declaration of love in front of the farm house and Nero, being the emotional teen he was, had drove her off with unnecessary force. Well she returned with a vengeance a few weeks later; by poisoning their beans with a foul magic she had all but ruined their way of life. Three months later and the family was still dealing with her. She had become a devil in human skin.

Hoping for a way to be rid of her, his father and Nero left the village in search of the rumored sorceress living in the nearby woods. When they found her, she made promises of renewing their farm without fail and getting rid of the woman soon afterwards. However, she wanted Nero's help around the woods as her payment. She wanted him as her aide. He agreed and within three days everything had returned to normal. All except for the fact that Nero was now forced to help the sorceress twice a week.

While with her, she found out that a very special magic was blooming in the boy's heart and sought to make him her apprentice. Curious to a fault, Nero agreed and started to learn a few simple spells. Four months later, Gelda had sent Nero to Mt. Osroth to collect a special herb. When he reached the summit, he was not expecting to find what he had.

Bones and shiny treasure had dotted the cave that Gelda had described as the herb's home. Immediately he felt a sense of danger and despite Gelda's temper, opted out for returning without the herb. When he turned to leave though, a vicious -porcelain white- Wyvern was staring him down. It was six ft tall with golden slits for eyes and what seemed like a vicious attitude. It was around this time that he had gotten a headache, coupled with cheerful and excited thoughts. Among these foreign thoughts, his fear had gripped hold and back him up against the rocky surface of the mountain.

Needless to say he returned to Gelda with the herb and on the back of a Wyvern, no less. The sorceress greeted him with a weird smile, making him believe that she had known all about Ourania. A year later and a week after his seventeenth birthday, Nero set out for the Royal Army; determined to make a name for Ourania and himself.They wanted to claim the titles of strongest for themselves.

Two years in training with the Draconics has honed his skills as a warrior, cutting out any sign of childishness in his appearance and granting Ourania a few special privileges that weren't normally welcomed to regular soldiers. The two of them now resides in Issathon, claiming their spot in the army and hoping to prove their worth to all Fargona.


Spells known:
-Force Buckler | Nero projects a curved shield of magic in front of himself, forcing the reserves inside to exude outside. This takes the form of a translucent shield that rests in front of him (leave his back exposed/not good if surrounded) and protects him from magical attacks and more specifically against dragon flames. Physical attacks slip through and wounds him. It uses half of his maximum and if shattered scatters it to the wind. It would take a day to recover without the help of healing.
-Overwhelm | Nero casts a spell that triggers fear into his opponent(s). This spell uses a small amount of his overall magic and can affect up to five people at once. People with exceptional magical senses can tell its a spell but will still feel the fear. Its unknown whether or not it works on Dragons, Ourania claims she didn't feel anything. This spell lasts for 5 minutes tops. He learned it from Gelda
-Antidote | A magical cure for Ourania's poison and the poison of other dragons as well. This spell drains him of a good amount of magic and causes fatigue after its use. It would take a few minutes for him to get the strength to stand up after its use. This spell was learned from Gelda.

Other: Dragon Tamer for the Royal Army
Dragon Bond
Dragon Species: Wyvern
Name: Ourania
Gender: F
Age: 73

Appearance: Ourania is porcelain white, her scales trails down her body in a smooth manner. She is bigger than the average Wyvern, being 12 feet long from head to toe and stands at 6 feet tall when on her hind-legs. The film of her wings are purple, revealing several thin blue veins circulating through them. With golden eyes and curved silver horns on her reptilian head, Ouran makes an intimidating foe. Several silver spikes trail down her tail, leading to the trident like barbs at the end. She wears a leather brown saddle on her back.

Personality: Old timely and yet very cheerful, Ouran could be considered a bit childish. She is easily excitable and at the same time, easily angered as well. She is as temperamental as the day is long and terribly affectionate to Nero. She smothers him with love and is very protective, almost to the point that she threatens anyone that annoys him. At times, she even scares away potential "mates" as she calls them. Not wanting him to be tainted by their impurity.

RP Sample: x
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  #19    
Old August 5th, 2014 (06:03 PM).
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Fort PokePower Fort PokePower is offline
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Sir Bastian dropped, so there's an opening now. Or was. Hullo, Yams.

@Yamagi- Just a few thing to point out before I can accept you.

Quote:
A year later and a week after his seventeenth birthday, Nero set out for the Royal Army; determined to make a name for Ourania and himself.They wanted to claim the titles of best Dragon Tamer and Dragon for themselves.
Considering there's only a small possibility of another Dragon Tamer even being in the army, there wouldn't really be any title of "the best" for him to claim. If he really wanted to claim to be the best Dragon Tamer, I'd think it would make more sense for him to seek out other Tamers. Just a suggestion, though.

Quote:
Two years of training has honed his skills as a warrior, cutting out any sign of childishness in his appearance and granting Ourania a few special privileges that weren't normally welcomed to regular Dragon Tamers.
Remember, the Dragon Tamers are just rumors to most people, so there isn't really any such thing as a "regular Dragon Tamer". Though yes, as long as he didn't flaunt his rank about, he would likely be more privileged than other soldiers given how irreplaceable he would be in comparison to them. Also, since he is a Dragon Tamer, he would probably fit in better with the Draconics than he would with the regular army or Royal Guard. The Royal Guard is only made of the best and most trusted soldiers, since they are the closest to the king, so only two years of training wouldn't be enough for anyone to get in.

Quote:
She is bigger than the average Wyvern, being 18 feet long from head to toe and stands at 9 feet tall when on her hind-legs.
Um, no. That's nearly twice as large as the average wyvern. The most I will allow anyone to go over the size limit is 1 foot.
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Old August 5th, 2014 (08:49 PM).
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Yamagi Sosuke Yamagi Sosuke is offline
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Quote originally posted by Fort PokePower:
Sir Bastian dropped, so there's an opening now. Or was. Hullo, Yams.

@Yamagi- Just a few thing to point out before I can accept you.


Considering there's only a small possibility of another Dragon Tamer even being in the army, there wouldn't really be any title of "the best" for him to claim. If he really wanted to claim to be the best Dragon Tamer, I'd think it would make more sense for him to seek out other Tamers. Just a suggestion, though.


Remember, the Dragon Tamers are just rumors to most people, so there isn't really any such thing as a "regular Dragon Tamer". Though yes, as long as he didn't flaunt his rank about, he would likely be more privileged than other soldiers given how irreplaceable he would be in comparison to them. Also, since he is a Dragon Tamer, he would probably fit in better with the Draconics than he would with the regular army or Royal Guard. The Royal Guard is only made of the best and most trusted soldiers, since they are the closest to the king, so only two years of training wouldn't be enough for anyone to get in.


Um, no. That's nearly twice as large as the average wyvern. The most I will allow anyone to go over the size limit is 1 foot.
I think I got everything you mentioned. I did the smallest adjustments possible so it may be hard to tell. Hopefully their correct. And I just had to try with the Wyvern thing. It was the only thing I disliked about them :D
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  #21    
Old August 5th, 2014 (08:53 PM).
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@Yamagi- It's good now! You're accepted!
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  #22    
Old August 5th, 2014 (09:46 PM). Edited August 5th, 2014 by The Noob Hacker.
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The Noob Hacker The Noob Hacker is offline
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Am I to understand that there are no positions left? A shame, if that is the case. Regardless, I find myself struck by inspiration and will leave an app here just in case a spot happens to open up.

Name: Ser Jaque Hylocereus (The Stick Knight)
Gender: M
Age: 40

Appearance: Jaque is an aged man. His dark hair has greatly thinned over the years and almost entirely consumed by grey. He keeps a well-trimmed mustache and beard of a similar salt-and-pepper coloration. He is dark-skinned like many men of the desert, but bears the green eyes of his mother, who was born in less harsh lands. A life devoted to knighthood shaped his body, battle and sand have weathered it. Not even long years at home have made him grow fat or complacent. His garb is almost always dyed in the whites, blacks, greens, and yellows of his house. Some badge, shield, cloak, or piece of armor will bear the white blooming flower of his house to distinguish him, and sometimes Jaque may wear a piece of ornamentation depicting a stick in honor of his style as the Stick Knight.

Personality: Duty and honor drive Jaque, pride and wisdom conduct him. As a knight, he is obedient, disciplined, and holds closely to the ideals of chivalry. As a member of House Hylocereus, he carries pride, dignity, and is not unwise in the way of courtesy. Jaque considers the greater part of his life to be over. He is an old man, a seasoned knight, and currently master of arms for his own house, all things he believes to be deserving of respect. He would share a joke with his comrades and is always mindful of giving all proper honors to those that deserve them, but he also believes he is at a point in life where he is deserving honors of his own, especially from the younger generation.

Jaque considers the part of his life where he earns his own place to be past, and his duty to his king as a soldier fulfilled. Now, he focuses on clearing the way for his children and all those he can extend his teachings to. Styling himself a mentor, he is stern with his pupils, though not unable to be gentle. He is a firm believer that greatness is a thing earned, and in his later years he commits himself to helping the young earn their greatness. He knows death will not wait for him, and he has accepted that his time left on the earth may not been long. He does not fear the end, and he is not ashamed of his life. Jaque's biggest fear is that he may leave his current work undone.

History: As second son of the late Lord Helmar and Lady Onelyse Hylocereus, Jaque's claim to inherit the title of lord of Sand-Stained Keep within the Oldkin Desert was not very strong. This was fine as far as Jaque was concerned. He never had the taste of meetings and councils that his elder brother Donnavan had. Jaque had always preferred the life of steel and chivalry promised in knighthood. Even in build, it seemed as if Jaque was destined for a life of soldiery, him always being stout and strong compared to his brother who was sickly and thin. As a boy, Jaque served as a squire for his uncle, Ser Brycelyn Hylocereus, an esteemed tourney melee fighter as well as jouster while Donnavan was a page who spent his days reading and writing and attending matters of court with Father, which Jaque thought to be a boring life. Of course, Jaque would also have lessons in reading and writing and courtly matters, though his mind was always on the fabulous tourneys his uncle competed in. As he learned swordplay and riding with the other highborn children, Jaque dreamed of earning honors as his uncle had, and often Jaque had pestered Brycelyn to give him personal lessons, which he often obliged. While Jaque was knighted when he reached manhood, his brother earned only further books and meetings, and Jaque couldn't be happier for it.

In the end, Jaque only ever fought in a single tourney. It was the very same one held in honor of Lord Hylocereus's sons coming of age. Jaque competed in the melee, his weapon of choice being the glaive with a sword for his side arm. He was defeated by an older knight he had overestimated, the young Jaque not knowing the full value of having true combat experience. Though he was bitter for the loss, he had placed high enough in the melee for a first-timer and his uncle had won the joust, and Donnavan had presented awards to the both of them, so at the very least Jaque was proud of his brother and happy for his uncle. It was at that time that Jaque's life felt the most on track it had ever been. He was a young knight with a world of promise, a brother who would one day be Lord of Sand-Stained Keep, and the both of them were betrothed to daughters of House Deepstone. Donnavan's betrothed was the beautiful Marcelin Deepstone, and she adored Donnavan, had adored Donnavan since they were children, where Jaque had the younger and more homely of the sisters, Tyminda Deepstone, who seemed to be less than content with the arranged marriage. Jaque had liked her well enough, though, his mind filled with ideas of a noble knight and his loving wife who would bear the knight sons and daughters, like the stories his uncle would sometimes tell and the songs the singers sometimes sang.

Before he could have that life, however, a summons came. A feud raged between House Timberborn and House Prow from beyond the Urnkims. The feud had threatened war between the houses for years and now the houses called upon their allies to keep the peace and to back them in conflict, if need be. The Hylocereuses pledged their banner to House Timberborn, and Jaque's father was a respected enough person. Primarily, his father's interest was in negotiating peace, but Lord Timberborn had requested Father's host, and, with Jaque being a knight now, he was part of the host. So it was that Jaque marched off with his father and uncle to strange lands to participate in a conflict that he did not care for, leaving his brother to be the lord in Sand-Stained Keep.

It turned out that the Hylocereuses arrived at just the right time. Skirmishes were beginning to break out between the forces of Houses Timberborn and Prow. For the first few months, the skirmishes were few and far between, and Jaque was kept far from them. Within time, though, the houses grew bolder and the battles larger. Soon, Jaques found himself in the back lines and reserves of fighting forces, and later he found himself in the fray. He had been a knight less than a year before he had his first real taste of battle. He found the chaos and wanton bloodshed of battle to be nothing like the tales of heroism he had heard in his childhood. In stories, the heroes always fought against evil. Here, Jaque scarcely knew the men he was fighting for, let alone who his enemy was. In the stories, the heroes always won. In one of the skirmishes, his father had rode into an enemy shield wall that did not break, and his horse fell on top of him, breaking his leg. His father was taken captive. Jaque had only learned of this from a knight who had survived the retreat. In the stories, the heroes never retreated.

It took a large ransom and the trading of many high-value prisoners, but Jaque's father was released, though he had to ride back home with most of his men. Jaque was not included in the portion sent home. For two more years Jaque stayed away from home. Every time the feud seemed to be dying down or peace was beginning to be talked about, another offense was made and another fight broke out. Somehow, Jaque had endure it all.

The defining moment of Jaque's time across the Urnkims came as he was escorting one of Lord Timberborn's sons to a more fortified location after a string of defeats where the lordling was holed up destabilized the area. Somehow, enemy forces had learned of the escort and were already waiting in ambush. Many good knights, many of whom Jaque personally knew, were slain immediately when the ambush was sprung. Jaque was not among them. With the head of his glaive severed and disarmed of his sword, it is said that Jaque fought off dozens of armed knights with naught but the shaft of his glaive, earning him the name Stick Knight. In truth, the men Jaque fought were green boys, as many men-at-arms as true knights, as all of the experienced enemy forces were spent and the ambush was lain at the last moment. Singers and telltales embellished the story over time, however. In the end, Jaque successfully escorted the young Timberborn to safety, and as a reward was offered from Lord Timberborn a single boon. Jaque asked for the right to go home.

When Jaque returned home, he found it much different from when he had left. His brother Donnavan was now Lord Hylocereus, his father's wound festered before he returned home and he died shortly thereafter. Both of his younger sisters, Jocelyn and Gwynneth, were married and gone, and Jaque now had new nephews and nieces in far off lands because of it. Even his betrothed found that he had been gone too long, and had run off with some freerider Jaque never learned the name of. Ironically, she had met the freerider after he competed and won in a local tourney. He had never received word of any of this in his time away. Donnavan had grown stern in his absence, the weight of becoming Lord of Sand-Stained Keep aging him rapidly. His brother was now a cold, calculating man whose every action impacted the well-being of the keep where once the idea of being lord one day made his eyes shine, and Jaque found himself just as disillusioned with knighthood. He had fought many times at his brother's command, and earned honors all the while, though nothing so great nor long as the feud across the Urnkins.

Eventually, Jaque did marry one Emilyn Ashe from beyond the desert at his brother's suggestion such that an alliance may be formed between their houses. It is not a loving marriage, but Jaque has always been dutiful to his wife, as she has been to him. By her, Jaque has had three children, a son and two daughters: Merric, Hallyn, and Amelia, ages nineteen, seventeen, and sixteen.

As Jaque aged, his brother sent him to battle less and less often. Jaque considered it the death of his time as a travelling knight when his brother offered him the position of master-at-arms within the family castle. Jaque's concerns went from battle and earning glory to training would-be knights and making sure the armories are properly stocked. In the end, it seemed, Jaque had to attend the meetings he always hated, as the master-at-arms has his own place in court.

Now, Jaque is primarily concerned with his children, and even they seem to need him less and less. Merric is now a knight and, like his father, dreams of honor and glory. Jaque did not find it right to break the boy's visions of grandeur if it could be helped. His daughters married well, and both to men they truly loved, being that few enough marriage contracts are offered for the daughters of a second-born son, especially since Jaque's brother has had sons of his own for a long time, all but killing any chance Jaque has of assuming the seat of the Sand-Stained Keep.

With his children grown, it seems all Jaque has left to do is train those who dream of knighthood. Perhaps a few of them may become tourney knights.

Spells: None

Other: (Gonna use this for dragon history.) Baheamous comes from a long line of gargoyles that served the Hylocereus bloodline, the Sand-Stained Keep being one of the oldest known places to breed gargoyles. As per tradition, each son of the Lord of the Sand-Stained Keep is given a gargoyle to watch over them and their family. Or perhaps it is more accurate to say that the gargoyles are given a son of a lord to protect, being that the gargoyles tend to outlive those they protect and are bound more closely to the homes that the sons of the lord inherit and inhabit rather than the individual sons themselves.

For Jaque, Baheamous has been a presence most of his young life, before the feud. He acted as a sort of extra parent, watching over Jaque and even keeping him company when he found himself alone.

Dragon Species: Gargoyle
Name: Baheamous
Gender: Male
Age: 80
Appearance: Baheamous resembles a winged half-man, half-hyena wrought in grey stone. Though he has a humanoid figure, Baheamous has the head and claws of a hyena. His age shows, the constant sands he has withstood have weathered his features, leaving his edges rounded and the surface of his stony skin riddled with tiny pockmarks. He constantly seems to have sand stuck within some part of him which has even caused the grey of his stone to fade closer to a white. The blooming cactus flower of Hylocereus is carved into his back, though it too is heavily faded.

Personality: Like all gargoyles, Baheamous is a protector. It is his life's duty to serve and protect, but that is not all that defines him. Knowledge of the halls of the Sand-Stained Keep seem deeply ingrained into his being. One never feels lost so long as Baheamous is around. He has a way of knowing just where someone wants to be, even if the person themselves do not quite know where they want to go, and will lead them there without fail. He is not as much of a creature of habit as other gargoyles. Every day he seems to find a new place to put himself before he sleeps, and always in a different position: sometimes neutral, sometimes threatening, sometimes strangely inviting. Every night he is always moving, he seems to delight in his time he gets to be animate, often times being playful or even mischievous, and as the day approaches he seems saddened that he has to rest. For all of his age and wisdom, Baheamous somehow manages to be able to keep some of the wonder one can find in youth.

RP Sample: (Really old, but too lazy to come up with one right now. Also really long, as it would so happen.)
Spoiler:
Boots collided with floor, creating an odd, rushed rhythm. Suddenly, the rhythm stopped, hands banged on a small dresser. Victen had only just been able to stop his seemingly uncontrollable pacing. He couldn't have been walking in his tiny room for more than a couple of minutes, still, his dark brow was covered in beads of sweat, his arms were shaking, seeming to barely be able to hold his own weight. His head was bowed over the table as if he were about to vomit, his breath came in heavy pants.

Two and a half weeks, two and a half weeks I've been here. And already I- What's happening to me? Victen thought, his mind a jumbled mess. He stared at the top of his-no- their wooden dresser as if it would answer him. He picked up his hands, only to slam them on the dresser once more. "I can't think straight." he said to the wood, his voice louder than he was aware of. Victen heard a sound behind him, it sounded faint, distant. Victen paused, and listened.

"Uh, um.." a clearly feminine voice sounded, seeming confused, worried. This time it sounded closer.

Victen could feel his heart swelling with a nearly divine warmth. Startlingly quick, he turned to face the source of the voice. Instantly, he was disappointed, his heart sunk and grew cold, leaving him with an almost empty feeling. His door was open. That was odd, since the door was closed the last time Victen walked past it and he never heard it open. Within the door frame stood a small girl, skin clearly white, light brown hair. Far from the dark skin and black hair Victen envisioned when he heard the voice. He realized she must have been standing there quite a while. Why did her voice sound so far away?

The girl, still not completely settled, spoke again. "Um, hi, Victen. Are- are you okay?"

It took a few moments for the message to register with Victen, who quickly warmed his blank expression as soon as it did. "Yeah, fine." He assured the girl, his adoptive sister.

She didn't seemed convinced, and got closer to Victen. "Are you sure? It's okay to be sad, you know. After what happened to your parents and all." She said, her voice practically a whisper as she trailed off her last sentence. Though Victen still heard every word, and felt his stomach lurch at the lie. He had to plant his feet firmly on the ground to prevent himself from visibly recoiling.

Apparently, he didn't do a very good job as his adoptive sister looked into his face, teary-eyed. "I'm sorry, I shouldn't have brought it up." she said, still whispering. Victen, his own eyes tearing for a very different reason, reached for his hat to cover them, though found he didn't have it on. The girl only seemed to be more saddened. She backed away from Victen. "Everyone is leaving for the celebration now." She informed him before hurriedly exiting.

Victen had forgot completely that there was a celebration that day, though he was now beginning to remember. Some sort of festival the natives put on for whatever reason. Victen took a deep breath and turned his focus to that. He had never been to a native celebration, for that matter he hadn't even been in the native-owned land in Kalay. He smiled a genuine smile, and actually got excited. He grabbed his slouch hat and placed it atop his head before jogging out of the small Rancher house to meet up with a small group of boys already walking to the festival. He didn't know them, but that didn't matter much, he was a neighbor, a new one at that, and they would talk to him. So long as someone was talking to him, so long as he could focus himself on conversation and celebration, that was all that mattered.

Later, and still with a way to go until the main town was reached, the conversation switched from Victen, the boys, who were already close friends, began conversing amongst themselves, Victen had no room to remark on anything. According to them, there was a group of girls nearby that they were very intent on meeting with. Victen's adoptive sister was most likely with them.

Victen nearly stopped dead as the thought crossed his mind. In an instant, images of here teary, completely believing and trusting face flooded his mind. Her whispering apologies rung in his ears. Her misplaced trust, sorrow, and sadness that made Victen himself feel horrible. Victen realized that the rest of her family, her parents, her siblings, all probably shared feelings concerning the boy they took into their own family under false pretenses. They're not dead! Victen wanted to scream. I still have a family. A mother, a father, grandparents, brothers, sisters, cousins, I have them all! A pause overtook Victen, a sinking feeling. And I abandoned them. I packed my things and got out without a word. I left them behind, I left them all behind. And for what? What do I get from this? I get to run off to a family who can barely support themselves and get them to take me in with a sob story-with a lie!

It was at that point that Victen had realized that he really had stopped dead, and was pacing again, on and off the road. He was getting suspicious looks from all around. Embarrassed, he got back to the road and walking.

-------

The festival did a good job at occupying Victen's time and mind, so much so that he didn't even remember his episode on the road, figuring it long behind him. He had long left the Ranchers and was walking around the area, communing with locals and inquiring about their day-to-day lives. The locals themselves seemed rather bored with Victen's conversation, the last thing they wanted to do during this holiday was to think of the day-to-day. Suddenly, everyone seemed to walk in one direction, heading to one central location. Curious, Victen followed, seeing a crowd surrounding a single man Victen didn't recognize. He spoke of a grand event, a race to gather six medallions. The grand prize, a fortune of food and money to be sent wherever the winner may choose. The crowd grew uncontrollable at that, rejoicing at the prospect of being able to bring their family to fortune. It struck Victen deeply, these people didn't think of themselves, they would undertake this challenge solely for the gain of others.

Thinking about it, the entire thing did have a strange sense of romanticism and allure to Victen. The chance to explore the several towns of the land. Meeting new people at every corner. A chance to encounter new Pokemon, battling with the strongest battle masters around. The prize didn't even seem to matter to Victen, the premise alone was enough to excite him. He wanted to do this, to go on this journey. He had a Pokemon, a Flareon that had been a friend to Victen since it was an Eevee, it was practically his Pokemon. He didn't think twice about taking when he left home. That Pokemon, his friend, was now a bitter reminder of his sins. It was for that reason that he hadn't released it from its Apricorn since the day he stole it.

Victen had him mind set on leaving for this journey, but was given pause. What was he thinking? He was considering leaving his adoptive family! These people took him in, they obviously cared for him, despite him not being one of them. He couldn't just leave, he had to tell them first. Am I crazy? Victen asked himself. I leave my family without a second thought, and now when I'm about to leave these guys I barely know I feel bad? Wanting to leave not one, but two families is one thing, but what's with these double standards? No, I shouldn't feel bad about leaving these people, I should feel bad about staying with them. I have to leave. I'm a parasite, draining their already strained money and food. They'd never tell me, but it's true. I can't tell them I'm going, they would just expect me to go back to them if I did. That's not an option. I can't just go off on some journey for my own leisure and then come back to leach off that family again. It's better this way. This is the best way. Victen kept reassuring himself. The celebration would be winding down soon, someone would come looking for him, and if he stuck around, he would be found. Wordlessly, Victen left the festival, and went to Kalay Crossing to lie low for a bit. The entering of the forest solidified his decision. He just abandoned another family, and just like the first one, he could never go back.

---

Victen wandered aimlessly within Kalay Crossing. He didn't really know why, but it kept his mind busy, watching out for uneven footing and roots. A few times, his boots sunk into mud, or he scraped an arm on a tree, dirtying his shirt, which made him annoyed. Still, the forest was quite pretty. Every now and again, he would catch a glimpse or hear the sound of wild Pokemon nearby. At the time, Victen was following what he was sure was a Sewaddle through the forest, wanting a closer look. He was sure that he had long since lost the trail of the wild Pokemon, though having nothing better to do, he pressed on. He must've been somewhat deep into the forest, and the closely packed trees and growth began to fade away into a clearing. Victen began wondering if he would be able to find his way back. Not wanting to take any chances, Victen turned around and began to head back in the direction from which he came. A distant noise stopped him.

The noise was too far away to determine the location, but it was unmistakeably a roar of some sort. More than that there was more noise, getting louder by the second. Once the sounds were close enough to make out, it was the sound of rustling leaves and several snapping twigs. But there was something under that, a low thudding sound, somewhat rhythmic. The leaves and twigs stopped, only the thudding remained. There was a roar, much closer, much louder, much more fearsome.

Victen turned in time to see a huge brown mass coming towards him. There was a large clump of dark brown, with a lighter brown behind it. Jutting out from the sides were huge, sharp, gold-banded horns. It was the source of the roaring, and it was getting closer at a terrifying rate, clearing the distance from the far side of the clearing to where Victen was standing in seconds, seconds that seemed to go by far too quickly. Victen, fear-stricken, stood perfectly still, not a muscle moving, not even breathing. He was dumbfounded, and his brain wouldn't work. The only thing going through Victen's head is that he would die the instant that thing touched him, yet he was doing nothing to stop it. The thudding grew closer, the roar was deafening. Victen shut his eyes.

He felt grass beneath him, he was moving, rolling down a grassy hill. The only pain was in his leg, the roaring continued. Victen's eyes, iron-wrought shut, suddenly snapped open. Everything was dark, and there was something soft tickling his nose, grass. Victen lifted his head, he had stopped rolling on his face. His pant leg and lower portion of his shirt were covered in mud and grass, but he didn't care. He was at the bottom of the small valley in the clearing. He had tripped and fell down the hill, it must've been seconds before the huge thing would've clobbered him. Remembering that he was still in danger, Victen looked for the thing that was so close to running him over. He found it at the top of the hill, far past where he was standing before he fell. Apparently, the creature was also expecting to make quick work of the boy. Now that it wasn't moving, Victen finally had a good look at it. It had clearly been weathered in its time in the forest, having a long scar beneath one of its savage yellow eyes trained with the intent to kill on Victen. One of the gold rings on its sinister horns was broken, only hanging on the horn because it was so tightly wrapped around it. It let out a snort, and kicked up the earth in clumps. It was ready to charge again, and the best Victen could hope for was to delay his imminent death a little longer, though he doubted he had the luck to do it twice. Victen saw firsthand how fast it was, and there was no way of outrunning it.

It was ready to charge again, when a sharp cry sounded somewhere close to Victen. From out of nowhere, the thing's head was suddenly engulfed in flames. Startled, Victen looked around him, now sure that if the giant charging monster didn't kill him, the one that could produce flames would. Yet, looking down to his side, a ghost of the past stood. Standing steadfast and determined even in the face of the terrible beast was a Flareon. Her Apricorn must've fallen from Victen during his fall, and released what was inside. For the first time in over two weeks Victen laid eyes upon the that which he had dreaded bringing with him. Yet there stood no condescending, disappointed family. No dark representation of his own greed and evil, just Flareon, the childhood friend who didn't give up on Victen like he did on her. She stood, despite all he did, willing to defend Victen. He could feel his eyes welling up, but he pushed away the tears, there was no time for that now. Victen placed his hat, which until then had been sitting on the ground, atop his head, and looked directly at the creature who had taken his Candelara's, Flareon's, attack. By this time, it had shook off the flames, now more angry than hurt. Though now it shifted its gaze to Candelara, who was, on her own initiative, running away from Victen into the more open and flat ground in the middle of the clearing. Her intent was to bring the creature away from Victen so that the two may battle one-on-one. The creature charged at Candelara, who quickly stopped and doubled back, leaving the charging Pokemon to run right past her. It was obvious that the only way out was to fight, and although Victen didn't want Candelara hurt, he also knew that she was the only thing that stood a chance. Victen got closer so that he could try and command her during the battle, her moves almost instantly coming back into his mind as he did.

"Candelara, Sunny Day!" Victen yelled to his companion, whose ears seemed to perk up upon hearing the familiar voice for the first time in weeks. Immediately, her mouth opened and an orange sphere formed just in front of it. She aimed her head to the sky, and launched the ball up. It flew, expanding as it gained altitude before exploding into orange-tinted radiance, brightening the area greatly. Victen noticed that the creature was distracted by the attack. "Now use Ember!" he told her. Instantly snapping back into action, she spit a volley of flame at the Pokemon. The powered up flames seemed to actually do damage this time, as the Pokemon didn't just shake off the attack this time. But it recovered quickly, and quickly built up speed, a downward-sloped surface gave its charge extra momentum and power. It lowered its horns and faster than Victen anticipated it slammed into Candelara, sending her into the air and over the thing's back. "No!" Victen yelled, running in towards his Pokemon, throwing caution to the wind.

Not much longer after he started, Candelara got to her feet, she was clearly hurt, but she wanted to keep on going. Her cry to Victen stopped him in his tracks. The wild Pokemon turned its attention to Candelara, clearly more interested in fighting her than mauling Victen. This is wrong! Victen thought. Candelara has only ever been in a few battles before, none of them were serious. How is she going to beat this thing? The Flareon didn't seem to share its trainer's concerns, as it looked the wild Pokemon dead in the eye, almost challenging it. The creature roared and reared a little before, seemingly for no reason, it just stared at Candelara. The two stood idle for several moments, Victen was too confused to say another command. Suddenly, the wild Pokemon charged in again. Candelara stood still, the Pokemon was getting dangerously close. "Move!" Victen shouted, though his Flareon would not. In an instant, the other Pokemon was on top of her, beating her with hooves and horns. "Candelara! Get out of there! Ember! Do something!" he yelled, practically screaming as he watched the beating, horrified. He couldn't see his Pokemon under the wild one's bulk.

Suddenly, the huge Pokemon roared, rearing as it did. From under it dashed Candelara, who panted heavily, having a difficult time standing. Pure adrenaline was fueling her more than her own strength. The wild Pokemon shook the flames from its face, still showing no signs that it may relent soon. Victen was deeply worried for Candelara, though he had no idea what he could do. Before he could think of anything, the wild Pokemon, rage-driven, started running again. Out of ideas, Victen watched as the beast came straight for a blow that would finish off his Pokemon no problem. Hopeless and defeated, he accepted that he could not win.

A fire lit inside Victen. I can't give up now! I've given up too much already. I've given up on my family, and the family after that. I've given up on Candelara, who would stand to protect me no matter what. I've given up on myself, I've given up on my will to go on. If it was just me, that would be okay. After all I've done, I probably deserve to die. But it's not just me, it's Candelara too. I can't give up on her, not again. I can't let her be drug down with me. She's the most loyal friend I've ever had. She's willing to risk herself despite what I've done. If I don't have the will to continue for myself, I have to have the will to continue for her. Victen didn't really think, so much as felt this within him. "Use Sand Attack!" Pure instinct moved his lips, and produced a voice more confident and powerful than he knew he could produce.

Reacting in an instant, Candelara drug her brush-like tail along the ground, flinging dirt and sand into the wild Pokemon's face and eyes. The Pokemon roared, and veered off course, towards the treeline. Unable to stop itself, the brute's weight and strength worked against it as it slammed its head full force into a tree. This seemed to do far more damage than anything Candelara had used on it. The Pokemon slowly backed up from the tree, trying to no avail to shake away the pain of the attack. But even after all of that, it seemed that it still wanted to fight, even if it may collapse as it did. Clumsily, the Pokemon started to run, though it didn't seem like it quite figured out who it wanted to attack yet, as it ran unsteadily somewhere in between where Candelara and Victen stood. As it picked up speed, it seemed to settle on Victen as its target, changing course his way.

Victen had no way to fight back. Candelara was too far away to do anything significant, and too tired to catch up. Still relying less on his brain and more on instinct, Victen chose to ran. Whether it was adrenaline boosting his speed, or if the knock on the head slowed the Pokemon down, or a combination of the two, Victen was able to maintain distance from the thing, though it was slowly but surly closing in. Suddenly, a light different from the grass caught Victen's eye. It was the spot where he originally fell. Scattered on the ground were apricorns, one of them was Candelara's, but the others must've been empty. Victen wasn't even aware he was carrying empty apricorns on him, or if he was, he forgot. Picking up speed and running out of energy, Victen ran towards the pile, he could hear the charging Pokemon behind him getting ever closer. Completely out of breath, Victen dove forwards and scrambled on the ground for an apricorn. As soon as he felt something in his hand, he whirled around and threw it, not really having enough time to aim. He just hoped that it was an empty apricorn he threw, and not just a random rock or Candelara's.
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  #23    
Old August 5th, 2014 (10:12 PM).
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Fort PokePower Fort PokePower is offline
Muffins forever
 
Join Date: Jul 2010
Location: Mystona
Gender: Female
Nature: Quirky
Posts: 944
@Noob Hacker- You're right, there are no spots open. Just in case a spot does happen to open up though, I'm just gonna point something blaringly wrong with your SU, just in case you wanna fix it now to be ready for any dropouts. Fargona does not have a feudal system, so none of your history really works. I'm sorry I didn't point this out in the original post, I've never really found it particularly necessary before. Also, as for gargoyles, they are only stone during the day; otherwise, they either have leathery skin or even scales. Just the way you wrote the description for Baheamous made it sound like he is always made of stone

I'll let you know if a spot ever opens up, if you like.
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  #24    
Old August 7th, 2014 (01:26 AM). Edited August 24th, 2014 by Grif of Hearts.
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Grif of Hearts Grif of Hearts is offline
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Join Date: Jul 2011
Location: System 32
Nature: Naive
Posts: 299
Fargona: The Land of Dragons
Tamer


Name: Ceridwen Maria Schwarz.
Gender: Female.
Age: Twenty-five.

Appearance: Tall and with a slender, pear-shaped figure, Ceridwen is a rather pretty woman with high cheek bones and thin lips that are often curled into a devilish smile. Her nose is small and her skin is pale, entirely unblemished despite the rough work of an adventurer and a dragon tamer. Pristine and proper, Ceridwen has always spent a great deal of her time ensuring that she is presentable and it is a habit not easily broken. Her hair is cut to her shoulders and curls softly at the ends, short and well-maintained, and it is a pale blonde colour. Meanwhile her eyes are a pale, bright hazel colour, flecked with lighter shades of brown and gold.

Partial to expensive silks and flattering clothing, Ceridwen’s clothing choices are usually a blend between the fashionable clothes of noble courtiers and the more rugged and practical choices of adventurers. Typically Ceridwen wears a gold, silk-woven, long-sleeved tunic which covers her torso and reaches down to just below her hips, and a pair of black, woollen chausses that covers her legs. A leather bodice lined with marten fur is worn on top of her tunic, with thin cuts drawn decoratively down the back to show off the brightly coloured material worn beneath. Several pieces of jewellery are worn, usually in the form of gold bands or rings, and are mounted with beautifully coloured gemstones. When in combat or travelling, Ceridwen adorns a steel breast-plate, emblazoned with her family’s crest on the front. Simpler but no less embellished leather covers her arms and her legs in the form of gloves, boots, and greaves, and a golden silk cape is worn over her shoulders and reaches down just above her knees, held together by a silver chain which can be pinned to her bodice or a section of her armour with a brooch.

Personality: Although one would be right to assume Ceridwen has lived life in the lap of luxury; her refined habits, manner of speech, and appearance make this incredibly obvious. However, she is far from the inexperienced and coddled young woman most expect her to be. Her nature is surprisingly fiery and passionate, in Grigori, perfectly, but most of the time this is hidden behind a veil of a prim and proper lady. Polite, charming, and a little manipulative when she needs to be, most strangers will see a well-educated merchant’s daughter before anything else. This is only the surface, however, and those who know her have seen her sharp tongue in action. Not afraid to get her hands dirty and always willing to prove herself to those who think that she is, Ceridwen is quick-witted, sometimes impertinent, and surprisingly aggressive in her actions when she needs to be, unwilling to stand down or give up if she feels a cause worthy. Some consider this stubbornness, and to some extent it is, but at least it is stubbornness with a purpose. She meets challenges head-on with a determined attitude, always taught to put one’s full focus into a task they had committed to or not to do it at all, and it is rare to see Ceridwen sit still when there is always a little more work to be done.

History: The middle child of the owners of the very wealthy Schwarz Merchant Company, managing trade agreements and deals across all four corners of Fargona and beyond, Ceridwen Schwarz could have only had a more lavish upbringing if she were blue-blooded royalty. Pampered with anything a woman could want or need, Ceridwen and her siblings had access to some of the greatest luxuries and finest education that their family could muster. Trained in the arts, mathematics, and even some swordplay, the five Schwarz children received a better start than most, and Ceridwen proved intelligent and adaptable enough to thrive, even if she was outshone by her elder siblings more often than not.

Unlike her eldest brother who had been trained exclusively to carry on the family business and her youngest sister who was expected to marry someone of importance to curry favour, Ceridwen was given the mix of freedom and independence that proved necessary for her to flourish. Quickly proving herself to be intelligent and of a sound tactical mind, Ceridwen was expected to do well in whatever she set her heart to but was not forced to follow any one goal. Having a great interest in the sport from an early age, Ceridwen poured her life into fencing which she took to quickly. Practicing with a small, slender blade that suited her figure and stature, she proved herself agile on her feet and skilled at the sport. Naturally talented, some might say, although Ceridwen is not one to believe in success from raw talent when hard work is usually the cause.

As Ceridwen passed through her teenage years and into her adulthood at eighteen, she became more and more involved with family matters and running the shipping company, even if she was far from ever owning it. In order to secure a rather tricky deal in Kin’unda, Ceridwen and her elder brother Tarquin made the terribly long trip from their home in Issathon to Kin’unda. Accompanied by a guide and a pair of armed soldiers for protection, the journey was uneventful until they reached the borders of the Oldkin desert.

It was almost immediately apparent that the group was being stalked. A small serpentine shape off on the horizon kept its distance but was clearly keeping an eye on the travelling party. The hired guards immediately considered it a threat and requested to slay the beast, but every attempt they made the serpent slithered off into the distance and out of sight, leaving no track to follow or trace of its existence. Ceridwen kept a close eye on it herself, confident that it would not make an attempt to intercept the travelling group but wary of it was none the less. The Oldkin deserts were a mysterious place, and while Ceridwen had done more than enough research on the desert itself and the beasts that lived there, she knew that it was all too easy for something to have slipped between her fingers.

The creature, a species of dragon known as an amphisbaena, did not come close enough for the group to worry about its presence until they were roughly half a day away from Kin’unda. With an extreme resistance to the cold, amphisbaena are more active during the night, and this particular night Ceridwen was on watch. Nestled in a small rocky outcrop, shielded from the cold and the harsh winds of the desert at night, they had expected the night to be a quiet one. As the sun started to rise above the horizon, Ceridwen felt the looming presence of something watching her again. She stood from her perch on a small ledge and drew her sword, and could tell whatever was near drew closer and closer. Upon hearing the sounds of scales drag across stone she turned to face them, seeing the ugly head of a large bronze-coloured snake rear up from behind the rocks. A second head, darker in colour, appeared moments later, baring its razor sharp teeth. The creature drew ever closer to Ceridwen, both heads moving in bizarre, almost hypnotic unison.

Ceridwen prepared herself to dodge the inevitable strike of the creature, but both heads paused and kept a steady distance. Cautiously, Ceridwen took a step backwards, but was immediately wracked with pain. Her vision blurred, her balance was lost, and her body felt like it was on fire. The remaining party members were brought from their slumber in turn, woken by Ceridwen’s groans of pain and the roar of the snake-like dragon who seemed to be suffering from a similar ailment. They found Ceridwen fallen on the ground, her head bleeding where she had struck a rock, and a confused amphisbaena shaking its heads back and forth in pain. The amphisbaena fled, forced away by the threat of spears and swords, and a delirious Ceridwen was hurried to Kin’unda. Tarquin fearing she would need treatment as her condition only grew worse as they travelled.

She recovered surprisingly quickly and by the end of the day the only reminder of her illness was a small cut on her forehead where she had fallen. Tarquin noticed her absentmindedness, however, that had cropped up since she had awoken. As if she were completely engrossed in her own thoughts, Ceridwen rarely talked or listened to what others had to say, content to live in her own fantasies. Ceridwen herself knew that something had changed, often finding her mind wandering to the most inane things. Food, water, and shade were the most common, but she also felt a bizarre longing to return to the desert. She did so shortly after the meeting to secure the deal had taken place, slipping out and away from her part before they had noticed.

It only took Ceridwen a few hours before she felt herself being watched again by two pairs of eyes, the familiar silhouette of a dragon lingering off in the distance. Rather than ignore it, however, she headed towards it, and found the amphisbaena do the same. Ceridwen instinctively drew her sword when the creature came close and in turn it raised both of its heads, displaying its razor-sharp rows of teeth. Neither made the first move, however, and slowly the bond between them became more apparent. They felt each other’s confusion, worry, and fear, but knowing that the other felt the same way comforted them both in a way.

Ceridwen sheathed her weapon and the amphisbaena lowered its heads. Although she had no way to confirm it, Ceridwen knew a little of dragon tamers and believed that she had been bonded with this snake-like creature. It explained her sudden, unusual sickness and the new, bizarre emotions that she felt. The amphisbaena’s willingness to let her approach seemed to prove this to the point it even allowed her to touch it, and once again felt a flood of emotions overwhelm her.

There was no doubt about it. The two of them had bonded. Ceridwen named the snake Grigori, a name she had always been fond of, and like most dragon tamers they have been inseparable since.

Other:



Fargona: The Land of Dragons
Dragon


Name: Grigori.
Gender: Male.
Age: 61.
Species: Amphisbaena.

Appearance: A great golden serpent with two heads, one on each end of its body, Grigori is quite clearly an amphisbaena. A remarkably large member of its species, Grigori is a truly threatening creature. Its scales on one head are a dull bronze while the other is a faded gold colour, both blending in perfectly with the desert environment that he once called his home. These lighter scales are marked with delicate patterns in darker shades, making him look surprisingly decorative for an amphisbaena, but the scars and broken scales on his body are equally apparent. Both of Grigori’s heads, while vaguely snake-like, are more like that of a dragon or an eel, with two long snouts filled with row upon row razor sharp teeth and hardened scales along the back and top of his heads which form a draconic frill. Two tiny eyes are mounted on his faces, all four of which are gold in colour and have sharp, vertically slit pupils.

Personality: Violent, short-tempered, and overly protective, Grigori is every bit as fierce as he appears. Grigori is rarely comfortable around strangers, even if Ceridwen promises that they are not going to harm either of them them, constantly keeping one of its four eyes on anything he perceives as a threat to him or his tamer. For those Ceridwen does fear, Grigori has no qualms lashing out at them with both heads and tearing them to pieces. Despite this, Ceridwen has done an admirable job of keeping Grigori’s temper under control, and knows that the dragon’s fury is entirely protective in nature. He adores Ceridwen as she adores him and is constantly fearful that others might bring harm to her, but his devote loyalty to her means that others are usually safe in Grigori’s presence unless Ceridwen is in true distress. For those that have truly earned Ceridwen’s trust they will have also gained a friend in Grigori, who consider Ceridwen’s affections enough of a reason to keep an individual protected.

Like with all amphisbaena, Grigori’s twin heads are quite proficient at working in unison. His fiery personality, however, means disputes between the two heads are not unusual, especially when it comes to their meals. Unless Ceridwen is of greater concern, which she usually is, the two heads will bicker and fight endlessly.
Spoiler:
Daphne exhaled slowly, pulling back from her stance until the leather of her boots rubbed together with a soft squeak, and she took in another long, deep breath. She exhaled just as slowly and pulled both of her arms back slowly, her long-sword clasped tightly in both hands. The blade pointed upwards, held in such a way that the hilt touched the leather belt wrapped tightly around her hips lightly. Daphne took in another deep breath as she held her preparatory stance again and her eyes locked onto a single point on the wooden wall, examining it intently.

The auburn-haired woman did not see the wall of her tiny shack. She saw soldiers of all kinds before her, from Tindra berserkers to Hari duellists, all of them with their fire in their eyes and with their weapons poised to strike. Some of the individuals resembled people she knew, or at least had known, but many were simply figments of her wild imagination. Their movements were slow and deliberate as if trying to keep a safe distance from Daphne while they sized up their competition. Daphne placed one foot further forwards than the other again, a wide stance to give her the greatest amount of balance, and tilted her sword forwards ever so slightly as if offering her challenge.

Her first opponent mimicked a foe she had duelled two days prior on a contract for the Silver Leaves. Daphne felt as If her battle against him had been sloppy, and she decided it was best to tighten up her skills against such a towering opponent. A large, burly black-blood, made almost entirely out of rippling muscles that were barely covered by metal plating, came into view. He held a gruesome looking cleaver which rested loosely in his right hand but in the other he held a finely crafted short-sword. It looked more like a knife in the hulk’s hands, and as if to prove it he ran the edge of the short-sword against the edge of the oversized cleaver, the swords letting out a high pitched whine as metal struck metal.

Grinning a toothy grin, the orc positioned himself a few metres away from Daphne. He raised his cleaver and pointed it menacingly towards the mercenary woman, an attempt to appear imposing and threatening which had almost no impact. Daphne paid little attention to the façade, only acknowledging the strength that was needed to raise such a weapon with one hand, and locked eyes with the orc. His lips moved just as they had done when they had fought, hurling some threat or insult towards the smaller woman which she paid no heed to. She didn’t need to be ridiculed by her own imagination.

As the sun rose just enough to peak over the skyline of the village that was nestled just outside of the Silver Leaves’ bastion, Daphne’s room was flooded with the dawn’s sunlight. It irritated her eyes even while they were closed, and quickly brought her out of her rather lucid daydream. One hand left the hilt of her blade and moved up to her eyes, rubbing them softly as they adjusted to the light, and she moved to draw the curtains of the only eastern window in her bedroom. Light still filtered through the thin strips of fabric but it made the morning light a little more tolerable. With the distraction reduced she returned to her stance, trying to visualise the goliath in her mind once more.

Sunlight was not the only distraction Daphne was fighting against and she found her focus hard to find. Her neck ached and the skin underneath her eyes was dark, a clear sign of how hard she was fighting to stay awake. When Daphne healed a wound it was always done with haste and was never done with traditional healing magic. A gash along her side that she had received a few days ago from the very same orc she was imagining fighting, a mild wound that was not particularly serious but had hurt more than she wanted to admit, had been stitched together in a rush by her magic but was clearly not done tormenting her. The pain had flared up an hour after she had finally dropped off to sleep the previous night and it kept her awake since.

While the pain had faded it was far too late to consider sleep, but the lack of it was making it hard to concentrate on anything but the comfortable bed that rested beside her. How tempting it was to get another few hours rest before she was needed up at the Bastion and arrive there rested and recuperated.

Daphne’s face twisted into a scowl and her grip on her sword’s hilt grew tighter. She had to abandon any ideas of rest out of her mind. She threw her body forward in a sudden lunge, the metal edge of her long-sword slicing through the air with a clean and sharp whistle. She imagined it piercing the arm of her foe who had not expected such a swift strike, ripping flesh and tearing skin. Daphne’s right hand left her weapon and she followed up the thrust with a sudden punch to the figure’s gut. The black-blood recoiled but Daphne was not finished with him, pulling with her left hand and pushing with her right to draw her blade out of his arm quickly and cleanly.

Grabbing the hilt of the blade with both hands once more, Daphne aimed the tip in the centre of the orc’s chest. She imagined him looking up to her, fear spread across his face and his blood running cold as she brought the blade forwards and impaled him swiftly. The blade jut out from the orc’s back, coated black grime. The orc’s last breath would escape his lips and, when she drew her weapon back out from his chest, he would sink to the floor and move no more.

No, that was too easy.

The woman imagined her first thrust met clean air, the orc dodging it seamlessly. He struck the side of her face with the back of his hand. The metal of his gauntlet cut lightly into her face, a small trickle of blood moving down her cheek. Daphne managed to keep her balance after the strike, yes, but she purposely threw herself to the floor and rolled a short distance away from the orc. She narrowly missed the brute’s cleaver which he swung overhead and brought crashing down into the ground beside her. Her grip loosened and her own sword fell from her grip, clattering across the floor and just out of reach. She felt herself crash into a small table in her room when she rolled, knocking off everything on top of it, but she was entirely focused on the combat style that her mind had constructed for her imaginary foe and cared little about the trail of destruction she was starting to leave through her room.

A hand fell down to her belt and gripped her knife. Daphne pulled it out quickly and brought her arm forwards, aiming the blade for the orc’s forearm. Grabbing his wrist with the other hand to hold his arm still, Daphne brought he knife down to hack at the black-blood’s limb. He yelped in pain and his grip on the gigantic cleaver slacked, giving her enough time to twist her body and kick the blade away across the floor.

She heard a chair topple over as she kicked it.

Preparing herself for her meeting at the Bastion, feasting on the small selection of bland and unappetising food that made up her breakfast, tiding up her room and hiding all of the new sword marks in the furniture, and apologising to a neighbour who had complained about her making such a racket had taken another forty minutes. Daphne was now outside, walking the streets of the village that lived in the shadow of the Silver Leaves bastion. The wind was cold and sharp and bit at her face, just like every morning, but it put a spring in Daphne’s step as her tiredness began to subside.

She took in a breath of fresh air, pulled her cloak a little closer to her body and set her sights on the Bastion. Daphne made a slow march towards the towering castle, down the winding streets and passages of the village that she knew all too well until the Bastion’s towering gates were in sight.
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Old August 7th, 2014 (02:38 AM).
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Charizard_Man Charizard_Man is offline
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